Reserve allied player id vector (#7826)

This commit is contained in:
2026-06-23 06:58:07 -07:00
committed by GitHub
parent bbbe596e72
commit 793d665d80
@@ -41,6 +41,7 @@ auto AlliedPids(const GameState *gameState, int playerId) -> std::vector<PlayerI
std::vector<PlayerId> allyPids{};
if (pi->allies()) {
allyPids.reserve(pi->allies()->size());
for (const auto &ally : *pi->allies()) { allyPids.push_back(ally->player_id()); }
}
return allyPids;