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Author SHA1 Message Date
admin 3301817214 Use direct vector declarations in command factory tests 2026-06-23 13:06:21 -07:00
5 changed files with 5 additions and 5 deletions
@@ -23,7 +23,7 @@ class EvacuatePrisonersCommandFactoryTest : public ::testing::Test {
auto actorOff = AddGenericUnit(0, 0, position);
auto enemyCaptiveOff = AddGenericUnit(1, 1, Coords(4, 4));
auto alliedCaptiveOff = AddGenericUnit(2, 2, Coords(5, 5));
auto unitsVec = std::vector<Unit>{actorOff, enemyCaptiveOff, alliedCaptiveOff};
std::vector<Unit> unitsVec{actorOff, enemyCaptiveOff, alliedCaptiveOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -16,7 +16,7 @@ class MoveCommandFactoryTest : public ::testing::Test {
auto actorOff = AddGenericUnit(1, 3, position);
auto enemyOff = AddGenericUnit(0, 2, Coords(3, 2));
auto vec = vector<Unit>{actorOff, enemyOff};
vector<Unit> vec{actorOff, enemyOff};
auto u = fbb.CreateVectorOfSortedStructs(&vec);
fbb.Finish(u);
@@ -44,7 +44,7 @@ class ReinforceCommandFactoryTest : public ::testing::Test {
auto defenderOffset = AddGenericUnit(1, 2, Coords(2, 5));
auto anotherReserveOffset = AddGenericUnit(2, 3, Coords(-1, -1));
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
attacker1Offset,
reserveAttackerOffset,
defenderOffset,
@@ -29,7 +29,7 @@ class ScoutCommandFactoryTests : public ::testing::Test {
fbb.ForceDefaults(true);
auto rangerOff = AddGenericUnit(5, 0, position);
auto unitsVec = std::vector<Unit>{rangerOff};
std::vector<Unit> unitsVec{rangerOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
auto mapOff = AddBasicMap(fbb);
@@ -34,7 +34,7 @@ class StartFireCommandFactoryTest : public ::testing::Test {
auto friendlyOffset = AddGenericUnit(0, 1, Coords(5, 5));
auto defenderOffset = AddGenericUnit(1, 2, Coords(2, 0));
auto unitsVec = vector<Unit>{attackerOffset, friendlyOffset, defenderOffset};
vector<Unit> unitsVec{attackerOffset, friendlyOffset, defenderOffset};
auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
weather = WeatherFb();