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separate hero and battalion stats (#4469)
* separate hero and battalion stats * typo
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@@ -28,7 +28,8 @@ using UnitViewProto = net::eagle0::shardok::api::UnitView;
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using Coords = net::eagle0::shardok::storage::fb::Coords;
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using Unit = net::eagle0::shardok::storage::fb::Unit;
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constexpr int8_t kGuessedStat = 25;
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constexpr int8_t kGuessedHeroStat = 50;
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constexpr int8_t kGuessedBattalionStat = 0;
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constexpr int8_t kGuessedMorale = 50;
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auto GuessedUnit(
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@@ -410,15 +411,15 @@ auto GuessedHero(const HeroViewProto &hv) -> net::eagle0::shardok::storage::fb::
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if (hv.has_stats()) {
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const auto &stats = hv.stats();
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hero.mutate_strength(stats.strength());
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hero.mutate_strength_xp(kGuessedStat);
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hero.mutate_strength_xp(kGuessedHeroStat);
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hero.mutate_agility(stats.agility());
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hero.mutate_agility_xp(kGuessedStat);
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hero.mutate_agility_xp(kGuessedHeroStat);
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hero.mutate_constitution(stats.constitution());
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hero.mutate_constitution_xp(kGuessedStat);
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hero.mutate_constitution_xp(kGuessedHeroStat);
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hero.mutate_charisma(stats.charisma());
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hero.mutate_charisma_xp(kGuessedStat);
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hero.mutate_charisma_xp(kGuessedHeroStat);
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hero.mutate_wisdom(stats.wisdom());
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hero.mutate_wisdom_xp(kGuessedStat);
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hero.mutate_wisdom_xp(kGuessedHeroStat);
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hero.mutate_integrity(stats.integrity());
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hero.mutate_ambition(stats.ambition());
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@@ -427,27 +428,27 @@ auto GuessedHero(const HeroViewProto &hv) -> net::eagle0::shardok::storage::fb::
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hero.mutate_vigor(stats.vigor());
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hero.mutate_starting_vigor(stats.starting_vigor());
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hero.mutate_spent_vigor(kGuessedStat);
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hero.mutate_spent_vigor(kGuessedHeroStat);
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} else {
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// Don't believe it's destroyed
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hero.mutate_strength(kGuessedStat);
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hero.mutate_strength_xp(kGuessedStat);
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hero.mutate_agility(kGuessedStat);
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hero.mutate_agility_xp(kGuessedStat);
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hero.mutate_constitution(kGuessedStat);
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hero.mutate_charisma(kGuessedStat);
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hero.mutate_charisma_xp(kGuessedStat);
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hero.mutate_wisdom(kGuessedStat);
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hero.mutate_wisdom_xp(kGuessedStat);
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hero.mutate_strength(kGuessedHeroStat);
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hero.mutate_strength_xp(kGuessedHeroStat);
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hero.mutate_agility(kGuessedHeroStat);
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hero.mutate_agility_xp(kGuessedHeroStat);
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hero.mutate_constitution(kGuessedHeroStat);
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hero.mutate_charisma(kGuessedHeroStat);
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hero.mutate_charisma_xp(kGuessedHeroStat);
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hero.mutate_wisdom(kGuessedHeroStat);
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hero.mutate_wisdom_xp(kGuessedHeroStat);
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hero.mutate_integrity(kGuessedStat);
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hero.mutate_ambition(kGuessedStat);
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hero.mutate_gregariousness(kGuessedStat);
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hero.mutate_bravery(kGuessedStat);
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hero.mutate_integrity(kGuessedHeroStat);
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hero.mutate_ambition(kGuessedHeroStat);
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hero.mutate_gregariousness(kGuessedHeroStat);
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hero.mutate_bravery(kGuessedHeroStat);
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hero.mutate_vigor(kGuessedStat);
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hero.mutate_starting_vigor(kGuessedStat);
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hero.mutate_spent_vigor(kGuessedStat);
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hero.mutate_vigor(kGuessedHeroStat);
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hero.mutate_starting_vigor(kGuessedHeroStat);
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hero.mutate_spent_vigor(kGuessedHeroStat);
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}
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if (hv.has_profession_info()) {
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@@ -488,8 +489,8 @@ auto GuessedBattalion(
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// 2. Use average stats for this player if available
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// 3. Use kGuessedStat as default
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int8_t armament = kGuessedStat;
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int8_t training = kGuessedStat;
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int8_t armament = kGuessedBattalionStat;
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int8_t training = kGuessedBattalionStat;
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if (bv.has_armament()) {
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armament = bv.armament().value();
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