Remove broken Shardok inspector target (#7496)

This commit is contained in:
2026-06-21 09:05:50 -07:00
committed by GitHub
parent 042861f065
commit a154174fa1
3 changed files with 1 additions and 161 deletions
+1 -3
View File
@@ -5,8 +5,7 @@ set -x
COMMAND_LOG="$(bazel info command_log)"
bazel build \
//src/main/cpp/net/eagle0/shardok:shardok-server \
//src/main/cpp/net/eagle0/shardok:shardok-inspector
//src/main/cpp/net/eagle0/shardok:shardok-server
STATUS="$?"
if [ $STATUS -eq 0 ]
@@ -26,7 +25,6 @@ echo "Setting up Shardok files..."
/bin/cp -R ./bazel-bin/src/main/cpp/net/eagle0/shardok/shardok-server ./shardok/
/bin/mkdir -p ./shardok/shardok-server.runfiles/net_eagle0/src/main/
/bin/cp -R ./bazel-bin/src/main/cpp/net/eagle0/shardok/shardok-server.runfiles/net_eagle0/src/main/resources ./shardok/shardok-server.runfiles/net_eagle0/src/main/
/bin/cp -R ./bazel-bin/src/main/cpp/net/eagle0/shardok/shardok-inspector ./shardok/
echo "tar & zip shardok files..."
/bin/tar cfh - shardok | /usr/bin/pigz > ./deploy/shardok.tar.gz
@@ -28,24 +28,6 @@ cc_binary(
deps = [":shardok-server-lib"],
)
cc_binary(
name = "shardok-inspector",
srcs = ["shardok_inspector.cpp"],
copts = COPTS,
data = [
"//src/main/resources/net/eagle0/shardok:battalion_types",
"//src/main/resources/net/eagle0/shardok:settings",
"//src/main/resources/net/eagle0/shardok/maps",
],
visibility = ["//visibility:public"],
deps = [
"//src/main/cpp/net/eagle0/common:byte_vector",
"//src/main/cpp/net/eagle0/common:filesystem_utils",
"//src/main/cpp/net/eagle0/common:tsv_parser",
"//src/main/cpp/net/eagle0/shardok/library:engine",
],
)
cc_binary(
name = "hex-map-migrator",
srcs = ["HexMapMigrator.cpp"],
@@ -1,140 +0,0 @@
//
// Created by Dan Crosby on 6/24/20.
//
#include "src/main/cpp/net/eagle0/common/FilesystemUtils.hpp"
#include "src/main/cpp/net/eagle0/common/TsvParser.hpp"
#include "src/main/cpp/net/eagle0/common/byte_vector.hpp"
#include "src/main/cpp/net/eagle0/shardok/library/ShardokEngine.hpp"
#include "src/main/cpp/net/eagle0/shardok/library/fb_helpers/GameStateHelpers.hpp"
#include "src/main/flatbuffer/net/eagle0/shardok/storage/unit.hpp"
#include "src/main/protobuf/net/eagle0/shardok/storage/game.pb.h"
using net::eagle0::shardok::storage::Game;
using Unit = net::eagle0::shardok::storage::fb::Unit;
void PrintChangedUnits(const net::eagle0::shardok::storage::ActionResult& result);
auto MakeEngine(const net::eagle0::shardok::storage::Game& game, int includeResultCount)
-> std::shared_ptr<shardok::ShardokEngine>;
auto main(int argc, char** argv) -> int {
if (argc < 2) {
printf("Please supply a path.");
return 1;
}
const auto* path = argv[1];
FilesystemUtils::SetExecPath(argv[0]);
printf("Using path %s\n", path);
const auto protoBytes = byte_vector::FromPath(path);
Game game{};
game.ParseFromArray(protoBytes.data(), protoBytes.size());
auto engine = MakeEngine(game, 200);
auto result = game.action_result(201).action_result();
auto availableCommands = engine->GetAvailableCommandProtos(0, true);
for (size_t i = 0; i < availableCommands.size(); i++) {
auto cmd = availableCommands[i];
if (result.has_actor() == cmd.has_actor() &&
result.actor().value() == cmd.actor().value() && result.has_target_coords() &&
result.target_coords() == cmd.target()) {
printf("Command: %s\n", cmd.DebugString().c_str());
engine->PostCommand(0, i);
break;
}
}
availableCommands = engine->GetAvailableCommandProtos(0, true);
for (size_t i = 0; i < availableCommands.size(); i++) {
auto cmd = availableCommands[i];
if (cmd.type() == net::eagle0::shardok::common::END_TURN_COMMAND) {
printf("Command: %s\n", cmd.DebugString().c_str());
engine->PostCommand(0, i);
break;
}
}
availableCommands = engine->GetAvailableCommandProtos(1, true);
for (size_t i = 0; i < availableCommands.size(); i++) {
auto cmd = availableCommands[i];
if (cmd.type() == net::eagle0::shardok::common::END_TURN_COMMAND) {
printf("Command: %s\n", cmd.DebugString().c_str());
engine->PostCommand(1, i);
break;
}
}
result = game.action_result(218).action_result();
availableCommands = engine->GetAvailableCommandProtos(0, true);
for (size_t i = 0; i < availableCommands.size(); i++) {
auto cmd = availableCommands[i];
if (result.has_actor() == cmd.has_actor() &&
result.actor().value() == cmd.actor().value() && result.has_target_coords() &&
result.target_coords() == cmd.target()) {
printf("Command: %s\n", cmd.DebugString().c_str());
engine->PostCommand(0, i);
break;
}
}
// for (int i=180; i<219; i++) {
// const auto& result = game.action_result(i).action_result();
// // if (result.type() == net::eagle0::shardok::common::REDUCE || result.type() ==
// net::eagle0::shardok::common::METEOR_UNIT_DAMAGE) {
// printf("%d ", i);
// PrintChangedUnits(result);
// printf("id 0 after size: %d\n\n",
// game.action_result(i).state_after().units().at(0).battalion().size());
// // }
// }
// for (const auto& kv : firstState.units()) {
// printf("id: %d name: %s\n", kv.second.attached_hero().eagle_hero_id(),
// kv.second.attached_hero().name().c_str());
// }
printf("Finished");
return 0;
}
void PrintChangedUnits(const net::eagle0::shardok::storage::ActionResult& result) {
printf("%s\n", net::eagle0::shardok::common::ActionType_Name(result.type()).c_str());
for (const string& changedUnitData : result.changed_units_fb()) {
const auto& changedUnit = *reinterpret_cast<const Unit*>(changedUnitData.data());
printf("id: %d name: %s sizeAfter: %d\n",
changedUnit.unit_id(),
changedUnit.has_attached_hero() ? changedUnit.attached_hero().name().c_str() : "N/A",
changedUnit.battalion().size());
}
printf("\n");
}
auto MakeEngine(const net::eagle0::shardok::storage::Game& game, int includeResultCount)
-> std::shared_ptr<shardok::ShardokEngine> {
auto settings = std::make_shared<shardok::GameSettings>();
TsvParser parser;
const string settingsPath = "src/main/resources/net/eagle0/shardok/settings.tsv";
printf("Settings path is %s\n", settingsPath.c_str());
string settingsTsv = string(byte_vector::FromPath(settingsPath));
auto setter = shardok::GameSettings::Setter(*settings);
auto valuesAndTypes = parser.ParseColumnEntryTsv(settingsTsv);
setter.SetFromTypesAndValues(valuesAndTypes[1], valuesAndTypes[0]);
const string battalionTypesPath = "src/main/resources/net/eagle0/shardok/battalionTypes.tsv";
string tsv = string(byte_vector::FromPath(battalionTypesPath));
auto battalionMaps = parser.ParseColumnEntryTsv(tsv);
for (const std::unordered_map<string, string>& map : battalionMaps) {
setter.RegisterBattalionType(shardok::BattalionType::NewBattalionTypeFromMap(map));
}
return std::make_shared<shardok::ShardokEngine>(
settings,
shardok::fb::GameStateW::FromByteString(
game.action_result(includeResultCount).state_after_fb()));
}