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Tweak Handle Captured Hero layout (#8298)
* Tweak Handle Captured Hero layout * Fix captured hero action icon sizing
This commit is contained in:
+34
-34
@@ -36,7 +36,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 5, y: -16.5}
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m_SizeDelta: {x: 24, y: 29}
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m_SizeDelta: {x: 29, y: 29}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!222 &1967979697809000645
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CanvasRenderer:
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@@ -86,12 +86,12 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.LayoutElement
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m_IgnoreLayout: 0
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m_MinWidth: 24
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m_MinHeight: 24
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m_PreferredWidth: -1
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m_PreferredHeight: -1
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m_MinWidth: 29
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m_MinHeight: 29
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m_PreferredWidth: 29
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m_PreferredHeight: 29
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m_FlexibleWidth: 0
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m_FlexibleHeight: 1
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m_FlexibleHeight: 0
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m_LayoutPriority: 1
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--- !u!1 &323794254024283253
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GameObject:
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@@ -688,8 +688,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 890, y: -90}
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m_SizeDelta: {x: 780, y: 180}
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m_AnchoredPosition: {x: 860, y: -90}
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m_SizeDelta: {x: 840, y: 180}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5216468686439189857
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CanvasRenderer:
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@@ -1040,7 +1040,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 5, y: -16.5}
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m_SizeDelta: {x: 24, y: 29}
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m_SizeDelta: {x: 29, y: 29}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!222 &1092329404558107655
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CanvasRenderer:
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@@ -1090,12 +1090,12 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.LayoutElement
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m_IgnoreLayout: 0
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m_MinWidth: 24
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m_MinHeight: 24
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m_PreferredWidth: -1
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m_PreferredHeight: -1
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m_MinWidth: 29
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m_MinHeight: 29
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m_PreferredWidth: 29
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m_PreferredHeight: 29
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m_FlexibleWidth: 0
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m_FlexibleHeight: 1
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m_FlexibleHeight: 0
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m_LayoutPriority: 1
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--- !u!1 &2628862479193374973
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GameObject:
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@@ -1868,7 +1868,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 5, y: -16.5}
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m_SizeDelta: {x: 24, y: 29}
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m_SizeDelta: {x: 29, y: 29}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!222 &4614042214772514269
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CanvasRenderer:
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@@ -1918,12 +1918,12 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.LayoutElement
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m_IgnoreLayout: 0
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m_MinWidth: 24
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m_MinHeight: 24
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m_PreferredWidth: -1
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m_PreferredHeight: -1
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m_MinWidth: 29
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m_MinHeight: 29
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m_PreferredWidth: 29
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m_PreferredHeight: 29
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m_FlexibleWidth: 0
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m_FlexibleHeight: 1
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m_FlexibleHeight: 0
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m_LayoutPriority: 1
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--- !u!1 &3232467184437485346
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GameObject:
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@@ -2328,8 +2328,8 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 14
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m_fontSizeBase: 14
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m_fontSize: 16
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m_fontSizeBase: 16
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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@@ -2604,7 +2604,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 5, y: -16.5}
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m_SizeDelta: {x: 24, y: 29}
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m_SizeDelta: {x: 29, y: 29}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!222 &7288121121076005505
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CanvasRenderer:
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@@ -2654,12 +2654,12 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.LayoutElement
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m_IgnoreLayout: 0
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m_MinWidth: 24
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m_MinHeight: 24
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m_PreferredWidth: -1
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m_PreferredHeight: -1
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m_MinWidth: 29
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m_MinHeight: 29
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m_PreferredWidth: 29
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m_PreferredHeight: 29
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m_FlexibleWidth: 0
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m_FlexibleHeight: 1
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m_FlexibleHeight: 0
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m_LayoutPriority: 1
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--- !u!1 &4160156237388562034
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GameObject:
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@@ -3441,7 +3441,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 5, y: -16.5}
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m_SizeDelta: {x: 24, y: 29}
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m_SizeDelta: {x: 29, y: 29}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!222 &937264502616461264
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CanvasRenderer:
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@@ -3491,12 +3491,12 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.LayoutElement
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m_IgnoreLayout: 0
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m_MinWidth: 24
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m_MinHeight: 24
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m_PreferredWidth: -1
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m_PreferredHeight: -1
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m_MinWidth: 29
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m_MinHeight: 29
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m_PreferredWidth: 29
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m_PreferredHeight: 29
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m_FlexibleWidth: 0
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m_FlexibleHeight: 1
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m_FlexibleHeight: 0
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m_LayoutPriority: 1
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--- !u!1 &6435023218012385878
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GameObject:
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