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https://github.com/nolen777/eagle0.git
synced 2026-07-29 07:35:42 +00:00
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11547dac4e |
@@ -157,7 +157,7 @@ TEST_F(MeleeActionTests, Execute_givesDamageBasedOnBattalionTypeInfo) {
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PercentileRollOdds ambushOdds = MakeOdds(0);
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auto rolls = std::vector<double>{ambushRoll, attackerRoll, defenderRoll};
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std::vector<double> rolls{ambushRoll, attackerRoll, defenderRoll};
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auto generator = SequenceRandomGenerator::WithSequence(rolls);
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for (int size = 0; size <= 1000; size += 100) {
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@@ -205,7 +205,7 @@ TEST_F(MeleeActionTests, Execute_givesDamageBasedOnBattalionTypeInfo) {
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}
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TEST_F(MeleeActionTests, Execute_normalPlayers_increasesOpponentKnowledge) {
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const auto rolls = std::vector<double>{0, 50, 50};
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const std::vector<double> rolls{0, 50, 50};
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const auto generator = SequenceRandomGenerator::WithSequence(rolls);
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attacker->mutable_opponent_knowledge()->Mutate(1, 51);
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@@ -238,7 +238,7 @@ TEST_F(MeleeActionTests, Execute_normalPlayers_increasesOpponentKnowledge) {
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}
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TEST_F(MeleeActionTests, Execute_lledUnit_increasesOpponentKnowledge) {
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const auto rolls = std::vector<double>{0.0, 0.50, 0.50};
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const std::vector<double> rolls{0.0, 0.50, 0.50};
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const auto generator = SequenceRandomGenerator::WithSequence(rolls);
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attacker->mutable_opponent_knowledge()->Mutate(1, 51);
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@@ -272,7 +272,7 @@ TEST_F(MeleeActionTests, Execute_lledUnit_increasesOpponentKnowledge) {
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}
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TEST_F(MeleeActionTests, Execute_givesAttackerStrengthXp) {
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const auto rolls = std::vector<double>{0.0, 0.50, 0.50};
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const std::vector<double> rolls{0.0, 0.50, 0.50};
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const auto generator = SequenceRandomGenerator::WithSequence(rolls);
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attackerWithHero->mutable_attached_hero().mutate_strength_xp(57);
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@@ -297,7 +297,7 @@ TEST_F(MeleeActionTests, Execute_givesAttackerStrengthXp) {
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}
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TEST_F(MeleeActionTests, Execute_givesDefenderStrengthXp) {
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const auto rolls = std::vector<double>{0.0, 0.50, 0.50};
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const std::vector<double> rolls{0.0, 0.50, 0.50};
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const auto generator = SequenceRandomGenerator::WithSequence(rolls);
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defenderWithHero->mutable_attached_hero().mutate_strength_xp(12);
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@@ -322,7 +322,7 @@ TEST_F(MeleeActionTests, Execute_givesDefenderStrengthXp) {
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}
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TEST_F(MeleeActionTests, ExecuteWithOutAmbush_givesNoAttackerAgilityXp) {
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const auto rolls = std::vector<double>{0.0, 0.50, 0.50};
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const std::vector<double> rolls{0.0, 0.50, 0.50};
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const auto generator = SequenceRandomGenerator::WithSequence(rolls);
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attackerWithHero->mutable_attached_hero().mutate_agility_xp(88);
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@@ -347,7 +347,7 @@ TEST_F(MeleeActionTests, ExecuteWithOutAmbush_givesNoAttackerAgilityXp) {
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}
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TEST_F(MeleeActionTests, ExecuteWithAmbush_givesAttackerAgilityXp) {
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const auto rolls = std::vector<double>{0.0, 0.50, 0.50};
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const std::vector<double> rolls{0.0, 0.50, 0.50};
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const auto generator = SequenceRandomGenerator::WithSequence(rolls);
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attackerWithHero->mutate_hidden(true);
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@@ -373,7 +373,7 @@ TEST_F(MeleeActionTests, ExecuteWithAmbush_givesAttackerAgilityXp) {
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}
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TEST_F(MeleeActionTests, Execute_hiddenAttacker_unhides) {
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const auto rolls = std::vector<double>{0.0, 0.50, 0.50};
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const std::vector<double> rolls{0.0, 0.50, 0.50};
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const auto generator = SequenceRandomGenerator::WithSequence(rolls);
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attackerWithHero->mutate_hidden(true);
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@@ -398,7 +398,7 @@ TEST_F(MeleeActionTests, Execute_hiddenAttacker_unhides) {
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}
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TEST_F(MeleeActionTests, Execute_hiddenAttackerLowRoll_ambushes) {
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const auto rolls = std::vector<double>{0.25, 0.50, 0.50};
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const std::vector<double> rolls{0.25, 0.50, 0.50};
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const auto generator = SequenceRandomGenerator::WithSequence(rolls);
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attackerWithHero->mutate_hidden(true);
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@@ -419,7 +419,7 @@ TEST_F(MeleeActionTests, Execute_hiddenAttackerLowRoll_ambushes) {
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}
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TEST_F(MeleeActionTests, Execute_hiddenAttackerLowRoll_intoCastle_noAmbush) {
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const auto rolls = std::vector<double>{0.25, 0.50, 0.50};
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const std::vector<double> rolls{0.25, 0.50, 0.50};
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const auto generator = SequenceRandomGenerator::WithSequence(rolls);
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attacker->mutate_hidden(true);
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@@ -444,7 +444,7 @@ TEST_F(MeleeActionTests, Execute_hiddenAttackerLowRoll_intoCastle_noAmbush) {
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}
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TEST_F(MeleeActionTests, Execute_hiddenAttackerLowRoll_stunsDefender) {
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const auto rolls = std::vector<double>{0.25, 0.50, 0.50};
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const std::vector<double> rolls{0.25, 0.50, 0.50};
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const auto generator = SequenceRandomGenerator::WithSequence(rolls);
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attacker->mutate_hidden(true);
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@@ -467,7 +467,7 @@ TEST_F(MeleeActionTests, Execute_hiddenAttackerLowRoll_stunsDefender) {
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}
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TEST_F(MeleeActionTests, Execute_hiddenAttackerHighRoll_noAmbush) {
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const auto rolls = std::vector<double>{0.75, 0.50, 0.50};
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const std::vector<double> rolls{0.75, 0.50, 0.50};
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const auto generator = SequenceRandomGenerator::WithSequence(rolls);
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attacker->mutate_hidden(true);
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@@ -491,7 +491,7 @@ TEST_F(MeleeActionTests, Execute_hiddenAttackerHighRoll_noAmbush) {
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}
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TEST_F(MeleeActionTests, Execute_onStunnedDefender_doesMoreDamage) {
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auto rolls = std::vector<double>{0.75, 0.50, 0.50};
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std::vector<double> rolls{0.75, 0.50, 0.50};
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auto generator = SequenceRandomGenerator::WithSequence(rolls);
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GetGameSettingsSetter().SetDouble(kSettingsKeys.damageReceivedMultiplierFromStun, 1.25);
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@@ -533,7 +533,7 @@ TEST_F(MeleeActionTests, Execute_onStunnedDefender_doesMoreDamage) {
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}
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TEST_F(MeleeActionTests, Execute_onFortifiedDefender_doesLessDamage) {
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auto rolls = std::vector<double>{0.75, 0.50, 0.50};
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std::vector<double> rolls{0.75, 0.50, 0.50};
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auto generator = SequenceRandomGenerator::WithSequence(rolls);
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GetGameSettingsSetter().SetDouble(kSettingsKeys.fortifyDamageTakenMultiplier, 0.9);
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