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Organize Eagle command reference by phase (#8402)
* Organize Eagle command reference by phase * Use Swear Kinship terminology in Eagle commands * Group Eagle command reference by phase * Document Handle Riot as one command * Add availability notes for conditional commands
This commit is contained in:
@@ -7,298 +7,283 @@ Eagle commands are the strategic actions a faction can take from a province comm
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Most commands belong to the province currently acting this turn. Some are reaction commands, such as resolving diplomacy offers, handling captured heroes, or choosing a battle aftermath decision.
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## Command List
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## Normal Command Phase Commands
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- [Alms](#alms)
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- [Apprehend Outlaw](#apprehend-outlaw)
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- [Arm Troops](#arm-troops)
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- [Attack Decision](#attack-decision)
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- [Control Weather](#control-weather)
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- [Decline Quest](#decline-quest)
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- [Defend](#defend)
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- [Diplomacy](#diplomacy)
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- [Divine](#divine)
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- [Exile Vassal](#exile-vassal)
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- [Feast](#feast)
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- [Handle Captured Hero](#handle-captured-hero)
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- [Handle Riot: Crack Down](#handle-riot-crack-down)
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- [Handle Riot: Do Nothing](#handle-riot-do-nothing)
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- [Handle Riot: Give](#handle-riot-give)
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- [Hero Gift](#hero-gift)
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- [Improve](#improve)
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- [Issue Orders](#issue-orders)
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- [Manage Prisoners](#manage-prisoners)
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- [March](#march)
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- [Organize Troops](#organize-troops)
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- [Please Recruit Me](#please-recruit-me)
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- [Recon](#recon)
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- [Recruit Heroes](#recruit-heroes)
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- [Resolve Alliance Offer](#resolve-alliance-offer)
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- [Resolve Break Alliance](#resolve-break-alliance)
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- [Resolve Invitation](#resolve-invitation)
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- [Resolve Ransom Offer](#resolve-ransom-offer)
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- [Resolve Truce Offer](#resolve-truce-offer)
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- [Resolve Tribute](#resolve-tribute)
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- [Rest](#rest)
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- [Return](#return)
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- [Send Supplies](#send-supplies)
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- [Start Epidemic](#start-epidemic)
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- [Suppress Beasts](#suppress-beasts)
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- [Swear Brotherhood](#swear-brotherhood)
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- [Trade](#trade)
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- [Train](#train)
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- [Travel](#travel)
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- [Battle Aftermath Decision](#battle-aftermath-decision)
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Most command phase actions spend the acting province's turn.
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## Alms
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### Alms
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Give food from the acting province as charity. The province spends food and gains support, capped at 100. The acting hero spends vigor and gains charisma XP; Paladins create more support per food than other heroes.
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Profession note: Paladins are not required, but they generate more support per food.
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Give food from the acting province as charity. Paladins are not required, but they generate more support per food. The province spends food and gains support, capped at 100. The acting hero spends vigor and gains charisma XP.
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Selection: choose an amount of food and the acting hero.
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## Apprehend Outlaw
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### Apprehend Outlaw
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Attempt to capture an outlaw hero residing in the province. On success, the outlaw is removed from the province's unaffiliated heroes and re-added as a prisoner with a bias against the imprisoning faction. The acting hero spends vigor, and the game creates a deferred notification/story request.
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Selection: choose the outlaw, an optional battalion, and the acting hero.
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## Arm Troops
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### Control Weather
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Spend gold to raise armament on existing battalions while the province ruler is traveling. New armament must be higher than the battalion's current armament and cannot exceed the province's effective infrastructure. The province spends gold, the price index may change, and each armed battalion records a backstory event.
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Selection: choose the battalions to arm and how much armament each receives.
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## Attack Decision
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Choose how to respond to a pending attack opportunity or battle decision. The command shows involved armies, acting units, and the available attack decision types.
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Selection: choose one available attack decision.
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## Control Weather
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Use a hero to change weather in a target province. Available options can start or end blizzards and droughts. The target province receives a deferred weather change, and the acting hero records a weather backstory event, spends or gains the configured vigor delta, and gains wisdom XP.
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Requires: Mage with enough vigor.
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Requires a Mage with enough vigor. Use a hero to change weather in a target province. Available options can start or end blizzards and droughts. The target province receives a deferred weather change, and the acting hero records a weather backstory event, spends or gains the configured vigor delta, and gains wisdom XP.
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Selection: choose the weather control type, target province, and acting hero.
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## Decline Quest
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Decline one of the unaffiliated hero quests available in the acting province.
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Selection: choose the hero whose quest should be declined.
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## Defend
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Respond to an incoming attack by committing a defending army. The selected defenders become the province's defending army. If flee provinces are available, one must be selected as the army's fallback destination.
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Selection: choose defending units and, when available, an optional flee province.
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## Diplomacy
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### Diplomacy
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Send a hero to another faction with a diplomatic proposal. Truce, invitation, alliance, break-alliance, and ransom options create unresolved incoming offers for the target faction and story-generation requests. Most diplomacy options spend gold, remove the messenger hero from the acting province, and cost the messenger vigor.
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Selection: choose the diplomacy option, target faction, and sent hero.
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## Divine
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Spend gold to reveal or learn more about unaffiliated heroes. Cost scales by the province price index. Divined heroes receive updated recruitment information and divination text, the province spends gold, the price index may change, and the player receives divination notifications.
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Selection: choose the heroes to divine.
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## Exile Vassal
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### Exile Vassal
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Remove one of your faction's eligible vassal heroes.
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Selection: choose the hero to exile.
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## Feast
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### Feast
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Hold a feast in the acting province. The province spends gold, the price index may change, and faction heroes gain loyalty and vigor up to their caps. Feasts also advance feast-spending quest counters.
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Selection: no additional choices.
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## Handle Captured Hero
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Choose what to do with a captured hero. The command lists captured heroes, their prior faction, and the options available for each.
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Selection: choose the captured hero and the handling option.
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## Handle Riot: Crack Down
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Suppress a riot by force using a hero and optionally a battalion. This is the high-control riot response, but it carries the risks and costs of using force instead of spending supplies or standing aside.
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Selection: choose the acting hero and an optional battalion.
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## Handle Riot: Do Nothing
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Let a riot proceed without intervention.
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Selection: no additional choices.
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## Handle Riot: Give
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Offer food and/or gold to address a riot. The chosen supplies are spent from the acting province instead of using force.
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Selection: choose food and gold amounts.
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## Hero Gift
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### Hero Gift
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Send gold as a gift to an eligible hero. The command lists eligible recipients, where they are, and how much gold is available for each gift.
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Selection: choose the recipient hero and amount.
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## Improve
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### Improve
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Improve a province using one of the available improvement types. Economy, agriculture, and infrastructure rise toward 100; devastation repair reduces all three devastation tracks. The acting hero spends vigor and gains strength/agility XP. Engineers add an improvement bonus, and the improvement can optionally be locked as the province's preferred type.
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Profession note: Engineers are not required, but they add an improvement bonus and are recommended when available.
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Improve a province using one of the available improvement types. Engineers are not required, but they add an improvement bonus and are recommended when available. Economy, agriculture, and infrastructure rise toward 100; devastation repair reduces all three devastation tracks. The acting hero spends vigor and gains strength/agility XP, and the improvement can optionally be locked as the province's preferred type.
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Selection: choose the improvement type, acting hero, and whether to lock the type.
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## Issue Orders
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### Issue Orders
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Set standing orders for provinces and optionally change the focus province. The command shows current orders, available order types, and available focus provinces.
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Set standing orders for provinces and optionally change the focus province. Issue Orders does not take your turn. The command shows current orders, available order types, and available focus provinces.
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Selection: submit the new province orders and the new focus province, or clear the focus province.
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## Manage Prisoners
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Choose how to handle prisoner heroes. The command lists prisoners and the options available for each.
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Selection: choose the prisoner and management option.
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## March
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### March
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Move heroes, battalions, gold, and food from one province to another. The selected units and supplies leave the origin province immediately, each marching hero spends vigor and gains wisdom XP, and the destination receives an incoming moving army scheduled for a later round.
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Selection: choose origin, destination, gold, food, and marching units.
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## Organize Troops
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### Organize Troops
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Create, resize, merge, transfer, or dismiss battalions in the acting province. New troops cost gold and enter with no training or armament, while transferred troops preserve weighted training and armament. Empty battalions are destroyed, new battalions get generated names and initial backstory requests, and the province price index may change from the gold spend.
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Selection: submit changed battalions and new battalions, including troop movements and new troop counts.
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## Please Recruit Me
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### Recon
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Respond to unaffiliated heroes who are asking to join a province. The command lists available heroes grouped by province.
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Selection: choose the province, hero, and whether to accept.
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## Recon
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Send a hero to scout another province. The command lists available target provinces and eligible heroes.
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Requires: Ranger with enough vigor.
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Requires a Ranger with enough vigor. Send a hero to scout another province. The command lists available target provinces and eligible heroes.
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Selection: choose the acting hero and target province.
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## Recruit Heroes
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Recruit available unaffiliated heroes in the acting province. Recruited heroes join the faction at starting loyalty, move from the province's unaffiliated hero list into its ruling faction heroes, and receive a recruitment backstory event.
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Selection: choose the heroes to recruit.
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## Resolve Alliance Offer
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Accept or reject an incoming alliance offer.
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Selection: choose the originating faction and the resolution.
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## Resolve Break Alliance
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Respond to a faction attempting to break an alliance.
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Selection: choose the originating faction and the resolution.
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## Resolve Invitation
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Accept or reject an invitation from another faction.
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Selection: choose the originating faction and the resolution.
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## Resolve Ransom Offer
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Accept or reject an incoming ransom offer.
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Selection: choose the offering faction, the ransom offer, and the resolution.
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## Resolve Truce Offer
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Accept or reject an incoming truce offer.
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Selection: choose the originating faction and the resolution.
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## Resolve Tribute
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Decide whether to pay demanded tribute. The command shows the demanding factions, requested tribute, their rough strength, and the acting province's available food and gold.
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Selection: choose the demanding faction and whether tribute is paid.
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## Rest
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### Rest
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Have the acting province rest for the turn. Faction heroes in the province regain vigor up to their constitution, and rest-related quest counters can advance.
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Selection: no additional choices.
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## Return
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Return from the current special state or province interaction to the normal strategic flow.
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Selection: no additional choices.
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## Send Supplies
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### Send Supplies
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Send gold and food from the acting province to another province using an eligible hero.
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Selection: choose gold, food, acting hero, and destination province.
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## Start Epidemic
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### Start Epidemic
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Use a hero to start an epidemic in an eligible target province.
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Requires: Necromancer with enough vigor.
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Requires a Necromancer with enough vigor. Use a hero to start an epidemic in an eligible target province.
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Selection: choose the target province and acting hero.
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## Suppress Beasts
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### Suppress Beasts
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Send a hero, optionally with a battalion, to suppress beasts in the acting province. The fight rolls beast power, applies casualties to the battalion and/or hero, removes the beast event on success or failure, and creates a story notification. Success can award gold, food, support, hero XP, and battalion backstory; failure can kill the hero and destroy the battalion.
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Profession note: no specific profession is required, but heroes with any profession get a power bonus over heroes with no profession.
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Send a hero, optionally with a battalion, to suppress beasts in the acting province. No specific profession is required, but heroes with any profession get a power bonus over heroes with no profession. The fight rolls beast power, applies casualties to the battalion and/or hero, removes the beast event on success or failure, and creates a story notification. Success can award gold, food, support, hero XP, and battalion backstory; failure can kill the hero and destroy the battalion.
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Selection: choose the hero and optional battalion.
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## Swear Brotherhood
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### Swear Kinship
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Choose a hero for a brotherhood bond. The command lists available heroes and associated backstory text identifiers.
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Choose a hero for a kinship bond. The command lists available heroes and associated backstory text identifiers.
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Selection: choose the new brother hero.
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Selection: choose the hero to swear kinship with.
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## Trade
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### Train
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Train battalions with a hero in the acting province. Champions are not required, but they add a training bonus and are recommended when available. The acting hero spends vigor and gains charisma, strength, and agility XP. Trainable battalions gain training based on the hero's strength and charisma, scaled by total troop count and battalion training difficulty.
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Selection: choose the acting hero.
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### Travel
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Enter the traveling command state. Travel unlocks the traveling commands below; once you are traveling, you can use as many traveling commands as you want in the same round before using Return to come back to camp.
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Selection: no additional choices.
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## Traveling Commands
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You must use Travel before these commands appear. Once you are traveling, you can use as many traveling commands as you want in one round before using Return to come back to camp.
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### Arm Troops
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Spend gold to raise armament on existing battalions while the province ruler is traveling. New armament must be higher than the battalion's current armament and cannot exceed the province's effective infrastructure. The province spends gold, the price index may change, and each armed battalion records a backstory event.
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Selection: choose the battalions to arm and how much armament each receives.
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### Decline Quest
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Decline one of the unaffiliated hero quests available in the acting province.
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Selection: choose the hero whose quest should be declined.
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### Divine
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Spend gold to reveal or learn more about unaffiliated heroes. Cost scales by the province price index. Divined heroes receive updated recruitment information and divination text, the province spends gold, the price index may change, and the player receives divination notifications.
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Selection: choose the heroes to divine.
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### Manage Prisoners
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Choose how to handle prisoner heroes. The command lists prisoners and the options available for each.
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Selection: choose the prisoner and management option.
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### Recruit Heroes
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Recruit available unaffiliated heroes in the acting province. Recruited heroes join the faction at starting loyalty, move from the province's unaffiliated hero list into its ruling faction heroes, and receive a recruitment backstory event.
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Selection: choose the heroes to recruit.
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### Return
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Return from the traveling command state to the normal strategic flow.
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Selection: no additional choices.
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### Trade
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Buy or sell food using the acting province's gold and food stores while the ruler is traveling. Food buy and sell prices are based on the province price index. Buying spends gold and adds food; selling removes food and adds gold. The price index may change after the trade.
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Selection: choose buy or sell and the amount of food.
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## Train
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## Special And Conditional Commands
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Train battalions with a hero in the acting province. The acting hero spends vigor and gains charisma, strength, and agility XP. Trainable battalions gain training based on the hero's strength and charisma, scaled by total troop count and battalion training difficulty. Champions add a training bonus.
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These commands appear only when the game is resolving a special situation, response, or pending decision.
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Profession note: Champions are not required, but they add a training bonus and are recommended when available.
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### Attack Decision
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Selection: choose the acting hero.
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#### Available When An Attack Decision Is Pending
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## Travel
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Choose how to respond to a pending attack opportunity or battle decision. The command shows involved armies, acting units, and the available attack decision types.
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Advance through a travel-only province state.
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Selection: choose one available attack decision.
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### Defend
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#### Available When A Province Is Under Attack
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Respond to an incoming attack by committing a defending army. The selected defenders become the province's defending army. If flee provinces are available, one must be selected as the army's fallback destination.
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Selection: choose defending units and, when available, an optional flee province.
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### Handle Captured Hero
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#### Available When A Captured Hero Needs A Decision
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Choose what to do with a captured hero. The command lists captured heroes, their prior faction, and the options available for each.
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Selection: choose the captured hero and the handling option.
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### Handle Riot
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#### Available When A Province Has A Riot
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Respond to a riot in the acting province. The client presents this as one command with multiple response options.
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#### Options
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##### Crack Down
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Suppress the riot by force using a hero and optionally a battalion. This is the high-control riot response, but it carries the risks and costs of using force instead of spending supplies or standing aside.
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Selection: choose the acting hero and an optional battalion.
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##### Do Nothing
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Let a riot proceed without intervention.
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Selection: no additional choices.
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## Battle Aftermath Decision
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##### Give
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Offer food and/or gold to address a riot. The chosen supplies are spent from the acting province instead of using force.
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Selection: choose food and gold amounts.
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### Please Recruit Me
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#### Available When Unaffiliated Heroes Ask To Join
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Respond to unaffiliated heroes who are asking to join a province. The command lists available heroes grouped by province.
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Selection: choose the province, hero, and whether to accept.
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### Resolve Alliance Offer
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#### Available When Another Faction Offers An Alliance
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Accept or reject an incoming alliance offer.
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Selection: choose the originating faction and the resolution.
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### Resolve Break Alliance
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#### Available When Another Faction Tries To Break An Alliance
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Respond to a faction attempting to break an alliance.
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Selection: choose the originating faction and the resolution.
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### Resolve Invitation
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#### Available When Another Faction Sends An Invitation
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Accept or reject an invitation from another faction.
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Selection: choose the originating faction and the resolution.
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### Resolve Ransom Offer
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#### Available When Another Faction Makes A Ransom Offer
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Accept or reject an incoming ransom offer.
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Selection: choose the offering faction, the ransom offer, and the resolution.
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### Resolve Truce Offer
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#### Available When Another Faction Offers A Truce
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Accept or reject an incoming truce offer.
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Selection: choose the originating faction and the resolution.
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### Resolve Tribute
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#### Available When Another Faction Demands Tribute
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Decide whether to pay demanded tribute. The command shows the demanding factions, requested tribute, their rough strength, and the acting province's available food and gold.
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Selection: choose the demanding faction and whether tribute is paid.
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### Battle Aftermath Decision
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#### Available When A Battle Has Just Ended
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Choose what to do after a battle. The command states whether the province can be kept, lists adjacent withdrawal provinces, shows surviving units, remaining decision makers, available supplies, and explanatory info text.
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Reference in New Issue
Block a user