mirror of
https://github.com/nolen777/eagle0.git
synced 2026-07-28 23:35:43 +00:00
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2
Commits
| Author | SHA1 | Date | |
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5ff9f13af3 | ||
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08eee0427c |
@@ -43,7 +43,7 @@ namespace eagle {
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TokenId? CommandToken { get; }
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TokenId LastPostedToken { get; }
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Dictionary<String, ShardokGameModel> ShardokGameModels { get; }
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ConcurrentDictionary<String, ShardokGameModel> ShardokGameModels { get; }
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private bool ShardokGameModelIsRunning(ShardokGameModel sgm) =>
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sgm.GameStatus.State == GameStatus.Types.State.GameRunning
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@@ -105,10 +105,9 @@ namespace eagle {
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_currentModel.ShardokGameModels
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.Select(sgm => {
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var needsResync = _shardokNeedsResync.GetValueOrDefault(sgm.Key, false);
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// Use thread-safe count from gRPC thread updates, fall back to model
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var count = _shardokResultCounts.GetValueOrDefault(
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sgm.Key,
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sgm.Value.History.Count());
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// Use thread-safe count from gRPC thread updates. Fall back to 0 if
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// not yet tracked (avoids accessing non-thread-safe History.Count).
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var count = _shardokResultCounts.GetValueOrDefault(sgm.Key, 0);
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return new IClientConnectionSubscriber.ShardokViewStatus {
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shardokGameId = sgm.Key,
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filteredResultCount = needsResync ? 0 : count,
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@@ -199,7 +198,8 @@ namespace eagle {
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return new List<AvailableCommand>();
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}
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public Dictionary<String, ShardokGameModel> ShardokGameModels { get; set; }
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// Thread-safe: accessed from heartbeat timer thread via ShardokViewStatuses
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public ConcurrentDictionary<String, ShardokGameModel> ShardokGameModels { get; set; }
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public FactionView MaybeDestroyedFaction(FactionId factionId) {
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if (ActiveFactions.TryGetValue(factionId, out var factionView)) {
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@@ -241,7 +241,8 @@ namespace eagle {
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new Dictionary<ProvinceId, OneProvinceAvailableCommands>();
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_currentModel.GsView = new GameStateView();
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_currentModel.ShardokGameModels = new Dictionary<ShardokGameId, ShardokGameModel>();
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_currentModel.ShardokGameModels =
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new ConcurrentDictionary<ShardokGameId, ShardokGameModel>();
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_currentModel.BattalionTypes = new Dictionary<BattalionTypeId, BattalionType>();
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@@ -341,7 +342,9 @@ namespace eagle {
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// Battle may have ended before we could create the model - remove
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// any stale reference and skip this update
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if (shardokGameModel == null) {
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_currentModel.ShardokGameModels.Remove(oneResponse.ShardokGameId);
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_currentModel.ShardokGameModels.TryRemove(
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oneResponse.ShardokGameId,
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out _);
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_shardokResultCounts.TryRemove(oneResponse.ShardokGameId, out _);
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continue;
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}
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@@ -370,7 +373,9 @@ namespace eagle {
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shardokGameModel;
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} else {
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// Game ended - remove from active models so UI knows battle is over
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_currentModel.ShardokGameModels.Remove(oneResponse.ShardokGameId);
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_currentModel.ShardokGameModels.TryRemove(
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oneResponse.ShardokGameId,
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out _);
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_shardokResultCounts.TryRemove(oneResponse.ShardokGameId, out _);
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}
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}
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@@ -807,7 +812,7 @@ namespace eagle {
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// the Eagle update removing the battle arrives before the Shardok Victory update.
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if (_currentModel.ShardokGameModels.TryGetValue(rb, out var sgm)) {
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sgm.MarkBattleEnded("Battle has ended.");
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_currentModel.ShardokGameModels.Remove(rb);
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_currentModel.ShardokGameModels.TryRemove(rb, out _);
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}
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_shardokResultCounts.TryRemove(rb, out _);
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+94
-94
@@ -385,98 +385,99 @@ namespace Shardok {
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Model.MyUncommittedUnits.Where(uv => uv.Location.Row == -1).ToList();
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}
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/// <summary>
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/// Called when the ShardokGameModel is updated. This is invoked from UpdateAction,
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/// which is called from ShardokGameModel.HandleUpdates, which runs on MainQueue.
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/// No need to re-enqueue - we're already on the main thread.
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/// </summary>
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void ModelUpdated() {
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MainQueue.Q.Enqueue(() => {
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if (Model == null) { return; }
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SetHeroLabels();
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SetModifiers();
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UpdateReserves();
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if (Model == null) { return; }
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SetHeroLabels();
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SetModifiers();
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UpdateReserves();
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HandleEnemyStartingPositionOverlays();
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HandleEnemyStartingPositionOverlays();
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endTurnButton.interactable = false;
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endTurnButton.interactable = false;
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if (Model.GameStatus != null &&
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(Model.GameStatus.State == GameStatus.Types.State.Victory)) {
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turnStatusLabel.text = "Game Over!";
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if (Model.GameStatus != null &&
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(Model.GameStatus.State == GameStatus.Types.State.Victory)) {
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turnStatusLabel.text = "Game Over!";
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gameOverText.text = Model.GameStatus.Description;
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gameOverCanvas.gameObject.SetActive(true);
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gameOverText.text = Model.GameStatus.Description;
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gameOverCanvas.gameObject.SetActive(true);
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endTurnButton.GetComponentInChildren<TMP_Text>().text = "Back to Eagle";
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endTurnButton.interactable = true;
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} else if (Model.GameStatus != null && Model.MyTurn) {
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gameOverCanvas.gameObject.SetActive(false);
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turnStatusLabel.text = "Your Turn";
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endTurnButton.GetComponentInChildren<TMP_Text>().text = "Back to Eagle";
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endTurnButton.interactable = true;
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} else if (Model.GameStatus != null && Model.MyTurn) {
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gameOverCanvas.gameObject.SetActive(false);
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turnStatusLabel.text = "Your Turn";
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if (Model.InSetUp) {
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endTurnButton.GetComponentInChildren<TMP_Text>().text = "Commit";
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if (Model.InSetUp) {
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endTurnButton.GetComponentInChildren<TMP_Text>().text = "Commit";
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var unplacedUnitsWithLocations =
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Model.MyUncommittedUnits
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.Where(u => u.Location.Row >= 0 && u.Location.Column >= 0)
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.ToList();
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var unplacedUnitsWithLocations =
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Model.MyUncommittedUnits
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.Where(u => u.Location.Row >= 0 && u.Location.Column >= 0)
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.ToList();
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if (!Model.MyTurn) {
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endTurnButton.interactable = false;
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} else if (unplacedUnitsWithLocations.Count() < 1) {
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endTurnButton.GetComponentInChildren<TMP_Text>().text =
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"No units placed";
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endTurnButton.interactable = false;
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} else if (unplacedUnitsWithLocations.Count() > 10) {
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endTurnButton.GetComponentInChildren<TMP_Text>().text =
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"Too many units";
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endTurnButton.interactable = false;
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} else {
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endTurnButton.interactable = true;
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}
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SetDisplayedCommandGroup(0);
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if (!Model.MyTurn) {
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endTurnButton.interactable = false;
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} else if (unplacedUnitsWithLocations.Count() < 1) {
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endTurnButton.GetComponentInChildren<TMP_Text>().text = "No units placed";
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endTurnButton.interactable = false;
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} else if (unplacedUnitsWithLocations.Count() > 10) {
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endTurnButton.GetComponentInChildren<TMP_Text>().text = "Too many units";
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endTurnButton.interactable = false;
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} else {
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endTurnButton.GetComponentInChildren<TMP_Text>().text = "End Turn";
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}
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if (Model.HasAvailableCommandWhere(
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command => commandTypeUIManager.CommandGroupForType(command.Type) ==
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CommandTypeUIManager.EndTurnCommandGroup)) {
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endTurnButton.interactable = true;
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}
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SelectAppropriateDefaultCommand();
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SetDisplayedCommandGroup(0);
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} else {
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turnStatusLabel.text = $"{Model.CurrentPlayerName}'s Turn";
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endTurnButton.GetComponentInChildren<TMP_Text>().text = "End Turn";
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}
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locationNameText.text = Model.LocationName;
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if (Model.History.Count > 0) {
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string monthString = new DateTime(777, Model.Month, 1)
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.ToString("MMMM", CultureInfo.InvariantCulture);
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roundInfoText.text = $"{monthString} {Model.CurrentRound}";
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Weather weather = Model.Weather;
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if (weather != null) {
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roundInfoText.text += ", " + ProtoExtensions.WeatherToString(weather);
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}
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if (Model.HasAvailableCommandWhere(
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command => commandTypeUIManager.CommandGroupForType(command.Type) ==
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CommandTypeUIManager.EndTurnCommandGroup)) {
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endTurnButton.interactable = true;
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}
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if (Model.History.Count == 0) {
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turnHistoryButtonText.text = NoHistoryText;
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} else if (Model.History.Count > _lastRetrievedHistoryCount) {
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for (int i = _lastRetrievedHistoryCount; i < Model.History.Count; i++) {
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var historyEntry = Model.History[i];
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turnHistoryPanel.AddLine(GetActionResultDescription(historyEntry));
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SelectAppropriateDefaultCommand();
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} else {
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turnStatusLabel.text = $"{Model.CurrentPlayerName}'s Turn";
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}
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ActionType type = historyEntry.Type;
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var thisSound = soundManager.SoundForType(type);
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if (thisSound != null) { audioClipSource.PlayOneShot(thisSound, 1.0f); }
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}
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_lastRetrievedHistoryCount = Model.History.Count;
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turnHistoryButtonText.text = GetActionResultDescription(Model.History.Last());
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SetModifiers();
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locationNameText.text = Model.LocationName;
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if (Model.History.Count > 0) {
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string monthString = new DateTime(777, Model.Month, 1)
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.ToString("MMMM", CultureInfo.InvariantCulture);
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roundInfoText.text = $"{monthString} {Model.CurrentRound}";
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Weather weather = Model.Weather;
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if (weather != null) {
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roundInfoText.text += ", " + ProtoExtensions.WeatherToString(weather);
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}
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}
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SetupArmiesTable();
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});
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if (Model.History.Count == 0) {
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turnHistoryButtonText.text = NoHistoryText;
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} else if (Model.History.Count > _lastRetrievedHistoryCount) {
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for (int i = _lastRetrievedHistoryCount; i < Model.History.Count; i++) {
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var historyEntry = Model.History[i];
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turnHistoryPanel.AddLine(GetActionResultDescription(historyEntry));
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ActionType type = historyEntry.Type;
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var thisSound = soundManager.SoundForType(type);
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if (thisSound != null) { audioClipSource.PlayOneShot(thisSound, 1.0f); }
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}
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_lastRetrievedHistoryCount = Model.History.Count;
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turnHistoryButtonText.text = GetActionResultDescription(Model.History.Last());
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SetModifiers();
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}
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SetupArmiesTable();
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}
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private void SetupArmiesTable() {
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@@ -707,34 +708,33 @@ namespace Shardok {
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}
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void SetModifiers() {
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MainQueue.Q.Enqueue(() => {
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hexGrid.ClearCellModifierImages();
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// Called from ModelUpdated which runs on MainQueue - no need to re-enqueue
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hexGrid.ClearCellModifierImages();
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for (byte row = 0; row < Model.Map.RowCount; row++) {
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for (byte column = 0; column < Model.Map.ColumnCount; column++) {
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Coords coords = new Coords();
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coords.Row = row;
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coords.Column = column;
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for (byte row = 0; row < Model.Map.RowCount; row++) {
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for (byte column = 0; column < Model.Map.ColumnCount; column++) {
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Coords coords = new Coords();
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coords.Row = row;
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coords.Column = column;
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var terrain = Model.Map.TerrainAt(coords);
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int cellIndex = MapCoordsToGridIndex(coords);
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int numberForCell = _randomNumberForCellIndex[cellIndex];
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hexGrid.SetCellTerrainImage(
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cellIndex,
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_imageForTerrainTracker
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.GetImageForTerrain(terrain, numberForCell, Model.Month));
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if (terrain.Modifier?.Fire != null) {
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hexGrid.SetCellModifierEffect(cellIndex, fireEffectPrefab);
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} else {
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hexGrid.SetCellModifierEffect(cellIndex, null);
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}
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var terrain = Model.Map.TerrainAt(coords);
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int cellIndex = MapCoordsToGridIndex(coords);
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int numberForCell = _randomNumberForCellIndex[cellIndex];
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hexGrid.SetCellTerrainImage(
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cellIndex,
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_imageForTerrainTracker
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.GetImageForTerrain(terrain, numberForCell, Model.Month));
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if (terrain.Modifier?.Fire != null) {
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hexGrid.SetCellModifierEffect(cellIndex, fireEffectPrefab);
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} else {
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hexGrid.SetCellModifierEffect(cellIndex, null);
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}
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if (terrain.Modifier?.Bridge != null) {
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hexGrid.SetCellModifierImage(cellIndex, bridgeImage);
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}
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if (terrain.Modifier?.Bridge != null) {
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hexGrid.SetCellModifierImage(cellIndex, bridgeImage);
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}
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}
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});
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}
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}
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void HandleButton() {
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Reference in New Issue
Block a user