Document tribute demand outcomes (#8636)

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2026-07-16 07:08:55 -07:00
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commit 9631435dea
2 changed files with 9 additions and 5 deletions
@@ -425,7 +425,7 @@ These commands appear only when the game is resolving a special situation, respo
<b>Available when:</b> an attack decision is pending.
<b>Effect:</b> Choose how to respond to a pending attack opportunity or battle decision. The command shows involved armies, acting units, and the available attack decision types. See [Attack and Defense Decisions](/concepts/eagle-to-shardok/#attack-and-defense-decisions) for how this fits into battle creation.
<b>Effect:</b> Choose how to respond to a pending attack opportunity or battle decision. The command shows involved armies, acting units, and the available attack decision types. **Advance** commits the army to the attack. **Withdraw** sends it back without fighting. **Demand Tribute** lets you request a specific amount of the province's gold and food, up to the displayed maximum; the demand cannot be zero. The defender later chooses whether to pay the full demand or refuse it. See [Attack and Defense Decisions](/concepts/eagle-to-shardok/#attack-and-defense-decisions) and [Resolving a tribute demand](/concepts/march-timeline/#resolving-a-tribute-demand).
<b>Selection:</b> choose one available attack decision.
@@ -615,7 +615,7 @@ Gift success is probabilistic. The chance is based on the province leader's Char
<b>Available when:</b> another faction demands tribute.
<b>Effect:</b> Decide whether to pay demanded tribute. The command shows the demanding factions, requested tribute, their rough strength, and the acting province's available food and gold. Refusing transfers no resources and returns that faction's army to **Attacking**, after which normal defense selection and battle resolution continue. See [Refusing a tribute demand](/concepts/march-timeline/#refusing-a-tribute-demand).
<b>Effect:</b> Decide whether to pay demanded tribute. The command shows the demanding factions, requested tribute, their rough strength, and the acting province's available food and gold. A demand must be accepted or refused in full; partial payment and counteroffers are not available. Paying requires the province to have the full requested amount, creates a 12-month truce between the factions, and turns back the demanding faction's hostile armies against the payer's provinces. Refusing transfers no resources and returns that faction's army to **Attacking**, after which normal defense selection and battle resolution continue. Neither response changes prestige directly, although a battle caused by refusal can later affect prestige. See [Resolving a tribute demand](/concepts/march-timeline/#resolving-a-tribute-demand).
<b>Selection:</b> choose the demanding faction and whether tribute is paid.
@@ -27,11 +27,15 @@ A marching army does not occupy a neutral or enemy province during movement reso
An unruled province may be conquered without a tactical battle. A ruled and defended province can require attack and defense decisions followed by Shardok.
## Refusing a tribute demand
## Resolving a tribute demand
A tribute demand pauses that attacking faction during Defense Decision. If the defender refuses, no food or gold is transferred and the demanding army returns to **Attacking** status. The province remains in Defense Decision, so an eligible defender can then choose a defending army and fallback destination.
A tribute demand pauses that attacking faction during Defense Decision. The defender resolves each demand by either paying it in full or refusing it; there is no partial-payment or counteroffer option.
After all defense decisions are complete, the refused demand follows the normal Battle Request flow. Eagle creates a Shardok battle when multiple sides are participating. If there is only one attacking faction and no defending army was chosen, the attack instead resolves as an uncontested conquest.
If the defender pays, the full requested gold and food are deducted from the province. The two factions enter a 12-month truce, and the demanding faction's hostile armies against any province ruled by the payer turn back. The returning armies arrive at their origin provinces in the next round.
If the defender refuses, no food or gold is transferred and the demanding army returns to **Attacking** status. The province remains in Defense Decision, so an eligible defender can then choose a defending army and fallback destination. Once the remaining attack and defense decisions are resolved, the ordinary battle-request rules apply: opposed armies proceed to battle, while an undefended attack may instead become an uncontested conquest.
Paying or refusing tribute has no direct prestige effect. If refusal leads to battle, the eventual battle result can change prestige normally.
## Food and gold