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62a70d7042 |
+9
-3
@@ -45,10 +45,16 @@ namespace eagle {
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private readonly Logger _remoteEagleClientLogger = Logger.GetLogger("ConnectionLogger");
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private readonly Logger _timingsLogger = Logger.GetLogger("ConnectionLogger");
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// Counter to diagnose duplicate logging - if logs show same seq# twice, two threads
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// are processing the same message. If seq# increments but lines appear doubled,
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// it's a StreamWriter/Logger issue.
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private int _logFlowSeq = 0;
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/// <summary>Timestamped log for connection flow tracing.</summary>
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private void LogFlow(string message) {
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var seq = Interlocked.Increment(ref _logFlowSeq);
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var ts = DateTime.UtcNow.ToString("HH:mm:ss.fff");
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_remoteEagleClientLogger.LogLine($"[FLOW {ts}] {message}");
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_remoteEagleClientLogger.LogLine($"[FLOW {ts}] #{seq} {message}");
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}
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private volatile bool _isConnecting = false;
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@@ -763,8 +769,8 @@ namespace eagle {
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? arResp.AvailableCommands.CommandsByProvince?.Count ?? 0
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: 0;
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var status = arResp.ServerGameStatus?.Status.ToString() ?? "null";
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LogFlow($"UPDATE ActionResult game={gameUpdate.GameId} actionResults={arCount} " +
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$"startingState={hasStartingState} hasCommands={hasCommands} " +
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LogFlow($"UPDATE ActionResult game={gameUpdate.GameId} countAfter={arResp.UnfilteredResultCountAfter} " +
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$"actionResults={arCount} startingState={hasStartingState} hasCommands={hasCommands} " +
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$"token={cmdToken} cmdProvinces={cmdCount} status={status}");
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// Update result counts IMMEDIATELY on the gRPC thread, before enqueueing.
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