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Author SHA1 Message Date
adminandClaude Opus 4.5 de22df3848 Remove C++ tutorial battle controller (will be in separate PR)
The Shardok TutorialBattleController and related proto changes will be
handled in a separate C++ PR for the tactical layer integration.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 18:03:25 -08:00
adminandClaude Opus 4.5 e281f3b012 Add tutorial battle system documentation
Document the tutorial battle system design including:
- Battle configuration (defender vs attacker setup)
- Implementation architecture across all 6 phases
- File summary of new and modified files
- Remaining implementation tasks
- Testing checklist
- Configuration reference

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 15:41:59 -08:00
adminandClaude Opus 4.5 9695db2536 Add tutorial battle setup in NewGameCreation
When tutorial mode is enabled and a tutorialBattle config exists in game
parameters, set up the battle by:
- Adding a hostile army group with Attacking status from the attacker faction
- Creating a defending army for the player faction
- Adding both to the target province (Onmaa)

The battle will be automatically created when the game advances to the
BattleRequest phase via RequestBattlesAction.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 10:53:02 -08:00
adminandClaude Opus 4.5 aaba34e7de Add tutorial battle system with narrative screens and scripted flee
Implement tutorial battle system for first-time players:
- Narrative intro screens before battle with story text
- TutorialBattleController C++ component for scripted flee logic
- Flee triggers: player loses 1 unit OR 5 rounds pass
- Tutorial action types for enemy fled and reinforcements arrived
- Tutorial battle config in game parameters proto

Unity client changes:
- NarrativeScreenController for displaying story screens
- EagleGameController integration to show narratives before battle
- Tutorial content definitions for battle events
- Fix CreateGame delegate signature mismatch

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 10:42:31 -08:00
adminandClaude Opus 4.5 9e37236fe3 Add tutorial scenario system for first-time players
Implement a guided tutorial scenario for new users with:
- Separate tutorial_game_parameters.json with simplified setup
- King (Bregos Fyar) controls 5 provinces (37, 40, 32, 6, 11)
- Weak rival (Norfolk) with 1 hero at province 13
- Player spawns at province 14 (Onmaa) with 4 heroes
- Unaffiliated hero in player's province with DefeatFactionQuest

Server changes:
- Add is_tutorial_mode to CreateGameRequest proto
- GameParametersUtils: Add tutorial parameters loading
- EagleServiceImpl: Use parametersFor() based on tutorial mode
- GamesManager: Pass isTutorialMode through game creation
- NewGameCreation: Force player spawn location, add extra heroes,
  create quest hero in tutorial mode

Client changes:
- ConnectionHandler: Pass isTutorialMode=true in AutoCreateFirstGame

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-07 10:17:48 -08:00
88d3b37a4c Add AI quest completion for TotalDevelopmentQuest (#5932)
Implement TotalDevelopmentQuestCommandChooser that enables the AI to
complete TotalDevelopmentQuest by improving the province until the
total development reaches the quest target.

The chooser:
- Prioritizes repairing devastation if total devastation >= 4
- Otherwise improves the province's lowest development stat (economy,
  agriculture, or infrastructure)
- Uses existing ImproveCommandSelector for command generation

Also reorders quest choosers in FulfillQuestsCommandSelector:
- Move TotalDevelopment right after Improve (higher priority)
- Move Alliance to end of list (lower priority)

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-07 09:48:58 -08:00
794a1fb503 Add automatic failover to backup LLM providers on 5xx errors (#5931)
When the primary LLM provider returns a 5xx error (like 503 Service
Unavailable), the system now automatically fails over to backup providers.

Key changes:
- Add ServerError case to ExternalTextGenerationError for 5xx detection
- OkHttpSseListener now creates appropriate error types based on HTTP status
- ApiKeys gains hasOpenAI/hasAnthropic/hasGemini and availableProviders methods
- LlmResolver tracks provider health with circuit breaker pattern:
  - 3 consecutive 5xx failures marks provider unhealthy for 5 minutes
  - Automatic failover tries providers in order: primary → openai → claude → gemini
  - All failover events are logged with [LLM] prefix

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-07 08:19:23 -08:00
97c243fa95 Add StartDroughtQuest types (PR1 of 3) (#5924)
Add StartDroughtQuest similar to StartBlizzardQuest and StartEpidemicQuest.
This is PR1 of the 3-PR pattern for new quests (types only).

Changes:
- Proto: Added StartDroughtQuest message and field to QuestDetails oneof
- Scala: Added StartDroughtQuest case class
- Converter: Added toProto/fromProto cases
- Fulfillment: Added case (returns false - action quest)
- Failure: Added case (returns false - never fails)
- LLM prompts: Added descriptions for DivineMessage and QuestEnded
- DivineCommand: Added province ID extraction for notifications

Note: Also added missing StartEpidemicQuest cases in DivineCommand.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-07 08:00:10 -08:00
e0e0f88358 Fix Shardok reconnect bug passing empty NewGameRequest (#5930)
On stream disconnect, scheduleReconnect was passing None for newGameRequest
instead of using the stored request from pendingBattles. This caused an
infinite error loop when Shardok lost the game state (e.g., after a pod
restart) because it couldn't recreate the game without the map path.

The fix retrieves the stored NewGameRequest and passes it on reconnect,
allowing Shardok to recreate the game from scratch if needed.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-07 07:40:07 -08:00
8e541e6d11 Restrict iOS app to iPad only (#5929)
The UI is too small on iPhone screens. Change targetDevice from 2
(Universal) to 1 (iPad only) so the app only appears in the App Store
for iPad users.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 22:58:53 -08:00
7afbde69f1 Fix TestFlight upload for Xcode 14+ (#5927)
Replace deprecated altool (removed in Xcode 14) with xcodebuild
-exportArchive using App Store Connect API authentication.

Changes:
- upload_testflight.sh: Use xcodebuild with destination=upload
  and API key authentication instead of altool
- ios_testflight.yml: Pass xcarchive path and use new API key secrets

Required new GitHub secrets:
- APP_STORE_CONNECT_API_KEY_ID
- APP_STORE_CONNECT_API_ISSUER_ID
- APP_STORE_CONNECT_API_KEY (contents of .p8 file)

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 22:58:43 -08:00
e02afd112e Add documentation for AI quest completion behavior (#5928)
Documents which quests the AI proactively attempts to complete via
FulfillQuestsCommandSelector and which quests are not handled.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 22:49:23 -08:00
20b82af479 Allow Feast command when no heroes need vigor/loyalty boost (#5926)
Previously, Feast was only available when at least one hero had vigor < constitution
or loyalty < 100. This prevented players from completing SpendOnFeastsQuest when
all heroes were already at full stats.

Now Feast is available whenever the province has enough gold.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 22:37:01 -08:00
282b5fefa9 Add right-click province selection for Move in Manage Prisoners (#5923)
Override TargetedProvince to allow selecting the Move destination by
right-clicking a province on the map. When a valid move destination is
clicked, the Move toggle is enabled and the dropdown is set to that
province.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 21:47:26 -08:00
9549cf32e4 Fix RestProvinceQuest not incrementing when resting (#5925)
* Fix RestProvinceQuest not incrementing when resting

RestProvinceQuest is a ComponentQuest that should increment progress when the
player uses the Rest command in the target province. The increment logic was
missing.

Changes:
- RestCommand: Added quest increment logic to check for RestProvinceQuest
  where targetProvinceId matches the resting province
- CommandFactory: Pass factionProvinces to RestCommand.make
- BUILD.bazel: Added quest and unaffiliated_hero dependencies

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Fix RestCommandTest to pass factionProvinces parameter

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 21:40:22 -08:00
a1df9e87ee Allow ally-controlled provinces to count for BorderSecurityQuest (#5922)
The "secure borders" quest (BorderSecurityQuest) now counts provinces owned
by allies (actual alliances, not just truces) towards fulfillment. Previously,
only provinces directly controlled by the quest faction would count.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 20:56:42 -08:00
0bd6319c29 Fix ReconProvincesQuest and ReconSpecificProvincesQuest progress not incrementing (#5921)
When a recon succeeds, the quest counter wasn't being updated. Added logic to
PerformReconResolutionAction to increment quest progress using the existing
QuestFulfillmentUtils.withCountersIncremented pattern.

- ReconProvincesQuest: increments by 1 for any successful recon
- ReconSpecificProvincesQuest: increments by 1 if the reconned province is a target

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 20:41:33 -08:00
608a5fc0a5 Fix SendSuppliesQuest immediately failing (#5920)
The failure check had inverted logic - it was checking if the target
province is owned by the same faction (which is always true at creation)
instead of checking if we no longer own it. Now uses the same logic as
RestProvinceQuest.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 20:15:33 -08:00
201f637843 Fix alliance resolution command selector crash (#5918)
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 19:49:11 -08:00
fa43fd6f48 Fix RepairDevastationQuest progress not incrementing (#5919)
ImproveCommand was not updating quest progress when repairing devastation.
Added quest progress tracking similar to how FeastCommand handles
SpendOnFeastsQuest - increments componentsFulfilled for any unaffiliated
hero with a RepairDevastationQuest across all faction provinces.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 19:48:35 -08:00
37f9acf847 Add hero backstory popup on hover for free heroes (#5917)
* Add hero backstory popup on hover for free heroes

Add LongHoverRowChanged handler to FreeHeroesTableController to show
the hero backstory popup when hovering over unaffiliated heroes, matching
the behavior of resident heroes in HeroesAndBattalionsPanelController.

Unity wiring needed:
- Wire popupPanel, popupPanelDetailsController, popupPanelBackstory refs
- Set LongHoverRowChangedHandler on unaffiliatedHeroesTable to call
  FreeHeroesTableController.LongHoverRowChanged

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Wire up free hero backstory popup in Unity scene

Connect popup panel references and LongHoverRowChangedHandler for
unaffiliated heroes table.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add TableRowHoverDetector to UnaffiliatedHeroRow prefab

Required for hover detection to work on free hero rows.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 19:33:29 -08:00
2ce4c7f0fb Restrict blizzard and epidemic quests by hero profession (#5915)
Blizzard quests (StartBlizzardQuest) now require the faction to have a
Mage hero, and epidemic quests (StartEpidemicQuest) require a Necromancer.
This matches the profession requirements for the corresponding actions.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 19:14:03 -08:00
9cd57390e7 Handle missing user in streamUpdates gracefully (#5916)
Instead of throwing NoSuchElementException when a userId is not found
in userIdToFactionId (which can happen after server restart), send an
UNAUTHENTICATED error to the client so it knows to reconnect.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 19:13:15 -08:00
a1b26841dc Fix PhysX mesh collider error on empty hex mesh (#5914)
Defer mesh collider assignment to the next frame to avoid PhysX cooking
errors during initial Shardok setup. The error only occurs on the first
battle after launch, suggesting a timing issue with mesh initialization.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 18:47:16 -08:00
adminandGitHub 61a2d2d988 Shardok layout variants for widescreen support (#5913) 2026-02-06 17:15:03 -08:00
cd5aed4cde Minor layout and notification panel updates (#5912)
* Minor layout update

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Update notification panel layout

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 16:35:11 -08:00
f1c825b37e Update diplomacy and quest panel layouts (#5911)
* Update Please Recruit Me quest UI layout

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Update Ransom Offer Panel UI layout

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Update Alliance, Break Alliance, and Truce offer panel layouts

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 16:14:28 -08:00
6d68d5dc8b Update Recon, Start Epidemic, and Swear Brotherhood quest UI layouts (#5910)
* Update Recon quest UI layout

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Update Start Epidemic quest UI layout

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Update Swear Brotherhood quest UI layout

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 15:33:35 -08:00
748d5afee2 Show province count progress in Develop/Mobilize quest descriptions (#5909)
Quest descriptions now show both the current province count and months
completed, e.g., "Maintain 3 provinces with Develop orders for 4 months
(2/3 provinces, 1/4 months)"

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 15:19:46 -08:00
c1bbb11edc Convert Manage Prisoners to button-style toggles and update Ransom Panel layout (#5908)
* Convert Manage Prisoners to button-style toggles

- Add ToggleGroup and ConfigureToggle for consistent toggle styling
- Remove individual RawImage icon references
- Use CanvasGroup alpha for disabled state styling (35%)
- Default selection priority: Release > Move > Exile > Execute > Return
- Move dropdown only visible when Move option is selected

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Update Ransom Panel layout

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 15:08:47 -08:00
1e9953bc56 Add ReconSpecificProvincesQuest generation (#5901)
- Add reconSpecificProvincesQuests to QuestCreationUtils
- Creates quests with 2-4 specific province IDs to recon
- Targets provinces not controlled by the faction

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 13:37:52 -08:00
647ad25bb4 Add SpendOnFeastsQuest generation (#5893)
* Add SpendOnFeastsQuest generation

- Add spendOnFeastsQuests to QuestCreationUtils that creates quests
  requiring 2-4 feasts spending 200-500 gold total
- Modify FeastCommand to track quest progress when feasts are held
- Pass factionLeaderProvinces to FeastCommand from CommandFactory
- Add quest_fulfillment_utils, quest, and unaffiliated_hero deps

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Fix FeastCommandTest to pass factionLeaderProvinces parameter

The FeastCommand.make method was updated to require a factionLeaderProvinces
parameter for quest progress tracking, but the test file wasn't updated.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Simplify SpendOnFeastsQuest to track total gold spent

- Remove factionLeaderProvinces parameter from FeastCommand
- Track gold spent (componentCount = totalGold, increment by goldCost per feast)
- Only check current province for quest progress
- Simplify quest creation (single random for totalGold target)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Change SpendOnFeastsQuest target gold range to 500-1000

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 13:26:46 -08:00
7221ee48d6 Improve DivineCommandTest stability for notification assertions (#5907)
Check each notification's field associations individually while ignoring
affectedProvinceIds, which varies based on random quest assignment. This
prevents the test from failing every time a new quest type is added.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 13:15:01 -08:00
6bd0934144 Add RepairDevastationQuest generation (#5897)
- Add repairDevastationQuests to QuestCreationUtils
- Creates quests requiring repair of 30-100 devastation points
- Update test expectations for changed random sequence

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 12:52:23 -08:00
b656ba4518 Add ReconProvincesQuest generation (#5896)
* Add ReconProvincesQuest generation

- Add reconProvincesQuests to QuestCreationUtils
- Creates quests requiring reconnaissance of 3-6 provinces
- Update test expectations for changed random sequence

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Fix DivineCommandTest expected affectedProvinceIds

The random sequence changed with the addition of reconProvincesQuests,
causing the quest generation to produce different quests.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:25:56 -08:00
f4902727a5 Optimize BUILD.bazel dependency check and run lint in parallel (#5906)
1. Speed up check_build_deps.sh:
   - Cache expensive `bazel query deps(...)` results
   - Reuse cached deps for all three checks instead of running
     separate bazel query commands
   - Use grep filtering on cached results instead of bazel intersect

2. Run lint job in parallel with test job:
   - Split bazel_test.yml into separate lint and test jobs
   - Jobs run concurrently, reducing total CI time

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:24:09 -08:00
7aee0ee789 Add documentation for rules_apple workspace separation (#5905)
Documents why SparklePlugin is built in a separate workspace due to
rules_swift version conflicts, and provides a checklist for when/how
to reintegrate it into the main workspace.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:09:36 -08:00
961a7c81b2 Disable flaky abstract_mcts_ai_test (#5904)
MCTS is not currently in use. Mark the test as manual to exclude it
from normal test runs.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:09:07 -08:00
d675758a9e Add RestProvinceQuest generation (#5895)
* Add RestProvinceQuest generation

- Add restProvinceQuests to QuestCreationUtils
- Creates quests requiring 2-4 months of rest on faction provinces
- Update test expectations for changed random sequence

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Fix GrandArmyQuest test to use >= instead of >

The test was using `> 5700` but with the changed random sequence from
adding RestProvinceQuest, the generated value is exactly 5700. Using
`>=` is still valid since the test checks that the quest requests an
army larger than the current count.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:05:04 -08:00
2864bae977 Convert Handle Captured Hero to button-style toggles (#5903)
- Add ToggleGroup and ConfigureToggle for consistent toggle styling
- Remove individual RawImage icon references
- Use CanvasGroup alpha for disabled state styling (35%)
- Default selection priority: Recruit > Imprison > Exile > Execute > Return

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 10:15:31 -08:00
b41b937662 Add Crack Down UI and button-style toggles for decision selectors (#5902)
* Add Crack Down UI

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add button-style toggles to Free For All Decision selector

Match the Improve command selector pattern with ToggleGroup and
CanvasGroup for proper disabled state styling.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Convert Attack Decision to button-style toggles

- Add ToggleGroup and ConfigureToggle for consistent toggle styling
- Replace individual icon/slider/label references with tributeContainer
- Use CanvasGroup alpha for disabled state styling (35%)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Adjust Attack Decision spacing

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 09:49:25 -08:00
201fa30acd Rename ReconSpecificProvincesQuest to ReconProvincesQuest and add new ReconSpecificProvincesQuest (#5898)
* Rename ReconSpecificProvincesQuest to ReconProvincesQuest and add new ReconSpecificProvincesQuest

- Rename existing ReconSpecificProvincesQuest (count-based) to ReconProvincesQuest
- Add new ReconSpecificProvincesQuest that tracks specific province IDs to recon
- Update proto definitions, Quest.scala, QuestConverter.scala
- Update LLM prompt generators for both quest types
- Update CheckForFulfilledQuestsAction comment

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Update C# client for ReconProvincesQuest rename and new ReconSpecificProvincesQuest

- Update DisplayNames.cs with renamed and new quest types
- Update UnaffiliatedHeroRowController.cs to handle both quest types

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 08:23:13 -08:00
df1923f076 Improve Issue Orders panel layout and tutorial (#5900)
- Layout improvements to Issue Orders panel
- Update tutorial to explain focus province receives excess vassal supplies

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 07:20:05 -08:00
721382a9e9 Add SendSuppliesQuest generation (#5894)
- Add sendSuppliesQuests to QuestCreationUtils
- Creates quests to send 1000-3000 food to other faction provinces
- Only available if faction has at least 2 provinces

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 06:38:21 -08:00
f006618060 Add StartEpidemicQuest generation (#5888)
Add startEpidemicQuests function to QuestCreationUtils to generate
StartEpidemicQuest for provinces that don't already have an epidemic.

Update DivineCommandTest expectations for new random sequence.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 22:46:12 -08:00
93760dbfb4 Improve Issue Orders panel layout (#5892)
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 22:40:20 -08:00
59a0632af2 Add client UI for new quest types (#5887)
Add display names and quest descriptions for:
- StartEpidemicQuest: "Start Epidemic" - Start an epidemic in {province}
- SpendOnFeastsQuest: "Host Feasts" - Host feasts costing X gold
- SendSuppliesQuest: "Send Supplies" - Send X food to {province}
- RestProvinceQuest: "Rest Province" - Keep {province} at rest for X months
- ReconSpecificProvincesQuest: "Recon Provinces" - Recon X provinces
- RepairDevastationQuest: "Repair Devastation" - Repair X devastation

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 22:31:07 -08:00
3c17e89f02 Add bug report system enhancements (#5863)
* Add bug report system enhancements

- Add "Report Bug" button on exception popup with pre-populated info
- Add prompt to include recent exceptions when opening bug report manually
- Add screenshot capture button in bug report panel with Discord upload

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Simplify exception handling: auto-include instead of prompting

Remove exception prompt UI and automatically include recent exceptions
in the bug report description when opening from settings menu.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Wire up bug report UI components in Gameplay scene

- ErrorHandler: reportBugButton, bugReportPanel reference
- BugReportPanelController: screenshot button, status text, preview

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Fix screenshot preview layout: hide container not just RawImage

Add screenshotPreviewContainer reference to hide/show the entire
container with LayoutElement, so layout group collapses the space
when no screenshot is present.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Wire screenshotPreviewContainer in Gameplay scene

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 22:30:28 -08:00
0dc5435b9a Add new quest type definitions (#5886)
* Add new quest type definitions

Add proto messages, Scala case classes, and converters for:
- StartEpidemicQuest: Start an epidemic in a target province
- SpendOnFeastsQuest: Spend gold on feasts (component-based)
- SendSuppliesQuest: Send food supplies to a province (component-based)
- RestProvinceQuest: Keep a province in rest orders (component-based)
- ReconSpecificProvincesQuest: Recon a target number of provinces
- RepairDevastationQuest: Repair devastation across provinces

Also adds failure conditions for StartEpidemicQuest, SendSuppliesQuest,
and RestProvinceQuest. Other quests have no specific failure conditions.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add StartEpidemicQuest to CheckForFulfilledQuestsAction

Fix pattern match exhaustivity warning by adding case for
StartEpidemicQuest (action quest - fulfilled in ControlWeatherCommand).

Also add clarifying comment for other new ComponentQuest types.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add LLM prompt cases for new quest types

Add pattern match cases for StartEpidemicQuest, SpendOnFeastsQuest,
SendSuppliesQuest, RestProvinceQuest, ReconSpecificProvincesQuest,
and RepairDevastationQuest to both DivineMessagePromptGenerator
and QuestEndedGeneratorUtilities.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 21:56:55 -08:00
b55df7cf3e Upgrade dependencies: grpc-java, rules_scala, flatbuffers, and more (#5890)
Upgrades:
- grpc-java: 1.71.0 -> 1.78.0
- rules_scala: 7.1.5 -> 7.2.1
- flatbuffers: 25.9.23 -> 25.12.19
- aspect_bazel_lib: 2.22.4 -> 2.22.5
- rules_jvm_external: 6.9 -> 6.10
- Netty: 4.1.110.Final -> 4.1.127.Final (to match grpc-java)

All builds and tests pass.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 21:55:03 -08:00
19a76d3015 Fix crane path for Bazel 8 module extension naming (#5891)
Bazel 8 changed module extension repository naming from `~~` and `~` to
`++` and `+`. Update workflows to find crane dynamically instead of
using hardcoded paths that break with Bazel version changes.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 21:48:07 -08:00
adminandGitHub a50bfe36b0 Switch compile-time JDK from 21 to 25 (#5889) 2026-02-05 17:33:13 -08:00
73ba9a3acc Upgrade rules_java to 9.3.0 (enables JDK 25 toolchain support) (#5885)
* Upgrade rules_java to 9.3.0 (enables JDK 25 toolchain support)

This adds an explicit dependency on rules_java 9.3.0, which includes
support for JDK 25 remote toolchains. The build continues to use
Bazel's embedded JDK 24 by default, but JDK 25 toolchains are now
available for future use.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Mark MCTS basic test as flaky

The shardok_mcts_ai_basic_test uses Monte Carlo Tree Search which
has inherent non-determinism. Tests like PrefersArcheryOverEndTurn
and DoesNotPreferStartFireWhenNotBeneficial assert on AI decisions
that may vary between runs depending on random exploration paths.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 13:40:58 -08:00
adminandGitHub 2332626198 Add StartBlizzardQuest generation (3/3) (#5878) 2026-02-05 10:55:02 -08:00
adminandGitHub cc463700d9 Add StartBlizzardQuest client UI support (#5877) 2026-02-05 10:53:53 -08:00
adminandGitHub 0788f9a155 Add missing platforms dependency for Bazel 8 cross-compilation (#5884) 2026-02-05 10:52:56 -08:00
adminandGitHub 44f9eba77f Upgrade to Bazel 8.5.1, grpc 1.74.0, protobuf 33.5 (#5883) 2026-02-05 09:47:35 -08:00
adminandGitHub 22f68fc3df Add StartBlizzardQuest type (PR 1/3) (#5875) 2026-02-05 07:57:31 -08:00
b08c1755ac Enable ApprehendOutlawQuest generation (PR 3/3) (#5874)
* Add client UI support for ApprehendOutlawQuest (PR 2/3)

- DisplayNames.cs: Added "Apprehend Outlaw" display name
- UnaffiliatedHeroRowController.cs: Added quest description with
  dynamic hero name lookup for the target outlaw

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Enable ApprehendOutlawQuest generation (PR 3/3)

Add quest generation for ApprehendOutlawQuest. The quest is generated
when there are outlaws in the faction's territory:

- Finds all outlaws across all faction-controlled provinces
- Creates one quest candidate per outlaw
- Quest requires apprehending that specific outlaw

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 06:33:06 -08:00
1b0ede178c Add client UI support for ApprehendOutlawQuest (PR 2/3) (#5873)
- DisplayNames.cs: Added "Apprehend Outlaw" display name
- UnaffiliatedHeroRowController.cs: Added quest description with
  dynamic hero name lookup for the target outlaw

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 06:32:35 -08:00
258f739d02 Move SparklePlugin to separate Bazel workspace to resolve rules_swift conflict (#5882)
* Move SparklePlugin to separate Bazel workspace to resolve rules_swift conflict

The problem: grpc 1.76.0.bcr.1 requires rules_swift 3.x, but rules_apple 4.x
requires rules_swift 2.x. These have different compatibility levels, causing
bzlmod resolution to fail when both are in the same workspace.

The solution: Move SparklePlugin (the only thing using rules_apple) to a
separate Bazel workspace at `sparkle_workspace/`. This workspace has its own
MODULE.bazel with only rules_apple and Sparkle dependencies, completely
isolated from the grpc/flatbuffers dependency tree.

Changes:
- Create sparkle_workspace/ with isolated MODULE.bazel
- Move SparklePlugin source files to sparkle_workspace/
- Update build_sparkle_plugin.sh to build from subworkspace
- Remove rules_apple from main MODULE.bazel
- Add single_version_override for rules_swift 3.1.2 (for grpc/flatbuffers)

All 315 tests pass.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add WORKSPACE.bazel to sparkle_workspace to prevent parent workspace detection

Without this file, Bazel may walk up the directory tree and find the parent
workspace's MODULE.bazel, causing dependency conflicts.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 06:23:46 -08:00
f125c8f5f6 Remove unused macos_command_line_application from action_point_distances (#5881)
This target was a development utility that's no longer used.
Removing it helps reduce rules_apple dependencies.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 22:40:54 -08:00
adminandGitHub 22b0bc00cc Remove unused api_keys_data filegroup (#5879) 2026-02-04 17:51:42 -08:00
45942688a9 Add ApprehendOutlawQuest type (PR 1/3) (#5872)
* Add ApprehendOutlawQuest type (PR 1/3)

Add a new quest type where unaffiliated heroes require the faction to
apprehend a specific outlaw currently in their territory. The quest:

- Proto: Added ApprehendOutlawQuest message with outlaw_hero_id field
- Scala: Added case class with quest fulfillment logic
- Failure: Quest fails if the outlaw is no longer in faction territory
- Fulfillment: Completed when ApprehendOutlawCommand targets the outlaw
- Updated ApprehendOutlawCommand to check for quest fulfillment and
  return multiple results (main result + quest completion if matched)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Fix ApprehendOutlawQuest failure condition

Only fail if the hero is no longer an outlaw anywhere. Moving to a
different province is fine - quest remains valid. Quest fails only
when someone else apprehends them.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 17:01:39 -08:00
a7b7b0e444 Upgrade Scala 3.7.4, rules_scala 7.1.5, protobuf 33.0, grpc 1.76.0, Bazel 7.7.1 (#5871)
* Upgrade rules_scala 7.1.5, Scala 3.7.4, protobuf 32.1

- Update rules_scala from 7.1.1 to 7.1.5
- Update Scala from 3.7.2 to 3.7.4
- Update protobuf from 29.2 to 32.1 (required by rules_scala 7.1.5+)
- Add force_version for Maven dependency conflicts (gson, errorprone, guava)
- Update -Wconf pattern in tools/BUILD.bazel for Bazel 7/8 compatibility
- Add -Wno-deprecated-copy-with-dtor to suppress protobuf 32.x warning

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add grpc 1.76.0, protobuf 33.0, and Bazel 7.7.1 compatibility fixes

- Upgrade grpc from 1.71.0 to 1.76.0.bcr.1 (required for protobuf 33.0)
- Upgrade protobuf from 32.1 to 33.0 (matches grpc 1.76.0 expectations)
- Upgrade Bazel from 7.6.1 to 7.7.1
- Add single_version_override for rules_swift 3.1.2 (grpc needs 3.x, rules_apple needs 2.x)
- Add --features=-module_maps workaround for grpc cf_event_engine macOS build issue

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 17:01:15 -08:00
76be41d841 Enable WinBattlesQuest generation (PR 3/3) (#5870)
* Enable WinBattlesQuest generation (PR 3/3)

Adds WinBattlesQuest to the available quest generators. The quest
requires winning 2-4 battles (randomly determined).

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Fix DivineCommandTest for new quest type random sequence

Adding WinBattlesQuest changed the random sequence during quest creation,
causing hero 12 to get a quest with a province target. Updated test
expectation to match the new (correct) notification output.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 15:27:06 -08:00
8ee4e1475c Add client UI support for WinBattlesQuest (PR 2/3) (#5869)
- DisplayNames.cs: Add "Win Battles" display name
- UnaffiliatedHeroRowController.cs: Show progress (X/Y battles won)
- DivineMessagePromptGenerator: Add divine message text
- QuestEndedGeneratorUtilities: Add quest ended description

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 15:20:31 -08:00
c583e216d3 Add WinBattlesQuest type (PR 1/3) (#5868)
* Add WinBattlesQuest type (PR 1/3)

Adds a new quest type where a hero asks the player to win X battles
(where X is 2-4). This is a ComponentQuest that tracks progress.

- Proto: Add WinBattlesQuest message and field
- Quest.scala: Add WinBattlesQuest case class extending ComponentQuest
- QuestConverter: Handle WinBattlesQuest toProto/fromProto
- ResolveBattleAction: Increment quest counter when winning battles
- CheckForFulfilledQuestsAction: Quest is fulfilled via ComponentQuest
  handling when componentsFulfilled >= componentCount

This quest never fails.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add WinBattlesQuest cases to prompt generators

The exhaustive pattern matching on Quest types requires adding cases
to all prompt generators when a new quest type is added.

Also updates CLAUDE.md to require running full test suite before pushing.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 15:07:01 -08:00
f3dea0306d Enable BorderSecurityQuest and WinBattleOutnumberedQuest generation (#5858)
- BorderSecurityQuest: Creates one quest per border province (provinces
  with neighbors controlled by other factions)
- WinBattleOutnumberedQuest: Simple quest with no parameters

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 14:24:27 -08:00
acf57f3c96 Enable BetrayAllyQuest generation (PR 3b/3) (#5856)
Adds quest generation for BetrayAllyQuest, which is available when
the faction has at least one ally.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 14:20:33 -08:00
9cb7cadcdf Change BetrayAllyQuest to target specific ally (#5867)
Instead of a generic "betray any ally" quest, BetrayAllyQuest now
targets a specific faction with `targetFactionId`. This makes the
quest more meaningful and allows players to plan strategically.

Changes:
- Proto: Add target_faction_id field to BetrayAllyQuest message
- Quest.scala: Change from case object to case class with targetFactionId
- QuestConverter: Handle new targetFactionId field
- CheckForFailedQuestsAction: Update failure logic to check if specific
  target faction no longer exists or is no longer an ally
- BreakAllianceResolutionHelpers: Check if broken alliance matches
  quest's target faction for fulfillment
- DivineMessagePromptGenerator & QuestEndedGeneratorUtilities: Update
  quest descriptions to mention specific ally name
- UnaffiliatedHeroRowController (C#): Display specific ally name in UI

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 14:14:20 -08:00
1bbdd18f9f Fix reconnecting status stuck after sleep/wake (#5864)
* Fix reconnecting status stuck after sleep/wake

Race condition: when device wakes from sleep, CheckForIdleTimeout and
HandleStreamingCall both try to initiate reconnection, leading to
conflicting state updates and duplicate retry timers.

Fix: Cancel thread token in CheckForIdleTimeout before disposing the
streaming call, and check the token in HandleStreamingCall exception
handlers to skip ScheduleReconnect if another path is handling it.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Fix threadToken scope to be accessible in catch blocks

Move threadToken declaration outside try block so exception handlers
can check if the token was cancelled.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 13:58:14 -08:00
aad241ed77 Upgrade Java build toolchain from 17 to 21 (#5866)
Updates .bazelrc to use Java 21 for compilation.

Requires PR #5865 (URL deprecation fix) to be merged first, otherwise
the build will have deprecation warnings from the old URL constructor.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 13:57:08 -08:00
4ff93ac8fc Fix deprecated URL constructor in LLM integration classes (#5865)
JDK 20+ deprecates `new URL(String)`. Use `URI.create().toURL` instead.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 13:56:41 -08:00
e3b88215aa Enable SwearBrotherhoodWithHeroQuest generation (PR 3a/3) (#5855)
Adds quest generation for SwearBrotherhoodWithHeroQuest, which targets
vassal heroes in the province who are not already faction leaders.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 13:52:43 -08:00
c89a4ef51b Add client UI support for 4 new quest types (PR 2/3) (#5853)
Adds C# client display support for:
- SwearBrotherhoodWithHeroQuest: "Swear brotherhood with {heroName}"
- BetrayAllyQuest: "Break an alliance with an ally"
- BorderSecurityQuest: "Control all provinces bordering {provinceName}"
- WinBattleOutnumberedQuest: "Win a battle while outnumbered"

Changes:
- DisplayNames.cs: Add quest type strings
- UnaffiliatedHeroRowController.cs: Add quest descriptions in SetQuestText and ShortQuestString

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 13:38:58 -08:00
7d07bd97ad Add 4 new quest types with fulfillment logic (PR 1/3) (#5850)
Adds server-side support for:
- SwearBrotherhoodWithHeroQuest: fulfilled when player swears brotherhood with the target hero
- BetrayAllyQuest: fulfilled when player breaks an alliance with an ally
- BorderSecurityQuest: fulfilled when all neighboring provinces of the target province are controlled
- WinBattleOutnumberedQuest: fulfilled when winning a battle while having fewer troops

Each quest has proto definitions, Scala case classes, converter logic, fulfillment/failure
checks, and LLM prompt generators. PR 2 will add client UI and PR 3 will add quest generation.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 13:29:01 -08:00
5a80fcf765 Add hero faction membership utility functions to FactionUtils (#5861)
Adds two utility functions for checking hero faction membership:

- heroIsInFaction(heroId, factionId, heroes): Efficiently checks if a
  specific hero belongs to a faction by checking hero.factionId
- heroIdsInFaction(factionId, heroes): Returns Set of all hero IDs
  belonging to a faction

These functions check the hero's factionId field, which is the
authoritative source for faction membership. Heroes retain their
factionId when in a province, in a moving army, or imprisoned. They
lose it when exiled, become outlaws, or depart.

This is more reliable than checking province.rulingFactionHeroIds
which misses heroes in moving armies.

Includes comprehensive tests for various scenarios:
- Heroes in provinces
- Heroes in moving armies (retain factionId)
- Imprisoned heroes (retain factionId)
- Exiled heroes (factionId cleared)
- Outlaws (factionId cleared)

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 13:14:21 -08:00
8a2bc8d984 Upgrade to Java 25 (LTS) (#5859)
Upgrade Eagle server and JFR sidecar from Java 21 to Java 25.

Java 25 is the latest LTS release (September 2025). Scala 3.7.2
fully supports JDK 25.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 13:04:32 -08:00
50c632a8ea Increase battalion backstory length limits (#5860)
- Initial backstory: 50 → 100 words
- Growth per update: 20 → 50 words
- Soft cap: 150 → 300 words

This allows battalion histories to build up more narrative over time
while still keeping them from growing unbounded.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 13:04:11 -08:00
ac11292778 Upgrade to Java 21 (LTS) (#5851)
Upgrade Eagle server and JFR sidecar from Java 17 to Java 21.

Benefits:
- Better garbage collection (Generational ZGC available)
- General JVM performance improvements
- Foundation for future virtual threads adoption
- Supported until 2031

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 12:07:48 -08:00
de01fc1451 Fix bug report JSON escaping using Newtonsoft.Json (#5852)
Use JsonConvert.ToString() from Newtonsoft.Json for proper JSON string
escaping instead of manual character replacement. This handles all
control characters and edge cases correctly.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 12:02:59 -08:00
fde8ccf675 Fix S3 credentials: separate credentials for Eagle and admin (#5854)
Eagle and admin server use different S3 buckets:
- Eagle: eagle0 bucket (game data) - uses DO_SPACES_* secrets
- Admin: eagle0-assets bucket (What's New) - uses ACCESS_KEY_ID/SECRET_KEY secrets

The previous change (#5847) broke Eagle by giving it credentials that only
have access to eagle0-assets. This fix:
- Reverts Eagle to use DO_SPACES_* secrets (eagle0 bucket access)
- Adds ADMIN_S3_* env vars for admin server (eagle0-assets bucket access)
- Admin container receives ADMIN_S3_* values as DO_SPACES_* env vars

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 11:28:30 -08:00
1033a4b730 Use JRE instead of JDK for Eagle server image (#5849)
The Eagle server only needs to run Java, not compile it. Using the JRE
base image instead of JDK reduces the image size from ~273MB to ~120MB.

The JFR sidecar still uses JDK because it needs jcmd for JFR dumps.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 11:11:27 -08:00
f3959c8c79 Fix collection modified exception in CancelAllPendingSubscriptionAcks (#5848)
TrySetCanceled() can trigger synchronous continuations that re-enter
the lock (C# locks are reentrant) and call Remove() on the dictionary
while the foreach is still iterating, causing InvalidOperationException.

Fix by snapshotting values and clearing the dictionary before cancelling
the TaskCompletionSources.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 11:02:55 -08:00
f7b76bb30d Fix admin server S3 credentials: use working secrets (#5847)
The docker_build workflow was using DO_SPACES_ACCESS_KEY/SECRET_KEY
secrets which don't have write access. Use ACCESS_KEY_ID/SECRET_KEY
instead, which are the same secrets that work for CI builds.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 10:26:13 -08:00
eaae3089de Enable release all prisoners quest generation (PR 3/3) (#5846)
Add quest creation logic to QuestCreationUtils.scala:
- Only available if faction's provinces have at least 3 prisoners
- Returns ReleaseAllPrisonersQuest when condition is met

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 10:09:38 -08:00
eb2e954c2c Add client handling for release all prisoners quest (PR 2/3) (#5845)
- Add QuestTypeString case in DisplayNames.cs
- Add ShortQuestString case in UnaffiliatedHeroRowController.cs

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 10:09:12 -08:00
95b4201819 Add release all prisoners quest types and handling (PR 1/3) (#5842)
Add ReleaseAllPrisonersQuest that requires the faction to release all
prisoners held in their provinces. The quest fails if any prisoner is
executed, moved, or traded away in ransom.

- Add proto definition and Scala case object
- Add proto converter for serialization
- Add fulfillment check (succeeds when 0 prisoners/moving prisoners)
- Add failure handling in ManagePrisonersCommand (Execute, Move)
- Add failure handling in RansomResolutionHelpers (ransom acceptance)
- Add LLM prompts for divine message and quest ended narratives

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 09:41:54 -08:00
5ba1948c8e Add missing meta file for duel_challenged.wav (#5844)
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 09:36:25 -08:00
2f6ce2d0b7 Move WhatsNewPanelController to always-active Settings object (#5843)
The controller was on the What's New Panel itself, which starts disabled.
This meant Awake() wouldn't run until the panel was first enabled, but
the WhatsNewManager tries to call Show() before that happens - resulting
in the modal blocker appearing without the panel.

Moving the controller to the always-active Settings object ensures it
initializes properly at startup.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 09:33:30 -08:00
df916f9c29 Enable battalion diversity quest generation (PR 3/3) (#5838)
* Enable battalion diversity quest generation (PR 3/3)

Adds quest creation logic for BattalionDiversityQuest to QuestCreationUtils.

Quest availability:
- Only if province currently has 1-2 battalion types
- This encourages players to diversify their army composition

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Clarify PR dependency structure in quest docs

PR 2 (client) and PR 3 (generation) both depend on PR 1 (types),
but are independent of each other. They can be developed in parallel
and merged in either order after PR 1.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 09:11:03 -08:00
ddbc960945 Add aggressive docker image cleanup to prevent disk full (#5841)
The existing cleanup only removed dangling images. Now also removes
images older than 24h to prevent disk space exhaustion while keeping
recent images available for rollback.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 09:10:35 -08:00
e020a0f66c Add client handling for battalion diversity quest (PR 2/3) (#5837)
Adds C# client handling for BattalionDiversityQuest:
- DisplayNames.QuestTypeString() - returns "Battalion Diversity"
- UnaffiliatedHeroRowController.ShortQuestString() - shows quest description

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 08:53:23 -08:00
d60a9f79ec Fetch What's New data via public HTTP URL (#5839)
The S3 API requires credentials with bucket access, but the file is
publicly accessible at assets.eagle0.net. Use HTTP GET for reading
(no credentials needed) and keep S3 API only for writing.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 08:52:16 -08:00
6b55be9457 Add long-press support for right-click on touch devices (#5827)
* Add long-press support for right-click on touch devices

On iPad and other touch devices, right-click is not available. This adds
long-press detection to GeneralClickDetector (used by the strategic map)
to trigger right-click behavior after holding for 0.5 seconds.

- Tracks pointer down time and position
- Triggers right-click after 0.5s if finger hasn't moved >10 pixels
- Suppresses normal left-click if long-press was triggered
- Cancels long-press detection if finger moves too far

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Only enable long-press for touch input, not mouse

Mouse users can right-click, so long-press should only trigger for
touch devices. Check pointerId >= 0 to distinguish touch (0+) from
mouse (-1, -2, -3 for left, right, middle buttons).

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 08:35:58 -08:00
716dd97f75 Fix S3 credentials: support both env var formats (#5840)
Restore support for ACCESS_KEY_ID/SECRET_KEY env vars (used by CI)
while also supporting DO_SPACES_* env vars (used by docker-compose).

Priority order:
1. ~/.s3cfg file
2. DO_SPACES_* env vars
3. ACCESS_KEY_ID/SECRET_KEY env vars

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 08:09:18 -08:00
413f70a3b3 Add battalion diversity quest type (PR 1/3 - types only) (#5836)
Adds BattalionDiversityQuest - a quest where unaffiliated heroes want
to see three different types of battalion at near-full strength (80%
capacity) in the current province.

This PR adds:
- Proto message definition
- Scala case object
- Proto converter
- Fulfillment check (near UpgradeBattalionQuest)
- LLM prompt generators

Does NOT generate the quest yet - that will be in PR 3 after client
handling is added in PR 2.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 07:52:59 -08:00
f2e08cdb5d Replace duel_challenged sound with licensed asset (#5825)
* Replace duel_challenged sound with licensed asset

Replace duel_challenged.mp3 (unknown license) with Weapon Draw Metal 1.wav
from the purchased Medieval Combat Sounds Unity Asset Store pack.

The dramatic sword unsheathing sound fits well for a duel challenge.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Wire up Weapon Draw Metal 5 as duel_challenged sound

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 07:50:49 -08:00
056127c614 Fix S3 credentials: use DO_SPACES_* env vars (#5835)
* Add S3 credentials to admin server container

The admin server needs DO_SPACES_* environment variables to access
S3/Spaces for What's New data storage. Without these, the What's New
Management page fails with "static credentials are empty".

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Fix S3 credentials: use DO_SPACES_* env vars

The aws package was looking for ACCESS_KEY_ID/SECRET_KEY env vars,
but docker-compose passes DO_SPACES_ACCESS_KEY/DO_SPACES_SECRET_KEY.
Updated ReadAwsConfig() to use the correct env var names and also
respect DO_SPACES_ENDPOINT.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 07:20:22 -08:00
146 changed files with 39863 additions and 25179 deletions
+8 -4
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@@ -29,13 +29,17 @@ common --javacopt="-Xlint:-options"
# Use host_linkopt for macOS-specific flags to avoid passing them to Linux cross-compilation
common:macos --host_linkopt=-Wl,-no_warn_duplicate_libraries
# Workaround for grpc cf_event_engine build error on macOS with Bazel 7.x
# See: https://github.com/grpc/grpc/issues/37619
common:macos --features=-module_maps
# Fix Xcode version caching issue - avoids need for `bazel clean --expunge` after Xcode updates
common:macos --repo_env=DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer
common --java_language_version=17
common --java_runtime_version=remotejdk_17
common --tool_java_language_version=17
common --tool_java_runtime_version=remotejdk_17
common --java_language_version=25
common --java_runtime_version=remotejdk_25
common --tool_java_language_version=25
common --tool_java_runtime_version=remotejdk_25
# Workspace status for build stamping (git commit, timestamp)
common --workspace_status_command=tools/workspace_status.sh
+1 -1
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@@ -1 +1 @@
7.6.1
8.5.1
+9 -2
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@@ -11,6 +11,7 @@ on:
- 'src/main/protobuf/net/eagle0/eagle/internal/auth_internal.proto'
- 'src/main/resources/net/eagle0/attributions.json'
- 'ci/BUILD.bazel'
- '.bazelrc'
- '.github/workflows/auth_build.yml'
workflow_dispatch:
inputs:
@@ -77,8 +78,14 @@ jobs:
# Build the push target to get crane in runfiles
bazel build //ci:auth_server_push
# Use crane directly for push
CRANE="bazel-bin/ci/push_auth_server_push.sh.runfiles/rules_oci~~oci~oci_crane_darwin_arm64/crane"
# Find crane binary in runfiles (path varies by Bazel version)
RUNFILES="bazel-bin/ci/push_auth_server_push.sh.runfiles"
CRANE=$(find "$RUNFILES" -path "*darwin*" -name crane 2>/dev/null | head -1)
if [ -z "$CRANE" ] || [ ! -x "$CRANE" ]; then
echo "ERROR: crane not found in runfiles"
find "$RUNFILES" -name crane 2>/dev/null || echo "No crane found at all"
exit 1
fi
echo "Using crane: $CRANE"
# Push with SHA tag
+11 -2
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@@ -8,6 +8,7 @@ on:
- 'WORKSPACE'
- 'MODULE.bazel'
- 'BUILD.bazel'
- '.bazelrc'
- '.github/workflows/bazel_test.yml'
- '!src/main/csharp/**'
- '!src/test/csharp/**'
@@ -17,6 +18,7 @@ on:
- 'WORKSPACE'
- 'MODULE.bazel'
- 'BUILD.bazel'
- '.bazelrc'
- '.github/workflows/bazel_test.yml'
- '!src/main/csharp/**'
- '!src/test/csharp/**'
@@ -25,9 +27,8 @@ permissions:
contents: read
jobs:
test:
lint:
runs-on: [self-hosted, bazel]
steps:
- name: Checkout repository
uses: actions/checkout@v4
@@ -35,6 +36,14 @@ jobs:
lfs: false
- name: Check BUILD.bazel dependencies
run: ./scripts/check_build_deps.sh --strict
test:
runs-on: [self-hosted, bazel]
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
lfs: false
- name: Run tests
run: bazel test --build_event_json_file=test.json //src/test/... //src/main/go/...
- name: Collect failed test logs
+14 -10
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@@ -19,6 +19,7 @@ on:
- 'src/main/resources/**'
- 'ci/BUILD.bazel'
- 'MODULE.bazel'
- '.bazelrc'
- 'docker-compose.prod.yml'
- 'nginx/**'
- '.github/workflows/docker_build.yml'
@@ -111,16 +112,12 @@ jobs:
# Get crane from push target runfiles
bazel build //ci:eagle_server_push
CRANE="bazel-bin/ci/push_eagle_server_push.sh.runfiles/rules_oci~~oci~oci_crane_darwin_arm64/crane"
RUNFILES="bazel-bin/ci/push_eagle_server_push.sh.runfiles"
CRANE=$(find "$RUNFILES" -path "*darwin*" -name crane 2>/dev/null | head -1)
if [ ! -e "$CRANE" ]; then
# Fallback: find any Darwin crane
RUNFILES="bazel-bin/ci/push_eagle_server_push.sh.runfiles"
CRANE=$(find "$RUNFILES" -path "*darwin*" -name crane 2>/dev/null | head -1)
fi
if [ -z "$CRANE" ] || [ ! -e "$CRANE" ]; then
echo "ERROR: crane not found"
if [ -z "$CRANE" ] || [ ! -x "$CRANE" ]; then
echo "ERROR: crane not found in runfiles"
find "$RUNFILES" -name crane 2>/dev/null || echo "No crane found at all"
exit 1
fi
echo "Using crane: $CRANE"
@@ -167,6 +164,9 @@ jobs:
EAGLE_ENABLE_S3: ${{ secrets.EAGLE_ENABLE_S3 }}
DO_SPACES_ACCESS_KEY: ${{ secrets.DO_SPACES_ACCESS_KEY }}
DO_SPACES_SECRET_KEY: ${{ secrets.DO_SPACES_SECRET_KEY }}
# Admin server uses different credentials (for eagle0-assets bucket)
ADMIN_S3_ACCESS_KEY: ${{ secrets.ACCESS_KEY_ID }}
ADMIN_S3_SECRET_KEY: ${{ secrets.SECRET_KEY }}
JWT_PRIVATE_KEY: ${{ secrets.JWT_PRIVATE_KEY }}
DISCORD_CLIENT_ID: ${{ secrets.DISCORD_CLIENT_ID }}
DISCORD_CLIENT_SECRET: ${{ secrets.DISCORD_CLIENT_SECRET }}
@@ -288,6 +288,8 @@ jobs:
export EAGLE_ENABLE_S3="${EAGLE_ENABLE_S3:-false}"
export DO_SPACES_ACCESS_KEY="${DO_SPACES_ACCESS_KEY}"
export DO_SPACES_SECRET_KEY="${DO_SPACES_SECRET_KEY}"
export ADMIN_S3_ACCESS_KEY="${ADMIN_S3_ACCESS_KEY}"
export ADMIN_S3_SECRET_KEY="${ADMIN_S3_SECRET_KEY}"
export JWT_PRIVATE_KEY="${JWT_PRIVATE_KEY}"
export DISCORD_CLIENT_ID="${DISCORD_CLIENT_ID}"
export DISCORD_CLIENT_SECRET="${DISCORD_CLIENT_SECRET}"
@@ -401,7 +403,9 @@ jobs:
fi
echo "Admin image verification passed"
# Cleanup
# Cleanup - remove old images to prevent disk full
docker container prune -f
docker image prune -f
# Remove images older than 24h (keeps recent images for rollback)
docker image prune -a -f --filter "until=24h" || true
DEPLOY_SCRIPT
+2
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@@ -10,6 +10,7 @@ on:
- 'WORKSPACE'
- 'MODULE.bazel'
- 'BUILD.bazel'
- '.bazelrc'
- '.github/workflows/eagle_build.yml'
pull_request:
paths:
@@ -19,6 +20,7 @@ on:
- 'WORKSPACE'
- 'MODULE.bazel'
- 'BUILD.bazel'
- '.bazelrc'
- '.github/workflows/eagle_build.yml'
permissions:
+15 -3
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@@ -184,11 +184,23 @@ jobs:
- name: Upload to TestFlight
if: ${{ github.event.inputs.skip_upload != 'true' }}
env:
APPLE_ID: ${{ secrets.APPLE_ID }}
APP_SPECIFIC_PASSWORD: ${{ secrets.APP_SPECIFIC_PASSWORD }}
# App Store Connect API Key (replaces deprecated altool with Apple ID)
# Create at: https://appstoreconnect.apple.com/access/api
APP_STORE_CONNECT_API_KEY_ID: ${{ secrets.APP_STORE_CONNECT_API_KEY_ID }}
APP_STORE_CONNECT_API_ISSUER_ID: ${{ secrets.APP_STORE_CONNECT_API_ISSUER_ID }}
APP_STORE_CONNECT_API_KEY: ${{ secrets.APP_STORE_CONNECT_API_KEY }}
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
run: |
# Write API key to file (xcodebuild needs a file path)
API_KEY_PATH=$(mktemp)
echo "$APP_STORE_CONNECT_API_KEY" > "$API_KEY_PATH"
export APP_STORE_CONNECT_API_KEY_PATH="$API_KEY_PATH"
chmod +x ./ci/github_actions/upload_testflight.sh
./ci/github_actions/upload_testflight.sh "$EAGLE0_BUILD_DIR/archive/eagle0.ipa"
./ci/github_actions/upload_testflight.sh "$EAGLE0_BUILD_DIR/archive/eagle0.xcarchive" "$APPLE_TEAM_ID" "$PROFILE_UUID"
# Cleanup
rm -f "$API_KEY_PATH"
- name: Upload IPA artifact
# Only keep artifact if we skipped TestFlight upload (for debugging)
@@ -10,6 +10,7 @@ on:
- 'src/main/resources/net/eagle0/shardok/**'
- 'ci/BUILD.bazel'
- 'MODULE.bazel'
- '.bazelrc'
- '.github/workflows/shardok_arm64_build.yml'
workflow_dispatch:
inputs:
+2
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@@ -11,6 +11,7 @@ on:
- 'WORKSPACE'
- 'MODULE.bazel'
- 'BUILD.bazel'
- '.bazelrc'
- '.github/workflows/shardok_build.yml'
pull_request:
paths:
@@ -21,6 +22,7 @@ on:
- 'WORKSPACE'
- 'MODULE.bazel'
- 'BUILD.bazel'
- '.bazelrc'
- '.github/workflows/shardok_build.yml'
permissions:
+4
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@@ -110,6 +110,10 @@ bazel run gazelle # Update Go build files
1. **If you modified any BUILD.bazel file:** Run `bazel run gazelle` and stage any changes it makes
2. **If you modified C++ or C# files:** Run `clang-format -i` on the modified files
3. **If you modified Scala files:** scalafmt will run automatically via pre-commit hook
4. **ALWAYS run the full test suite for your language changes before pushing:**
- For Scala changes: `bazel test //src/test/scala/...`
- For C++ changes: `bazel test //src/test/cpp/...`
- This catches exhaustive pattern match errors and other compile-time failures that single-target builds miss
The pre-commit hook runs gazelle but only checks if it succeeds - it does NOT verify the BUILD files are in canonical format. The `gazelle_test` will fail if deps are not alphabetically sorted. **Always run gazelle manually after BUILD file changes.**
+113 -28
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@@ -1,9 +1,9 @@
module(name = "net_eagle0")
# Version constants
SCALA_VERSION = "3.7.2"
SCALA_VERSION = "3.7.4"
NETTY_VERSION = "4.1.110.Final"
NETTY_VERSION = "4.1.127.Final"
SCALAPB_VERSION = "1.0.0-alpha.1"
@@ -14,13 +14,14 @@ AWS_SDK_VERSION = "2.41.18"
#
bazel_dep(name = "bazel_skylib", version = "1.9.0")
bazel_dep(name = "platforms", version = "1.0.0")
bazel_dep(name = "rules_pkg", version = "1.2.0")
#
# Language Support - Scala
#
bazel_dep(name = "rules_scala", version = "7.1.1")
bazel_dep(name = "rules_scala", version = "7.2.1")
scala_config = use_extension(
"@rules_scala//scala/extensions:config.bzl",
@@ -128,10 +129,22 @@ use_repo(
#
# Platform Support - Apple/iOS
#
# Note: rules_apple is NOT included in the main workspace due to rules_swift
# version conflicts with grpc. SparklePlugin (which needs rules_apple) is built
# in a separate workspace at sparkle_workspace/ to isolate the conflict.
#
bazel_dep(name = "apple_support", version = "1.21.1", repo_name = "build_bazel_apple_support")
bazel_dep(name = "rules_apple", version = "4.3.3", repo_name = "build_bazel_rules_apple")
bazel_dep(name = "rules_swift", version = "2.4.0", repo_name = "build_bazel_rules_swift")
bazel_dep(name = "apple_support", version = "1.23.1", repo_name = "build_bazel_apple_support")
# rules_swift is a transitive dep of grpc and flatbuffers with conflicting versions:
# - grpc 1.76.0.bcr.1 requires rules_swift 3.x (compatibility level 3)
# - flatbuffers requires rules_swift 2.x (compatibility level 2)
# We don't use Swift directly, but we need to force a single version.
# Force 3.x since grpc is more complex and harder to downgrade.
single_version_override(
module_name = "rules_swift",
version = "3.1.2",
)
# Register Apple CC toolchain for Objective-C compilation
apple_cc_configure = use_extension(
@@ -144,10 +157,12 @@ use_repo(apple_cc_configure, "local_config_apple_cc")
# Protocol Buffers & RPC
#
bazel_dep(name = "protobuf", version = "29.2", repo_name = "com_google_protobuf")
bazel_dep(name = "grpc", version = "1.71.0")
bazel_dep(name = "grpc-java", version = "1.71.0")
bazel_dep(name = "flatbuffers", version = "25.9.23")
bazel_dep(name = "protobuf", version = "33.5", repo_name = "com_google_protobuf")
bazel_dep(name = "rules_proto", version = "7.1.0")
bazel_dep(name = "rules_cc", version = "0.2.14")
bazel_dep(name = "grpc", version = "1.74.0")
bazel_dep(name = "grpc-java", version = "1.78.0")
bazel_dep(name = "flatbuffers", version = "25.12.19")
#
# Testing
@@ -160,16 +175,24 @@ bazel_dep(name = "googletest", version = "1.17.0")
#
bazel_dep(name = "rules_oci", version = "2.2.7")
bazel_dep(name = "aspect_bazel_lib", version = "2.22.4")
bazel_dep(name = "aspect_bazel_lib", version = "2.22.5")
oci = use_extension("@rules_oci//oci:extensions.bzl", "oci")
# Base image for Eagle (Java 17 JDK - includes jcmd for JFR dumps)
# Base image for Eagle (Java 25 JRE - smaller runtime, no dev tools needed)
oci.pull(
name = "eclipse_temurin_17",
name = "eclipse_temurin_25_jre",
image = "docker.io/library/eclipse-temurin",
platforms = ["linux/amd64"],
tag = "17-jdk",
tag = "25-jre",
)
# Base image for JFR sidecar (Java 25 JDK - includes jcmd for JFR dumps)
oci.pull(
name = "eclipse_temurin_25_jdk",
image = "docker.io/library/eclipse-temurin",
platforms = ["linux/amd64"],
tag = "25-jdk",
)
# Base image for Shardok (Ubuntu 24.04 for C++ runtime)
@@ -190,13 +213,14 @@ oci.pull(
platforms = ["linux/amd64"],
tag = "3.21",
)
use_repo(oci, "alpine_linux", "alpine_linux_linux_amd64", "eclipse_temurin_17", "eclipse_temurin_17_linux_amd64", "ubuntu_24_04", "ubuntu_24_04_linux_amd64", "ubuntu_24_04_linux_arm64_v8")
use_repo(oci, "alpine_linux", "alpine_linux_linux_amd64", "eclipse_temurin_25_jdk", "eclipse_temurin_25_jdk_linux_amd64", "eclipse_temurin_25_jre", "eclipse_temurin_25_jre_linux_amd64", "ubuntu_24_04", "ubuntu_24_04_linux_amd64", "ubuntu_24_04_linux_arm64_v8")
#
# Java/Scala Dependencies
#
bazel_dep(name = "rules_jvm_external", version = "6.9")
bazel_dep(name = "rules_java", version = "9.3.0")
bazel_dep(name = "rules_jvm_external", version = "6.10")
maven = use_extension("@rules_jvm_external//:extensions.bzl", "maven")
maven.install(
@@ -267,6 +291,27 @@ maven.install(
"https://repo1.maven.org/maven2",
],
)
# Force specific versions for dependencies with conflicts between grpc-java and protobuf
maven.artifact(
artifact = "gson",
force_version = True,
group = "com.google.code.gson",
version = "2.11.0",
)
maven.artifact(
artifact = "error_prone_annotations",
force_version = True,
group = "com.google.errorprone",
version = "2.30.0",
)
maven.artifact(
artifact = "guava",
force_version = True,
group = "com.google.guava",
version = "33.3.1-android",
)
use_repo(maven, "maven", "unpinned_maven")
#
@@ -283,7 +328,14 @@ GTL_SHA = "1969c45dd76eac0dd87e9e2b65cffe358617f4fe1bcd203f72f427742537913a"
http_archive(
name = "gtl",
build_file = "@//external:BUILD.gtl",
build_file_content = """
cc_library(
name = "gtl",
hdrs = glob(["include/gtl/*.hpp"]),
includes = ["include"],
visibility = ["//visibility:public"],
)
""",
sha256 = GTL_SHA,
strip_prefix = "gtl-%s" % GTL_VERSION,
url = "https://github.com/greg7mdp/gtl/archive/refs/tags/v%s.zip" % GTL_VERSION,
@@ -303,16 +355,8 @@ http_archive(
],
)
# Sparkle framework for macOS auto-updates
SPARKLE_VERSION = "2.6.4"
http_archive(
name = "sparkle",
build_file = "@//external:BUILD.sparkle",
sha256 = "50612a06038abc931f16011d7903b8326a362c1074dabccb718404ce8e585f0b",
strip_prefix = "",
url = "https://github.com/sparkle-project/Sparkle/releases/download/%s/Sparkle-%s.tar.xz" % (SPARKLE_VERSION, SPARKLE_VERSION),
)
# Note: Sparkle framework is defined in sparkle_workspace/MODULE.bazel
# (not in main workspace due to rules_swift version conflicts)
# Busybox static binary for Docker health checks (provides nc, wget, etc.)
# Primary: DigitalOcean Spaces (public, reliable)
@@ -346,7 +390,48 @@ LLVM_MINGW_VERSION = "20250305"
http_archive(
name = "llvm_mingw",
build_file = "@//external:BUILD.llvm_mingw",
build_file_content = """
package(default_visibility = ["//visibility:public"])
filegroup(
name = "all_files",
srcs = glob(["**/*"]),
)
filegroup(
name = "compiler_files",
srcs = glob([
"bin/x86_64-w64-mingw32-*",
"bin/clang*",
"bin/llvm-*",
"bin/lld*",
]),
)
filegroup(
name = "windows_x86_64_sysroot",
srcs = glob([
"x86_64-w64-mingw32/**/*",
"generic-w64-mingw32/include/**/*",
]),
)
filegroup(
name = "linker_files",
srcs = glob([
"bin/x86_64-w64-mingw32-*",
"bin/lld*",
"bin/ld.lld*",
"lib/**/*",
"x86_64-w64-mingw32/lib/**/*",
]),
)
exports_files([
"bin/x86_64-w64-mingw32-clang",
"bin/x86_64-w64-mingw32-clang++",
])
""",
sha256 = "32c24fc62fc8b9f8a900bf2c730b78b36767688f816f9d21e97a168289ff44e0",
strip_prefix = "llvm-mingw-%s-ucrt-macos-14.4.1-universal" % LLVM_MINGW_VERSION,
urls = ["https://github.com/fathonix/llvm-mingw-arm64ec-macos/releases/download/%s/llvm-mingw-%s-ucrt-macos-14.4.1-universal.tar.xz" % (LLVM_MINGW_VERSION, LLVM_MINGW_VERSION)],
+1074 -4432
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File diff suppressed because it is too large Load Diff
+2 -2
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@@ -73,7 +73,7 @@ pkg_tar(
oci_image(
name = "eagle_server_image",
base = "@eclipse_temurin_17_linux_amd64",
base = "@eclipse_temurin_25_jre_linux_amd64",
entrypoint = [
"java",
"-Xmx2g",
@@ -288,7 +288,7 @@ pkg_tar(
oci_image(
name = "jfr_sidecar_image",
# Use JDK base image - we need jcmd to dump JFR recordings
base = "@eclipse_temurin_17_linux_amd64",
base = "@eclipse_temurin_25_jdk_linux_amd64",
entrypoint = ["/app/jfr_server_linux_amd64"],
exposed_ports = ["8081/tcp"],
tars = [
+80 -26
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@@ -1,48 +1,102 @@
#!/usr/bin/env bash
# Upload IPA to TestFlight using Apple ID credentials (same as Mac notarization)
# Upload xcarchive to TestFlight using App Store Connect API Key
# This replaces the deprecated altool which was removed in Xcode 14+
#
# Uses xcodebuild -exportArchive with destination=upload, which is Apple's
# recommended approach for CI/CD pipelines.
set -euxo pipefail
IPA_PATH=${1:?Usage: upload_testflight.sh <ipa_path>}
# Ensure xcodebuild uses Xcode.app, not Command Line Tools
export DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer
if [ ! -f "$IPA_PATH" ]; then
echo "Error: IPA file not found: $IPA_PATH"
ARCHIVE_PATH=${1:?Usage: upload_testflight.sh <xcarchive_path> <team_id> <profile_uuid>}
TEAM_ID=${2:?Missing team ID}
PROFILE_UUID=${3:?Missing provisioning profile UUID}
if [ ! -d "$ARCHIVE_PATH" ]; then
echo "Error: xcarchive not found: $ARCHIVE_PATH"
exit 1
fi
echo "Uploading to TestFlight: $IPA_PATH"
echo "Uploading to TestFlight: $ARCHIVE_PATH"
# Uses same credentials as Mac notarization:
# - APPLE_ID: Your Apple ID email
# - APP_SPECIFIC_PASSWORD: App-specific password from appleid.apple.com
# Requires App Store Connect API Key:
# - APP_STORE_CONNECT_API_KEY_ID: Key ID from App Store Connect
# - APP_STORE_CONNECT_API_ISSUER_ID: Issuer ID from App Store Connect
# - APP_STORE_CONNECT_API_KEY_PATH: Path to .p8 private key file
#
# To create an API key:
# 1. Go to https://appstoreconnect.apple.com/access/api
# 2. Click the + button to create a new key
# 3. Give it a name and Admin or App Manager access
# 4. Download the .p8 file (you can only download it once!)
# 5. Note the Key ID and Issuer ID shown on the page
if [ -z "${APPLE_ID:-}" ]; then
echo "Error: APPLE_ID environment variable not set"
if [ -z "${APP_STORE_CONNECT_API_KEY_ID:-}" ]; then
echo "Error: APP_STORE_CONNECT_API_KEY_ID environment variable not set"
echo "Create an API key at https://appstoreconnect.apple.com/access/api"
exit 1
fi
if [ -z "${APP_SPECIFIC_PASSWORD:-}" ]; then
echo "Error: APP_SPECIFIC_PASSWORD environment variable not set"
if [ -z "${APP_STORE_CONNECT_API_ISSUER_ID:-}" ]; then
echo "Error: APP_STORE_CONNECT_API_ISSUER_ID environment variable not set"
exit 1
fi
echo "Uploading with xcrun altool..."
# Capture output to check for errors (altool may return 0 even on failure)
OUTPUT=$(xcrun altool --upload-app \
--type ios \
--file "$IPA_PATH" \
--username "$APPLE_ID" \
--password "$APP_SPECIFIC_PASSWORD" 2>&1) || true
echo "$OUTPUT"
# Check for error indicators in output
if echo "$OUTPUT" | grep -q "ERROR:"; then
echo "ERROR: Upload failed. See error messages above."
if [ -z "${APP_STORE_CONNECT_API_KEY_PATH:-}" ]; then
echo "Error: APP_STORE_CONNECT_API_KEY_PATH environment variable not set"
exit 1
fi
if [ ! -f "$APP_STORE_CONNECT_API_KEY_PATH" ]; then
echo "Error: API key file not found: $APP_STORE_CONNECT_API_KEY_PATH"
exit 1
fi
# Create export options plist with upload destination
EXPORT_OPTIONS_PLIST=$(mktemp)
trap "rm -f $EXPORT_OPTIONS_PLIST" EXIT
cat > "$EXPORT_OPTIONS_PLIST" << EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>destination</key>
<string>upload</string>
<key>method</key>
<string>app-store-connect</string>
<key>teamID</key>
<string>$TEAM_ID</string>
<key>uploadSymbols</key>
<true/>
<key>signingStyle</key>
<string>manual</string>
<key>signingCertificate</key>
<string>Apple Distribution: Daniel Crosby (UWJ88DX8WQ)</string>
<key>provisioningProfiles</key>
<dict>
<key>net.eagle0.eagle</key>
<string>$PROFILE_UUID</string>
</dict>
</dict>
</plist>
EOF
echo "Export options:"
cat "$EXPORT_OPTIONS_PLIST"
echo "Uploading to App Store Connect..."
# Use xcodebuild to upload with App Store Connect API authentication
xcodebuild -exportArchive \
-archivePath "$ARCHIVE_PATH" \
-exportOptionsPlist "$EXPORT_OPTIONS_PLIST" \
-authenticationKeyPath "$APP_STORE_CONNECT_API_KEY_PATH" \
-authenticationKeyID "$APP_STORE_CONNECT_API_KEY_ID" \
-authenticationKeyIssuerID "$APP_STORE_CONNECT_API_ISSUER_ID"
echo "Upload complete! Check App Store Connect for processing status."
echo "The build should appear in TestFlight within 15-30 minutes after processing."
+3 -3
View File
@@ -211,10 +211,10 @@ services:
environment:
# Secret for CI to authenticate client update notifications
NOTIFY_SECRET: "${NOTIFY_SECRET:-}"
# S3/Spaces credentials for What's New storage
# S3/Spaces credentials for What's New storage (uses eagle0-assets bucket)
DO_SPACES_ENDPOINT: "${DO_SPACES_ENDPOINT:-https://sfo3.digitaloceanspaces.com}"
DO_SPACES_ACCESS_KEY: "${DO_SPACES_ACCESS_KEY:-}"
DO_SPACES_SECRET_KEY: "${DO_SPACES_SECRET_KEY:-}"
DO_SPACES_ACCESS_KEY: "${ADMIN_S3_ACCESS_KEY:-}"
DO_SPACES_SECRET_KEY: "${ADMIN_S3_SECRET_KEY:-}"
# No external port - accessed via nginx at admin.eagle0.net
depends_on:
- auth
+8 -1
View File
@@ -12,7 +12,14 @@ When adding new quest types, use a three-PR strategy to ensure clients never see
3. **PR 3 - Quest Generation (Server)**: Add the actual quest creation logic to `QuestCreationUtils.scala`.
This order ensures that when the server starts generating the new quest type, all clients already know how to display it.
**PR Dependencies:**
```
PR 1 (types)
├── PR 2 (client)
└── PR 3 (generation)
```
PR 2 and PR 3 both depend on PR 1, but are independent of each other. They can be developed in parallel after PR 1 is merged, and merged in either order. The key constraint is that PR 3 should not be deployed before PR 2, so clients understand the quest type before the server starts generating it.
## Files to Modify
+5 -2
View File
@@ -182,11 +182,14 @@ All 26 tracks have CC licenses with proper attribution:
- `failure_horn.mp3` - licensing issue, no replacement found in purchased assets
- ~~`runaway.mp3`~~ - **REPLACED** (2026-01-27) with `MedievalArmyRunningLoop.mp3` from Freesound (CC BY 4.0)
**Presumed from Unity Asset Store purchases (31 files):**
**Verified from [Medieval Combat Sounds](https://assetstore.unity.com/packages/audio/sound-fx/medieval-combat-sounds-100465) (Unity Asset Store):**
- `duel_challenged.wav` - **REPLACED** (2026-02-03) with `Weapon Draw Metal 1.wav` from Medieval Combat Sounds
**Presumed from Unity Asset Store purchases (30 files):**
Owner believes these are from: Fantasy Interface Sounds, Medieval Combat Sounds, Magic Spells Sound Effects LITE, and/or Medieval Battle Sound Pack.
- `archery.mp3`, `battle_shout.mp3`, `boo.mp3`, `braved_water.mp3`
- `build_bridge.mp3`, `build_bridge_failure.mp3`, `charge.mp3`
- `dismiss_unit.mp3`, `duel_challenged.mp3`, `failure_horn.mp3`, `fear.mp3`, `fear_failed.mp3`
- `dismiss_unit.mp3`, `failure_horn.mp3`, `fear.mp3`, `fear_failed.mp3`
- `fire_extinguish.mp3`, `fire_spread.mp3`, `fire_start.mp3`, `fire_start_failure.mp3`
- `freeze.mp3`, `holy_wave.mp3`, `holy_wave_damage.mp3`, `jail_door.mp3`, `lightning.mp3`
- `melee.mp3`, `meteor.mp3`, `mind_control.mp3`, `move.mp3`, `move 1.mp3`
+150
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@@ -0,0 +1,150 @@
# rules_apple Workspace Separation
This document explains why `rules_apple` is built in a separate Bazel workspace (`sparkle_workspace/`) and what conditions need to be met before it can be reintegrated into the main workspace.
## Background
The main workspace cannot include `rules_apple` due to transitive dependency conflicts with `rules_swift`. Multiple dependencies require different major versions of `rules_swift`:
| Dependency | rules_swift Version | Compatibility Level |
|------------|---------------------|---------------------|
| grpc | 3.x | 3 |
| flatbuffers | 2.x | 2 |
| rules_apple | 2.x | 2 |
Bzlmod's `single_version_override` can force a single version, but compatibility levels 2 and 3 are incompatible. Forcing `rules_swift` 3.x (required for grpc) breaks `rules_apple` and `flatbuffers`.
## Current Solution
The `SparklePlugin` (the only component requiring `rules_apple`) is built in an isolated workspace:
```
sparkle_workspace/
├── MODULE.bazel # Minimal deps: apple_support, rules_apple, sparkle
├── BUILD.bazel # Builds SparklePlugin.bundle
├── SparklePlugin.m # Objective-C source
├── Info.plist # Bundle metadata
└── external/
└── BUILD.sparkle # Build file for Sparkle framework
```
### How It Works
1. **Build script**: `scripts/build_sparkle_plugin.sh` builds the plugin from the separate workspace
2. **Output**: The built `SparklePlugin.bundle` is placed in `Assets/Plugins/macOS/`
3. **CI integration**: `mac_build.yml` calls `inject_sparkle.sh` to embed Sparkle into the Mac app
The main workspace uses `single_version_override` for `rules_swift` 3.x to satisfy grpc, and includes a comment noting that `rules_apple` is intentionally excluded.
## What SparklePlugin Does
SparklePlugin is a native macOS library that:
- Initializes the [Sparkle](https://sparkle-project.org/) auto-update framework
- Exposes C functions for Unity to call via P/Invoke:
- `SparklePlugin_Initialize`
- `SparklePlugin_CheckForUpdates`
- `SparklePlugin_CheckForUpdatesInBackground`
- `SparklePlugin_IsCheckingForUpdates`
- `SparklePlugin_GetAutomaticallyChecksForUpdates`
- `SparklePlugin_SetAutomaticallyChecksForUpdates`
- `SparklePlugin_IsRunningFromReadOnlyVolume`
- `SparklePlugin_ShowDMGWarning`
## Conditions for Reintegration
To move `rules_apple` back into the main workspace, **all** of the following must be true:
### 1. rules_swift Version Alignment
Check if grpc, flatbuffers, and rules_apple all support the same `rules_swift` major version:
```bash
# Check what rules_swift version each dependency requires
bazel mod graph 2>&1 | grep -A2 "rules_swift"
```
Or check BCR directly:
- https://registry.bazel.build/modules/grpc
- https://registry.bazel.build/modules/flatbuffers
- https://registry.bazel.build/modules/rules_apple
**Test**: After updating versions, verify you can add this to MODULE.bazel without errors:
```python
bazel_dep(name = "rules_apple", version = "X.Y.Z")
```
### 2. Build Test
If the dependency can be added, test that both the main build and SparklePlugin work:
```bash
# Main workspace builds
bazel build //src/main/scala/net/eagle0/eagle:eagle_server
bazel build //src/main/cpp/net/eagle0/shardok:shardok-server
bazel build //ci:eagle_server_image
# SparklePlugin builds (would move to main workspace)
bazel build //sparkle:SparklePlugin # After moving files
```
### 3. Files to Move
When reintegrating, move these from `sparkle_workspace/` to the main workspace:
| Source | Destination |
|--------|-------------|
| `sparkle_workspace/SparklePlugin.m` | `src/main/objc/net/eagle0/sparkle/SparklePlugin.m` |
| `sparkle_workspace/Info.plist` | `src/main/objc/net/eagle0/sparkle/Info.plist` |
| `sparkle_workspace/BUILD.bazel` | `src/main/objc/net/eagle0/sparkle/BUILD.bazel` |
| `sparkle_workspace/external/BUILD.sparkle` | (inline into MODULE.bazel http_archive) |
### 4. MODULE.bazel Changes
Add to the main MODULE.bazel:
```python
bazel_dep(name = "rules_apple", version = "X.Y.Z", repo_name = "build_bazel_rules_apple")
# Sparkle framework
http_archive(
name = "sparkle",
build_file_content = """...""", # Contents from external/BUILD.sparkle
sha256 = "...",
url = "https://github.com/sparkle-project/Sparkle/releases/download/...",
)
```
Remove the `single_version_override` for `rules_swift` if no longer needed.
### 5. Update Build Scripts
- Update `scripts/build_sparkle_plugin.sh` to build from main workspace
- Update `scripts/build_plugins.sh` if it references the separate workspace
- Verify `mac_build.yml` still works
### 6. Cleanup
After successful integration:
```bash
rm -rf sparkle_workspace/
```
Update comments in MODULE.bazel that reference the separate workspace.
## Version History
| Date | Event |
|------|-------|
| 2026-02-04 | Separated sparkle_workspace (PR #5882) to enable Bazel 8 upgrade |
| 2026-02-05 | Upgraded to Bazel 8.5.1 (PR #5883) |
## Monitoring
Periodically check if the upstream dependencies have aligned:
1. **grpc releases**: https://github.com/grpc/grpc/releases
2. **flatbuffers releases**: https://github.com/google/flatbuffers/releases
3. **rules_apple releases**: https://github.com/bazelbuild/rules_apple/releases
4. **BCR updates**: https://registry.bazel.build/
When a new version of any of these is released, check if the `rules_swift` requirements have converged.
+230
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@@ -0,0 +1,230 @@
# Tutorial Battle System
This document describes the tutorial battle system for first-time players. The system provides a scripted introductory battle that teaches combat basics while telling a story.
---
## Overview
When a new player starts their first game in tutorial mode, they experience:
1. **Narrative Intro** - Story screens introducing the scenario
2. **Immediate Battle** - Skip strategic map, start directly in combat
3. **Scripted Flee** - Enemy flees when player is "on the ropes"
4. **Reinforcements** - Allied heroes arrive mid-battle
5. **Heroes Join** - Reinforcement heroes join player's faction after battle
---
## Battle Configuration
### Defender (Player - John Ranil)
- **Heroes**: John Ranil + 2 random sworn brothers (3 total)
- **Units**:
- 2x Light Infantry (300 troops each, 60 training/armament)
- 1x Longbowmen (200 troops, 60 training/armament)
- **Province**: 14 (Onmaa) with 40 support, 500 gold, 3000 food
- **Restriction**: Cannot flee (must defend)
### Attacker (Ikhaan Tarn)
- **Heroes**: Ikhaan Tarn + 2 sworn brothers (3 total)
- **Units**:
- 1x Heavy Cavalry (400 troops, 80 training/armament)
- 1x Heavy Infantry (500 troops, 80 training/armament)
- 1x Longbowmen (300 troops, 80 training/armament)
- **Origin Province**: 32
### Flee Trigger
Attacker flees when ANY of these conditions are met:
- Player loses 1 unit
- 5 rounds have passed
### Reinforcements
When Tarn flees, these heroes arrive as player reinforcements:
- Elena Fyar
- Hedrick
- The Boulder
---
## Implementation Architecture
### Phase 1: Narrative Intro System
**Proto Changes:**
- `game_state_view.proto`: Added `TutorialNarrativeScreen` message and `pending_narrative_screens` field
- `game_parameters.proto`: Added `TutorialNarrativeScreen` and `tutorial_narrative_screens` field
**Unity Client:**
- `NarrativeScreenController.cs`: Modal screen with title, body text, optional image
- `EagleGameController.cs`: Checks for pending narrative screens on game start
**Narrative Content** (defined in `tutorial_game_parameters.json`):
```
Screen 1: "The Engineer of Onmaa" - Player backstory
Screen 2: "The Traitor Arrives" - Tarn's attack
Screen 3: "Defend Your Home" - Call to action
```
### Phase 2: Auto-Start Battle
**Configuration:**
- `tutorial_game_parameters.json`: Contains `tutorialBattle` config with attacker, target, flee conditions
- `game_parameters.proto`: `TutorialBattleConfig` message
**Game Creation:**
- `NewGameCreation.scala`: `setupTutorialBattle()` method creates:
- `HostileArmyGroup` with `Attacking` status (bypasses decision phase)
- `Army` for defender
- Both added to target province
**Battle Creation:**
- When round advances to `BattleRequest` phase, `RequestBattlesAction` automatically creates the `ShardokBattle`
### Phase 3: Scripted Flee Mechanism
**C++ Component:**
- `TutorialBattleController.hpp/cpp`: Controller for scripted battle logic
**Key Methods:**
```cpp
// Check if attacker should flee
bool ShouldTriggerScriptedFlee(const GameStateW& state);
// Check if player (defender) can flee
bool PlayerCanFlee(PlayerId playerId);
// Execute the scripted flee (100% success rate)
std::vector<ActionResult> ExecuteScriptedFlee(...);
```
**Integration Points (TODO):**
- `ShardokEngine.cpp`: Check `ShouldTriggerScriptedFlee()` during turn processing
- `FleeCommandFactory.cpp`: Disable flee commands for defender in tutorial mode
### Phase 4: Mid-Battle Reinforcements
**Action Types** (in `action_type.proto`):
- `TUTORIAL_ENEMY_FLED = 78`
- `TUTORIAL_REINFORCEMENTS_ARRIVED = 79`
**Implementation (TODO):**
- When scripted flee triggers, create reinforcement units in defender's reserves
- Units have `UnitStatus_RESERVE_UNIT` status
- Reinforcements enter battle on subsequent turns
### Phase 5: Tutorial Popups
**Content Definitions** (in `TutorialContentDefinitions.cs`):
- `tutorial_battle_started`: "Defend your province!"
- `tutorial_enemy_fled`: "The enemy retreats!"
- `tutorial_reinforcements_arrived`: "Allies have arrived!"
- `tutorial_battle_victory`: Victory celebration
**Trigger Integration:**
- `TutorialTriggerRegistry.cs`: Handles tutorial action types from `ActionResultView`
- `ShardokGameController.cs`: Detects tutorial events and triggers popups
### Phase 6: Post-Battle Hero Joining
**Implementation (TODO):**
- `ResolveBattleAction.scala`: Check if battle was tutorial and defender won
- Create `TutorialHeroJoined` action results adding reinforcement heroes to player faction
- Set appropriate loyalty, vigor, location for joined heroes
---
## File Summary
### New Files
| File | Purpose |
|------|---------|
| `TutorialBattleController.hpp/cpp` | C++ scripted flee and reinforcement logic |
| `NarrativeScreenController.cs` | Unity narrative screen display |
### Modified Files
| File | Changes |
|------|---------|
| `tutorial_game_parameters.json` | Battle configuration and narrative content |
| `game_state_view.proto` | Narrative screens field |
| `game_parameters.proto` | Tutorial battle config |
| `player_info.proto` | Tutorial battle flags for Shardok |
| `action_type.proto` | Tutorial action types |
| `NewGameCreation.scala` | Auto-start battle setup |
| `EagleGameController.cs` | Narrative display integration |
| `TutorialContentDefinitions.cs` | Battle tutorial content |
| `TutorialTriggerRegistry.cs` | Tutorial event triggers |
---
## Remaining Implementation
### ShardokEngine Integration
Integrate `TutorialBattleController` into the Shardok battle loop:
1. Initialize controller from battle config when battle starts
2. Check `ShouldTriggerScriptedFlee()` at end of each round
3. If true, call `ExecuteScriptedFlee()` and add results to action queue
### Disable Player Flee
In `FleeCommandFactory.cpp`:
- Check if tutorial mode is enabled
- If defender, don't offer flee commands
### Reinforcement Units
In `TutorialBattleController::ExecuteScriptedFlee()`:
- Create `Unit` objects for Elena Fyar, Hedrick, The Boulder
- Add to defender's reserve units
- Generate `TUTORIAL_REINFORCEMENTS_ARRIVED` action
### Post-Battle Hero Joining
In Eagle's battle resolution:
- Detect tutorial battle completion
- Create heroes in player's faction with proper stats
- Generate notification action results
---
## Testing Checklist
- [ ] New user sees narrative screens before battle
- [ ] Battle starts immediately after narratives (no strategic map)
- [ ] Player has correct units (3 heroes, 3 battalions)
- [ ] Attacker has correct units (3 heroes, 3 battalions)
- [ ] Player cannot flee
- [ ] Tarn flees after player loses 1 unit
- [ ] Tarn flees after 5 rounds (if no units lost)
- [ ] Reinforcements appear when Tarn flees
- [ ] Tutorial popups appear at correct moments
- [ ] Reinforcement heroes join faction after battle victory
---
## Configuration Reference
### tutorial_game_parameters.json
```json
{
"tutorialBattle": {
"attackerFactionHead": "Ikhaan Tarn",
"targetProvinceId": 14,
"fleeAfterDefenderUnitsLost": 1,
"fleeAfterRounds": 5,
"reinforcements": ["Elena Fyar", "Hedrick", "The Boulder"]
},
"tutorialNarrativeScreens": [
{ "title": "...", "bodyText": "...", "imagePath": "" }
]
}
```
### TutorialBattleConfig Proto (Shardok)
```protobuf
message TutorialBattleConfig {
bool enabled = 1;
int32 flee_after_defender_units_lost = 2;
int32 flee_after_rounds = 3;
int32 attacker_player_id = 4;
bool defender_can_flee = 5;
repeated string reinforcement_hero_names = 6;
}
```
+113
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@@ -0,0 +1,113 @@
# AI Quest Completion Behavior
This document describes which quests the AI attempts to complete proactively to recruit unaffiliated heroes.
## Overview
The AI attempts to complete quests via `FulfillQuestsCommandSelector`, which is invoked by `MidGameAIClient.chosenFulfillEasyQuestsCommand`. The AI only considers quests from unaffiliated heroes in provinces ruled by a faction leader.
## Quests the AI Actively Completes
### Diplomacy Quests
| Quest | Handler | Conditions |
|-------|---------|------------|
| `AllianceQuest` | `AllianceQuestCommandChooser` | Target faction must meet trust conditions for alliance and not already be in an alliance |
| `TruceWithFactionQuest` | `TruceWithFactionQuestCommandChooser` | Target faction must meet trust conditions for truce |
| `TruceCountQuest` | `TruceCountQuestCommandChooser` | Picks a random faction that meets trust conditions and isn't already in a truce/alliance |
### Resource Giving Quests
| Quest | Handler | Notes |
|-------|---------|-------|
| `AlmsToProvinceQuest` | `AlmsToProvinceQuestCommandChooser` | Gives food to the specified province |
| `AlmsAcrossRealmQuest` | `AlmsAcrossRealmQuestCommandChooser` | Gives food from the province with the largest surplus |
| `GiveToHeroesInProvinceQuest` | `GiveToHeroesInProvinceQuestCommandChooser` | Gives gold to the hero with the lowest loyalty in the specified province |
| `GiveToHeroesAcrossRealmQuest` | `GiveToHeroesAcrossRealmQuestCommandChooser` | Gives gold from the province with the most gold available |
### Province Development Quests
| Quest | Handler | Notes |
|-------|---------|-------|
| `ImproveAgricultureQuest` | `ImproveQuestCommandChooser` | Issues an Improve command with Agriculture type |
| `ImproveEconomyQuest` | `ImproveQuestCommandChooser` | Issues an Improve command with Economy type |
| `ImproveInfrastructureQuest` | `ImproveQuestCommandChooser` | Issues an Improve command with Infrastructure type |
### Other Quests
| Quest | Handler | Conditions |
|-------|---------|------------|
| `DismissSpecificVassalQuest` | `DismissSpecificVassalCommandChooser` | Only if province has more than 2 heroes AND the unaffiliated hero's power >= target hero's power * `RequiredPowerMultiplierForDismiss` |
## Quests the AI Does Not Attempt to Complete
The following quests have no handler in `FulfillQuestsCommandSelector` and must be completed naturally through gameplay:
### Combat/Military Quests
- `DefeatFactionQuest` - Defeat a specific faction
- `GrandArmyQuest` - Accumulate a large number of troops
- `UpgradeBattalionQuest` - Upgrade a battalion to minimum armament/training
- `WinBattleOutnumberedQuest` - Win a battle while outnumbered
- `WinBattlesQuest` - Win a number of battles
- `RescueImprisonedLeaderQuest` - Rescue an imprisoned leader from another faction
### Expansion Quests
- `ExpandToProvincesQuest` - Expand to control a certain number of provinces
- `SpecificExpansionQuest` - Conquer a specific province
- `BorderSecurityQuest` - Have troops in a border province
### Prisoner Quests
- `ExecutePrisonerQuest` - Execute a specific prisoner
- `ExilePrisonerQuest` - Exile a specific prisoner
- `ReleasePrisonerQuest` - Release a specific prisoner
- `ReturnPrisonerQuest` - Return a prisoner to their faction
- `ReleaseAllPrisonersQuest` - Release all prisoners
### Province Order Quests
- `DevelopProvincesQuest` - Maintain provinces in Develop order for months
- `MobilizeProvincesQuest` - Maintain provinces in Mobilize order for months
- `RestProvinceQuest` - Use the Rest command in a specific province
### Reconnaissance Quests
- `ReconProvincesQuest` - Reconnoiter a number of provinces
- `ReconSpecificProvincesQuest` - Reconnoiter specific provinces
### Economic Quests
- `TotalDevelopmentQuest` - Achieve total development level in a province
- `WealthQuest` - Accumulate gold and food
- `SpendOnFeastsQuest` - Spend gold on feasts
- `SendSuppliesQuest` - Send food to a specific province
- `RepairDevastationQuest` - Repair devastation
### Special Event Quests
- `SuppressRiotByForceQuest` - Suppress a riot by force
- `FightBeastsAloneQuest` - Fight beasts alone
- `StartBlizzardQuest` - Start a blizzard in a province
- `StartEpidemicQuest` - Start an epidemic in a province
- `ApprehendOutlawQuest` - Apprehend an outlaw hero
### Miscellaneous
- `BattalionDiversityQuest` - Have diverse battalion types
- `SwearBrotherhoodWithHeroQuest` - Swear brotherhood with a specific hero
- `BetrayAllyQuest` - Betray an allied faction
## Implementation Details
The quest completion logic is located in:
- `FulfillQuestsCommandSelector.scala` - Main entry point, iterates through choosers
- `quest_command_selectors/` - Individual quest handlers
Each chooser extends either:
- `QuestCommandChooser` - For quests requiring randomness
- `DeterministicQuestCommandChooser` - For quests with deterministic command selection
The AI prioritizes quests in the order they appear in `FulfillQuestsCommandSelector.choosers`:
1. Alliance
2. TruceWithFaction
3. Improve (Agriculture/Economy/Infrastructure)
4. AlmsToProvince
5. GiveToHeroesInProvince
6. AlmsAcrossRealm
7. GiveToHeroesAcrossRealm
8. TruceCount
9. DismissSpecificVassal
+5
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@@ -0,0 +1,5 @@
# Export BUILD files for use with http_archive build_file attribute
exports_files([
"BUILD.gtl",
"BUILD.llvm_mingw",
])
+343 -75
View File
@@ -1,21 +1,226 @@
{
"__AUTOGENERATED_FILE_DO_NOT_MODIFY_THIS_FILE_MANUALLY": "THERE_IS_NO_DATA_ONLY_ZUUL",
"__INPUT_ARTIFACTS_HASH": 434250008,
"__RESOLVED_ARTIFACTS_HASH": -824975294,
"__INPUT_ARTIFACTS_HASH": {
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"junit:junit": -744267592,
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@@ -62,21 +267,27 @@
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@@ -128,15 +339,15 @@
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@@ -150,17 +361,29 @@
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@@ -266,33 +489,33 @@
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@@ -320,9 +543,9 @@
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@@ -338,9 +561,9 @@
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@@ -350,20 +573,20 @@
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@@ -379,9 +602,9 @@
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@@ -425,6 +648,12 @@
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@@ -455,23 +684,17 @@
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"jar": "253829d3c12b7381d1044fc22c6436cff025fe0d459e4a329413e560a7d0dd13"
},
"version": "6.0.53"
},
"org.checkerframework:checker-qual": {
"shasums": {
"jar": "3fbc2e98f05854c3df16df9abaa955b91b15b3ecac33623208ed6424640ef0f6"
"jar": "508c83c62c344f6f7ee28f47b88a8797d6116d043bfd1ca0576c828dd1df2880"
},
"version": "3.43.0"
"version": "3.49.5"
},
"org.codehaus.mojo:animal-sniffer-annotations": {
"shasums": {
"jar": "c720e6e5bcbe6b2f48ded75a47bccdb763eede79d14330102e0d352e3d89ed92"
"jar": "342f4d815eae69bb980620d0a622862709be37d38f47577675b42c739a962da9"
},
"version": "1.24"
"version": "1.26"
},
"org.hamcrest:hamcrest-core": {
"shasums": {
@@ -539,11 +762,17 @@
},
"version": "4.1.0-M8"
},
"org.jspecify:jspecify": {
"shasums": {
"jar": "1fad6e6be7557781e4d33729d49ae1cdc8fdda6fe477bb0cc68ce351eafdfbab"
},
"version": "1.0.0"
},
"org.ow2.asm:asm": {
"shasums": {
"jar": "3c6fac2424db3d4a853b669f4e3d1d9c3c552235e19a319673f887083c2303a1"
"jar": "876eab6a83daecad5ca67eb9fcabb063c97b5aeb8cf1fca7a989ecde17522051"
},
"version": "9.6"
"version": "9.8"
},
"org.reactivestreams:reactive-streams": {
"shasums": {
@@ -791,10 +1020,19 @@
"com.google.api.grpc:proto-google-common-protos": [
"com.google.protobuf:protobuf-java"
],
"com.google.api:api-common": [
"com.google.auto.value:auto-value-annotations",
"com.google.code.findbugs:jsr305",
"com.google.errorprone:error_prone_annotations",
"com.google.j2objc:j2objc-annotations",
"javax.annotation:javax.annotation-api"
],
"com.google.auth:google-auth-library-oauth2-http": [
"com.google.api:api-common",
"com.google.auth:google-auth-library-credentials",
"com.google.auto.value:auto-value-annotations",
"com.google.code.findbugs:jsr305",
"com.google.code.gson:gson",
"com.google.errorprone:error_prone_annotations",
"com.google.guava:guava",
"com.google.http-client:google-http-client",
@@ -826,12 +1064,24 @@
"com.google.code.gson:gson",
"com.google.http-client:google-http-client"
],
"com.google.protobuf:protobuf-java-util": [
"com.google.code.findbugs:jsr305",
"com.google.code.gson:gson",
"com.google.errorprone:error_prone_annotations",
"com.google.guava:guava",
"com.google.j2objc:j2objc-annotations",
"com.google.protobuf:protobuf-java"
],
"com.google.s2a.proto.v2:s2a-proto": [
"io.grpc:grpc-protobuf",
"io.grpc:grpc-stub"
],
"com.google.truth:truth": [
"com.google.auto.value:auto-value-annotations",
"com.google.errorprone:error_prone_annotations",
"com.google.guava:guava",
"junit:junit",
"org.checkerframework:checker-qual",
"org.jspecify:jspecify",
"org.ow2.asm:asm"
],
"com.nimbusds:nimbus-jose-jwt": [
@@ -919,7 +1169,8 @@
"io.grpc:grpc-stub": [
"com.google.errorprone:error_prone_annotations",
"com.google.guava:guava",
"io.grpc:grpc-api"
"io.grpc:grpc-api",
"org.codehaus.mojo:animal-sniffer-annotations"
],
"io.netty:netty-buffer": [
"io.netty:netty-common"
@@ -1409,11 +1660,17 @@
"com.google.shopping.type",
"com.google.type"
],
"com.google.api:api-common": [
"com.google.api.core",
"com.google.api.pathtemplate",
"com.google.api.resourcenames"
],
"com.google.auth:google-auth-library-credentials": [
"com.google.auth"
],
"com.google.auth:google-auth-library-oauth2-http": [
"com.google.auth.http",
"com.google.auth.mtls",
"com.google.auth.oauth2"
],
"com.google.auto.value:auto-value": [
@@ -1531,9 +1788,15 @@
"com.google.protobuf",
"com.google.protobuf.compiler"
],
"com.google.protobuf:protobuf-java-util": [
"com.google.protobuf.util"
],
"com.google.re2j:re2j": [
"com.google.re2j"
],
"com.google.s2a.proto.v2:s2a-proto": [
"com.google.s2a.proto.v2"
],
"com.google.truth:truth": [
"com.google.common.truth"
],
@@ -1841,6 +2104,11 @@
"javax.activation:javax.activation-api": [
"javax.activation"
],
"javax.annotation:javax.annotation-api": [
"javax.annotation",
"javax.annotation.security",
"javax.annotation.sql"
],
"javax.xml.bind:jaxb-api": [
"javax.xml.bind",
"javax.xml.bind.annotation",
@@ -1937,13 +2205,6 @@
"org.apache.http.ssl",
"org.apache.http.util"
],
"org.apache.tomcat:annotations-api": [
"javax.annotation",
"javax.annotation.security",
"javax.ejb",
"javax.persistence",
"javax.xml.ws"
],
"org.checkerframework:checker-qual": [
"org.checkerframework.checker.builder.qual",
"org.checkerframework.checker.calledmethods.qual",
@@ -1958,12 +2219,14 @@
"org.checkerframework.checker.interning.qual",
"org.checkerframework.checker.lock.qual",
"org.checkerframework.checker.mustcall.qual",
"org.checkerframework.checker.nonempty.qual",
"org.checkerframework.checker.nullness.qual",
"org.checkerframework.checker.optional.qual",
"org.checkerframework.checker.propkey.qual",
"org.checkerframework.checker.regex.qual",
"org.checkerframework.checker.signature.qual",
"org.checkerframework.checker.signedness.qual",
"org.checkerframework.checker.sqlquotes.qual",
"org.checkerframework.checker.tainting.qual",
"org.checkerframework.checker.units.qual",
"org.checkerframework.common.aliasing.qual",
@@ -2051,6 +2314,9 @@
"org.json4s:json4s-native_3": [
"org.json4s.native"
],
"org.jspecify:jspecify": [
"org.jspecify.annotations"
],
"org.ow2.asm:asm": [
"org.objectweb.asm",
"org.objectweb.asm.signature"
@@ -2089,7 +2355,6 @@
"scala.reflect",
"scala.reflect.macros.internal",
"scala.runtime",
"scala.runtime.java8",
"scala.sys",
"scala.sys.process",
"scala.util",
@@ -2102,7 +2367,6 @@
"scala.annotation",
"scala.annotation.internal",
"scala.annotation.unchecked",
"scala.compiletime",
"scala.compiletime.ops",
"scala.compiletime.testing",
"scala.deriving",
@@ -2455,6 +2719,7 @@
"com.github.stephenc.jcip:jcip-annotations",
"com.google.android:annotations",
"com.google.api.grpc:proto-google-common-protos",
"com.google.api:api-common",
"com.google.auth:google-auth-library-credentials",
"com.google.auth:google-auth-library-oauth2-http",
"com.google.auto.value:auto-value",
@@ -2469,7 +2734,9 @@
"com.google.http-client:google-http-client-gson",
"com.google.j2objc:j2objc-annotations",
"com.google.protobuf:protobuf-java",
"com.google.protobuf:protobuf-java-util",
"com.google.re2j:re2j",
"com.google.s2a.proto.v2:s2a-proto",
"com.google.truth:truth",
"com.nimbusds:nimbus-jose-jwt",
"com.squareup.okhttp3:okhttp",
@@ -2519,12 +2786,12 @@
"io.perfmark:perfmark-api",
"io.sentry:sentry",
"javax.activation:javax.activation-api",
"javax.annotation:javax.annotation-api",
"javax.xml.bind:jaxb-api",
"joda-time:joda-time",
"junit:junit",
"org.apache.httpcomponents:httpclient",
"org.apache.httpcomponents:httpcore",
"org.apache.tomcat:annotations-api",
"org.checkerframework:checker-qual",
"org.codehaus.mojo:animal-sniffer-annotations",
"org.hamcrest:hamcrest-core",
@@ -2538,6 +2805,7 @@
"org.json4s:json4s-jackson-core_3",
"org.json4s:json4s-native-core_3",
"org.json4s:json4s-native_3",
"org.jspecify:jspecify",
"org.ow2.asm:asm",
"org.reactivestreams:reactive-streams",
"org.scala-lang.modules:scala-collection-compat_3",
@@ -2638,5 +2906,5 @@
]
}
},
"version": "2"
"version": "3"
}
+8 -3
View File
@@ -2,6 +2,9 @@
#
# Build the SparklePlugin native library for Unity using Bazel
#
# The SparklePlugin is built in a separate Bazel workspace (sparkle_workspace/)
# to avoid rules_swift version conflicts between grpc and rules_apple.
#
# Usage: build_sparkle_plugin.sh [output_dir]
set -euo pipefail
@@ -11,12 +14,14 @@ PROJECT_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
OUTPUT_DIR="${1:-$PROJECT_ROOT/src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/macOS}"
echo "=== Building SparklePlugin with Bazel ==="
echo "=== Building SparklePlugin with Bazel (from sparkle_workspace) ==="
bazel build --config=mactools //src/main/objc/net/eagle0/sparkle:SparklePlugin
# Build in the separate sparkle_workspace to avoid dependency conflicts
cd "$PROJECT_ROOT/sparkle_workspace"
bazel build //:SparklePlugin
# Get the zip path from bazel
ZIP_PATH=$(bazel cquery --config=mactools --output=files //src/main/objc/net/eagle0/sparkle:SparklePlugin 2>/dev/null)
ZIP_PATH=$(bazel cquery --output=files //:SparklePlugin 2>/dev/null)
echo "=== Extracting SparklePlugin.bundle ==="
mkdir -p "$OUTPUT_DIR"
+26 -5
View File
@@ -22,11 +22,31 @@ NC='\033[0m' # No Color
MODE="${1:-check}"
EXIT_CODE=0
# Cache for expensive bazel query results
LIBRARY_DEPS_CACHE=""
MAIN_DEPS_CACHE=""
# Get deps of library/ (cached)
get_library_deps() {
if [ -z "$LIBRARY_DEPS_CACHE" ]; then
LIBRARY_DEPS_CACHE=$(bazel query 'deps(//src/main/scala/net/eagle0/eagle/library/...)' 2>/dev/null || true)
fi
echo "$LIBRARY_DEPS_CACHE"
}
# Get deps of src/main (cached)
get_main_deps() {
if [ -z "$MAIN_DEPS_CACHE" ]; then
MAIN_DEPS_CACHE=$(bazel query 'deps(//src/main/...)' 2>/dev/null || true)
fi
echo "$MAIN_DEPS_CACHE"
}
# Rule 1: src/main should not depend on src/test
check_main_depends_on_test() {
echo -e "${YELLOW}Checking: src/main should not depend on src/test...${NC}"
violations=$(bazel query 'deps(//src/main/...) intersect //src/test/...' 2>/dev/null || true)
violations=$(get_main_deps | grep "^//src/test/" || true)
if [ -n "$violations" ]; then
echo -e "${RED}VIOLATION: src/main depends on src/test:${NC}"
@@ -43,7 +63,7 @@ check_main_depends_on_test() {
check_library_depends_on_scala_proto() {
echo -e "${YELLOW}Checking: library/ should not depend on Scala proto types...${NC}"
violations=$(bazel query 'deps(//src/main/scala/net/eagle0/eagle/library/...) intersect //src/main/protobuf/...' 2>/dev/null | grep "_scala_proto" || true)
violations=$(get_library_deps | grep "^//src/main/protobuf/.*_scala_proto$" || true)
if [ -z "$violations" ]; then
count=0
else
@@ -65,7 +85,7 @@ check_library_depends_on_scala_proto() {
check_library_depends_on_proto_converters() {
echo -e "${YELLOW}Checking: library/ should not depend on proto_converters...${NC}"
violations=$(bazel query 'deps(//src/main/scala/net/eagle0/eagle/library/...) intersect //src/main/scala/net/eagle0/eagle/model/proto_converters/...' 2>/dev/null | grep "^//" || true)
violations=$(get_library_deps | grep "^//src/main/scala/net/eagle0/eagle/model/proto_converters/" || true)
if [ -n "$violations" ]; then
count=$(echo "$violations" | wc -l | tr -d ' ')
@@ -85,7 +105,8 @@ check_library_depends_on_proto_converters() {
count_proto_deps() {
echo -e "${YELLOW}=== Proto dependency counts ===${NC}"
scala_proto_results=$(bazel query 'deps(//src/main/scala/net/eagle0/eagle/library/...) intersect //src/main/protobuf/...' 2>/dev/null | grep "_scala_proto" || true)
library_deps=$(get_library_deps)
scala_proto_results=$(echo "$library_deps" | grep "^//src/main/protobuf/.*_scala_proto$" || true)
if [ -z "$scala_proto_results" ]; then
scala_proto_count=0
else
@@ -94,7 +115,7 @@ count_proto_deps() {
echo "library/ Scala proto deps: $scala_proto_count"
# C++/Go proto deps are expected (map generation tools)
all_proto_count=$(bazel query 'deps(//src/main/scala/net/eagle0/eagle/library/...) intersect //src/main/protobuf/...' 2>/dev/null | wc -l | tr -d ' ')
all_proto_count=$(echo "$library_deps" | grep -c "^//src/main/protobuf/" || echo "0")
echo "library/ all proto deps (includes C++/Go build tools): $all_proto_count"
}
+1
View File
@@ -0,0 +1 @@
7.7.1
+2
View File
@@ -0,0 +1,2 @@
# Bazel symlinks
bazel-*
+28
View File
@@ -0,0 +1,28 @@
module(name = "sparkle_workspace")
# Minimal dependencies for building SparklePlugin
# This workspace is isolated from the main workspace to avoid
# rules_swift version conflicts between grpc and rules_apple
bazel_dep(name = "apple_support", version = "1.21.1", repo_name = "build_bazel_apple_support")
bazel_dep(name = "rules_apple", version = "4.3.3", repo_name = "build_bazel_rules_apple")
# Register Apple CC toolchain for Objective-C compilation
apple_cc_configure = use_extension(
"@build_bazel_apple_support//crosstool:setup.bzl",
"apple_cc_configure_extension",
)
use_repo(apple_cc_configure, "local_config_apple_cc")
# Sparkle framework for macOS auto-updates
http_archive = use_repo_rule("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive")
SPARKLE_VERSION = "2.6.4"
http_archive(
name = "sparkle",
build_file = "//:external/BUILD.sparkle",
sha256 = "50612a06038abc931f16011d7903b8326a362c1074dabccb718404ce8e585f0b",
strip_prefix = "",
url = "https://github.com/sparkle-project/Sparkle/releases/download/%s/Sparkle-%s.tar.xz" % (SPARKLE_VERSION, SPARKLE_VERSION),
)
+451
View File
@@ -0,0 +1,451 @@
{
"lockFileVersion": 13,
"registryFileHashes": {
"https://bcr.bazel.build/bazel_registry.json": "8a28e4aff06ee60aed2a8c281907fb8bcbf3b753c91fb5a5c57da3215d5b3497",
"https://bcr.bazel.build/modules/abseil-cpp/20210324.2/MODULE.bazel": "7cd0312e064fde87c8d1cd79ba06c876bd23630c83466e9500321be55c96ace2",
"https://bcr.bazel.build/modules/abseil-cpp/20211102.0/MODULE.bazel": "70390338f7a5106231d20620712f7cccb659cd0e9d073d1991c038eb9fc57589",
"https://bcr.bazel.build/modules/abseil-cpp/20230125.1/MODULE.bazel": "89047429cb0207707b2dface14ba7f8df85273d484c2572755be4bab7ce9c3a0",
"https://bcr.bazel.build/modules/abseil-cpp/20230802.0.bcr.1/MODULE.bazel": "1c8cec495288dccd14fdae6e3f95f772c1c91857047a098fad772034264cc8cb",
"https://bcr.bazel.build/modules/abseil-cpp/20230802.0/MODULE.bazel": "d253ae36a8bd9ee3c5955384096ccb6baf16a1b1e93e858370da0a3b94f77c16",
"https://bcr.bazel.build/modules/abseil-cpp/20230802.1/MODULE.bazel": "fa92e2eb41a04df73cdabeec37107316f7e5272650f81d6cc096418fe647b915",
"https://bcr.bazel.build/modules/abseil-cpp/20240116.1/MODULE.bazel": "37bcdb4440fbb61df6a1c296ae01b327f19e9bb521f9b8e26ec854b6f97309ed",
"https://bcr.bazel.build/modules/abseil-cpp/20240116.1/source.json": "9be551b8d4e3ef76875c0d744b5d6a504a27e3ae67bc6b28f46415fd2d2957da",
"https://bcr.bazel.build/modules/apple_support/1.11.1/MODULE.bazel": "1843d7cd8a58369a444fc6000e7304425fba600ff641592161d9f15b179fb896",
"https://bcr.bazel.build/modules/apple_support/1.15.1/MODULE.bazel": "a0556fefca0b1bb2de8567b8827518f94db6a6e7e7d632b4c48dc5f865bc7c85",
"https://bcr.bazel.build/modules/apple_support/1.21.1/MODULE.bazel": "5809fa3efab15d1f3c3c635af6974044bac8a4919c62238cce06acee8a8c11f1",
"https://bcr.bazel.build/modules/apple_support/1.23.1/MODULE.bazel": "53763fed456a968cf919b3240427cf3a9d5481ec5466abc9d5dc51bc70087442",
"https://bcr.bazel.build/modules/apple_support/1.23.1/source.json": "d888b44312eb0ad2c21a91d026753f330caa48a25c9b2102fae75eb2b0dcfdd2",
"https://bcr.bazel.build/modules/bazel_features/1.1.1/MODULE.bazel": "27b8c79ef57efe08efccbd9dd6ef70d61b4798320b8d3c134fd571f78963dbcd",
"https://bcr.bazel.build/modules/bazel_features/1.11.0/MODULE.bazel": "f9382337dd5a474c3b7d334c2f83e50b6eaedc284253334cf823044a26de03e8",
"https://bcr.bazel.build/modules/bazel_features/1.15.0/MODULE.bazel": "d38ff6e517149dc509406aca0db3ad1efdd890a85e049585b7234d04238e2a4d",
"https://bcr.bazel.build/modules/bazel_features/1.17.0/MODULE.bazel": "039de32d21b816b47bd42c778e0454217e9c9caac4a3cf8e15c7231ee3ddee4d",
"https://bcr.bazel.build/modules/bazel_features/1.18.0/MODULE.bazel": "1be0ae2557ab3a72a57aeb31b29be347bcdc5d2b1eb1e70f39e3851a7e97041a",
"https://bcr.bazel.build/modules/bazel_features/1.19.0/MODULE.bazel": "59adcdf28230d220f0067b1f435b8537dd033bfff8db21335ef9217919c7fb58",
"https://bcr.bazel.build/modules/bazel_features/1.21.0/MODULE.bazel": "675642261665d8eea09989aa3b8afb5c37627f1be178382c320d1b46afba5e3b",
"https://bcr.bazel.build/modules/bazel_features/1.27.0/MODULE.bazel": "621eeee06c4458a9121d1f104efb80f39d34deff4984e778359c60eaf1a8cb65",
"https://bcr.bazel.build/modules/bazel_features/1.28.0/MODULE.bazel": "4b4200e6cbf8fa335b2c3f43e1d6ef3e240319c33d43d60cc0fbd4b87ece299d",
"https://bcr.bazel.build/modules/bazel_features/1.3.0/MODULE.bazel": "cdcafe83ec318cda34e02948e81d790aab8df7a929cec6f6969f13a489ccecd9",
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"https://bcr.bazel.build/modules/bazel_features/1.30.0/source.json": "b07e17f067fe4f69f90b03b36ef1e08fe0d1f3cac254c1241a1818773e3423bc",
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"https://bcr.bazel.build/modules/bazel_skylib/1.4.1/MODULE.bazel": "a0dcb779424be33100dcae821e9e27e4f2901d9dfd5333efe5ac6a8d7ab75e1d",
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"https://bcr.bazel.build/modules/bazel_skylib/1.6.1/MODULE.bazel": "8fdee2dbaace6c252131c00e1de4b165dc65af02ea278476187765e1a617b917",
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}
+3
View File
@@ -0,0 +1,3 @@
# This file marks sparkle_workspace as a separate Bazel workspace.
# It prevents Bazel from looking up to the parent directory's workspace.
# The actual dependencies are defined in MODULE.bazel (bzlmod).
@@ -1,4 +1,3 @@
load("@build_bazel_rules_apple//apple:macos.bzl", "macos_command_line_application")
load("//tools:copts.bzl", "COPTS")
cc_library(
@@ -82,11 +81,3 @@ cc_binary(
":fixed_action_point_distances_timer",
],
)
macos_command_line_application(
name = "fixed_action_point_distances_timer_macos_app",
minimum_os_version = "10.15",
deps = [
":fixed_action_point_distances_timer",
],
)
@@ -806,7 +806,9 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
}
/// <summary>
/// Auto-create and launch a 7-faction game for first-time users.
/// Auto-create and launch a tutorial game for first-time users.
/// Tutorial mode: 3 factions (player, King, weak rival), player spawns at province 14 with
/// quest.
/// </summary>
private void AutoCreateFirstGame() {
if (fetchedNewGameLeaders == null || fetchedNewGameLeaders.Count == 0) {
@@ -818,9 +820,9 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
var randomIndex = new System.Random().Next(fetchedNewGameLeaders.Count);
var leaderTextId = fetchedNewGameLeaders[randomIndex].NameTextId;
// Create a 7-faction game (1 human + 6 AI) - same as lobby default
Debug.Log($"[ConnectionHandler] Auto-creating 7-faction game with leader {leaderTextId}");
CreateGame(leaderTextId, 1, 7);
// Create a tutorial game (1 human, 3 total factions - player, King, and weak rival)
Debug.Log($"[ConnectionHandler] Auto-creating tutorial game with leader {leaderTextId}");
CreateGame(leaderTextId, 1, 3, isTutorialMode: true);
}
private void StartListeningForLobbyUpdates() {
@@ -946,10 +948,25 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
private void ConfirmDropGame(long gameId) { _internalDropGame(gameId); }
/// <summary>
/// 3-parameter overload for CreateCallback delegate compatibility.
/// </summary>
private void CreateGame(string leaderNameTextId, int humanPlayerCount, int totalPlayerCount) {
CreateGame(leaderNameTextId, humanPlayerCount, totalPlayerCount, isTutorialMode: false);
}
private void CreateGame(
string leaderNameTextId,
int humanPlayerCount,
int totalPlayerCount,
bool isTutorialMode) {
// Track multiplayer status for tutorial system
TutorialManager.IsMultiplayerGame = humanPlayerCount > 1;
var game = _internalCreateGame(leaderNameTextId, humanPlayerCount, totalPlayerCount);
var game = _internalCreateGame(
leaderNameTextId,
humanPlayerCount,
totalPlayerCount,
isTutorialMode);
}
public void QuitButtonClicked() { Application.Quit(); }
@@ -988,8 +1005,11 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
} catch (Exception e) { Console.WriteLine(e.ToString()); }
}
private async Task<bool>
_internalCreateGame(string desiredLeaderTextId, int humanPlayerCount, int totalPlayerCount) {
private async Task<bool> _internalCreateGame(
string desiredLeaderTextId,
int humanPlayerCount,
int totalPlayerCount,
bool isTutorialMode = false) {
try {
return await _persistentClientConnection.SendUpdateStreamRequestAsync(
new UpdateStreamRequest {
@@ -997,7 +1017,8 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
new CreateGameRequest {
DesiredLeaderTextId = desiredLeaderTextId,
TotalPlayerCount = totalPlayerCount,
HumanPlayerCount = humanPlayerCount
HumanPlayerCount = humanPlayerCount,
IsTutorialMode = isTutorialMode
}
});
} catch (WebException e) {
@@ -45,14 +45,9 @@ namespace eagle {
public Toggle demandTributeToggle;
public Toggle withdrawToggle;
public Toggle safePassageToggle;
public ToggleGroup decisionToggleGroup;
public GameObject advanceImage;
public GameObject demandTributeImage;
public GameObject withdrawImage;
public GameObject safePassageImage;
public Image goldIcon;
public Image foodIcon;
public GameObject tributeContainer;
public Slider goldSlider;
public Slider foodSlider;
public TMP_Text goldLabel;
@@ -140,21 +135,10 @@ namespace eagle {
}
}
advanceToggle.enabled = enableAttack;
advanceToggle.gameObject.SetActive(enableAttack);
advanceImage.SetActive(enableAttack);
withdrawToggle.enabled = enableWithdraw;
withdrawToggle.gameObject.SetActive(enableWithdraw);
withdrawImage.SetActive(enableWithdraw);
demandTributeToggle.enabled = enableDemandTribute;
demandTributeToggle.gameObject.SetActive(enableDemandTribute);
demandTributeImage.SetActive(enableDemandTribute);
safePassageToggle.enabled = enableSafePassage;
safePassageToggle.gameObject.SetActive(enableSafePassage);
safePassageImage.SetActive(enableSafePassage);
ConfigureToggle(advanceToggle, enableAttack);
ConfigureToggle(withdrawToggle, enableWithdraw);
ConfigureToggle(demandTributeToggle, enableDemandTribute);
ConfigureToggle(safePassageToggle, enableSafePassage);
goldSlider.minValue = 0;
goldSlider.maxValue = maxGoldTribute;
@@ -202,14 +186,7 @@ namespace eagle {
foodLabel.text = ((int)newValue).ToString();
}
private void EnableSliders(bool newEnabled) {
goldIcon.gameObject.SetActive(newEnabled);
foodIcon.gameObject.SetActive(newEnabled);
goldSlider.gameObject.SetActive(newEnabled);
foodSlider.gameObject.SetActive(newEnabled);
goldLabel.gameObject.SetActive(newEnabled);
foodLabel.gameObject.SetActive(newEnabled);
}
private void EnableSliders(bool newEnabled) { tributeContainer.SetActive(newEnabled); }
public void ToggleChanged(bool value) {
bool enableSliders =
@@ -218,5 +195,24 @@ namespace eagle {
EnableSliders(enableSliders);
}
private const float DisabledAlpha = 0.35f;
private void ConfigureToggle(Toggle toggle, bool available) {
if (toggle == null) return;
toggle.gameObject.SetActive(true);
toggle.interactable = available;
if (!available) { toggle.isOn = false; }
toggle.group = available ? decisionToggleGroup : null;
var canvasGroup = toggle.GetComponent<CanvasGroup>();
if (canvasGroup == null) {
canvasGroup = toggle.gameObject.AddComponent<CanvasGroup>();
}
canvasGroup.alpha = available ? 1f : DisabledAlpha;
}
}
}
@@ -23,6 +23,7 @@ namespace eagle {
public Toggle AdvanceToggle;
public Toggle WithdrawToggle;
public ToggleGroup decisionToggleGroup;
private FreeForAllDecisionAvailableCommand FreeForAllDecisionCommand =>
_availableCommand.FreeForAllDecisionCommand;
@@ -63,10 +64,32 @@ namespace eagle {
row.Origin = _model.Provinces[army.OriginProvinceId].Name;
});
AdvanceToggle.isOn = true;
AdvanceToggle.enabled = true;
WithdrawToggle.enabled = FreeForAllDecisionCommand.AvailableDecisions.Any(
bool withdrawAvailable = FreeForAllDecisionCommand.AvailableDecisions.Any(
x => x.SealedValueCase == AttackDecisionType.SealedValueOneofCase.Withdraw);
ConfigureToggle(AdvanceToggle, true);
ConfigureToggle(WithdrawToggle, withdrawAvailable);
AdvanceToggle.isOn = true;
}
private const float DisabledAlpha = 0.35f;
private void ConfigureToggle(Toggle toggle, bool available) {
if (toggle == null) return;
toggle.gameObject.SetActive(true);
toggle.interactable = available;
if (!available) { toggle.isOn = false; }
toggle.group = available ? decisionToggleGroup : null;
var canvasGroup = toggle.GetComponent<CanvasGroup>();
if (canvasGroup == null) {
canvasGroup = toggle.gameObject.AddComponent<CanvasGroup>();
}
canvasGroup.alpha = available ? 1f : DisabledAlpha;
}
// Use this for initialization
@@ -15,12 +15,7 @@ namespace eagle {
public Toggle ExileToggle;
public Toggle ExecuteToggle;
public Toggle ReturnToggle;
public RawImage RecruitIcon;
public RawImage ImprisonIcon;
public RawImage ExileIcon;
public RawImage ExecuteIcon;
public RawImage ReturnIcon;
public ToggleGroup decisionToggleGroup;
public HeroDetailsController heroDetails;
@@ -95,51 +90,54 @@ namespace eagle {
messageUpdater.TextId = SelectedHeroWithOptions.MessageId;
// The order here is important: the last available toggle in this list
// will be on by default
ConditionallyEnable(
ExecuteToggle,
ExecuteIcon,
CapturedHeroOption.ExecuteCapturedHeroOption);
ConditionallyEnable(ExileToggle, ExileIcon, CapturedHeroOption.ExileCapturedHeroOption);
ConditionallyEnable(
ReturnToggle,
ReturnIcon,
CapturedHeroOption.ReturnCapturedHeroOption);
ConditionallyEnable(
ImprisonToggle,
ImprisonIcon,
CapturedHeroOption.ImprisonCapturedHeroOption);
ConditionallyEnable(
var options = SelectedHeroWithOptions.Options;
ConfigureToggle(
RecruitToggle,
RecruitIcon,
CapturedHeroOption.RecruitCapturedHeroOption);
options.Contains(CapturedHeroOption.RecruitCapturedHeroOption));
ConfigureToggle(
ImprisonToggle,
options.Contains(CapturedHeroOption.ImprisonCapturedHeroOption));
ConfigureToggle(
ExileToggle,
options.Contains(CapturedHeroOption.ExileCapturedHeroOption));
ConfigureToggle(
ExecuteToggle,
options.Contains(CapturedHeroOption.ExecuteCapturedHeroOption));
ConfigureToggle(
ReturnToggle,
options.Contains(CapturedHeroOption.ReturnCapturedHeroOption));
// Select first available option (priority order: Recruit > Imprison > Exile > Execute >
// Return)
if (options.Contains(CapturedHeroOption.RecruitCapturedHeroOption))
RecruitToggle.isOn = true;
else if (options.Contains(CapturedHeroOption.ImprisonCapturedHeroOption))
ImprisonToggle.isOn = true;
else if (options.Contains(CapturedHeroOption.ExileCapturedHeroOption))
ExileToggle.isOn = true;
else if (options.Contains(CapturedHeroOption.ExecuteCapturedHeroOption))
ExecuteToggle.isOn = true;
else if (options.Contains(CapturedHeroOption.ReturnCapturedHeroOption))
ReturnToggle.isOn = true;
}
private bool ConditionallyEnable(Toggle toggle, CapturedHeroOption option) {
bool enable = SelectedHeroWithOptions.Options.Contains(option);
toggle.gameObject.SetActive(enable);
private const float DisabledAlpha = 0.35f;
if (enable) {
ExecuteToggle.isOn = false;
ExileToggle.isOn = false;
ImprisonToggle.isOn = false;
RecruitToggle.isOn = false;
ReturnToggle.isOn = false;
private void ConfigureToggle(Toggle toggle, bool available) {
if (toggle == null) return;
toggle.isOn = true;
} else
toggle.isOn = false;
toggle.gameObject.SetActive(true);
toggle.interactable = available;
return enable;
}
if (!available) { toggle.isOn = false; }
private void ConditionallyEnable(Toggle toggle, RawImage img, CapturedHeroOption option) {
bool enable = ConditionallyEnable(toggle, option);
toggle.group = available ? decisionToggleGroup : null;
Color color = img.color;
color.a = enable ? 1.0f : 0.25f;
img.color = color;
var canvasGroup = toggle.GetComponent<CanvasGroup>();
if (canvasGroup == null) {
canvasGroup = toggle.gameObject.AddComponent<CanvasGroup>();
}
canvasGroup.alpha = available ? 1f : DisabledAlpha;
}
}
}
@@ -21,12 +21,7 @@ namespace eagle {
public Toggle ExileToggle;
public Toggle ExecuteToggle;
public Toggle ReturnToggle;
public RawImage ReleaseIcon;
public RawImage MoveIcon;
public RawImage ExileIcon;
public RawImage ExecuteIcon;
public RawImage ReturnIcon;
public ToggleGroup decisionToggleGroup;
public TMP_Dropdown moveToDropdown;
@@ -76,6 +71,33 @@ namespace eagle {
public override string CommitWarningText =>
$"This will create a treaty with {_model.FactionName(SelectedHero.FactionId.Value)}";
private List<PrisonerManagementOption> MoveOptions =>
SelectedPrisonerToManage.AvailableOptions
.Where(opt => opt.SealedValueCase ==
PrisonerManagementOption.SealedValueOneofCase.Move)
.ToList();
protected override ProvinceId? TargetedProvince {
get {
if (MoveToggle.isOn && moveToDropdown.value >= 0 &&
moveToDropdown.value < MoveOptions.Count) {
return MoveOptions[moveToDropdown.value].Move.ToProvinceId;
}
return null;
}
set {
if (!value.HasValue) return;
var moveOptions = MoveOptions;
int index = moveOptions.FindIndex(opt => opt.Move.ToProvinceId == value.Value);
if (index != -1) {
MoveToggle.isOn = true;
moveToDropdown.value = index;
moveToDropdown.gameObject.SetActive(true);
}
}
}
private PrisonerManagementOption SelectedOption {
get {
if (ExecuteToggle.isOn)
@@ -143,28 +165,43 @@ namespace eagle {
MessageText.text = GetQuestMessagesForPrisoner(SelectedHero.Id);
// The order here is important: the last available toggle in this list
// will be on by default
ConditionallyEnable(
ExecuteToggle,
ExecuteIcon,
PrisonerManagementOption.SealedValueOneofCase.Execute);
ConditionallyEnable(
ExileToggle,
ExileIcon,
PrisonerManagementOption.SealedValueOneofCase.Exile);
ConditionallyEnable(
ReturnToggle,
ReturnIcon,
PrisonerManagementOption.SealedValueOneofCase.Return);
ConditionallyEnable(
MoveToggle,
MoveIcon,
PrisonerManagementOption.SealedValueOneofCase.Move);
ConditionallyEnable(
ReleaseToggle,
ReleaseIcon,
PrisonerManagementOption.SealedValueOneofCase.Release);
var options = SelectedPrisonerToManage.AvailableOptions;
bool hasRelease = options.Any(
opt => opt.SealedValueCase ==
PrisonerManagementOption.SealedValueOneofCase.Release);
bool hasMove = options.Any(
opt => opt.SealedValueCase ==
PrisonerManagementOption.SealedValueOneofCase.Move);
bool hasExile = options.Any(
opt => opt.SealedValueCase ==
PrisonerManagementOption.SealedValueOneofCase.Exile);
bool hasExecute = options.Any(
opt => opt.SealedValueCase ==
PrisonerManagementOption.SealedValueOneofCase.Execute);
bool hasReturn = options.Any(
opt => opt.SealedValueCase ==
PrisonerManagementOption.SealedValueOneofCase.Return);
ConfigureToggle(ReleaseToggle, hasRelease);
ConfigureToggle(MoveToggle, hasMove);
ConfigureToggle(ExileToggle, hasExile);
ConfigureToggle(ExecuteToggle, hasExecute);
ConfigureToggle(ReturnToggle, hasReturn);
// Select first available option (priority order: Release > Move > Exile > Execute >
// Return)
if (hasRelease) ReleaseToggle.isOn = true;
else if (hasMove)
MoveToggle.isOn = true;
else if (hasExile)
ExileToggle.isOn = true;
else if (hasExecute)
ExecuteToggle.isOn = true;
else if (hasReturn)
ReturnToggle.isOn = true;
// Update dropdown visibility based on selected toggle
moveToDropdown.gameObject.SetActive(MoveToggle.isOn);
}
private string GetQuestMessagesForPrisoner(HeroId prisonerId) {
@@ -225,36 +262,23 @@ namespace eagle {
: "A free hero";
}
private bool ConditionallyEnable(
Toggle toggle,
PrisonerManagementOption.SealedValueOneofCase option) {
bool enable = SelectedPrisonerToManage.AvailableOptions.Any(
opt => opt.SealedValueCase == option);
toggle.gameObject.SetActive(enable);
private const float DisabledAlpha = 0.35f;
if (enable) {
ExecuteToggle.isOn = false;
ExileToggle.isOn = false;
MoveToggle.isOn = false;
ReleaseToggle.isOn = false;
ReturnToggle.isOn = false;
private void ConfigureToggle(Toggle toggle, bool available) {
if (toggle == null) return;
toggle.isOn = true;
} else
toggle.isOn = false;
toggle.gameObject.SetActive(true);
toggle.interactable = available;
return enable;
}
if (!available) { toggle.isOn = false; }
private void ConditionallyEnable(
Toggle toggle,
RawImage img,
PrisonerManagementOption.SealedValueOneofCase option) {
bool enable = ConditionallyEnable(toggle, option);
toggle.group = available ? decisionToggleGroup : null;
Color color = img.color;
color.a = enable ? 1.0f : 0.25f;
img.color = color;
var canvasGroup = toggle.GetComponent<CanvasGroup>();
if (canvasGroup == null) {
canvasGroup = toggle.gameObject.AddComponent<CanvasGroup>();
}
canvasGroup.alpha = available ? 1f : DisabledAlpha;
}
}
}
@@ -165,6 +165,24 @@ namespace eagle {
case SealedValueOneofCase.FightBeastsAloneQuest: return "Fight Beasts Alone";
case SealedValueOneofCase.DevelopProvincesQuest: return "Develop Provinces";
case SealedValueOneofCase.MobilizeProvincesQuest: return "Mobilize Provinces";
case SealedValueOneofCase.BattalionDiversityQuest: return "Battalion Diversity";
case SealedValueOneofCase.ReleaseAllPrisonersQuest: return "Release All Prisoners";
case SealedValueOneofCase.SwearBrotherhoodWithHeroQuest: return "Swear Brotherhood";
case SealedValueOneofCase.BetrayAllyQuest: return "Betray Ally";
case SealedValueOneofCase.BorderSecurityQuest: return "Border Security";
case SealedValueOneofCase.WinBattleOutnumberedQuest:
return "Win Battle Outnumbered";
case SealedValueOneofCase.WinBattlesQuest: return "Win Battles";
case SealedValueOneofCase.ApprehendOutlawQuest: return "Apprehend Outlaw";
case SealedValueOneofCase.StartBlizzardQuest: return "Start Blizzard";
case SealedValueOneofCase.StartEpidemicQuest: return "Start Epidemic";
case SealedValueOneofCase.SpendOnFeastsQuest: return "Host Feasts";
case SealedValueOneofCase.SendSuppliesQuest: return "Send Supplies";
case SealedValueOneofCase.RestProvinceQuest: return "Rest Province";
case SealedValueOneofCase.ReconProvincesQuest: return "Recon Provinces";
case SealedValueOneofCase.RepairDevastationQuest: return "Repair Devastation";
case SealedValueOneofCase.ReconSpecificProvincesQuest:
return "Recon Specific Provinces";
}
throw new ArgumentException($"unknown quest {quest}");
@@ -77,6 +77,10 @@ namespace eagle {
public Button gameIdButton;
public Button nextActiveProvinceButton;
[Header("Tutorial Narrative")]
public NarrativeScreenController narrativeScreenController;
private bool _narrativeScreensShown = false;
[Header("Commands")]
public MouseHandler mouseHandlerPrefab;
public GameObject commandPanel;
@@ -524,6 +528,29 @@ namespace eagle {
}
}
/// <summary>
/// Shows tutorial narrative screens before gameplay.
/// After all screens are dismissed, proceeds to battle if one is waiting.
/// </summary>
private void ShowNarrativeScreens(IList<TutorialNarrativeScreen> screens) {
if (narrativeScreenController == null) {
Debug.LogWarning("EagleGameController: NarrativeScreenController not assigned");
OnNarrativeComplete();
return;
}
narrativeScreenController.Show(screens, OnNarrativeComplete);
}
/// <summary>
/// Called when narrative screens are complete.
/// Proceeds to tutorial battle or normal game flow.
/// </summary>
private void OnNarrativeComplete() {
// If there's a battle waiting, go directly to it
if (Model != null && Model.RunningShardokGameModels.Count > 0) { GoToBattle(); }
}
void SetHeaderString() {
var date = Model.CurrentDate;
if (date != null) {
@@ -583,9 +610,18 @@ namespace eagle {
return;
}
// Check for tutorial narrative screens on first model load
if (oldModel == null && !_narrativeScreensShown &&
Model.PendingNarrativeScreens != null && Model.PendingNarrativeScreens.Count > 0) {
_narrativeScreensShown = true;
ShowNarrativeScreens(Model.PendingNarrativeScreens);
return; // Wait for narrative to complete before proceeding
}
// Start onboarding after first model update (UI panels are now populated)
// Skip onboarding if we had narrative screens (tutorial battle mode)
if (oldModel == null && TutorialManager.Instance != null &&
!TutorialManager.Instance.State.OnboardingCompleted) {
!TutorialManager.Instance.State.OnboardingCompleted && !_narrativeScreensShown) {
TutorialManager.Instance.StartOnboarding();
}
@@ -59,6 +59,11 @@ namespace eagle {
public List<ProvinceId> ProvincesForFaction(FactionId factionId);
public List<ChronicleEntry> ChronicleEntries { get; }
/// <summary>
/// Narrative screens to display before gameplay (tutorial intro).
/// </summary>
public IList<TutorialNarrativeScreen> PendingNarrativeScreens { get; }
}
public class GameModelUpdater : IClientConnectionSubscriber, IGameStateProvider {
@@ -201,6 +206,9 @@ namespace eagle {
public List<ChronicleEntry> ChronicleEntries { get; set; }
public IList<TutorialNarrativeScreen> PendingNarrativeScreens =>
GsView.PendingNarrativeScreens;
public List<AvailableCommand> AvailableCommandsForProvince(ProvinceId pid) {
if (AvailableCommandsByProvince.TryGetValue(pid, out var cmds)) {
return cmds.Commands.ToList();
@@ -9,6 +9,11 @@ namespace eagle {
public class FreeHeroesTableController : MonoBehaviour {
public GameObject panel;
[Header("Hero Backstory Popup")]
public GameObject popupPanel;
public HeroDetailsController popupPanelDetailsController;
public GeneratedTextUpdater popupPanelBackstory;
private ProvinceView _currentProvince;
public ProvinceView CurrentProvince {
get => _currentProvince;
@@ -73,6 +78,21 @@ namespace eagle {
UpdateUnaffiliatedHeroSelections();
}
public void LongHoverRowChanged(int? newIndex) {
if (popupPanel == null) return;
if (newIndex is {} index) {
var heroId = UnaffiliatedHeroes.ElementAt(index).HeroId;
if (Model.Heroes.TryGetValue(heroId, out var hero)) {
popupPanelDetailsController.SetHero(hero, Model);
popupPanelBackstory.TextId = hero.BackstoryTextId;
popupPanel.SetActive(true);
}
} else {
popupPanel.SetActive(false);
}
}
private void setUpUnaffiliatedHeroesTable() {
unaffiliatedHeroesTable.RowCount = UnaffiliatedHeroCount;
@@ -88,7 +108,10 @@ namespace eagle {
});
}
void Start() { panel.SetActive(Model != null); }
void Start() {
panel.SetActive(Model != null);
if (popupPanel != null) { popupPanel.SetActive(false); }
}
private bool HasProvinceInfo =>
(CurrentProvince != null && CurrentProvince.FullInfo != null);
@@ -1064,13 +1064,12 @@ namespace eagle {
private async void HandleStreamingCall() {
LogFlow("HandleStreamingCall STARTED");
// Capture thread token outside try block so it's accessible in catch blocks
CancellationToken threadToken;
lock (this) { threadToken = _currentThreadToken; }
try {
AsyncDuplexStreamingCall<UpdateStreamRequest, UpdateStreamResponse> sc;
CancellationToken threadToken;
lock (this) {
sc = _streamingCall;
threadToken = _currentThreadToken;
}
lock (this) { sc = _streamingCall; }
var waitStartTime = DateTime.UtcNow;
while (sc != null && !_currentThreadToken.IsCancellationRequested &&
@@ -1256,10 +1255,14 @@ namespace eagle {
case StatusCode.Cancelled:
LogConnectionEvent("disconnect", "Cancelled", StatusCode.Cancelled);
_remoteEagleClientLogger.LogLine($"Got exception {e}");
// Only check the main cancellation token, not the thread-specific one
// The thread token gets cancelled during normal reconnection and
// shouldn't prevent it
// If main app is shutting down, don't reconnect
if (_cancellationToken.IsCancellationRequested) { return; }
// If thread token was cancelled, something else (Connect() or
// CheckForIdleTimeout) already initiated reconnect
if (threadToken.IsCancellationRequested) {
LogFlow("Cancelled: skipping reconnect (thread token cancelled)");
return;
}
ScheduleReconnect("Cancelled");
@@ -1308,6 +1311,13 @@ namespace eagle {
MarkAllShardokGamesForResync();
CancelAllPendingSubscriptionAcks();
// If thread token was cancelled, something else (like CheckForIdleTimeout)
// already disposed the call and initiated reconnect. Don't schedule another.
if (threadToken.IsCancellationRequested) {
LogFlow("ObjectDisposed: skipping reconnect (thread token cancelled)");
return;
}
ScheduleReconnect("ObjectDisposed");
} catch (Exception e) {
// Catch-all for any unexpected exceptions. Without this, exceptions in an
@@ -1321,6 +1331,12 @@ namespace eagle {
MarkAllShardokGamesForResync();
CancelAllPendingSubscriptionAcks();
// If thread token was cancelled, something else already initiated reconnect
if (threadToken.IsCancellationRequested) {
LogFlow($"UnexpectedException: skipping reconnect (thread token cancelled)");
return;
}
ScheduleReconnect($"UnexpectedException-{e.GetType().Name}");
}
@@ -1342,11 +1358,18 @@ namespace eagle {
/// Called when connection drops to unblock any waiting subscription tasks.
/// </summary>
private void CancelAllPendingSubscriptionAcks() {
List<TaskCompletionSource<SubscriptionAck>> tcsList;
lock (_pendingSubscriptionAcks) {
foreach (var tcs in _pendingSubscriptionAcks.Values) { tcs.TrySetCanceled(); }
// Snapshot values and clear dictionary BEFORE cancelling to avoid
// "Collection was modified" exception. TrySetCanceled() can trigger
// synchronous continuations that re-enter this lock (reentrant) and
// call Remove() while we're still iterating.
tcsList = _pendingSubscriptionAcks.Values.ToList();
_pendingSubscriptionAcks.Clear();
}
// Cancel outside lock to avoid reentrancy issues
foreach (var tcs in tcsList) { tcs.TrySetCanceled(); }
}
private void StartIdleCheckTimer() {
@@ -1406,6 +1429,13 @@ namespace eagle {
$"[IDLE_TIMEOUT] No messages received in {idleTime:F1}s (max={MaxIdleSeconds}s), forcing reconnect");
LogConnectionEvent("idle_timeout", $"idle_time={idleTime:F1}s");
// Cancel thread token BEFORE disposing the call. This prevents
// HandleStreamingCall from scheduling its own reconnect when it
// catches the ObjectDisposedException from the disposed call.
// Without this, we get a race: both CheckForIdleTimeout and
// HandleStreamingCall try to reconnect, leading to state confusion.
lock (this) { _threadCancellationTokenSource?.Cancel(); }
var toCancel = _streamingCall;
if (toCancel != null) {
toCancel.Dispose();
@@ -33,7 +33,6 @@ RectTransform:
m_Children:
- {fileID: 1571934834221197146}
m_Father: {fileID: 13469637781584011}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -107,20 +106,23 @@ MonoBehaviour:
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_characterHorizontalScale: 1
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 0
m_TextWrappingMode: 0
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_ActiveFontFeatures: 6e72656b
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_EmojiFallbackSupport: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
@@ -190,7 +192,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4705461973370478516}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -284,7 +285,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3691368921260708877}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -379,7 +379,6 @@ RectTransform:
m_Children:
- {fileID: 409974592681485098}
m_Father: {fileID: 13469637781584011}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -453,20 +452,23 @@ MonoBehaviour:
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_characterHorizontalScale: 1
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 0
m_TextWrappingMode: 0
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_ActiveFontFeatures: 6e72656b
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_EmojiFallbackSupport: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
@@ -537,7 +539,6 @@ RectTransform:
- {fileID: 8905938057092819695}
- {fileID: 4705461973370478516}
m_Father: {fileID: 6123654153464171526}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -623,7 +624,6 @@ RectTransform:
- {fileID: 6100877526870815819}
- {fileID: 5909934266303401356}
m_Father: {fileID: 3691368921260708877}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -687,7 +687,7 @@ GameObject:
- component: {fileID: 1571934834221197146}
- component: {fileID: 2314867006400566416}
m_Layer: 0
m_Name: TMP SubMeshUI [Irkel Atlas Material + LiberationSans SDF Atlas]
m_Name: 'TMP SubMeshUI [Irkel Atlas Material + LiberationSans SDF Atlas]'
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -706,7 +706,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3080737000364722689}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -754,7 +753,6 @@ RectTransform:
- {fileID: 13469637781584011}
- {fileID: 6123654154484763561}
m_Father: {fileID: 6123654153464171526}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -818,7 +816,7 @@ GameObject:
- component: {fileID: 7991069078033516274}
- component: {fileID: 3709131301875944532}
m_Layer: 0
m_Name: TMP SubMeshUI [Irkel Atlas Material + LiberationSans SDF Atlas]
m_Name: 'TMP SubMeshUI [Irkel Atlas Material + LiberationSans SDF Atlas]'
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -837,7 +835,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1392924472004276419}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -863,7 +860,7 @@ GameObject:
- component: {fileID: 2443631178969516575}
- component: {fileID: 8616701387306228446}
m_Layer: 0
m_Name: TMP SubMeshUI [Irkel Atlas Material + LiberationSans SDF Atlas]
m_Name: 'TMP SubMeshUI [Irkel Atlas Material + LiberationSans SDF Atlas]'
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -882,7 +879,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4523044671415516144}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -908,7 +904,7 @@ GameObject:
- component: {fileID: 7240827529169758877}
- component: {fileID: 4768305797197202640}
m_Layer: 0
m_Name: TMP SubMeshUI [Irkel Atlas Material + LiberationSans SDF Atlas]
m_Name: 'TMP SubMeshUI [Irkel Atlas Material + LiberationSans SDF Atlas]'
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -927,7 +923,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 107607736864462239}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -975,7 +970,6 @@ RectTransform:
m_Children:
- {fileID: 7240827529169758877}
m_Father: {fileID: 13469637781584011}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -1049,20 +1043,23 @@ MonoBehaviour:
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_characterHorizontalScale: 1
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 0
m_TextWrappingMode: 0
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_ActiveFontFeatures: 6e72656b
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_EmojiFallbackSupport: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
@@ -1115,6 +1112,7 @@ GameObject:
- component: {fileID: 7083373564964204245}
- component: {fileID: 1611950019350954987}
- component: {fileID: 7571393407091744620}
- component: {fileID: 839825112791048530}
m_Layer: 0
m_Name: Unaffiliated Hero Row Prefab
m_TagString: Untagged
@@ -1137,7 +1135,6 @@ RectTransform:
- {fileID: 3691368921260708877}
- {fileID: 7084089121705905319}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
@@ -1224,7 +1221,6 @@ MonoBehaviour:
conLabel: {fileID: 663501340024978645}
archeryImage: {fileID: 6373503588455539415}
fireImage: {fileID: 7060661334717899661}
extinguishImage: {fileID: 0}
--- !u!114 &1611950019350954987
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -1283,6 +1279,30 @@ MonoBehaviour:
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
m_ReverseArrangement: 0
--- !u!114 &839825112791048530
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6123654153464171525}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 73953ac09da84b2d96cb90a2ab37ed79, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::TableRowHoverDetector
onHoverBegin:
m_PersistentCalls:
m_Calls: []
onHoverEnd:
m_PersistentCalls:
m_Calls: []
onLongHoverBegin:
m_PersistentCalls:
m_Calls: []
onLongHoverEnd:
m_PersistentCalls:
m_Calls: []
--- !u!1 &6123654153502973338
GameObject:
m_ObjectHideFlags: 0
@@ -1316,7 +1336,6 @@ RectTransform:
m_Children:
- {fileID: 6123654154611511663}
m_Father: {fileID: 13469637781584011}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -1390,20 +1409,23 @@ MonoBehaviour:
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_characterHorizontalScale: 1
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_TextWrappingMode: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_ActiveFontFeatures: 6e72656b
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_EmojiFallbackSupport: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
@@ -1452,7 +1474,7 @@ GameObject:
- component: {fileID: 6123654154152031040}
- component: {fileID: 6123654154152031042}
m_Layer: 0
m_Name: TMP SubMeshUI [Irkel Atlas Material + LiberationSans SDF Atlas]
m_Name: 'TMP SubMeshUI [Irkel Atlas Material + LiberationSans SDF Atlas]'
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -1471,7 +1493,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6123654154484763561}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -1518,7 +1539,6 @@ RectTransform:
m_Children:
- {fileID: 6123654154152031040}
m_Father: {fileID: 7084089121705905319}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -1593,20 +1613,23 @@ MonoBehaviour:
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_characterHorizontalScale: 1
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 25
m_enableWordWrapping: 1
m_TextWrappingMode: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_ActiveFontFeatures: 6e72656b
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_EmojiFallbackSupport: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
@@ -1635,7 +1658,7 @@ GameObject:
- component: {fileID: 6123654154611511663}
- component: {fileID: 6123654154611511657}
m_Layer: 0
m_Name: TMP SubMeshUI [Irkel Atlas Material + LiberationSans SDF Atlas]
m_Name: 'TMP SubMeshUI [Irkel Atlas Material + LiberationSans SDF Atlas]'
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -1654,7 +1677,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6123654153502973339}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -1702,7 +1724,6 @@ RectTransform:
m_Children:
- {fileID: 7991069078033516274}
m_Father: {fileID: 13469637781584011}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -1776,20 +1797,23 @@ MonoBehaviour:
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_characterHorizontalScale: 1
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 0
m_TextWrappingMode: 0
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_ActiveFontFeatures: 6e72656b
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_EmojiFallbackSupport: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
@@ -1860,7 +1884,6 @@ RectTransform:
m_Children:
- {fileID: 2443631178969516575}
m_Father: {fileID: 13469637781584011}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -1934,20 +1957,23 @@ MonoBehaviour:
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_characterHorizontalScale: 1
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 0
m_TextWrappingMode: 0
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_ActiveFontFeatures: 6e72656b
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_EmojiFallbackSupport: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
@@ -1996,7 +2022,7 @@ GameObject:
- component: {fileID: 409974592681485098}
- component: {fileID: 3950145718335139402}
m_Layer: 0
m_Name: TMP SubMeshUI [Irkel Atlas Material + LiberationSans SDF Atlas]
m_Name: 'TMP SubMeshUI [Irkel Atlas Material + LiberationSans SDF Atlas]'
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -2015,7 +2041,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6859780550973135875}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -2062,7 +2087,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4705461973370478516}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -2161,7 +2185,6 @@ RectTransform:
- {fileID: 4523044671415516144}
- {fileID: 6859780550973135875}
m_Father: {fileID: 7084089121705905319}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -147,6 +147,24 @@ namespace eagle {
model);
break;
case SealedValueOneofCase.SwearBrotherhoodWithHeroQuest:
var brotherhoodDetails = quest.Details.SwearBrotherhoodWithHeroQuest;
SetDynamicHeroQuestText(
brotherhoodDetails.TargetHeroId,
(heroName) => $"Swear brotherhood with {heroName}",
"Swear brotherhood with a hero",
model);
break;
case SealedValueOneofCase.ApprehendOutlawQuest:
var apprehendDetails = quest.Details.ApprehendOutlawQuest;
SetDynamicHeroQuestText(
apprehendDetails.OutlawHeroId,
(heroName) => $"Apprehend the outlaw {heroName}",
"Apprehend an outlaw",
model);
break;
default:
// For all other quests, use the static method
questLabel.text = ShortQuestString(quest, model);
@@ -327,18 +345,117 @@ namespace eagle {
var details = quest.Details.DevelopProvincesQuest;
var targetMonths = quest.ComponentCount;
var currentMonths = quest.ComponentsFulfilled;
var progressText =
currentMonths > 0 ? $" ({currentMonths}/{targetMonths} months)" : "";
return $"Maintain {details.TargetProvinceCount} provinces with Develop orders for {targetMonths} months{progressText}";
var currentProvinces =
model.PlayerId.HasValue
? model.ProvincesForFaction(model.PlayerId.Value)
.Count(pid => model.Provinces[pid]
.FullInfo?.ProvinceOrders ==
ProvinceOrderType.Develop)
: 0;
var statusText = currentProvinces >= details.TargetProvinceCount
? "currently on target"
: "not currently meeting";
return $"Maintain {details.TargetProvinceCount} provinces with Develop orders for {targetMonths} months ({currentMonths}/{targetMonths} months, {statusText})";
}
case SealedValueOneofCase.MobilizeProvincesQuest: {
var details = quest.Details.MobilizeProvincesQuest;
var targetMonths = quest.ComponentCount;
var currentMonths = quest.ComponentsFulfilled;
var progressText =
currentMonths > 0 ? $" ({currentMonths}/{targetMonths} months)" : "";
return $"Maintain {details.TargetProvinceCount} provinces with Mobilize orders for {targetMonths} months{progressText}";
var currentProvinces =
model.PlayerId.HasValue
? model.ProvincesForFaction(model.PlayerId.Value)
.Count(pid => model.Provinces[pid]
.FullInfo?.ProvinceOrders ==
ProvinceOrderType.Mobilize)
: 0;
var statusText = currentProvinces >= details.TargetProvinceCount
? "currently on target"
: "not currently meeting";
return $"Maintain {details.TargetProvinceCount} provinces with Mobilize orders for {targetMonths} months ({currentMonths}/{targetMonths} months, {statusText})";
}
case SealedValueOneofCase.BattalionDiversityQuest:
return "Have 3 different battalion types, each near full strength";
case SealedValueOneofCase.ReleaseAllPrisonersQuest:
return "Release all prisoners (don't execute, move, or trade them)";
case SealedValueOneofCase.SwearBrotherhoodWithHeroQuest:
return "Swear brotherhood with a hero";
case SealedValueOneofCase.BetrayAllyQuest: {
var details = quest.Details.BetrayAllyQuest;
return $"Break alliance with {model.FactionName(details.TargetFactionId)}";
}
case SealedValueOneofCase.BorderSecurityQuest: {
var details = quest.Details.BorderSecurityQuest;
var provinceName = model.Provinces[details.TargetProvinceId].Name;
return $"Control all provinces bordering {provinceName}";
}
case SealedValueOneofCase.WinBattleOutnumberedQuest:
return "Win a battle while outnumbered";
case SealedValueOneofCase.WinBattlesQuest: {
var targetBattles = quest.ComponentCount;
var wonBattles = quest.ComponentsFulfilled;
return $"Win {targetBattles} battles ({wonBattles}/{targetBattles})";
}
case SealedValueOneofCase.ApprehendOutlawQuest: {
// This case is handled by SetQuestText with dynamic updates, this is fallback
// only
var details = quest.Details.ApprehendOutlawQuest;
var heroName = GetHeroName(model, details.OutlawHeroId);
return $"Apprehend the outlaw {heroName}";
}
case SealedValueOneofCase.StartBlizzardQuest: {
var details = quest.Details.StartBlizzardQuest;
var provinceName = model.Provinces[details.ProvinceId].Name;
return $"Start a blizzard in {provinceName}";
}
case SealedValueOneofCase.StartEpidemicQuest: {
var details = quest.Details.StartEpidemicQuest;
var provinceName = model.Provinces[details.ProvinceId].Name;
return $"Start an epidemic in {provinceName}";
}
case SealedValueOneofCase.SpendOnFeastsQuest: {
var details = quest.Details.SpendOnFeastsQuest;
return $"Host feasts costing {details.TotalGold} gold ({quest.ComponentsFulfilled}/{quest.ComponentCount})";
}
case SealedValueOneofCase.SendSuppliesQuest: {
var details = quest.Details.SendSuppliesQuest;
var provinceName = model.Provinces[details.TargetProvinceId].Name;
return $"Send {details.TotalFood} food to {provinceName} ({quest.ComponentsFulfilled}/{quest.ComponentCount})";
}
case SealedValueOneofCase.RestProvinceQuest: {
var details = quest.Details.RestProvinceQuest;
var provinceName = model.Provinces[details.TargetProvinceId].Name;
return $"Keep {provinceName} at rest for {quest.ComponentCount} months ({quest.ComponentsFulfilled}/{quest.ComponentCount})";
}
case SealedValueOneofCase.ReconProvincesQuest: {
var details = quest.Details.ReconProvincesQuest;
return $"Recon {details.TargetProvinceCount} provinces ({quest.ComponentsFulfilled}/{quest.ComponentCount})";
}
case SealedValueOneofCase.ReconSpecificProvincesQuest: {
var details = quest.Details.ReconSpecificProvincesQuest;
var provinceNames =
details.TargetProvinceIds.Select(pid => model.Provinces[pid].Name);
return $"Recon {string.Join(", ", provinceNames)} ({quest.ComponentsFulfilled}/{quest.ComponentCount})";
}
case SealedValueOneofCase.RepairDevastationQuest: {
var details = quest.Details.RepairDevastationQuest;
return $"Repair {details.TargetDevastationRepaired} devastation ({quest.ComponentsFulfilled}/{quest.ComponentCount})";
}
default:
File diff suppressed because it is too large Load Diff
@@ -239,6 +239,8 @@ public class SettingsPanelController : MonoBehaviour {
bugReportPanel.Configure(
gameModelProvider: () => eagleGameController?.GameModel,
gameIdProvider: () => eagleGameController?.ModelUpdater?.GameId);
// Pass settings panel reference so it can be hidden during screenshot capture
bugReportPanel.settingsPanel = panel;
bugReportPanel.Show();
}
}
@@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HexCell = HexGrid.CellGeometry;
@@ -38,12 +39,19 @@ public class HexMesh : MonoBehaviour {
hexMesh.RecalculateNormals();
if (needsSetSharedMesh) {
meshCollider.sharedMesh = hexMesh;
if (needsSetSharedMesh && triangles.Count > 0) {
// Defer mesh collider assignment to next frame to avoid PhysX cooking
// errors during initial setup
StartCoroutine(SetMeshColliderNextFrame());
needsSetSharedMesh = false;
}
}
private IEnumerator SetMeshColliderNextFrame() {
yield return null; // Wait one frame
if (meshCollider != null && hexMesh != null) { meshCollider.sharedMesh = hexMesh; }
}
private void Triangulate(HexCell cell) {
Vector3 center = new Vector3(
cell.AnchoredPosition.x,
@@ -74,6 +74,21 @@ namespace Shardok {
public Button endTurnButton;
public TMP_Text locationNameText;
public TMP_Text roundInfoText;
[Header("Layout Variants")]
public GameObject topRowContainer;
public GameObject leftColumnContainer;
public TMP_Text turnStatusLabelAlt;
public TMP_Text locationNameTextAlt;
public TMP_Text roundInfoTextAlt;
public TMP_Text connectionStatusLabelAlt;
private double _aspectRatio;
private const double WideScreenThreshold = 2.0;
private bool IsWideScreen => _aspectRatio > WideScreenThreshold;
private int _lastWidth;
private int _lastHeight;
public TMP_Text gameOverText;
public Canvas gameOverCanvas;
public AudioSource audioClipSource;
@@ -244,7 +259,10 @@ namespace Shardok {
commandWarningPanel.SetActive(false);
}
void Update() { HandleButton(); }
void Update() {
HandleButton();
UpdateLayoutForAspectRatio();
}
public void EndTurn() {
endTurnButton.interactable = false;
@@ -530,7 +548,7 @@ namespace Shardok {
if (Model.GameStatus != null &&
(Model.GameStatus.State == GameStatus.Types.State.Victory)) {
turnStatusLabel.text = "Game Over!";
SetTurnStatusText("Game Over!");
gameOverText.text = Model.GameStatus.Description;
gameOverCanvas.gameObject.SetActive(true);
@@ -539,7 +557,7 @@ namespace Shardok {
endTurnButton.interactable = true;
} else if (Model.GameStatus != null && Model.MyTurn) {
gameOverCanvas.gameObject.SetActive(false);
turnStatusLabel.text = "Your Turn";
SetTurnStatusText("Your Turn");
if (Model.InSetUp) {
endTurnButton.GetComponentInChildren<TMP_Text>().text = "Commit";
@@ -574,19 +592,20 @@ namespace Shardok {
SelectAppropriateDefaultCommand();
} else {
turnStatusLabel.text = $"{Model.CurrentPlayerName}'s Turn";
SetTurnStatusText($"{Model.CurrentPlayerName}'s Turn");
}
locationNameText.text = Model.LocationName;
SetLocationNameText(Model.LocationName);
if (Model.History.Count > 0) {
string monthString = new DateTime(777, Model.Month, 1)
.ToString("MMMM", CultureInfo.InvariantCulture);
roundInfoText.text = $"{monthString} {Model.CurrentRound}";
string roundText = $"{monthString} {Model.CurrentRound}";
Weather weather = Model.Weather;
if (weather != null) {
roundInfoText.text += ", " + ProtoExtensions.WeatherToString(weather);
roundText += ", " + ProtoExtensions.WeatherToString(weather);
}
SetRoundInfoText(roundText);
// Update weather visual effects
if (weatherEffectAnimator != null) { weatherEffectAnimator.SetWeather(weather); }
@@ -2192,5 +2211,50 @@ namespace Shardok {
int gridRow = Model.Map.RowCount - 1 - mapCoords.Row;
return gridRow * Model.Map.ColumnCount + mapCoords.Column;
}
#region Layout Variant Helpers
private void SetTurnStatusText(string text) {
turnStatusLabel.text = text;
if (turnStatusLabelAlt != null) turnStatusLabelAlt.text = text;
}
private void SetLocationNameText(string text) {
locationNameText.text = text;
if (locationNameTextAlt != null) locationNameTextAlt.text = text;
}
private void SetRoundInfoText(string text) {
roundInfoText.text = text;
if (roundInfoTextAlt != null) roundInfoTextAlt.text = text;
}
private void SetConnectionStatusText(string text) {
connectionStatusLabel.text = text;
if (connectionStatusLabelAlt != null) connectionStatusLabelAlt.text = text;
}
private void UpdateLayoutForAspectRatio() {
var newWidth = Screen.width;
var newHeight = Screen.height;
if (newWidth == _lastWidth && newHeight == _lastHeight) { return; }
_lastWidth = newWidth;
_lastHeight = newHeight;
_aspectRatio = (double)newWidth / newHeight;
if (IsWideScreen) {
// Widescreen: use left column layout
if (topRowContainer != null) topRowContainer.SetActive(false);
if (leftColumnContainer != null) leftColumnContainer.SetActive(true);
} else {
// Normal/narrow: use top row layout
if (topRowContainer != null) topRowContainer.SetActive(true);
if (leftColumnContainer != null) leftColumnContainer.SetActive(false);
}
}
#endregion
}
}
@@ -1,19 +1,20 @@
fileFormatVersion: 2
guid: 7e41d0485129e4d0da6d21b966709f4b
guid: 744385d5812c6480f89b169c3604104f
AudioImporter:
externalObjects: {}
serializedVersion: 6
serializedVersion: 8
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
@@ -34,6 +34,9 @@ namespace Eagle0.Tutorial {
// Register Shardok (tactical battle) tutorials
RegisterShardokTutorials(registry);
// Register tutorial battle tutorials (scripted first-time battle)
RegisterTutorialBattleTutorials(registry);
// Register lobby tutorials (pre-game)
RegisterLobbyTutorials(registry);
}
@@ -562,7 +565,8 @@ namespace Eagle0.Tutorial {
"command_issue_orders",
"Issue Orders",
"Set standing orders for your provinces.\n\n" +
"Orders determine how provinces behave each turn - prioritize military, economy, or defense. You can also designate a Focus Province for special attention.");
"Orders determine how provinces behave each turn - prioritize military, economy, or defense.\n\n" +
"You can also designate a <b>Focus Province</b> where your vassals will send excess supplies.");
registry.RegisterTutorial(issueOrders, "command_panel_IssueOrdersCommand");
// Control Weather command
@@ -1101,6 +1105,59 @@ namespace Eagle0.Tutorial {
return sequence;
}
// ========== TUTORIAL BATTLE TUTORIALS ==========
// These appear during the scripted tutorial battle for first-time players.
private static void RegisterTutorialBattleTutorials(TutorialTriggerRegistry registry) {
// Tutorial battle started - special intro for the scripted battle
var battleStarted = CreateSingleStepTutorial(
"tutorial_battle_started",
"Defend Your Home!",
"The traitor Ikhaan Tarn attacks your province with his veterans. " +
"Your small garrison is outnumbered, but you must hold the line.\n\n" +
"Fight bravely! Position your units wisely and look for opportunities " +
"to strike at the enemy's weak points.\n\n" +
"<color=#FFCC00>Help is on the way...</color>",
TutorialDisplayMode.Modal);
registry.RegisterTutorial(battleStarted, "tutorial_battle_started");
// Tutorial enemy fled - when Tarn flees the battle
var enemyFled = CreateSingleStepTutorial(
"tutorial_enemy_fled",
"The Enemy Retreats!",
"Ikhaan Tarn has fled the battlefield! Your brave defense has " +
"bought precious time.\n\n" +
"Perhaps he realized that you are more formidable than he expected, " +
"or perhaps something else has scared him off...",
TutorialDisplayMode.Modal);
registry.RegisterTutorial(enemyFled, "tutorial_enemy_fled");
// Tutorial reinforcements arrived - when heroes arrive to help
var reinforcementsArrived = CreateSingleStepTutorial(
"tutorial_reinforcements_arrived",
"Allies Arrive!",
"Reinforcements have arrived just in time! " +
"<b>Elena Fyar</b>, <b>Hedrick</b>, and <b>The Boulder</b> have joined " +
"your forces.\n\n" +
"These heroes heard of your stand against the traitor and rode hard " +
"to aid you. They will now fight under your banner.\n\n" +
"<color=#00FF00>Check your reserves - new units are available!</color>",
TutorialDisplayMode.Modal);
registry.RegisterTutorial(reinforcementsArrived, "tutorial_reinforcements_arrived");
// Tutorial battle victory - when the player wins the tutorial battle
var battleVictory = CreateSingleStepTutorial(
"tutorial_battle_victory",
"Victory!",
"You have defended your home against the traitor's attack!\n\n" +
"The heroes who came to your aid have sworn to serve you. " +
"With their help, you can now begin building your power and " +
"eventually bring Ikhaan Tarn to justice.\n\n" +
"<b>Your journey as a ruler begins now.</b>",
TutorialDisplayMode.Modal);
registry.RegisterTutorial(battleVictory, "tutorial_battle_victory");
}
// ========== PRE-GAME TUTORIALS ==========
// These appear before the user enters a game (sign-in, lobby).
@@ -558,6 +558,14 @@ namespace Eagle0.Tutorial {
case ActionType.CrossWaterFailed:
OnGameEvent("terrain_water_encountered", result);
break;
// Tutorial battle events
case ActionType.TutorialEnemyFled:
OnGameEvent("tutorial_enemy_fled", result);
break;
case ActionType.TutorialReinforcementsArrived:
OnGameEvent("tutorial_reinforcements_arrived", result);
break;
}
}
@@ -0,0 +1,238 @@
using System;
using System.Collections.Generic;
using Net.Eagle0.Eagle.Views;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Eagle0.Tutorial {
/// <summary>
/// Controller for displaying narrative screens before tutorial battles.
/// Shows story screens with title, body text, and optional hero portraits.
/// Chains through multiple screens before proceeding to gameplay.
/// </summary>
public class NarrativeScreenController : MonoBehaviour {
[Header("Content")]
[Tooltip("Title text")]
public TextMeshProUGUI TitleText;
[Tooltip("Body text")]
public TextMeshProUGUI BodyText;
[Tooltip("Optional hero portrait or scene image")]
public Image SceneImage;
[Tooltip("Container for the scene image")]
public GameObject SceneImageContainer;
[Header("Buttons")]
[Tooltip("Continue button")]
public Button ContinueButton;
[Tooltip("Text on continue button")]
public TextMeshProUGUI ContinueButtonText;
[Tooltip("Skip button to skip all narrative")]
public Button SkipButton;
[Header("Progress")]
[Tooltip("Progress indicator (e.g., dots or page numbers)")]
public TextMeshProUGUI ProgressText;
[Header("Background")]
[Tooltip("Background panel container")]
public GameObject PanelContainer;
[Tooltip("Fade overlay for transitions")]
public CanvasGroup FadeOverlay;
[Header("Animation")]
[Tooltip("Animator for screen transitions")]
public Animator ScreenAnimator;
[Tooltip("Fade duration in seconds")]
public float FadeDuration = 0.3f;
// Internal state
private List<TutorialNarrativeScreen> _screens;
private int _currentScreenIndex;
private Action _onComplete;
private bool _isTransitioning;
private void Awake() {
if (ContinueButton != null) { ContinueButton.onClick.AddListener(OnContinueClicked); }
if (SkipButton != null) { SkipButton.onClick.AddListener(OnSkipClicked); }
Hide();
}
/// <summary>
/// Shows the narrative screen sequence.
/// </summary>
/// <param name="screens">List of narrative screens to display</param>
/// <param name="onComplete">Callback when all screens are dismissed</param>
public void Show(IEnumerable<TutorialNarrativeScreen> screens, Action onComplete) {
_screens = new List<TutorialNarrativeScreen>(screens);
_onComplete = onComplete;
_currentScreenIndex = 0;
if (_screens.Count == 0) {
_onComplete?.Invoke();
return;
}
gameObject.SetActive(true);
if (PanelContainer != null) { PanelContainer.SetActive(true); }
DisplayCurrentScreen();
}
/// <summary>
/// Displays the current screen in the sequence.
/// </summary>
private void DisplayCurrentScreen() {
if (_currentScreenIndex >= _screens.Count) {
CompleteNarrative();
return;
}
var screen = _screens[_currentScreenIndex];
// Set title
if (TitleText != null) { TitleText.text = screen.Title ?? ""; }
// Set body text
if (BodyText != null) {
BodyText.text = screen.BodyText ?? "";
LayoutRebuilder.ForceRebuildLayoutImmediate(BodyText.GetComponent<RectTransform>());
}
// Set scene image if provided
if (SceneImageContainer != null) {
bool hasImage = !string.IsNullOrEmpty(screen.ImagePath);
SceneImageContainer.SetActive(hasImage);
if (hasImage && SceneImage != null) {
// Load image from resources
var sprite = Resources.Load<Sprite>(screen.ImagePath);
if (sprite != null) {
SceneImage.sprite = sprite;
} else {
Debug.LogWarning(
$"NarrativeScreenController: Could not load image at '{screen.ImagePath}'");
SceneImageContainer.SetActive(false);
}
}
}
// Update button text based on whether this is the last screen
if (ContinueButtonText != null) {
bool isLastScreen = _currentScreenIndex >= _screens.Count - 1;
ContinueButtonText.text = isLastScreen ? "Begin Battle" : "Continue";
}
// Update progress indicator
if (ProgressText != null) {
if (_screens.Count > 1) {
ProgressText.text = $"{_currentScreenIndex + 1} / {_screens.Count}";
ProgressText.gameObject.SetActive(true);
} else {
ProgressText.gameObject.SetActive(false);
}
}
// Trigger show animation if available
if (ScreenAnimator != null) { ScreenAnimator.SetTrigger("Show"); }
}
/// <summary>
/// Called when Continue button is clicked.
/// </summary>
private void OnContinueClicked() {
if (_isTransitioning) return;
_currentScreenIndex++;
if (_currentScreenIndex >= _screens.Count) {
CompleteNarrative();
} else {
// Animate transition to next screen
StartTransition(() => DisplayCurrentScreen());
}
}
/// <summary>
/// Called when Skip button is clicked.
/// </summary>
private void OnSkipClicked() {
if (_isTransitioning) return;
CompleteNarrative();
}
/// <summary>
/// Starts a transition animation between screens.
/// </summary>
private void StartTransition(Action onTransitionComplete) {
if (FadeOverlay == null || FadeDuration <= 0) {
onTransitionComplete?.Invoke();
return;
}
_isTransitioning = true;
StartCoroutine(TransitionCoroutine(onTransitionComplete));
}
private System.Collections.IEnumerator TransitionCoroutine(Action onComplete) {
// Fade out
float elapsed = 0f;
while (elapsed < FadeDuration) {
elapsed += Time.deltaTime;
FadeOverlay.alpha = Mathf.Lerp(0f, 1f, elapsed / FadeDuration);
yield return null;
}
FadeOverlay.alpha = 1f;
// Call the transition action
onComplete?.Invoke();
// Fade in
elapsed = 0f;
while (elapsed < FadeDuration) {
elapsed += Time.deltaTime;
FadeOverlay.alpha = Mathf.Lerp(1f, 0f, elapsed / FadeDuration);
yield return null;
}
FadeOverlay.alpha = 0f;
_isTransitioning = false;
}
/// <summary>
/// Completes the narrative sequence and invokes the callback.
/// </summary>
private void CompleteNarrative() {
var callback = _onComplete;
Hide();
callback?.Invoke();
}
/// <summary>
/// Hides the narrative screen.
/// </summary>
public void Hide() {
if (ScreenAnimator != null) { ScreenAnimator.SetTrigger("Hide"); }
if (PanelContainer != null) { PanelContainer.SetActive(false); }
gameObject.SetActive(false);
_screens = null;
_onComplete = null;
_currentScreenIndex = 0;
_isTransitioning = false;
}
/// <summary>
/// Checks if the controller is currently showing screens.
/// </summary>
public bool IsShowing => gameObject.activeSelf && _screens != null && _screens.Count > 0;
}
}
@@ -1,10 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using eagle;
using Newtonsoft.Json;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
@@ -24,6 +26,13 @@ namespace common.GUIUtils {
public Button cancelButton;
public TextMeshProUGUI statusText;
[Header("Screenshot")]
public Button screenshotButton;
public TextMeshProUGUI screenshotStatusText;
public GameObject screenshotPreviewContainer; // Container with LayoutElement
public RawImage screenshotPreview;
public GameObject settingsPanel;
// Optional reference to game model for state capture
private Func<IGameModel> _gameModelProvider;
private Func<long?> _gameIdProvider;
@@ -32,6 +41,8 @@ namespace common.GUIUtils {
private const string WebhookUrlKey = "bugReportWebhookUrl";
private bool _isSubmitting = false;
private bool _hasPrePopulatedException = false;
private byte[] _capturedScreenshot;
void Awake() {
panel.SetActive(false);
@@ -43,9 +54,11 @@ namespace common.GUIUtils {
if (blockerButton == null) { blockerButton = modalBlocker.AddComponent<Button>(); }
blockerButton.onClick.AddListener(Hide);
}
submitButton.onClick.AddListener(OnSubmitClicked);
cancelButton.onClick.AddListener(OnCancelClicked);
if (screenshotButton != null)
screenshotButton.onClick.AddListener(OnScreenshotButtonClicked);
}
void Update() {
@@ -75,17 +88,47 @@ namespace common.GUIUtils {
public static string GetWebhookUrl() { return PlayerPrefs.GetString(WebhookUrlKey, ""); }
public void Show() {
descriptionInput.text = "";
// Auto-include recent exceptions (unless already pre-populated from error popup)
string prePopulated = null;
if (!_hasPrePopulatedException &&
ErrorHandler.Instance?.HasRecentExceptions(TimeSpan.FromMinutes(5)) == true) {
var exceptionText = ErrorHandler.Instance.GetRecentExceptionsText();
prePopulated = $"Recent errors:\n\n{exceptionText}\n\nDescription:\n";
}
_hasPrePopulatedException = false; // Reset for next time
ShowMainPanel(prePopulated);
}
/// <summary>
/// Show the bug report panel with pre-populated exception info.
/// Used when clicking "Report Bug" from the error popup.
/// </summary>
public void ShowWithExceptionInfo(string exceptionInfo) {
_hasPrePopulatedException = true; // Skip auto-include since we have specific exception
ShowMainPanel($"Exception occurred:\n\n{exceptionInfo}\n\nAdditional details:\n");
}
private void ShowMainPanel(string prePopulatedText = null) {
if (!string.IsNullOrEmpty(prePopulatedText)) {
descriptionInput.text = prePopulatedText;
} else {
descriptionInput.text = "";
}
statusText.text = "";
_isSubmitting = false;
_capturedScreenshot = null;
if (screenshotStatusText != null) screenshotStatusText.text = "";
if (screenshotPreviewContainer != null) screenshotPreviewContainer.SetActive(false);
UpdateButtonState();
panel.SetActive(true);
modalBlocker.SetActive(true);
// Focus the input field
// Focus the input field and move caret to end
descriptionInput.Select();
descriptionInput.ActivateInputField();
descriptionInput.caretPosition = descriptionInput.text.Length;
}
public void Hide() {
@@ -95,6 +138,47 @@ namespace common.GUIUtils {
private void OnCancelClicked() { Hide(); }
public void OnScreenshotButtonClicked() { StartCoroutine(CaptureScreenshotCoroutine()); }
private IEnumerator CaptureScreenshotCoroutine() {
if (screenshotStatusText != null) screenshotStatusText.text = "Capturing...";
// Hide ALL UI that might be overlaying the game
panel.SetActive(false);
modalBlocker.SetActive(false);
if (settingsPanel != null) settingsPanel.SetActive(false);
// Wait for render to complete without UI
yield return new WaitForEndOfFrame();
// Capture
Texture2D screenshot =
new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
screenshot.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
screenshot.Apply();
// Use PNG to avoid compression artifacts
_capturedScreenshot = screenshot.EncodeToPNG();
Destroy(screenshot);
// Restore UI
if (settingsPanel != null) settingsPanel.SetActive(true);
panel.SetActive(true);
modalBlocker.SetActive(true);
if (screenshotStatusText != null)
screenshotStatusText.text =
$"Screenshot captured ({_capturedScreenshot.Length / 1024}KB)";
// Show preview thumbnail
if (screenshotPreview != null) {
var previewTex = new Texture2D(2, 2);
previewTex.LoadImage(_capturedScreenshot);
screenshotPreview.texture = previewTex;
if (screenshotPreviewContainer != null) screenshotPreviewContainer.SetActive(true);
}
}
private async void OnSubmitClicked() {
if (_isSubmitting) return;
@@ -212,6 +296,11 @@ namespace common.GUIUtils {
webhookUrl.Contains("discord.com") || webhookUrl.Contains("discordapp.com");
bool isSlack = webhookUrl.Contains("slack.com");
// Use multipart form for Discord with screenshot
if (isDiscord && _capturedScreenshot != null) {
return await SendDiscordWithScreenshot(webhookUrl, report, _capturedScreenshot);
}
string json;
if (isDiscord) {
json = BuildDiscordPayload(report);
@@ -241,6 +330,29 @@ namespace common.GUIUtils {
return true;
}
private async Task<bool>
SendDiscordWithScreenshot(string webhookUrl, BugReport report, byte[] screenshot) {
var form = new List<IMultipartFormSection>();
form.Add(new MultipartFormFileSection(
"file",
screenshot,
"screenshot.png",
"image/png"));
form.Add(new MultipartFormDataSection("payload_json", BuildDiscordPayload(report)));
using var request = UnityWebRequest.Post(webhookUrl, form);
var operation = request.SendWebRequest();
while (!operation.isDone) { await Task.Yield(); }
if (request.result != UnityWebRequest.Result.Success) {
Debug.LogError($"Discord screenshot upload failed: {request.error}");
return false;
}
return true;
}
private string BuildDiscordPayload(BugReport report) {
// Discord webhook format with embeds for nice formatting
var truncatedLogs = TruncateForDiscord(report.RecentLogs, 1000);
@@ -342,11 +454,9 @@ namespace common.GUIUtils {
private string EscapeJson(string text) {
if (string.IsNullOrEmpty(text)) return "";
return text.Replace("\\", "\\\\")
.Replace("\"", "\\\"")
.Replace("\n", "\\n")
.Replace("\r", "\\r")
.Replace("\t", "\\t");
// JsonConvert.ToString returns "escaped string" with quotes, so strip them
var serialized = JsonConvert.ToString(text);
return serialized.Substring(1, serialized.Length - 2);
}
private class BugReport {
@@ -8,11 +8,15 @@ using UnityEngine.UI;
namespace common.GUIUtils {
public class ErrorHandler : MonoBehaviour {
public static ErrorHandler Instance { get; private set; }
public GameObject panel;
public TextMeshProUGUI errorTextField;
public TextMeshProUGUI title;
public Button dismissButton;
public Button copyButton;
public Button reportBugButton;
public BugReportPanelController bugReportPanel;
private readonly int _maxErrors = 5;
@@ -83,7 +87,10 @@ namespace common.GUIUtils {
}
// Register for log messages as early as possible
void Awake() { Application.logMessageReceivedThreaded += HandleLog; }
void Awake() {
Instance = this;
Application.logMessageReceivedThreaded += HandleLog;
}
void Update() {
// Handle errors that occurred before MainQueue was ready
@@ -112,5 +119,27 @@ namespace common.GUIUtils {
editor.SelectAll();
editor.Copy();
}
public void ReportBugClicked() {
if (bugReportPanel != null) { bugReportPanel.ShowWithExceptionInfo(AllMessageText); }
}
/// <summary>
/// Check if there are any exceptions within the specified time window.
/// </summary>
public bool HasRecentExceptions(TimeSpan maxAge) {
lock (_messages) { return _messages.Any(m => DateTime.UtcNow - m.Time < maxAge); }
}
/// <summary>
/// Get formatted text of recent exceptions within the last 5 minutes.
/// </summary>
public string GetRecentExceptionsText() {
lock (_messages) {
var recent =
_messages.Where(m => DateTime.UtcNow - m.Time < TimeSpan.FromMinutes(5));
return string.Join("\n\n", recent.Select(m => m.ToString()));
}
}
}
}
@@ -2,16 +2,56 @@
using UnityEngine.Events;
using UnityEngine.EventSystems;
public class GeneralClickDetector : MonoBehaviour, IPointerClickHandler {
public class GeneralClickDetector : MonoBehaviour,
IPointerClickHandler,
IPointerDownHandler,
IPointerUpHandler {
public UnityEvent<Vector2> onLeftClick;
public UnityEvent<Vector2> onRightClick;
private const float LongPressSeconds = 0.5f;
private const float MovementTolerancePixels = 10f;
private float? _pointerDownTime;
private Vector2 _pointerDownPosition;
private bool _longPressTriggered;
public void Start() {}
public void Update() {
if (_pointerDownTime is {} downTime && !_longPressTriggered) {
var elapsed = Time.time - downTime;
var moved = Vector2.Distance(Input.mousePosition, _pointerDownPosition);
if (moved > MovementTolerancePixels) {
// Finger moved too much, cancel long-press detection
_pointerDownTime = null;
} else if (elapsed > LongPressSeconds) {
// Long-press detected - trigger right-click
_longPressTriggered = true;
onRightClick.Invoke(_pointerDownPosition);
}
}
}
public void OnPointerDown(PointerEventData eventData) {
// Only track long-press for touch input (pointerId >= 0)
// Mouse has negative pointerIds (-1 left, -2 right, -3 middle)
if (eventData.button == PointerEventData.InputButton.Left && eventData.pointerId >= 0) {
_pointerDownTime = Time.time;
_pointerDownPosition = eventData.position;
_longPressTriggered = false;
}
}
public void OnPointerUp(PointerEventData eventData) { _pointerDownTime = null; }
public void OnPointerClick(PointerEventData eventData) {
var position = eventData.position;
if (eventData.button == PointerEventData.InputButton.Left) {
onLeftClick.Invoke(position);
// Don't trigger left-click if we already triggered a long-press
if (!_longPressTriggered) { onLeftClick.Invoke(position); }
_longPressTriggered = false;
} else if (eventData.button == PointerEventData.InputButton.Right) {
onRightClick.Invoke(position);
}
@@ -9,7 +9,7 @@ PlayerSettings:
AndroidFilterTouchesWhenObscured: 0
AndroidEnableSustainedPerformanceMode: 0
defaultScreenOrientation: 4
targetDevice: 2
targetDevice: 1
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: Shardok Games
@@ -3172,23 +3172,29 @@ type WhatsNewPageData struct {
Error string
}
// fetchWhatsNewData fetches the what's-new JSON from S3
// whatsNewPublicURL is the public URL for the what's-new JSON (read via HTTP, no credentials needed)
const whatsNewPublicURL = "https://assets.eagle0.net/whats-new.json"
// fetchWhatsNewData fetches the what's-new JSON via public HTTP URL
func fetchWhatsNewData() (*WhatsNewData, error) {
bb, err := aws.NewBucketBasics()
resp, err := http.Get(whatsNewPublicURL)
if err != nil {
return nil, fmt.Errorf("failed to create S3 client: %w", err)
return nil, fmt.Errorf("failed to fetch what's-new data: %w", err)
}
defer resp.Body.Close()
if resp.StatusCode == http.StatusNotFound {
log.Printf("whats-new.json not found, returning empty data")
return &WhatsNewData{Entries: []WhatsNewEntry{}}, nil
}
data, err := bb.FetchBytes(whatsNewBucket, whatsNewKey)
if resp.StatusCode != http.StatusOK {
return nil, fmt.Errorf("failed to fetch what's-new data: HTTP %d", resp.StatusCode)
}
data, err := io.ReadAll(resp.Body)
if err != nil {
// Check if it's a "not found" error - only then return empty data
if strings.Contains(err.Error(), "NoSuchKey") {
log.Printf("whats-new.json not found in S3, returning empty data")
return &WhatsNewData{Entries: []WhatsNewEntry{}}, nil
}
// For any other error, return it so we can see what's wrong
log.Printf("Failed to fetch whats-new.json: %v", err)
return nil, fmt.Errorf("failed to fetch what's-new data: %w", err)
return nil, fmt.Errorf("failed to read what's-new data: %w", err)
}
var whatsNew WhatsNewData
@@ -3196,7 +3202,7 @@ func fetchWhatsNewData() (*WhatsNewData, error) {
return nil, fmt.Errorf("failed to parse what's-new JSON: %w", err)
}
log.Printf("Fetched %d what's-new entries from S3", len(whatsNew.Entries))
log.Printf("Fetched %d what's-new entries", len(whatsNew.Entries))
return &whatsNew, nil
}
+13 -2
View File
@@ -53,18 +53,29 @@ func ReadAwsConfig() aws.Config {
configMap, err := readConfig()
var key string
var secret string
var endpoint string
if err == nil {
key = configMap["access_key"]
secret = configMap["secret_key"]
}
if err != nil {
if key == "" || secret == "" {
// Try DO_SPACES_* env vars (used in docker-compose)
key = os.Getenv("DO_SPACES_ACCESS_KEY")
secret = os.Getenv("DO_SPACES_SECRET_KEY")
endpoint = os.Getenv("DO_SPACES_ENDPOINT")
}
if key == "" || secret == "" {
// Fall back to ACCESS_KEY_ID/SECRET_KEY (used by some CI workflows)
key = os.Getenv("ACCESS_KEY_ID")
secret = os.Getenv("SECRET_KEY")
}
if endpoint == "" {
endpoint = "https://sfo3.digitaloceanspaces.com"
}
sdkConfig := aws.Config{
Credentials: credentials.NewStaticCredentialsProvider(key, secret, ""),
BaseEndpoint: aws.String("https://sfo3.digitaloceanspaces.com"),
BaseEndpoint: aws.String(endpoint),
Region: "us-east-1",
}
@@ -1,6 +1,6 @@
load("@com_google_protobuf//bazel:cc_proto_library.bzl", "cc_proto_library")
load("@grpc//bazel:cc_grpc_library.bzl", "cc_grpc_library")
load("@io_bazel_rules_go//proto:def.bzl", "go_proto_library")
load("@rules_cc//cc:defs.bzl", "cc_proto_library")
load("@rules_proto//proto:defs.bzl", "proto_library")
load("@rules_scala//scala_proto:scala_proto.bzl", "scala_proto_library")
@@ -349,6 +349,7 @@ message CreateGameRequest {
string desired_leader_text_id = 1;
int32 total_player_count = 2;
int32 human_player_count = 3;
bool is_tutorial_mode = 4;
}
message CreateGameResponse {
@@ -45,6 +45,23 @@ message QuestDetails {
FightBeastsAloneQuest fight_beasts_alone_quest = 28;
DevelopProvincesQuest develop_provinces_quest = 29;
MobilizeProvincesQuest mobilize_provinces_quest = 30;
BattalionDiversityQuest battalion_diversity_quest = 31;
ReleaseAllPrisonersQuest release_all_prisoners_quest = 32;
SwearBrotherhoodWithHeroQuest swear_brotherhood_with_hero_quest = 33;
BetrayAllyQuest betray_ally_quest = 34;
BorderSecurityQuest border_security_quest = 35;
WinBattleOutnumberedQuest win_battle_outnumbered_quest = 36;
WinBattlesQuest win_battles_quest = 37;
ApprehendOutlawQuest apprehend_outlaw_quest = 38;
StartBlizzardQuest start_blizzard_quest = 39;
StartEpidemicQuest start_epidemic_quest = 40;
SpendOnFeastsQuest spend_on_feasts_quest = 41;
SendSuppliesQuest send_supplies_quest = 42;
RestProvinceQuest rest_province_quest = 43;
ReconProvincesQuest recon_provinces_quest = 44;
RepairDevastationQuest repair_devastation_quest = 45;
ReconSpecificProvincesQuest recon_specific_provinces_quest = 46;
StartDroughtQuest start_drought_quest = 47;
}
}
@@ -167,4 +184,69 @@ message DevelopProvincesQuest {
message MobilizeProvincesQuest {
int32 target_province_count = 1;
}
message BattalionDiversityQuest {
}
message ReleaseAllPrisonersQuest {
}
message SwearBrotherhoodWithHeroQuest {
int32 target_hero_id = 1;
}
message BetrayAllyQuest {
int32 target_faction_id = 1;
}
message BorderSecurityQuest {
int32 target_province_id = 1;
}
message WinBattleOutnumberedQuest {
}
message WinBattlesQuest {
}
message ApprehendOutlawQuest {
int32 outlaw_hero_id = 1;
}
message StartBlizzardQuest {
int32 province_id = 1;
}
message StartEpidemicQuest {
int32 province_id = 1;
}
message StartDroughtQuest {
int32 province_id = 1;
}
message SpendOnFeastsQuest {
int32 total_gold = 1;
}
message SendSuppliesQuest {
int32 target_province_id = 1;
int32 total_food = 2;
}
message RestProvinceQuest {
int32 target_province_id = 1;
}
message ReconProvincesQuest {
int32 target_province_count = 1;
}
message RepairDevastationQuest {
int32 target_devastation_repaired = 1;
}
message ReconSpecificProvincesQuest {
repeated int32 target_province_ids = 1;
}
@@ -52,6 +52,22 @@ message SetFaction {
int32 earliest_round_for_invitation = 5;
}
// Configuration for tutorial battle that triggers at game start
message TutorialBattleConfig {
string attacker_faction_head = 1; // Faction head who attacks
int32 target_province_id = 2; // Province to attack
int32 flee_after_defender_units_lost = 3; // Attacker flees after defender loses N units
int32 flee_after_rounds = 4; // Attacker flees after N rounds
repeated string reinforcements = 5; // Hero names for reinforcements when attacker flees
}
// Narrative screen shown before tutorial battle
message TutorialNarrativeScreen {
string title = 1;
string body_text = 2;
string image_path = 3;
}
message GameParameters {
string map_file_path = 2;
@@ -59,4 +75,8 @@ message GameParameters {
ProvinceOverrides occupied_province_overrides = 4;
repeated SetFaction set_factions = 5;
// Tutorial-specific configuration
TutorialBattleConfig tutorial_battle = 6;
repeated TutorialNarrativeScreen tutorial_narrative_screens = 7;
}
@@ -22,6 +22,13 @@ option java_package = "net.eagle0.eagle.views";
option java_outer_classname = "GameStateView";
option objc_class_prefix = "E0G";
// Narrative screen for tutorial and story sequences
message TutorialNarrativeScreen {
string title = 1;
string body_text = 2;
string image_path = 3; // Optional hero portrait or scene image
}
message GameStateView {
int32 current_round_id = 1;
.net.eagle0.eagle.common.RoundPhase current_phase = 2;
@@ -43,6 +50,9 @@ message GameStateView {
repeated .net.eagle0.eagle.common.BattalionType battalion_types = 12;
repeated .net.eagle0.eagle.common.ChronicleEntry chronicle_entries = 14;
// Tutorial narrative screens to display before gameplay
repeated TutorialNarrativeScreen pending_narrative_screens = 15;
}
message GameStateViewDiff {
@@ -1,5 +1,5 @@
load("@com_google_protobuf//bazel:cc_proto_library.bzl", "cc_proto_library")
load("@io_bazel_rules_go//proto:def.bzl", "go_proto_library")
load("@rules_cc//cc:defs.bzl", "cc_proto_library")
load("@rules_proto//proto:defs.bzl", "proto_library")
cc_proto_library(
@@ -1,5 +1,5 @@
load("@com_google_protobuf//bazel:cc_proto_library.bzl", "cc_proto_library")
load("@io_bazel_rules_go//proto:def.bzl", "go_proto_library")
load("@rules_cc//cc:defs.bzl", "cc_proto_library")
load("@rules_proto//proto:defs.bzl", "proto_library")
load("@rules_scala//scala_proto:scala_proto.bzl", "scala_proto_library")
@@ -1,5 +1,5 @@
load("@com_google_protobuf//bazel:cc_proto_library.bzl", "cc_proto_library")
load("@io_bazel_rules_go//proto:def.bzl", "go_proto_library")
load("@rules_cc//cc:defs.bzl", "cc_proto_library")
load("@rules_proto//proto:defs.bzl", "proto_library")
load("@rules_scala//scala_proto:scala_proto.bzl", "scala_proto_library")
@@ -1,5 +1,5 @@
load("@com_google_protobuf//bazel:cc_proto_library.bzl", "cc_proto_library")
load("@io_bazel_rules_go//proto:def.bzl", "go_proto_library")
load("@rules_cc//cc:defs.bzl", "cc_proto_library")
load("@rules_proto//proto:defs.bzl", "proto_library")
load("@rules_scala//scala_proto:scala_proto.bzl", "scala_proto_library")
@@ -0,0 +1,113 @@
{
"mapFilePath": "/net/eagle0/eagle/province_map.tsv",
"genericProvinceOverrides": {
"economy": 20.0,
"agriculture": 20.0,
"infrastructure": 20.0,
"specialBattalionTypes": []
},
"occupiedProvinceOverrides": {
"randomRulingPlayerHeroCount": 0,
"economy": 40.0,
"agriculture": 40.0,
"infrastructure": 45.0,
"gold": 500,
"food": 3000,
"support": 40,
"orders": "ENTRUST",
"specialBattalionTypes": [],
"battalions": [
{
"type": "LIGHT_INFANTRY",
"size": 300,
"training": 60,
"armament": 60,
"name": "Ranil's Spearmen"
},
{
"type": "LIGHT_INFANTRY",
"size": 300,
"training": 60,
"armament": 60,
"name": "Ranil's Guard"
},
{
"type": "LONGBOWMEN",
"size": 200,
"training": 60,
"armament": 60,
"name": "Ranil's Archers"
}
]
},
"setFactions": [
{
"factionHeadName": "Ikhaan Tarn",
"swornBrotherNames": [],
"occupiedProvinces": [
{
"provinceId": 32,
"economy": 85.0,
"agriculture": 91.0,
"infrastructure": 66.0,
"gold": 4400,
"food": 5500,
"support": 35,
"orders": "ENTRUST",
"rulingPlayerHeroNames": ["Ikhaan Tarn"],
"randomRulingPlayerHeroCount": 2,
"specialBattalionTypes": [],
"battalions": [
{
"type": "HEAVY_CAVALRY",
"size": 400,
"training": 80,
"armament": 80,
"name": "Tarn's Knights"
},
{
"type": "HEAVY_INFANTRY",
"size": 500,
"training": 80,
"armament": 80,
"name": "Tarn's Stormtroopers"
},
{
"type": "LONGBOWMEN",
"size": 300,
"training": 80,
"armament": 80,
"name": "Tarn's Sharpshooters"
}
]
}
],
"startingTrusts": [],
"earliestRoundForInvitation": 999
}
],
"tutorialBattle": {
"attackerFactionHead": "Ikhaan Tarn",
"targetProvinceId": 14,
"fleeAfterDefenderUnitsLost": 1,
"fleeAfterRounds": 5,
"reinforcements": ["Elena Fyar", "Hedrick", "The Boulder"]
},
"tutorialNarrativeScreens": [
{
"title": "The Engineer of Onmaa",
"bodyText": "You are John Ranil, an engineer who once served the crown. When civil war erupted, you retreated to Onmaa, your ancestral home, hoping to wait out the conflict in peace.",
"imagePath": ""
},
{
"title": "The Traitor Arrives",
"bodyText": "The traitor Ikhaan Tarn has arrived at Onmaa with his army. He once served King Bregos Fyar but betrayed him to join The Eagle, a mysterious mage from distant lands. Now Tarn seeks to expand his new master's domain.",
"imagePath": ""
},
{
"title": "Defend Your Home",
"bodyText": "Against impossible odds, you must defend your home. Your small garrison is no match for Tarn's veterans, but you must hold the line until help arrives. Fight bravely, engineer.",
"imagePath": ""
}
]
}
@@ -58,4 +58,28 @@ object ApiKeys {
lazy val anthropic: String = getKey(anthropicKeyName, anthropicEnvVar)
lazy val gemini: String = getKey(geminiKeyName, geminiEnvVar)
/** Check if OpenAI API key is available without throwing */
def hasOpenAI: Boolean =
Option(System.getenv(openAIEnvVar)).exists(_.nonEmpty) ||
dictionary.get(openAIKeyName).exists(v => v.nonEmpty && !v.startsWith("your_"))
/** Check if Anthropic API key is available without throwing */
def hasAnthropic: Boolean =
Option(System.getenv(anthropicEnvVar)).exists(_.nonEmpty) ||
dictionary.get(anthropicKeyName).exists(v => v.nonEmpty && !v.startsWith("your_"))
/** Check if Gemini API key is available without throwing */
def hasGemini: Boolean =
Option(System.getenv(geminiEnvVar)).exists(_.nonEmpty) ||
dictionary.get(geminiKeyName).exists(v => v.nonEmpty && !v.startsWith("your_"))
/** Get list of providers with valid API keys configured */
def availableProviders: Vector[String] =
Vector("openai", "claude", "gemini").filter {
case "openai" => hasOpenAI
case "claude" => hasAnthropic
case "gemini" => hasGemini
case _ => false
}
}
@@ -1,14 +1,16 @@
load("@rules_scala//scala:scala.bzl", "scala_binary", "scala_library")
filegroup(
name = "api_keys_data",
srcs = glob(["*_keys.txt"]),
)
scala_library(
name = "api_keys",
srcs = ["ApiKeys.scala"],
data = [":api_keys_data"],
visibility = ["//visibility:public"],
deps = [],
)
scala_library(
name = "external_text_generation_error",
srcs = ["ExternalTextGenerationError.scala"],
visibility = ["//visibility:public"],
deps = [],
)
@@ -66,7 +68,11 @@ scala_library(
visibility = [
"//visibility:public",
],
exports = [
":external_text_generation_error",
],
deps = [
":external_text_generation_error",
":external_text_generation_service_impl",
":rate_limits",
":streaming_text_results",
@@ -17,8 +17,8 @@ object ClaudeServiceImpl {
val model: String = "claude-sonnet-4-20250514"
val maxTokens = 2048
private val apiKey = ApiKeys.anthropic
private val baseURL = new URL("https://api.anthropic.com/v1/messages")
private val apiKey = ApiKeys.anthropic
private val baseURL: URL = URI.create("https://api.anthropic.com/v1/messages").toURL
private def dictionaryFor(
modelName: String
): Map[String, Any] = Map(
@@ -18,16 +18,6 @@ import net.eagle0.common.sse.OkHttpSseListener
import okhttp3.{MediaType, OkHttpClient, Request, RequestBody}
import okhttp3.sse.EventSources
enum ExternalTextGenerationError extends Error:
case RateLimit(code: Int, msg: String)
case Http(code: Int, msg: String)
case Timeout(msg: String)
def message: String = this match
case RateLimit(_, msg) => msg
case Http(_, msg) => msg
case Timeout(msg) => msg
object ExternalTextGenerationCaller {
private val initialBackoffSeconds: Double = 2.0
@@ -207,16 +197,20 @@ final class ExternalTextGenerationCaller(
case Failure(exception) => Failure(exception)
}.recoverWith {
// Don't retry 4xx client errors - they won't succeed
case e: ExternalTextGenerationError.Http =>
case e: ExternalTextGenerationError.Http =>
Future.failed(e)
// Don't retry 5xx server errors at caller level - let LlmResolver handle failover
case e: ExternalTextGenerationError.ServerError =>
println(s"Server error ${e.code} - not retrying, will failover to another provider")
Future.failed(e)
// Retry transient errors (timeouts, network issues)
case e: ExternalTextGenerationError.Timeout =>
case e: ExternalTextGenerationError.Timeout =>
println(s"Timeout error - retrying: ${e.message}")
tryAgain()
case e: IOException =>
case e: IOException =>
println(s"IOException - retrying: ${e.getMessage}")
tryAgain()
case e: Throwable =>
case e: Throwable =>
println(s"error ${e.getMessage} - retrying")
tryAgain()
}
@@ -0,0 +1,13 @@
package net.eagle0.common.llm_integration
enum ExternalTextGenerationError extends Error:
case RateLimit(code: Int, msg: String)
case Http(code: Int, msg: String)
case ServerError(code: Int, msg: String) // 5xx errors - should trigger provider failover
case Timeout(msg: String)
def message: String = this match
case RateLimit(_, msg) => msg
case Http(_, msg) => msg
case ServerError(_, msg) => msg
case Timeout(msg) => msg
@@ -16,7 +16,7 @@ object OpenAIChatCompletionsServiceImpl {
val gpt5: String = "gpt-5.1"
private val apiKey = ApiKeys.openAI
private val baseURL = new URL("https://api.openai.com/v1/chat/completions")
private val baseURL: URL = URI.create("https://api.openai.com/v1/chat/completions").toURL
private val temperature: Double = 1.0
// Non-reasoning models have -mini or -nano suffix; all others support reasoning_effort
@@ -26,7 +26,7 @@ object OpenAIResponsesServiceImpl {
val gpt5: String = "gpt-5.1"
private val apiKey = ApiKeys.openAI
private val baseURL = new URL("https://api.openai.com/v1/responses")
private val baseURL: URL = URI.create("https://api.openai.com/v1/responses").toURL
private val temperature: Double = 1.0
private def baseRequest(timeoutSeconds: Int): HttpRequest.Builder =
@@ -24,6 +24,7 @@ scala_library(
srcs = ["OkHttpSseListener.scala"],
visibility = ["//visibility:public"],
deps = [
"//src/main/scala/net/eagle0/common/llm_integration:external_text_generation_error",
"@maven//:com_squareup_okhttp3_okhttp",
"@maven//:com_squareup_okhttp3_okhttp_sse",
],
@@ -3,6 +3,7 @@ package net.eagle0.common.sse
import java.util.concurrent.CompletableFuture
import java.util.function.Consumer
import net.eagle0.common.llm_integration.ExternalTextGenerationError
import okhttp3.sse.{EventSource, EventSourceListener}
import okhttp3.Response
@@ -58,13 +59,28 @@ class OkHttpSseListener(messageDataConsumer: Consumer[String]) extends EventSour
} else {
println(s"SSE failure: $errorMessage")
}
// OkHttp can pass null throwable for HTTP error responses
val exception =
if t != null then t
else
new RuntimeException(
s"SSE failed with response code ${Option(response).map(_.code().toString).getOrElse("unknown")}"
)
val _ = future.completeExceptionally(exception)
// Create appropriate exception based on response code
val exception = if response != null && response.code() >= 500 then {
// 5xx server errors - should trigger provider failover
ExternalTextGenerationError.ServerError(
response.code(),
s"Server error ${response.code()}: $errorMessage"
)
} else if response != null && response.code() >= 400 then {
// 4xx client errors
ExternalTextGenerationError.Http(
response.code(),
s"HTTP error ${response.code()}: $errorMessage"
)
} else if t != null then {
t
} else {
new RuntimeException(
s"SSE failed with response code ${Option(response).map(_.code().toString).getOrElse("unknown")}"
)
}
val _ = future.completeExceptionally(exception)
}
}
@@ -2,7 +2,6 @@ package net.eagle0.eagle.library.actions.availability
import net.eagle0.eagle.{FactionId, ProvinceId}
import net.eagle0.eagle.library.settings.FeastGoldCostPerHero
import net.eagle0.eagle.library.util.hero.HeroUtils
import net.eagle0.eagle.model.state.command.available.AvailableCommand
import net.eagle0.eagle.model.state.command.available.AvailableCommand.FeastAvailable
import net.eagle0.eagle.model.state.game_state.GameState
@@ -10,17 +9,7 @@ import net.eagle0.eagle.model.state.province.ProvinceT
object AvailableFeastCommandFactory extends ScalaAvailableCommandsFactory {
private def hasHeroThatBenefits(
gameState: GameState,
province: ProvinceT
): Boolean = {
val factions = gameState.factions.values.toVector
province.rulingFactionHeroIds
.flatMap(hid => gameState.heroes.get(hid))
.exists(h => h.vigor < h.constitution || HeroUtils.effectiveLoyalty(h, factions) < 100.0)
}
def feastGoldCost(province: ProvinceT): Int =
private def feastGoldCost(province: ProvinceT): Int =
(province.rulingFactionHeroIds.length.toDouble * province.priceIndex * FeastGoldCostPerHero.intValue).ceil.toInt
override def availableCommand(
@@ -32,7 +21,7 @@ object AvailableFeastCommandFactory extends ScalaAvailableCommandsFactory {
val goldCost = feastGoldCost(province)
Option.when(
province.gold >= goldCost && hasHeroThatBenefits(gameState, province)
province.gold >= goldCost
) {
FeastAvailable(
goldCost = goldCost,
@@ -92,6 +92,7 @@ scala_library(
"//src/main/scala/net/eagle0/eagle/library/settings:min_support_for_taxes",
"//src/main/scala/net/eagle0/eagle/library/settings:portion_of_capacity_for_upgrade_battalion_quest",
"//src/main/scala/net/eagle0/eagle/library/util/battalion_type_finder",
"//src/main/scala/net/eagle0/eagle/library/util/faction_utils",
"//src/main/scala/net/eagle0/eagle/library/util/province",
"//src/main/scala/net/eagle0/eagle/library/util/quest_fulfillment:quest_fulfillment_utils",
"//src/main/scala/net/eagle0/eagle/model/action_result:action_result_trait",
@@ -1225,6 +1226,7 @@ scala_library(
"//src/main/scala/net/eagle0/eagle/library/actions/impl/common:protoless_random_sequential_results_action",
"//src/main/scala/net/eagle0/eagle/library/actions/random_state_sequencer",
"//src/main/scala/net/eagle0/eagle/library/util:returning_heroes",
"//src/main/scala/net/eagle0/eagle/library/util/quest_fulfillment:quest_fulfillment_utils",
"//src/main/scala/net/eagle0/eagle/library/util/view_filters:province_view_filter",
"//src/main/scala/net/eagle0/eagle/model/action_result:action_result_trait",
# Transitive deps of action_result_concrete (needed because ActionResultC has fields of these types)
@@ -1240,7 +1242,10 @@ scala_library(
"//src/main/scala/net/eagle0/eagle/model/action_result/types",
"//src/main/scala/net/eagle0/eagle/model/state:round_phase",
"//src/main/scala/net/eagle0/eagle/model/state/game_state",
"//src/main/scala/net/eagle0/eagle/model/state/province",
"//src/main/scala/net/eagle0/eagle/model/state/province:incoming_end_turn_action",
"//src/main/scala/net/eagle0/eagle/model/state/quest",
"//src/main/scala/net/eagle0/eagle/model/state/unaffiliated_hero",
],
)
@@ -6,9 +6,14 @@ import net.eagle0.eagle.library.util.faction_utils.FactionUtils
import net.eagle0.eagle.library.util.quest_fulfillment.QuestFulfillmentUtils
import net.eagle0.eagle.model.action_result.ActionResultT
import net.eagle0.eagle.model.state.date.Date
import net.eagle0.eagle.model.state.faction.FactionRelationship.RelationshipLevel.Ally
import net.eagle0.eagle.model.state.faction.FactionT
import net.eagle0.eagle.model.state.hero.HeroT
import net.eagle0.eagle.model.state.province.ProvinceT
import net.eagle0.eagle.model.state.quest.{
ApprehendOutlawQuest,
BetrayAllyQuest,
BorderSecurityQuest,
DefeatFactionQuest,
DevelopProvincesQuest,
DismissSpecificVassalQuest,
@@ -18,11 +23,17 @@ import net.eagle0.eagle.model.state.quest.{
Quest,
ReleasePrisonerQuest,
RescueImprisonedLeaderQuest,
RestProvinceQuest,
ReturnPrisonerQuest,
SendSuppliesQuest,
StartBlizzardQuest,
StartDroughtQuest,
StartEpidemicQuest,
SwearBrotherhoodWithHeroQuest,
TruceCountQuest,
TruceWithFactionQuest
}
import net.eagle0.eagle.model.state.unaffiliated_hero.UnaffiliatedHeroType.Prisoner
import net.eagle0.eagle.model.state.unaffiliated_hero.UnaffiliatedHeroType.{Outlaw, Prisoner}
case class CheckForFailedQuestsAction(
gameId: GameId,
@@ -30,6 +41,7 @@ case class CheckForFailedQuestsAction(
currentRoundId: RoundId,
provinces: Vector[ProvinceT],
factions: Vector[FactionT],
heroes: Map[HeroId, HeroT],
heroBackstoryTextIdLookup: HeroId => String
) extends ProtolessSequentialResultsAction {
override def results: Vector[ActionResultT] =
@@ -139,6 +151,49 @@ case class CheckForFailedQuestsAction(
// Fails if the faction has fewer provinces than the target count
val factionProvinceCount = provinces.count(_.rulingFactionId == province.rulingFactionId)
factionProvinceCount < q.targetProvinceCount
case SwearBrotherhoodWithHeroQuest(targetHeroId) =>
// Fails if the target hero is no longer in the faction
!FactionUtils.heroIsInFaction(targetHeroId, province.rulingFactionId.get, heroes)
case BetrayAllyQuest(targetFactionId) =>
// Fails if the target faction no longer exists or is no longer an ally
!factions.exists(_.id == targetFactionId) ||
!factions
.find(_.id == province.rulingFactionId.get)
.exists(
_.factionRelationships.exists(r => r.targetFactionId == targetFactionId && r.relationshipLevel == Ally)
)
case BorderSecurityQuest(targetProvinceId) =>
// Fails if the target province is no longer controlled by the faction
!provinces
.find(_.id == targetProvinceId)
.exists(_.rulingFactionId == province.rulingFactionId)
case ApprehendOutlawQuest(outlawHeroId) =>
// Fails if the hero is no longer an outlaw anywhere (e.g., apprehended by someone else)
// Moving to a different province is fine - quest remains valid
!provinces.exists(
_.unaffiliatedHeroes.exists(uh => uh.heroId == outlawHeroId && uh.unaffiliatedHeroType == Outlaw)
)
case _: StartBlizzardQuest =>
// Never fails - if a blizzard already exists, quest creation should not offer this
false
case _: StartDroughtQuest =>
// Never fails - if a drought already exists, quest creation should not offer this
false
case _: StartEpidemicQuest =>
// Never fails - if an epidemic already exists, quest creation should not offer this
false
case SendSuppliesQuest(_, _, targetProvinceId, _) =>
// Fails if we no longer own the target province
!provinces.exists(p =>
p.id == targetProvinceId &&
p.rulingFactionId == province.rulingFactionId
)
case RestProvinceQuest(_, _, targetProvinceId) =>
// Fails if we no longer own the target province
!provinces.exists(p =>
p.id == targetProvinceId &&
p.rulingFactionId == province.rulingFactionId
)
case _ => false
}
@@ -4,6 +4,7 @@ import net.eagle0.eagle.{BattalionId, FactionId, GameId, HeroId, ProvinceId, Rou
import net.eagle0.eagle.library.actions.impl.common.ProtolessSequentialResultsAction
import net.eagle0.eagle.library.settings.{MinSupportForTaxes, PortionOfCapacityForUpgradeBattalionQuest}
import net.eagle0.eagle.library.util.battalion_type_finder.BattalionTypeFinder
import net.eagle0.eagle.library.util.faction_utils.FactionUtils
import net.eagle0.eagle.library.util.province.ProvinceUtils
import net.eagle0.eagle.library.util.quest_fulfillment.QuestFulfillmentUtils
import net.eagle0.eagle.model.action_result.changed_province.concrete.ChangedProvinceC
@@ -17,6 +18,10 @@ import net.eagle0.eagle.model.state.province.ProvinceOrderType
import net.eagle0.eagle.model.state.province.ProvinceT
import net.eagle0.eagle.model.state.quest.{
AllianceQuest,
ApprehendOutlawQuest,
BattalionDiversityQuest,
BetrayAllyQuest,
BorderSecurityQuest,
ComponentQuest,
DefeatFactionQuest,
DevelopProvincesQuest,
@@ -31,17 +36,24 @@ import net.eagle0.eagle.model.state.quest.{
ImproveInfrastructureQuest,
MobilizeProvincesQuest,
Quest,
ReleaseAllPrisonersQuest,
ReleasePrisonerQuest,
RescueImprisonedLeaderQuest,
ReturnPrisonerQuest,
SpecificExpansionQuest,
StartBlizzardQuest,
StartDroughtQuest,
StartEpidemicQuest,
SuppressRiotByForceQuest,
SwearBrotherhoodWithHeroQuest,
TotalDevelopmentQuest,
TruceCountQuest,
TruceWithFactionQuest,
UpgradeBattalionQuest,
WealthQuest
WealthQuest,
WinBattleOutnumberedQuest
}
import net.eagle0.eagle.model.state.unaffiliated_hero.UnaffiliatedHeroType.{MovingPrisoner, Prisoner}
import net.eagle0.eagle.model.state.BattalionType
import net.eagle0.eagle.model.state.BattalionTypeId
@@ -126,6 +138,17 @@ case class CheckForFulfilledQuestsAction(
battalionTypeId
).capacity
)
case BattalionDiversityQuest =>
// Fulfilled when province has 3+ different battalion types, each at near-full capacity (80%)
val provinceBattalions = province.battalionIds.flatMap(battalionWithId)
val typesAtNearFullCapacity = provinceBattalions
.groupBy(_.typeId)
.count {
case (typeId, batts) =>
val capacity = battalionType(typeId).capacity
batts.exists(_.size >= 0.8 * capacity)
}
typesAtNearFullCapacity >= 3
case GrandArmyQuest(totalTroopCount) =>
province.battalionIds
.flatMap(battalionWithId)
@@ -170,6 +193,45 @@ case class CheckForFulfilledQuestsAction(
false // action quests
case FightBeastsAloneQuest =>
false // action quest - fulfilled in SuppressBeastsCommand
case ReleaseAllPrisonersQuest =>
// Fulfilled when there are no prisoners or moving prisoners in faction's provinces
val factionProvinces = provinces.filter(_.rulingFactionId == province.rulingFactionId)
!factionProvinces.exists(
_.unaffiliatedHeroes.exists(uh =>
uh.unaffiliatedHeroType == Prisoner || uh.unaffiliatedHeroType == MovingPrisoner
)
)
case _: SwearBrotherhoodWithHeroQuest =>
false // action quest - fulfilled in SwearBrotherhoodCommand
case _: BetrayAllyQuest =>
false // action quest - fulfilled in BreakAllianceResolutionHelpers
case BorderSecurityQuest(targetProvinceId) =>
// Fulfilled when all neighbors of the target province are controlled by the faction or an ally
provinceWithId(targetProvinceId).exists { targetProvince =>
targetProvince.neighbors.forall { neighbor =>
provinceWithId(neighbor.provinceId).exists { neighborProvince =>
neighborProvince.rulingFactionId == province.rulingFactionId ||
(for {
questFactionId <- province.rulingFactionId
neighborFactionId <- neighborProvince.rulingFactionId
} yield FactionUtils.hasAlliance(questFactionId, neighborFactionId, factions))
.getOrElse(false)
}
}
}
case WinBattleOutnumberedQuest =>
false // action quest - fulfilled in ResolveBattleAction
case _: StartBlizzardQuest =>
false // action quest - fulfilled in ControlWeatherCommand
case _: StartDroughtQuest =>
false // action quest - fulfilled in ControlWeatherCommand
case _: StartEpidemicQuest =>
false // action quest - fulfilled in ControlWeatherCommand
// Note: WinBattlesQuest is handled by ComponentQuest case above
// Note: SpendOnFeastsQuest, SendSuppliesQuest, RestProvinceQuest,
// ReconProvincesQuest, ReconSpecificProvincesQuest, RepairDevastationQuest are ComponentQuests
case _: ApprehendOutlawQuest =>
false // action quest - fulfilled in ApprehendOutlawCommand
}
private def incrementProvinceOrderQuestProgress(
@@ -27,6 +27,7 @@ import net.eagle0.eagle.model.state.game_state.GameState
import net.eagle0.eagle.model.state.hero.HeroT
import net.eagle0.eagle.model.state.province.ProvinceT
import net.eagle0.eagle.model.state.RoundPhase.ReconResolution
import net.eagle0.eagle.GameId
case class EndDiplomacyResolutionPhaseAction(
gameState: GameState,
@@ -220,7 +221,7 @@ private object EndDiplomacyResolutionPhaseActionHelpers {
(ba: BreakAlliance, fr: FunctionalRandom) => {
val provinces = currentGameState.provinces.values.toVector
val currentDate = currentGameState.currentDate.get
resultsForBreakAlliance(ba, fr, provinces, factions, currentDate)
resultsForBreakAlliance(ba, fr, provinces, factions, currentDate, currentGameState.gameId)
},
functionalRandom
)(factions)
@@ -414,7 +415,8 @@ private object EndDiplomacyResolutionPhaseActionHelpers {
functionalRandom: FunctionalRandom,
provinces: Vector[ProvinceT],
factions: Vector[FactionT],
currentDate: Date
currentDate: Date,
gameId: GameId
): RandomState[Vector[ActionResultT]] =
breakAllianceOffer.status match {
case Accepted =>
@@ -424,9 +426,9 @@ private object EndDiplomacyResolutionPhaseActionHelpers {
currentDate = currentDate,
provinces = provinces,
factions = factions,
functionalRandom = functionalRandom
functionalRandom = functionalRandom,
gameId = gameId
)
.map(Vector(_))
case Rejected =>
// This one shouldn't be possible, but we'll resolve in the helper
BreakAllianceResolutionHelpers
@@ -74,7 +74,8 @@ case class EndVassalCommandsPhaseAction(
currentRoundId = gs.currentRoundId,
provinces = gs.provinces.values.toVector,
factions = gs.factions.values.toVector,
hid => gs.heroes(hid).backstoryTextId
heroes = gs.heroes,
heroBackstoryTextIdLookup = hid => gs.heroes(hid).backstoryTextId
).results
)
.withRandomActionResults((gs, fr) =>
@@ -1,9 +1,12 @@
package net.eagle0.eagle.library.actions.impl.action
import scala.annotation.unused
import net.eagle0.common.{FunctionalRandom, RandomState}
import net.eagle0.eagle.library.actions.applier.ActionResultApplier
import net.eagle0.eagle.library.actions.impl.common.ProtolessRandomSequentialResultsAction
import net.eagle0.eagle.library.actions.random_state_sequencer.RandomStateSequencer
import net.eagle0.eagle.library.util.quest_fulfillment.QuestFulfillmentUtils
import net.eagle0.eagle.library.util.view_filters.ProvinceViewFilter
import net.eagle0.eagle.library.util.ReturningHeroes
import net.eagle0.eagle.model.action_result.changed_province.concrete.ChangedProvinceC
@@ -11,7 +14,9 @@ import net.eagle0.eagle.model.action_result.concrete.{ActionResultC, ChangedFact
import net.eagle0.eagle.model.action_result.types.ActionResultType.{EndReconResolutionPhase, ReconSucceeded}
import net.eagle0.eagle.model.action_result.ActionResultT
import net.eagle0.eagle.model.state.game_state.GameState
import net.eagle0.eagle.model.state.province.{IncomingEndTurnAction, IncomingRecon}
import net.eagle0.eagle.model.state.province.{IncomingEndTurnAction, IncomingRecon, ProvinceT}
import net.eagle0.eagle.model.state.quest.{ReconProvincesQuest, ReconSpecificProvincesQuest}
import net.eagle0.eagle.model.state.unaffiliated_hero.UnaffiliatedHeroT
import net.eagle0.eagle.model.state.RoundPhase
import net.eagle0.eagle.ProvinceId
@@ -64,6 +69,9 @@ case class PerformReconResolutionAction(
// Extract heroId from the recon action details
val heroId = incomingEndTurnAction.details.asInstanceOf[IncomingRecon].heroId
val factionProvinces = gameState.provinces.values.toVector
.filter(_.rulingFactionId.contains(fromFactionId))
ReturningHeroes
.heroesReturningToFaction(
hids = Vector(heroId),
@@ -73,7 +81,7 @@ case class PerformReconResolutionAction(
functionalRandom = functionalRandom
)
.map { returningHeroes =>
ActionResultC(
val baseResult = ActionResultC(
actionResultType = ReconSucceeded,
changedHeroes = returningHeroes.changedHeroes,
changedProvinces = Vector(
@@ -103,6 +111,52 @@ case class PerformReconResolutionAction(
)
}.toVector
)
// Increment recon quest counters
val withReconProvincesQuestIncrement =
reconProvincesQuestIncrementer(factionProvinces)(baseResult)
reconSpecificProvincesQuestIncrementer(factionProvinces, provinceId)(withReconProvincesQuestIncrement)
}
}
private def reconProvincesQuestCheck(
uh: UnaffiliatedHeroT,
@unused province: ProvinceT
): Boolean =
uh.quest.exists {
case q: ReconProvincesQuest => q.componentsFulfilled < q.componentCount
case _ => false
}
private def reconProvincesQuestIncrementer(
factionProvinces: Vector[ProvinceT]
): ActionResultT => ActionResultT =
QuestFulfillmentUtils.withCountersIncremented(
provinces = factionProvinces,
incrementAmount = 1,
check = reconProvincesQuestCheck
)
private def reconSpecificProvincesQuestCheck(
reconnedProvinceId: ProvinceId
)(
uh: UnaffiliatedHeroT,
@unused province: ProvinceT
): Boolean =
uh.quest.exists {
case q: ReconSpecificProvincesQuest =>
q.componentsFulfilled < q.componentCount &&
q.targetProvinceIds.contains(reconnedProvinceId)
case _ => false
}
private def reconSpecificProvincesQuestIncrementer(
factionProvinces: Vector[ProvinceT],
reconnedProvinceId: ProvinceId
): ActionResultT => ActionResultT =
QuestFulfillmentUtils.withCountersIncremented(
provinces = factionProvinces,
incrementAmount = 1,
check = reconSpecificProvincesQuestCheck(reconnedProvinceId)
)
}
@@ -21,7 +21,7 @@ import net.eagle0.eagle.model.state.battalion.{BattalionT, EventForBattalionBack
import net.eagle0.eagle.model.state.game_state.GameState
import net.eagle0.eagle.model.state.hero.{EventForHeroBackstory, EventForHeroBackstoryT, HeroT}
import net.eagle0.eagle.model.state.province.ProvinceT
import net.eagle0.eagle.model.state.quest.{DefeatFactionQuest, Quest}
import net.eagle0.eagle.model.state.quest.{DefeatFactionQuest, Quest, WinBattleOutnumberedQuest, WinBattlesQuest}
import net.eagle0.eagle.model.state.shardok_battle.{BattleType, ShardokBattle, ShardokPlayer}
import net.eagle0.eagle.model.state.unaffiliated_hero.{RecruitmentInfo, UnaffiliatedHeroType}
import net.eagle0.eagle.model.state.unaffiliated_hero.concrete.UnaffiliatedHeroC
@@ -148,15 +148,81 @@ case class ResolveBattleAction(
case _ => false
}
private def winBattleOutnumberedQuestCheck(
wasOutnumbered: Boolean
): (Quest, ProvinceT) => Boolean =
(q, _: ProvinceT) =>
q match {
case WinBattleOutnumberedQuest => wasOutnumbered
case _ => false
}
private def winBattlesQuestIncrementResults(
startingState: GameState,
winningFids: Set[FactionId]
): Vector[ActionResultT] = {
val changedProvinces = winningFids.toVector
.flatMap(fid => FactionUtils.provinces(fid, startingState.provinces.values.toVector))
.flatMap { province =>
QuestFulfillmentUtils.counterIncrementedCP(
province = province,
incrementAmount = 1,
check = (uh, _) =>
uh.quest.exists {
case q: WinBattlesQuest => q.componentsFulfilled < q.componentCount
case _ => false
}
)
}
Option
.when(changedProvinces.nonEmpty) {
ActionResultC(
actionResultType = BattleEnded,
changedProvinces = changedProvinces
)
}
.toVector
}
private def playerTroopCount(
player: ShardokPlayer,
battalions: Map[BattalionId, BattalionT]
): Int =
player.armyGroup.toVector
.flatMap(_.armies)
.flatMap(_.army.units)
.flatMap(_.battalionId)
.flatMap(bid => battalions.get(bid))
.map(_.size)
.sum
private def winnersFulfilledQuestActionResults(
startingState: GameState,
battle: ShardokBattle,
battleResolution: BattleResolution
): Vector[ActionResultT] =
): Vector[ActionResultT] = {
val battalionsMap = startingState.battalions
battleResolution.resolvedPlayers.toVector.partition(
_.endGameCondition.isVictory
) match {
case (winners, losers) =>
winners
// Calculate total troop counts for winners and losers at the start of the battle
val winningFids = winners.map(_.eagleFid).toSet
val winningPlayers = battle.players.filter(p => winningFids.contains(p.eagleFid))
val losingPlayers = battle.players.filterNot(p => winningFids.contains(p.eagleFid))
val winnerTroopCount = winningPlayers.map(p => playerTroopCount(p, battalionsMap)).sum
val loserTroopCount = losingPlayers.map(p => playerTroopCount(p, battalionsMap)).sum
val wasOutnumbered = winnerTroopCount < loserTroopCount && winners.nonEmpty
// Increment WinBattlesQuest counters for all winners
val winBattlesIncrementResults = winBattlesQuestIncrementResults(startingState, winningFids)
// Check for quest fulfillments
val questFulfillmentResults = winners
.flatMap(rsp => FactionUtils.provinces(rsp.eagleFid, startingState.provinces.values.toVector))
.flatMap(p =>
QuestFulfillmentUtils.fulfilledQuestResults(
@@ -164,9 +230,18 @@ case class ResolveBattleAction(
isFulfilled = defeatLoserQuestCompletionCheck(losers.map(_.eagleFid)),
gameId = startingState.gameId,
currentDate = startingState.currentDate.get
)
) ++
QuestFulfillmentUtils.fulfilledQuestResults(
province = p,
isFulfilled = winBattleOutnumberedQuestCheck(wasOutnumbered),
gameId = startingState.gameId,
currentDate = startingState.currentDate.get
)
)
winBattlesIncrementResults ++ questFulfillmentResults
}
}
private def verifyHidsOutMatchHidsIn(
battle: ShardokBattle,
@@ -267,6 +342,7 @@ case class ResolveBattleAction(
destroyedBattalionIds = destroyedBattalionIds(battleResolution)
) +: winnersFulfilledQuestActionResults(
startingState = startingState,
battle = battle,
battleResolution = battleResolution
)
}
@@ -61,6 +61,7 @@ scala_library(
"//src/main/scala/net/eagle0/eagle/library/util:returning_heroes",
"//src/main/scala/net/eagle0/eagle/library/util/faction_utils",
"//src/main/scala/net/eagle0/eagle/library/util/province",
"//src/main/scala/net/eagle0/eagle/library/util/quest_fulfillment:quest_fulfillment_utils",
"//src/main/scala/net/eagle0/eagle/model/action_result:action_result_trait",
"//src/main/scala/net/eagle0/eagle/model/action_result:changed_battalion_trait",
"//src/main/scala/net/eagle0/eagle/model/action_result:changed_faction_trait",
@@ -74,10 +75,13 @@ scala_library(
"//src/main/scala/net/eagle0/eagle/model/action_result/concrete:client_text_visibility_extension_concrete",
"//src/main/scala/net/eagle0/eagle/model/action_result/generated_text_request",
"//src/main/scala/net/eagle0/eagle/model/action_result/types",
"//src/main/scala/net/eagle0/eagle/model/state/date",
"//src/main/scala/net/eagle0/eagle/model/state/diplomacy_offer",
"//src/main/scala/net/eagle0/eagle/model/state/faction",
"//src/main/scala/net/eagle0/eagle/model/state/hero",
"//src/main/scala/net/eagle0/eagle/model/state/hero:gender",
"//src/main/scala/net/eagle0/eagle/model/state/province",
"//src/main/scala/net/eagle0/eagle/model/state/quest",
"//src/main/scala/net/eagle0/eagle/model/state/unaffiliated_hero",
"//src/main/scala/net/eagle0/eagle/model/state/unaffiliated_hero/concrete",
],
@@ -1,6 +1,7 @@
package net.eagle0.eagle.library.actions.impl.action.diplomacy_helpers
import net.eagle0.common.{FunctionalRandom, RandomState}
import net.eagle0.eagle.{FactionId, GameId}
import net.eagle0.eagle.library.settings.{
BreakAllianceCharismaXp,
BreakAllianceWisdomXp,
@@ -12,6 +13,7 @@ import net.eagle0.eagle.library.settings.{
import net.eagle0.eagle.library.util.faction_utils.FactionUtils
import net.eagle0.eagle.library.util.faction_utils.FactionUtils.*
import net.eagle0.eagle.library.util.province.ProvinceUtils
import net.eagle0.eagle.library.util.quest_fulfillment.QuestFulfillmentChecker
import net.eagle0.eagle.library.util.ReturningHeroes
import net.eagle0.eagle.library.EagleInternalException
import net.eagle0.eagle.model.action_result.changed_province.concrete.ChangedProvinceC
@@ -29,10 +31,10 @@ import net.eagle0.eagle.model.state.faction.FactionRelationship.RelationshipLeve
import net.eagle0.eagle.model.state.faction.FactionT
import net.eagle0.eagle.model.state.hero.EventForHeroBackstory
import net.eagle0.eagle.model.state.province.ProvinceT
import net.eagle0.eagle.model.state.quest.{BetrayAllyQuest, Quest}
import net.eagle0.eagle.model.state.unaffiliated_hero.{RecruitmentInfo, UnaffiliatedHeroT}
import net.eagle0.eagle.model.state.unaffiliated_hero.concrete.UnaffiliatedHeroC
import net.eagle0.eagle.model.state.unaffiliated_hero.UnaffiliatedHeroType.Prisoner
import net.eagle0.eagle.FactionId
object BreakAllianceResolutionHelpers {
private def returningHeroesForOffer(
@@ -51,13 +53,19 @@ object BreakAllianceResolutionHelpers {
functionalRandom = functionalRandom
)
private def betrayAllyQuestMatch(quest: Quest, betrayedFactionId: FactionId): Boolean = quest match {
case BetrayAllyQuest(targetFactionId) => targetFactionId == betrayedFactionId
case _ => false
}
def acceptedResult(
breakAllianceOffer: BreakAlliance,
currentDate: Date,
provinces: Vector[ProvinceT],
factions: Vector[FactionT],
functionalRandom: FunctionalRandom
): RandomState[ActionResultT] =
functionalRandom: FunctionalRandom,
gameId: GameId
): RandomState[Vector[ActionResultT]] =
returningHeroesForOffer(breakAllianceOffer, provinces, functionalRandom).map { returningHeroes =>
val backstoryEvent = EventForHeroBackstory.BreakAllianceAmbassador(
date = currentDate,
@@ -66,7 +74,7 @@ object BreakAllianceResolutionHelpers {
outcome = Accepted
)
ActionResultC(
val mainResult = ActionResultC(
actionResultType = BreakAllianceAccepted,
actingFactionId = Some(breakAllianceOffer.targetFactionId),
changedHeroes = Vector(
@@ -117,6 +125,19 @@ object BreakAllianceResolutionHelpers {
)
)
)
// Check for BetrayAllyQuest fulfillment for the ORIGINATING faction (the one who broke the alliance)
val questFulfillmentChecker = new QuestFulfillmentChecker(gameId, currentDate)
val questFulfillmentResults = provinces
.filter(_.rulingFactionId.contains(breakAllianceOffer.originatingFactionId))
.flatMap { checkedProvince =>
questFulfillmentChecker.fulfilledQuestResults(
province = checkedProvince,
isFulfilled = (quest, _) => betrayAllyQuestMatch(quest, breakAllianceOffer.targetFactionId)
)
}
mainResult +: questFulfillmentResults
}
def rejectedResult(
@@ -171,6 +171,9 @@ object RansomResolutionHelpers {
) ++ questFulfillmentChecker.fulfilledQuestResults(
province = questCheckProvince,
isFulfilled = (quest, _ /*questHolderProvince*/ ) => matcher.returnPrisonerQuestMatch(quest)
) ++ questFulfillmentChecker.failedQuestResults(
province = questCheckProvince,
isFailed = (quest, _ /*questHolderProvince*/ ) => matcher.releaseAllPrisonersQuestMatch(quest)
)
}
}
@@ -194,6 +197,9 @@ object RansomResolutionHelpers {
) ++ questFulfillmentChecker.failedQuestResults(
province = questCheckProvince,
isFailed = (quest, _ /*questHolderProvince*/ ) => matcher.returnPrisonerQuestMatch(quest)
) ++ questFulfillmentChecker.failedQuestResults(
province = questCheckProvince,
isFailed = (quest, _ /*questHolderProvince*/ ) => matcher.releaseAllPrisonersQuestMatch(quest)
)
ActionResultC(
@@ -1,8 +1,9 @@
package net.eagle0.eagle.library.actions.impl.command
import net.eagle0.eagle.{FactionId, GameId, HeroId}
import net.eagle0.eagle.library.actions.impl.common.ProtolessSimpleAction
import net.eagle0.eagle.library.actions.impl.common.ProtolessSequentialResultsAction
import net.eagle0.eagle.library.settings.{ApprehendOutlawVigorCost, FactionBiasFromImprisonment}
import net.eagle0.eagle.library.util.quest_fulfillment.QuestFulfillmentChecker
import net.eagle0.eagle.library.util.EagleRequire.clientRequire
import net.eagle0.eagle.model.action_result.changed_province.concrete.ChangedProvinceC
import net.eagle0.eagle.model.action_result.concrete.{ActionResultC, ChangedHeroC, NotificationC, StatDelta}
@@ -12,6 +13,7 @@ import net.eagle0.eagle.model.action_result.ActionResultT
import net.eagle0.eagle.model.action_result.NotificationDetails.OutlawApprehended
import net.eagle0.eagle.model.action_result.NotificationT
import net.eagle0.eagle.model.state.province.ProvinceT
import net.eagle0.eagle.model.state.quest.{ApprehendOutlawQuest, Quest}
import net.eagle0.eagle.model.state.unaffiliated_hero.{RecruitmentInfo, UnaffiliatedHeroType}
object ApprehendOutlawCommand {
@@ -22,8 +24,10 @@ object ApprehendOutlawCommand {
outlawHeroIds: Vector[HeroId],
actingHeroId: HeroId,
heroIdToApprehend: HeroId,
actingProvince: ProvinceT
): ProtolessSimpleAction = {
actingProvince: ProvinceT,
allProvinces: Vector[ProvinceT],
questFulfillmentChecker: QuestFulfillmentChecker
): ProtolessSequentialResultsAction = {
clientRequire(
availableHeroIds.contains(actingHeroId),
s"Selected hid $actingHeroId was not among $availableHeroIds"
@@ -40,7 +44,9 @@ object ApprehendOutlawCommand {
gameId = gameId,
province = actingProvince,
actingHeroId = actingHeroId,
targetedHeroId = heroIdToApprehend
targetedHeroId = heroIdToApprehend,
allProvinces = allProvinces,
questFulfillmentChecker = questFulfillmentChecker
)
}
@@ -49,10 +55,17 @@ object ApprehendOutlawCommand {
gameId: GameId,
province: ProvinceT,
actingHeroId: HeroId,
targetedHeroId: HeroId
) extends ProtolessSimpleAction {
targetedHeroId: HeroId,
allProvinces: Vector[ProvinceT],
questFulfillmentChecker: QuestFulfillmentChecker
) extends ProtolessSequentialResultsAction {
override def immediateExecute: ActionResultT = {
private def apprehendOutlawQuestMatch(quest: Quest): Boolean = quest match {
case ApprehendOutlawQuest(outlawHeroId) => outlawHeroId == targetedHeroId
case _ => false
}
override def results: Vector[ActionResultT] = {
val requestId = s"outlaw_apprehended_${targetedHeroId}_${province.id}"
val llmRequest = LlmRequestT.OutlawApprehendedMessage(
@@ -78,7 +91,7 @@ object ApprehendOutlawCommand {
deferred = true
)
ActionResultC(
val mainResult = ActionResultC(
actionResultType = ActionResultType.OutlawApprehended,
actingFactionId = Some(factionId),
provinceId = Some(province.id),
@@ -112,6 +125,18 @@ object ApprehendOutlawCommand {
newNotifications = Vector(notification),
newGeneratedTextRequests = Vector(llmRequest)
)
// Check for quest fulfillment - only in provinces ruled by the acting faction
val questFulfillmentResults = allProvinces
.filter(_.rulingFactionId.contains(factionId))
.flatMap { checkedProvince =>
questFulfillmentChecker.fulfilledQuestResults(
province = checkedProvince,
isFulfilled = (quest, _) => apprehendOutlawQuestMatch(quest)
)
}
mainResult +: questFulfillmentResults
}
}
}
@@ -122,10 +122,11 @@ scala_library(
],
deps = [
"//src/main/scala/net/eagle0/eagle:eagle_pkg",
"//src/main/scala/net/eagle0/eagle/library/actions/impl/common:protoless_simple_action",
"//src/main/scala/net/eagle0/eagle/library/actions/impl/common:protoless_sequential_results_action",
"//src/main/scala/net/eagle0/eagle/library/settings:apprehend_outlaw_vigor_cost",
"//src/main/scala/net/eagle0/eagle/library/settings:faction_bias_from_imprisonment",
"//src/main/scala/net/eagle0/eagle/library/util:eagle_require",
"//src/main/scala/net/eagle0/eagle/library/util/quest_fulfillment:quest_fulfillment_utils",
"//src/main/scala/net/eagle0/eagle/model/action_result:action_result_component_trait",
"//src/main/scala/net/eagle0/eagle/model/action_result:action_result_trait",
"//src/main/scala/net/eagle0/eagle/model/action_result:changed_battalion_trait",
@@ -140,6 +141,7 @@ scala_library(
"//src/main/scala/net/eagle0/eagle/model/action_result/types",
"//src/main/scala/net/eagle0/eagle/model/state/hero:gender",
"//src/main/scala/net/eagle0/eagle/model/state/province",
"//src/main/scala/net/eagle0/eagle/model/state/quest",
"//src/main/scala/net/eagle0/eagle/model/state/unaffiliated_hero",
],
)
@@ -419,6 +421,7 @@ scala_library(
"//src/main/scala/net/eagle0/eagle/library/settings:loyalty_gain_from_feast",
"//src/main/scala/net/eagle0/eagle/library/settings:vigor_gain_from_feast",
"//src/main/scala/net/eagle0/eagle/library/util:price_index_utils",
"//src/main/scala/net/eagle0/eagle/library/util/quest_fulfillment:quest_fulfillment_utils",
"//src/main/scala/net/eagle0/eagle/model/action_result:action_result_trait",
"//src/main/scala/net/eagle0/eagle/model/action_result:changed_battalion_trait",
"//src/main/scala/net/eagle0/eagle/model/action_result:notification_trait",
@@ -432,6 +435,8 @@ scala_library(
"//src/main/scala/net/eagle0/eagle/model/state/hero",
"//src/main/scala/net/eagle0/eagle/model/state/hero:gender",
"//src/main/scala/net/eagle0/eagle/model/state/province",
"//src/main/scala/net/eagle0/eagle/model/state/quest",
"//src/main/scala/net/eagle0/eagle/model/state/unaffiliated_hero",
],
)
@@ -678,6 +683,7 @@ scala_library(
"//src/main/scala/net/eagle0/eagle/library/settings:improvement_support_gain",
"//src/main/scala/net/eagle0/eagle/library/settings:improvement_xp_per_stat",
"//src/main/scala/net/eagle0/eagle/library/util:eagle_require",
"//src/main/scala/net/eagle0/eagle/library/util/quest_fulfillment:quest_fulfillment_utils",
"//src/main/scala/net/eagle0/eagle/model/action_result:action_result_trait",
"//src/main/scala/net/eagle0/eagle/model/action_result:changed_battalion_trait",
"//src/main/scala/net/eagle0/eagle/model/action_result:changed_faction_trait",
@@ -695,6 +701,8 @@ scala_library(
"//src/main/scala/net/eagle0/eagle/model/state/hero:gender",
"//src/main/scala/net/eagle0/eagle/model/state/hero:profession",
"//src/main/scala/net/eagle0/eagle/model/state/province",
"//src/main/scala/net/eagle0/eagle/model/state/quest",
"//src/main/scala/net/eagle0/eagle/model/state/unaffiliated_hero",
],
)
@@ -1133,6 +1141,7 @@ scala_library(
"//src/main/scala/net/eagle0/eagle:eagle_pkg",
"//src/main/scala/net/eagle0/eagle/library/actions/impl/common:protoless_simple_action",
"//src/main/scala/net/eagle0/eagle/library/settings:rest_vigor_gain",
"//src/main/scala/net/eagle0/eagle/library/util/quest_fulfillment:quest_fulfillment_utils",
"//src/main/scala/net/eagle0/eagle/model/action_result:action_result_trait",
"//src/main/scala/net/eagle0/eagle/model/action_result:changed_battalion_trait",
"//src/main/scala/net/eagle0/eagle/model/action_result:changed_faction_trait",
@@ -1147,6 +1156,8 @@ scala_library(
"//src/main/scala/net/eagle0/eagle/model/state/hero",
"//src/main/scala/net/eagle0/eagle/model/state/hero:gender",
"//src/main/scala/net/eagle0/eagle/model/state/province",
"//src/main/scala/net/eagle0/eagle/model/state/quest",
"//src/main/scala/net/eagle0/eagle/model/state/unaffiliated_hero",
],
)
@@ -1285,10 +1296,11 @@ scala_library(
],
deps = [
"//src/main/scala/net/eagle0/eagle:eagle_pkg",
"//src/main/scala/net/eagle0/eagle/library/actions/impl/common:protoless_simple_action",
"//src/main/scala/net/eagle0/eagle/library/actions/impl/common:protoless_sequential_results_action",
"//src/main/scala/net/eagle0/eagle/library/settings:accept_brotherhood_charisma_xp",
"//src/main/scala/net/eagle0/eagle/library/settings:swear_brotherhood_charisma_xp",
"//src/main/scala/net/eagle0/eagle/library/util:eagle_require",
"//src/main/scala/net/eagle0/eagle/library/util/quest_fulfillment:quest_fulfillment_utils",
"//src/main/scala/net/eagle0/eagle/model/action_result:action_result_trait",
"//src/main/scala/net/eagle0/eagle/model/action_result:notification_trait",
"//src/main/scala/net/eagle0/eagle/model/action_result/changed_province",
@@ -1301,6 +1313,8 @@ scala_library(
"//src/main/scala/net/eagle0/eagle/model/action_result/types",
"//src/main/scala/net/eagle0/eagle/model/state/date",
"//src/main/scala/net/eagle0/eagle/model/state/hero",
"//src/main/scala/net/eagle0/eagle/model/state/province",
"//src/main/scala/net/eagle0/eagle/model/state/quest",
],
)
@@ -115,7 +115,9 @@ class CommandFactory extends TCommandFactory {
availableHeroIds = ac.availableHeroIds,
outlawHeroIds = ac.outlaws.map(_.heroId),
actingHeroId = sc.actingHeroId,
heroIdToApprehend = sc.heroIdToApprehend
heroIdToApprehend = sc.heroIdToApprehend,
allProvinces = gameState.provinces.values.toVector,
questFulfillmentChecker = questFulfillmentChecker(gameState)
)
case (ac: ArmTroopsAvailable, sc: ArmTroopsSelected) =>
ArmTroopsCommand.make(
@@ -210,7 +212,8 @@ class CommandFactory extends TCommandFactory {
currentRoundId = gameState.currentRoundId,
allProvinces = allProvinces(gameState),
factions = allFactions(gameState),
battalions = allBattalions(gameState)
battalions = allBattalions(gameState),
heroes = gameState.heroes.values.toVector
)
case (ac: ExileVassalAvailable, sc: ExileVassalSelected) =>
ExileVassalCommand.make(
@@ -224,12 +227,13 @@ class CommandFactory extends TCommandFactory {
)
case (ac: FeastAvailable, _: FeastSelected.type) =>
val province = gameState.provinces(ac.actingProvinceId)
val faction = gameState.factions(actingFactionId)
FeastCommand.make(
actingFactionId = actingFactionId,
province = province,
rulingFactionHeroes = province.rulingFactionHeroIds
.map(gameState.heroes),
factionLeaderIds = gameState.factions(actingFactionId).leaderIds,
factionLeaderIds = faction.leaderIds,
goldCost = ac.goldCost
)
case (ac: FreeForAllDecisionAvailable, sc: FreeForAllDecisionSelected) =>
@@ -321,7 +325,9 @@ class CommandFactory extends TCommandFactory {
improvementType = improvementTypeMap(sc.improvementType),
availableHeroIds = ac.availableHeroIds,
availableImprovementTypes = ac.availableTypes.map(improvementTypeMap),
lockImprovementType = sc.lockType
lockImprovementType = sc.lockType,
factionProvinces = gameState.provinces.values.toVector
.filter(_.rulingFactionId.contains(actingFactionId))
)
case (ac: IssueOrdersAvailable, sc: IssueOrdersSelected) =>
IssueOrdersCommand.make(
@@ -643,7 +649,9 @@ class CommandFactory extends TCommandFactory {
RestCommand.make(
actingFactionId = actingFactionId,
provinceId = ac.actingProvinceId,
factionHeroesInProvince = factionHeroesInProvince(gameState, ac.actingProvinceId)
factionHeroesInProvince = factionHeroesInProvince(gameState, ac.actingProvinceId),
factionProvinces = gameState.provinces.values.toVector
.filter(_.rulingFactionId.contains(actingFactionId))
)
case (ac: ReturnAvailable, _: ReturnSelected.type) =>
ReturnCommand.make(
@@ -703,7 +711,9 @@ class CommandFactory extends TCommandFactory {
factionHeadHeroId = gameState.factions(actingFactionId).factionHeadId,
currentDate = gameState.currentDate.get,
currentRoundId = gameState.currentRoundId,
gameId = gameState.gameId
gameId = gameState.gameId,
allProvinces = allProvinces(gameState),
questFulfillmentChecker = questFulfillmentChecker(gameState)
)
case (ac: TradeAvailable, sc: TradeSelected) =>
@@ -18,12 +18,19 @@ import net.eagle0.eagle.model.action_result.NotificationDetails.Divined
import net.eagle0.eagle.model.action_result.NotificationT.Llm
import net.eagle0.eagle.model.state.battalion.BattalionT
import net.eagle0.eagle.model.state.faction.FactionT
import net.eagle0.eagle.model.state.hero.HeroT
import net.eagle0.eagle.model.state.province.ProvinceT
import net.eagle0.eagle.model.state.quest.{
AlmsToProvinceQuest,
DefeatFactionQuest,
GiveToHeroesInProvinceQuest,
ImproveAgricultureQuest,
ImproveEconomyQuest,
ImproveInfrastructureQuest,
SpecificExpansionQuest,
StartBlizzardQuest,
StartDroughtQuest,
StartEpidemicQuest,
TruceWithFactionQuest
}
import net.eagle0.eagle.model.state.unaffiliated_hero.UnaffiliatedHeroT
@@ -43,7 +50,8 @@ object DivineCommand {
currentRoundId: RoundId,
allProvinces: Vector[ProvinceT],
factions: Vector[FactionT],
battalions: Vector[BattalionT]
battalions: Vector[BattalionT],
heroes: Vector[HeroT]
): ProtolessRandomSimpleAction = {
commandRequire(
selectedHeroIds.distinct.size == selectedHeroIds.size,
@@ -75,7 +83,8 @@ object DivineCommand {
currentRoundId = currentRoundId,
allProvinces = allProvinces,
factions = factions,
battalions = battalions
battalions = battalions,
heroes = heroes
)
}
@@ -87,7 +96,8 @@ object DivineCommand {
currentRoundId: RoundId,
allProvinces: Vector[ProvinceT],
factions: Vector[FactionT],
battalions: Vector[BattalionT]
battalions: Vector[BattalionT],
heroes: Vector[HeroT]
) extends ProtolessRandomSimpleAction {
override def immediateExecute(
functionalRandom: FunctionalRandom
@@ -111,6 +121,7 @@ object DivineCommand {
allProvinces = allProvinces,
factions = factions,
battalions = battalions,
heroes = heroes,
functionalRandom = fr
)
.map { newRI =>
@@ -142,13 +153,19 @@ object DivineCommand {
case (updatedUH, llmRequest) =>
val updatedProvinceIds: Vector[ProvinceId] =
updatedUH.quest.collect {
case SpecificExpansionQuest(provinceId) =>
case SpecificExpansionQuest(provinceId) =>
Vector(provinceId)
case DefeatFactionQuest(targetFactionId) =>
case ImproveAgricultureQuest(provinceId, _) =>
Vector(provinceId)
case ImproveEconomyQuest(provinceId, _) =>
Vector(provinceId)
case ImproveInfrastructureQuest(provinceId, _) =>
Vector(provinceId)
case DefeatFactionQuest(targetFactionId) =>
FactionUtils
.provinces(targetFactionId, allProvinces)
.map(_.id)
case TruceWithFactionQuest(targetFactionId) =>
case TruceWithFactionQuest(targetFactionId) =>
FactionUtils
.provinces(targetFactionId, allProvinces)
.map(_.id)
@@ -166,6 +183,12 @@ object DivineCommand {
_ /* totalGold */
) =>
Vector(provinceId)
case StartBlizzardQuest(provinceId) =>
Vector(provinceId)
case StartDroughtQuest(provinceId) =>
Vector(provinceId)
case StartEpidemicQuest(provinceId) =>
Vector(provinceId)
}
.getOrElse(Vector())
@@ -3,6 +3,7 @@ package net.eagle0.eagle.library.actions.impl.command
import net.eagle0.eagle.{FactionId, HeroId}
import net.eagle0.eagle.library.actions.impl.common.ProtolessSimpleAction
import net.eagle0.eagle.library.settings.{LoyaltyGainFromFeast, VigorGainFromFeast}
import net.eagle0.eagle.library.util.quest_fulfillment.QuestFulfillmentUtils
import net.eagle0.eagle.library.util.PriceIndexUtils
import net.eagle0.eagle.model.action_result.changed_province.concrete.ChangedProvinceC
import net.eagle0.eagle.model.action_result.concrete.{ActionResultC, ChangedHeroC, StatDelta, StatNoChange}
@@ -10,6 +11,7 @@ import net.eagle0.eagle.model.action_result.types.ActionResultType.Feast
import net.eagle0.eagle.model.action_result.ActionResultT
import net.eagle0.eagle.model.state.hero.HeroT
import net.eagle0.eagle.model.state.province.ProvinceT
import net.eagle0.eagle.model.state.quest.SpendOnFeastsQuest
object FeastCommand {
def make(
@@ -56,18 +58,43 @@ object FeastCommand {
)
)
private def changedProvinces: Vector[ChangedProvinceC] =
Vector(
ChangedProvinceC(
provinceId = province.id,
goldDelta = Some(-goldCost),
newPriceIndex = PriceIndexUtils.maybeNewPriceIndexFromGoldSpend(
currentPriceIndex = province.priceIndex,
goldSpent = goldCost
)
)
private def changedProvinces: Vector[ChangedProvinceC] = {
// Increment SpendOnFeastsQuest progress by goldCost for unaffiliated hero in this province
val questProgressChange = QuestFulfillmentUtils.counterIncrementedCP(
province = province,
incrementAmount = goldCost,
check = (uh, _) =>
uh.quest.exists {
case q: SpendOnFeastsQuest => q.componentsFulfilled < q.componentCount
case _ => false
}
)
questProgressChange match {
case Some(cp) =>
Vector(
cp.copy(
goldDelta = Some(-goldCost),
newPriceIndex = PriceIndexUtils.maybeNewPriceIndexFromGoldSpend(
currentPriceIndex = province.priceIndex,
goldSpent = goldCost
)
)
)
case None =>
Vector(
ChangedProvinceC(
provinceId = province.id,
goldDelta = Some(-goldCost),
newPriceIndex = PriceIndexUtils.maybeNewPriceIndexFromGoldSpend(
currentPriceIndex = province.priceIndex,
goldSpent = goldCost
)
)
)
}
}
override def immediateExecute: ActionResultT =
ActionResultC(
actionResultType = Feast,
@@ -1,5 +1,7 @@
package net.eagle0.eagle.library.actions.impl.command
import scala.annotation.unused
import net.eagle0.eagle.{FactionId, HeroId}
import net.eagle0.eagle.library.actions.impl.common.ProtolessSimpleAction
import net.eagle0.eagle.library.settings.{
@@ -10,6 +12,7 @@ import net.eagle0.eagle.library.settings.{
ImprovementSupportGain,
ImprovementXpPerStat
}
import net.eagle0.eagle.library.util.quest_fulfillment.QuestFulfillmentUtils
import net.eagle0.eagle.library.util.EagleRequire.commandRequire
import net.eagle0.eagle.model.action_result.changed_province.concrete.{ChangedProvinceC, NewLockedImprovementType}
import net.eagle0.eagle.model.action_result.concrete.{ActionResultC, ChangedHeroC, StatDelta}
@@ -17,6 +20,8 @@ import net.eagle0.eagle.model.action_result.types.ActionResultType.Improve
import net.eagle0.eagle.model.action_result.ActionResultT
import net.eagle0.eagle.model.state.hero.{HeroT, Profession}
import net.eagle0.eagle.model.state.province.ProvinceT
import net.eagle0.eagle.model.state.quest.RepairDevastationQuest
import net.eagle0.eagle.model.state.unaffiliated_hero.UnaffiliatedHeroT
import net.eagle0.eagle.model.state.ImprovementType
object ImproveCommand {
@@ -27,7 +32,8 @@ object ImproveCommand {
improvementType: ImprovementType,
lockImprovementType: Boolean,
availableHeroIds: Vector[HeroId],
availableImprovementTypes: Vector[ImprovementType]
availableImprovementTypes: Vector[ImprovementType],
factionProvinces: Vector[ProvinceT]
): ProtolessSimpleAction = {
commandRequire(
availableHeroIds.contains(actingHero.id),
@@ -44,7 +50,8 @@ object ImproveCommand {
actingHero = actingHero,
province = actingProvince,
improvementType = improvementType,
lockType = lockImprovementType
lockType = lockImprovementType,
factionProvinces = factionProvinces
)
}
@@ -53,7 +60,8 @@ object ImproveCommand {
province: ProvinceT,
actingHero: HeroT,
improvementType: ImprovementType,
lockType: Boolean
lockType: Boolean,
factionProvinces: Vector[ProvinceT]
) extends ProtolessSimpleAction {
private val maxImprovement = 100.0
@@ -130,7 +138,7 @@ object ImproveCommand {
agilityXpDelta = Some(ImprovementXpPerStat.intValue)
)
ActionResultC(
val baseResult = ActionResultC(
actionResultType = Improve,
actingFactionId = Some(factionId),
provinceId = Some(provinceId),
@@ -138,8 +146,33 @@ object ImproveCommand {
changedHeroes = Vector(leaderAfter),
changedProvinces = Vector(changedProvince)
)
// Increment RepairDevastationQuest progress when repairing devastation
improvementType match {
case ImprovementType.Devastation =>
repairDevastationQuestIncrementer(withProfessionBonus.toInt)(baseResult)
case _ => baseResult
}
}
private def repairDevastationQuestCheck(
uh: UnaffiliatedHeroT,
@unused province: ProvinceT
): Boolean =
uh.quest.exists {
case q: RepairDevastationQuest => q.componentsFulfilled < q.componentCount
case _ => false
}
private def repairDevastationQuestIncrementer(
devastationRepaired: Int
): ActionResultT => ActionResultT =
QuestFulfillmentUtils.withCountersIncremented(
provinces = factionProvinces,
incrementAmount = devastationRepaired,
check = repairDevastationQuestCheck
)
private def ImprovementFromZero(actor: HeroT): Double =
ImprovementPerStat.doubleValue * (actor.strength + actor.agility) / 2.0
@@ -271,6 +271,9 @@ object ManagePrisonersCommand {
) ++ questFulfillmentChecker.failedQuestResults(
province = checkedProvince,
isFailed = (quest, _ /*questHolderProvince*/ ) => returnPrisonerQuestMatch(quest)
) ++ questFulfillmentChecker.failedQuestResults(
province = checkedProvince,
isFailed = (quest, _ /*questHolderProvince*/ ) => releaseAllPrisonersQuestMatch(quest)
)
}
case Execute =>
@@ -321,6 +324,9 @@ object ManagePrisonersCommand {
) ++ questFulfillmentChecker.failedQuestResults(
province = checkedProvince,
isFailed = (quest, _ /*questHolderProvince*/ ) => returnPrisonerQuestMatch(quest)
) ++ questFulfillmentChecker.failedQuestResults(
province = checkedProvince,
isFailed = (quest, _ /*questHolderProvince*/ ) => releaseAllPrisonersQuestMatch(quest)
)
}
}

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