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Use CoordsSet index iterator for victory scoring (#8123)
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@@ -133,8 +133,7 @@ auto DefenderHoldsCriticalTilesVictoryScore(
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const auto cc = gameState->hex_map()->column_count();
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const auto occupants = Occupants(*gameState->units(), rc, cc);
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for (const Coords& criticalTileLocation : criticalTileLocations) {
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const auto index = criticalTileLocation.row() * cc + criticalTileLocation.column();
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for (const auto index : criticalTileLocations.indexIterator()) {
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const auto& occupant = occupants[index];
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if (occupant && occupant->battalion().type() !=
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