Tweak Handle Captured Hero layout (#8298)

* Tweak Handle Captured Hero layout

* Fix captured hero action icon sizing
This commit is contained in:
2026-07-07 11:36:48 -07:00
committed by GitHub
parent d42308a2cd
commit 76a797a663
@@ -36,7 +36,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 5, y: -16.5}
m_SizeDelta: {x: 24, y: 29}
m_SizeDelta: {x: 29, y: 29}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &1967979697809000645
CanvasRenderer:
@@ -86,12 +86,12 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.LayoutElement
m_IgnoreLayout: 0
m_MinWidth: 24
m_MinHeight: 24
m_PreferredWidth: -1
m_PreferredHeight: -1
m_MinWidth: 29
m_MinHeight: 29
m_PreferredWidth: 29
m_PreferredHeight: 29
m_FlexibleWidth: 0
m_FlexibleHeight: 1
m_FlexibleHeight: 0
m_LayoutPriority: 1
--- !u!1 &323794254024283253
GameObject:
@@ -688,8 +688,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 890, y: -90}
m_SizeDelta: {x: 780, y: 180}
m_AnchoredPosition: {x: 860, y: -90}
m_SizeDelta: {x: 840, y: 180}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5216468686439189857
CanvasRenderer:
@@ -1040,7 +1040,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 5, y: -16.5}
m_SizeDelta: {x: 24, y: 29}
m_SizeDelta: {x: 29, y: 29}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &1092329404558107655
CanvasRenderer:
@@ -1090,12 +1090,12 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.LayoutElement
m_IgnoreLayout: 0
m_MinWidth: 24
m_MinHeight: 24
m_PreferredWidth: -1
m_PreferredHeight: -1
m_MinWidth: 29
m_MinHeight: 29
m_PreferredWidth: 29
m_PreferredHeight: 29
m_FlexibleWidth: 0
m_FlexibleHeight: 1
m_FlexibleHeight: 0
m_LayoutPriority: 1
--- !u!1 &2628862479193374973
GameObject:
@@ -1868,7 +1868,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 5, y: -16.5}
m_SizeDelta: {x: 24, y: 29}
m_SizeDelta: {x: 29, y: 29}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &4614042214772514269
CanvasRenderer:
@@ -1918,12 +1918,12 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.LayoutElement
m_IgnoreLayout: 0
m_MinWidth: 24
m_MinHeight: 24
m_PreferredWidth: -1
m_PreferredHeight: -1
m_MinWidth: 29
m_MinHeight: 29
m_PreferredWidth: 29
m_PreferredHeight: 29
m_FlexibleWidth: 0
m_FlexibleHeight: 1
m_FlexibleHeight: 0
m_LayoutPriority: 1
--- !u!1 &3232467184437485346
GameObject:
@@ -2328,8 +2328,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 14
m_fontSizeBase: 14
m_fontSize: 16
m_fontSizeBase: 16
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@@ -2604,7 +2604,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 5, y: -16.5}
m_SizeDelta: {x: 24, y: 29}
m_SizeDelta: {x: 29, y: 29}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &7288121121076005505
CanvasRenderer:
@@ -2654,12 +2654,12 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.LayoutElement
m_IgnoreLayout: 0
m_MinWidth: 24
m_MinHeight: 24
m_PreferredWidth: -1
m_PreferredHeight: -1
m_MinWidth: 29
m_MinHeight: 29
m_PreferredWidth: 29
m_PreferredHeight: 29
m_FlexibleWidth: 0
m_FlexibleHeight: 1
m_FlexibleHeight: 0
m_LayoutPriority: 1
--- !u!1 &4160156237388562034
GameObject:
@@ -3441,7 +3441,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 5, y: -16.5}
m_SizeDelta: {x: 24, y: 29}
m_SizeDelta: {x: 29, y: 29}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &937264502616461264
CanvasRenderer:
@@ -3491,12 +3491,12 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.LayoutElement
m_IgnoreLayout: 0
m_MinWidth: 24
m_MinHeight: 24
m_PreferredWidth: -1
m_PreferredHeight: -1
m_MinWidth: 29
m_MinHeight: 29
m_PreferredWidth: 29
m_PreferredHeight: 29
m_FlexibleWidth: 0
m_FlexibleHeight: 1
m_FlexibleHeight: 0
m_LayoutPriority: 1
--- !u!1 &6435023218012385878
GameObject: