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Replace EndGameCondition proto with Scala sealed trait (#5473)
Migrate ResolvedShardokPlayer to use native Scala EndGameCondition instead of the proto type. This removes 1 transitive proto dependency from library/ (75 → 74). Changes: - Add Scala EndGameCondition sealed trait with Victory, AllyVictory, Draw, and Loss cases - Add DrawType enum for draw conditions - Add EndGameConditionConverter in ShardokBattleConverter - Update ResolvedShardokPlayer to use Scala EndGameCondition - Move proto conversion to ShardokInterfaceGrpcClient boundary - Update ResolveBattleAction to use Scala EndGameCondition API - Update ResolveBattleActionTest to construct Scala EndGameCondition Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,3 +1,3 @@
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# BUILD dependency baseline - updated Mon Jan 19 22:38:21 PST 2026
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# BUILD dependency baseline - updated Tue Jan 20 07:20:54 PST 2026
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# Do not increase these numbers - only decrease!
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library_proto_deps=75
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library_proto_deps=74
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+6
-7
@@ -158,7 +158,7 @@ case class ResolveBattleAction(
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battleResolution: BattleResolution
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): Vector[ActionResultT] =
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battleResolution.resolvedPlayers.toVector.partition(
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_.endGameCondition.condition.isVictory
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_.endGameCondition.isVictory
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) match {
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case (winners, losers) =>
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winners
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@@ -228,7 +228,6 @@ case class ResolveBattleAction(
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.find(_.eagleFid == u.hero.factionId.get)
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.get
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.endGameCondition
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.condition
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.isVictory,
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isAttacker = isAttacker,
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startingState = startingState
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@@ -277,7 +276,7 @@ case class ResolveBattleAction(
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val (winningResolvedPlayers, losingResolvedPlayers) =
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battleResolution.resolvedPlayers.toVector.partition(
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_.endGameCondition.condition.isVictory
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_.endGameCondition.isVictory
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)
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val battleEndedResults = actionResultApplier.applyActionResults(
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@@ -537,7 +536,7 @@ case class ResolveBattleAction(
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.toVector,
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removedBattalionIds = destroyedBattalionIds,
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fid = ma.army.factionId,
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fleeProvinceId = Option.when(rsp.endGameCondition.condition.isAllyVictory)(
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fleeProvinceId = Option.when(rsp.endGameCondition.isAllyVictory)(
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ma.destinationProvinceId
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)
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)
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@@ -616,11 +615,11 @@ case class ResolveBattleAction(
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.army
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.fleeProvinceId
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.isDefined &&
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!out.endGameCondition.condition.isVictory
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!out.endGameCondition.isVictory
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case UnitStatus.Captured =>
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out.endGameCondition.condition.isDraw || out.endGameCondition.condition.isAllyVictory
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out.endGameCondition.isDraw || out.endGameCondition.isAllyVictory
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case UnitStatus.Normal =>
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out.endGameCondition.condition.isDraw || out.endGameCondition.condition.isAllyVictory
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out.endGameCondition.isDraw || out.endGameCondition.isAllyVictory
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case UnitStatus.Retreated => false
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case UnitStatus.Outlawed => false
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}
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@@ -22,5 +22,6 @@ scala_library(
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"//src/main/scala/net/eagle0/eagle/model/proto_converters:proto_conversion_exception",
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"//src/main/scala/net/eagle0/eagle/model/state:army",
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"//src/main/scala/net/eagle0/eagle/model/state/shardok_battle",
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"//src/main/scala/net/eagle0/eagle/model/state/shardok_battle:end_game_condition",
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],
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)
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+49
-3
@@ -1,6 +1,10 @@
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package net.eagle0.eagle.model.proto_converters.shardok_battle
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import net.eagle0.common.victory_condition.VictoryCondition as VictoryConditionProto
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import net.eagle0.common.victory_condition.{
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DrawType as DrawTypeProto,
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EndGameCondition as EndGameConditionProto,
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VictoryCondition as VictoryConditionProto
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}
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import net.eagle0.eagle.{GameId, ProvinceId, RoundId, ShardokGameId}
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import net.eagle0.eagle.internal.army.HostileArmyGroup as HostileArmyGroupProto
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import net.eagle0.eagle.internal.shardok_battle.{
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@@ -8,7 +12,14 @@ import net.eagle0.eagle.internal.shardok_battle.{
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ShardokPlayer as ShardokPlayerProto
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}
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import net.eagle0.eagle.model.proto_converters.{ArmyConverter, ProtoConversionException}
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import net.eagle0.eagle.model.state.shardok_battle.{BattleType, ShardokBattle, ShardokPlayer, VictoryCondition}
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import net.eagle0.eagle.model.state.shardok_battle.{
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BattleType,
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DrawType,
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EndGameCondition,
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ShardokBattle,
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ShardokPlayer,
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VictoryCondition
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}
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object ShardokBattleConverter {
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@@ -141,7 +152,7 @@ object ShardokBattleConverter {
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VictoryConditionProto.VICTORY_CONDITION_LAST_ALLIANCE_STANDING
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}
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private def fromProto(
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private[shardok_battle] def victoryConditionFromProto(
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victoryConditionProto: VictoryConditionProto
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): VictoryCondition =
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victoryConditionProto match {
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@@ -162,4 +173,39 @@ object ShardokBattleConverter {
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s"Unknown VictoryCondition value: $value"
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)
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}
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private def fromProto(
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victoryConditionProto: VictoryConditionProto
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): VictoryCondition = victoryConditionFromProto(victoryConditionProto)
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}
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object EndGameConditionConverter {
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def fromProto(proto: EndGameConditionProto): EndGameCondition =
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proto.condition match {
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case EndGameConditionProto.Condition.Victory(vc) =>
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EndGameCondition.Victory(
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ShardokBattleConverter.victoryConditionFromProto(vc)
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)
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case EndGameConditionProto.Condition.AllyVictory(vc) =>
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EndGameCondition.AllyVictory(
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ShardokBattleConverter.victoryConditionFromProto(vc)
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)
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case EndGameConditionProto.Condition.Draw(dt) =>
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EndGameCondition.Draw(drawTypeFromProto(dt))
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case EndGameConditionProto.Condition.Loss(vc) =>
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EndGameCondition.Loss(
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ShardokBattleConverter.victoryConditionFromProto(vc)
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)
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case EndGameConditionProto.Condition.Empty =>
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throw new ProtoConversionException("EndGameCondition has empty condition")
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}
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private def drawTypeFromProto(proto: DrawTypeProto): DrawType =
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proto match {
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case DrawTypeProto.UNKNOWN_DRAW_TYPE => DrawType.Unknown
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case DrawTypeProto.DRAW_AFTER_MAX_ROUNDS => DrawType.AfterMaxRounds
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case DrawTypeProto.Unrecognized(value) =>
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throw new ProtoConversionException(s"Unknown DrawType value: $value")
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}
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}
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@@ -1,5 +1,18 @@
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load("@rules_scala//scala:scala.bzl", "scala_library")
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scala_library(
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name = "end_game_condition",
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srcs = ["EndGameCondition.scala"],
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visibility = [
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"//src/main/scala/net/eagle0/eagle/model/proto_converters/shardok_battle:__pkg__",
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"//src/main/scala/net/eagle0/eagle/shardok_interface:__pkg__",
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"//src/test/scala/net/eagle0/eagle/library/actions/impl/action:__pkg__",
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],
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deps = [
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":shardok_battle",
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],
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)
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scala_library(
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name = "shardok_battle",
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srcs = ["ShardokBattle.scala"],
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@@ -0,0 +1,32 @@
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package net.eagle0.eagle.model.state.shardok_battle
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enum DrawType {
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case Unknown, AfterMaxRounds
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}
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enum EndGameCondition {
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case Victory(condition: VictoryCondition)
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case AllyVictory(condition: VictoryCondition)
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case Draw(drawType: DrawType)
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case Loss(condition: VictoryCondition)
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def isVictory: Boolean = this match {
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case Victory(_) => true
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case _ => false
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}
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def isAllyVictory: Boolean = this match {
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case AllyVictory(_) => true
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case _ => false
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}
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def isDraw: Boolean = this match {
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case Draw(_) => true
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case _ => false
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}
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def isLoss: Boolean = this match {
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case Loss(_) => true
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case _ => false
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}
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}
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@@ -109,12 +109,12 @@ scala_library(
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"//src/test/scala/net/eagle0/eagle:__subpackages__",
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],
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exports = [
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"//src/main/protobuf/net/eagle0/common:victory_condition_scala_proto",
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"//src/main/scala/net/eagle0/eagle/model/state/shardok_battle:end_game_condition",
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],
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deps = [
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":resolved_eagle_unit",
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"//src/main/protobuf/net/eagle0/common:victory_condition_scala_proto",
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"//src/main/scala/net/eagle0/eagle:eagle_pkg",
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"//src/main/scala/net/eagle0/eagle/model/state/shardok_battle:end_game_condition",
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],
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)
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@@ -1,6 +1,6 @@
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package net.eagle0.eagle.shardok_interface
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import net.eagle0.common.victory_condition.EndGameCondition
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import net.eagle0.eagle.model.state.shardok_battle.EndGameCondition
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import net.eagle0.eagle.FactionId
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case class ResolvedShardokPlayer(
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@@ -27,7 +27,7 @@ import net.eagle0.eagle.library.util.faction_utils.FactionUtils
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import net.eagle0.eagle.library.util.hero.HeroUtils
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import net.eagle0.eagle.model.proto_converters.faction.FactionConverter
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import net.eagle0.eagle.model.proto_converters.hero.HeroConverter
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import net.eagle0.eagle.model.proto_converters.shardok_battle.ShardokBattleConverter
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import net.eagle0.eagle.model.proto_converters.shardok_battle.{EndGameConditionConverter, ShardokBattleConverter}
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import net.eagle0.eagle.model.proto_converters.BattalionConverter
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import net.eagle0.eagle.model.state.unit_status.UnitStatus
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import net.eagle0.shardok.api.placement_command.PlacementCommand
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@@ -175,7 +175,7 @@ class ShardokInterfaceGrpcClient(
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resolvedPlayers = gameOverResponse.userInfos.map(ui =>
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ResolvedShardokPlayer(
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eagleFid = ui.eagleFactionId,
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endGameCondition = ui.endGameCondition.get,
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endGameCondition = EndGameConditionConverter.fromProto(ui.endGameCondition.get),
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units = ui.units.map { ru =>
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val commonUnit = ru.unit.get
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val eagleUnit = fromCommon(commonUnit)
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+49
-140
@@ -1,6 +1,5 @@
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package net.eagle0.eagle.library.actions.impl.action
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import net.eagle0.common.victory_condition.{DrawType, EndGameCondition, VictoryCondition}
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import net.eagle0.common.ProtoMatchers
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import net.eagle0.eagle.common.action_result_type.ActionResultType.{
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BATTLE_ENDED,
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@@ -54,6 +53,7 @@ import net.eagle0.eagle.model.proto_converters.hero.HeroConverter
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import net.eagle0.eagle.model.proto_converters.shardok_battle.ShardokBattleConverter
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import net.eagle0.eagle.model.proto_converters.ActionResultProtoConverter
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import net.eagle0.eagle.model.proto_converters.BattalionConverter
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import net.eagle0.eagle.model.state.shardok_battle.{DrawType, EndGameCondition, VictoryCondition}
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import net.eagle0.eagle.model.state.unit_status.UnitStatus
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import net.eagle0.eagle.shardok_interface.{BattleResolution, EagleUnit, ResolvedEagleUnit, ResolvedShardokPlayer}
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import net.eagle0.eagle.views.battalion_view.BattalionView
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@@ -367,7 +367,7 @@ class ResolveBattleActionTest
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private def resolvedPlayers(
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units: Vector[ResolvedEagleUnit],
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resolution: FactionId => EndGameCondition.Condition
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resolution: FactionId => EndGameCondition
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): Vector[ResolvedShardokPlayer] =
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units
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.groupBy(_.hero.factionId.get)
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@@ -376,7 +376,7 @@ class ResolveBattleActionTest
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ResolvedShardokPlayer(
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eagleFid = fid,
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units = units,
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endGameCondition = EndGameCondition(resolution(fid))
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endGameCondition = resolution(fid)
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)
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}
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.toVector
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@@ -384,39 +384,27 @@ class ResolveBattleActionTest
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private val resolvedPlayersWithAttackerVictory = resolvedPlayers(
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resolvedExpandedUnits,
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Map(
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attackerFid -> EndGameCondition.Condition
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.Victory(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING),
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defenderFid -> EndGameCondition.Condition
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.Loss(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING),
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allyFid -> EndGameCondition.Condition.AllyVictory(
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VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
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)
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attackerFid -> EndGameCondition.Victory(VictoryCondition.LastPlayerStanding),
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defenderFid -> EndGameCondition.Loss(VictoryCondition.LastPlayerStanding),
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allyFid -> EndGameCondition.AllyVictory(VictoryCondition.LastPlayerStanding)
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)
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)
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private val resolvedPlayersWithDefenderVictory = resolvedPlayers(
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resolvedExpandedUnits,
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Map(
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attackerFid -> EndGameCondition.Condition
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.Loss(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING),
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defenderFid -> EndGameCondition.Condition
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.Victory(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING),
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allyFid -> EndGameCondition.Condition.Loss(
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VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
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)
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attackerFid -> EndGameCondition.Loss(VictoryCondition.LastPlayerStanding),
|
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defenderFid -> EndGameCondition.Victory(VictoryCondition.LastPlayerStanding),
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allyFid -> EndGameCondition.Loss(VictoryCondition.LastPlayerStanding)
|
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)
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)
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private val resolvedPlayersWithAttackerVictoryWithAllies = resolvedPlayers(
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resolvedExpandedUnitsWithAllies,
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Map(
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attackerFid -> EndGameCondition.Condition
|
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.Victory(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING),
|
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defenderFid -> EndGameCondition.Condition
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.Loss(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING),
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allyFid -> EndGameCondition.Condition.AllyVictory(
|
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VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
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)
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attackerFid -> EndGameCondition.Victory(VictoryCondition.LastPlayerStanding),
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defenderFid -> EndGameCondition.Loss(VictoryCondition.LastPlayerStanding),
|
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allyFid -> EndGameCondition.AllyVictory(VictoryCondition.LastPlayerStanding)
|
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)
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)
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@@ -424,13 +412,9 @@ class ResolveBattleActionTest
|
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resolvedPlayers(
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resolvedExpandedUnitsWithCapturedAlly,
|
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Map(
|
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attackerFid -> EndGameCondition.Condition
|
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.Victory(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING),
|
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defenderFid -> EndGameCondition.Condition
|
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.Loss(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING),
|
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allyFid -> EndGameCondition.Condition.AllyVictory(
|
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VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
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)
|
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attackerFid -> EndGameCondition.Victory(VictoryCondition.LastPlayerStanding),
|
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defenderFid -> EndGameCondition.Loss(VictoryCondition.LastPlayerStanding),
|
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allyFid -> EndGameCondition.AllyVictory(VictoryCondition.LastPlayerStanding)
|
||||
)
|
||||
)
|
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|
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@@ -660,13 +644,9 @@ class ResolveBattleActionTest
|
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UnitStatus.Outlawed
|
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),
|
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Map(
|
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attackerFid -> EndGameCondition.Condition
|
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.Victory(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING),
|
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defenderFid -> EndGameCondition.Condition
|
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.Loss(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING),
|
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allyFid -> EndGameCondition.Condition.AllyVictory(
|
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VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
||||
)
|
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attackerFid -> EndGameCondition.Victory(VictoryCondition.LastPlayerStanding),
|
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defenderFid -> EndGameCondition.Loss(VictoryCondition.LastPlayerStanding),
|
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allyFid -> EndGameCondition.AllyVictory(VictoryCondition.LastPlayerStanding)
|
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)
|
||||
)
|
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|
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@@ -737,15 +717,9 @@ class ResolveBattleActionTest
|
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ResolvedShardokPlayer(
|
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eagleFid = fid,
|
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units = units,
|
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endGameCondition = EndGameCondition(
|
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if fid == attackerFid then
|
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EndGameCondition.Condition.Victory(
|
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VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
||||
)
|
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else
|
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EndGameCondition.Condition
|
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.Loss(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING)
|
||||
)
|
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endGameCondition =
|
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if fid == attackerFid then EndGameCondition.Victory(VictoryCondition.LastPlayerStanding)
|
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else EndGameCondition.Loss(VictoryCondition.LastPlayerStanding)
|
||||
)
|
||||
}
|
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.toVector
|
||||
@@ -811,15 +785,9 @@ class ResolveBattleActionTest
|
||||
ResolvedShardokPlayer(
|
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eagleFid = fid,
|
||||
units = units,
|
||||
endGameCondition = EndGameCondition(
|
||||
if fid == attackerFid then
|
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EndGameCondition.Condition.Victory(
|
||||
VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
||||
)
|
||||
else
|
||||
EndGameCondition.Condition
|
||||
.Loss(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING)
|
||||
)
|
||||
endGameCondition =
|
||||
if fid == attackerFid then EndGameCondition.Victory(VictoryCondition.LastPlayerStanding)
|
||||
else EndGameCondition.Loss(VictoryCondition.LastPlayerStanding)
|
||||
)
|
||||
}
|
||||
.toVector
|
||||
@@ -880,13 +848,9 @@ class ResolveBattleActionTest
|
||||
UnitStatus.Outlawed
|
||||
),
|
||||
Map(
|
||||
attackerFid -> EndGameCondition.Condition
|
||||
.Victory(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING),
|
||||
defenderFid -> EndGameCondition.Condition
|
||||
.Loss(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING),
|
||||
allyFid -> EndGameCondition.Condition.AllyVictory(
|
||||
VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
||||
)
|
||||
attackerFid -> EndGameCondition.Victory(VictoryCondition.LastPlayerStanding),
|
||||
defenderFid -> EndGameCondition.Loss(VictoryCondition.LastPlayerStanding),
|
||||
allyFid -> EndGameCondition.AllyVictory(VictoryCondition.LastPlayerStanding)
|
||||
)
|
||||
)
|
||||
|
||||
@@ -1109,17 +1073,9 @@ class ResolveBattleActionTest
|
||||
ResolvedShardokPlayer(
|
||||
eagleFid = fid,
|
||||
units = units,
|
||||
endGameCondition = EndGameCondition(
|
||||
if fid == attackerFid then
|
||||
EndGameCondition.Condition.Victory(
|
||||
VictoryCondition.VICTORY_CONDITION_HOLDS_CRITICAL_TILES
|
||||
)
|
||||
else
|
||||
EndGameCondition.Condition
|
||||
.Loss(
|
||||
VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
||||
)
|
||||
)
|
||||
endGameCondition =
|
||||
if fid == attackerFid then EndGameCondition.Victory(VictoryCondition.HoldsCriticalTiles)
|
||||
else EndGameCondition.Loss(VictoryCondition.LastPlayerStanding)
|
||||
)
|
||||
}
|
||||
.toVector
|
||||
@@ -1173,17 +1129,9 @@ class ResolveBattleActionTest
|
||||
ResolvedShardokPlayer(
|
||||
eagleFid = fid,
|
||||
units = units,
|
||||
endGameCondition = EndGameCondition(
|
||||
if fid == attackerFid then
|
||||
EndGameCondition.Condition.Victory(
|
||||
VictoryCondition.VICTORY_CONDITION_HOLDS_CRITICAL_TILES
|
||||
)
|
||||
else
|
||||
EndGameCondition.Condition
|
||||
.Loss(
|
||||
VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
||||
)
|
||||
)
|
||||
endGameCondition =
|
||||
if fid == attackerFid then EndGameCondition.Victory(VictoryCondition.HoldsCriticalTiles)
|
||||
else EndGameCondition.Loss(VictoryCondition.LastPlayerStanding)
|
||||
)
|
||||
}
|
||||
.toVector
|
||||
@@ -1335,15 +1283,9 @@ class ResolveBattleActionTest
|
||||
ResolvedShardokPlayer(
|
||||
eagleFid = fid,
|
||||
units = units,
|
||||
endGameCondition = EndGameCondition(
|
||||
if fid == defenderFid then
|
||||
EndGameCondition.Condition.Victory(
|
||||
VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
||||
)
|
||||
else
|
||||
EndGameCondition.Condition
|
||||
.Loss(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING)
|
||||
)
|
||||
endGameCondition =
|
||||
if fid == defenderFid then EndGameCondition.Victory(VictoryCondition.LastPlayerStanding)
|
||||
else EndGameCondition.Loss(VictoryCondition.LastPlayerStanding)
|
||||
)
|
||||
}
|
||||
.toVector
|
||||
@@ -1412,15 +1354,9 @@ class ResolveBattleActionTest
|
||||
ResolvedShardokPlayer(
|
||||
eagleFid = fid,
|
||||
units = units,
|
||||
endGameCondition = EndGameCondition(
|
||||
if fid == defenderFid then
|
||||
EndGameCondition.Condition.Victory(
|
||||
VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
||||
)
|
||||
else
|
||||
EndGameCondition.Condition
|
||||
.Loss(VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING)
|
||||
)
|
||||
endGameCondition =
|
||||
if fid == defenderFid then EndGameCondition.Victory(VictoryCondition.LastPlayerStanding)
|
||||
else EndGameCondition.Loss(VictoryCondition.LastPlayerStanding)
|
||||
)
|
||||
}
|
||||
.toVector
|
||||
@@ -1490,17 +1426,9 @@ class ResolveBattleActionTest
|
||||
ResolvedShardokPlayer(
|
||||
eagleFid = fid,
|
||||
units = units,
|
||||
endGameCondition = EndGameCondition(
|
||||
if fid == defenderFid then
|
||||
EndGameCondition.Condition.Victory(
|
||||
VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
||||
)
|
||||
else
|
||||
EndGameCondition.Condition
|
||||
.Loss(
|
||||
VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
||||
)
|
||||
)
|
||||
endGameCondition =
|
||||
if fid == defenderFid then EndGameCondition.Victory(VictoryCondition.LastPlayerStanding)
|
||||
else EndGameCondition.Loss(VictoryCondition.LastPlayerStanding)
|
||||
)
|
||||
}
|
||||
.toVector
|
||||
@@ -1554,17 +1482,9 @@ class ResolveBattleActionTest
|
||||
ResolvedShardokPlayer(
|
||||
eagleFid = fid,
|
||||
units = units,
|
||||
endGameCondition = EndGameCondition(
|
||||
if fid == defenderFid then
|
||||
EndGameCondition.Condition.Victory(
|
||||
VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
||||
)
|
||||
else
|
||||
EndGameCondition.Condition
|
||||
.Loss(
|
||||
VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
||||
)
|
||||
)
|
||||
endGameCondition =
|
||||
if fid == defenderFid then EndGameCondition.Victory(VictoryCondition.LastPlayerStanding)
|
||||
else EndGameCondition.Loss(VictoryCondition.LastPlayerStanding)
|
||||
)
|
||||
}
|
||||
.toVector
|
||||
@@ -1673,11 +1593,7 @@ class ResolveBattleActionTest
|
||||
ResolvedShardokPlayer(
|
||||
eagleFid = fid,
|
||||
units = units,
|
||||
endGameCondition = EndGameCondition(
|
||||
EndGameCondition.Condition.Draw(
|
||||
DrawType.DRAW_AFTER_MAX_ROUNDS
|
||||
)
|
||||
)
|
||||
endGameCondition = EndGameCondition.Draw(DrawType.AfterMaxRounds)
|
||||
)
|
||||
}
|
||||
.toVector
|
||||
@@ -1999,16 +1915,9 @@ class ResolveBattleActionTest
|
||||
ResolvedShardokPlayer(
|
||||
eagleFid = fid,
|
||||
units = units,
|
||||
endGameCondition = EndGameCondition(
|
||||
if fid == defenderFid then
|
||||
EndGameCondition.Condition.Victory(
|
||||
VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
||||
)
|
||||
else
|
||||
EndGameCondition.Condition.Loss(
|
||||
VictoryCondition.VICTORY_CONDITION_LAST_PLAYER_STANDING
|
||||
)
|
||||
)
|
||||
endGameCondition =
|
||||
if fid == defenderFid then EndGameCondition.Victory(VictoryCondition.LastPlayerStanding)
|
||||
else EndGameCondition.Loss(VictoryCondition.LastPlayerStanding)
|
||||
)
|
||||
}
|
||||
.toVector
|
||||
|
||||
Reference in New Issue
Block a user