Make Castle a modifier of a tile instead of a base type

This commit is contained in:
2018-09-23 11:30:40 -07:00
parent 975cf5c731
commit 5a7428d896
@@ -78,6 +78,7 @@
<Compile Include="Assets\HexMap.cs" />
<Compile Include="Assets\HexMesh.cs" />
<Compile Include="Assets\HexMetrics.cs" />
<Compile Include="Assets\ImageForTerrainTracker.cs" />
<Compile Include="Assets\MainQueue.cs" />
<Compile Include="Assets\MouseHandler.cs" />
<Compile Include="Assets\RemoteSerializedClient.cs" />