Document Eagle0 victory and defeat (#8440)

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2026-07-11 09:39:09 -07:00
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@@ -20,6 +20,7 @@ export default defineConfig({
label: "Concepts",
items: [
{ label: "Game Concepts", slug: "concepts" },
{ label: "Victory and Defeat", slug: "concepts/victory-and-defeat" },
{ label: "Eagle Round Flow", slug: "concepts/eagle-round-flow" },
{ label: "From Eagle to Shardok", slug: "concepts/eagle-to-shardok" },
{ label: "Shardok Battles", slug: "concepts/shardok-battles" },
@@ -7,6 +7,7 @@ These pages explain how Eagle0's major systems fit together. Use them when you w
## Eagle
- [Victory and defeat](victory-and-defeat/) explains the strategic objective, leadership succession, faction destruction, and how the game ends.
- [Eagle round flow](eagle-round-flow/) explains how a strategic round advances, why actions are simultaneous, and when players see results.
- [From Eagle to Shardok](eagle-to-shardok/) explains how strategic movement turns into tactical battles and how battle results return to Eagle.
@@ -0,0 +1,62 @@
---
title: Victory and Defeat
description: How factions win, survive leadership losses, and leave the game.
---
Eagle0 is a struggle to become the last surviving faction. The game ends when only one faction remains; that faction wins. If no factions remain, the game ends without a winner.
## When a faction survives
A faction remains in the game while it has both:
- at least one faction leader; and
- at least one ruled province or moving army.
Losing a province is therefore serious, but it is not necessarily immediate defeat. An army already marching can keep a landless faction alive long enough to conquer somewhere else.
## Losing your faction head
The death of the faction head does not automatically destroy the faction. Another surviving faction leader succeeds them.
If no faction leader is available but the faction still has a province or moving army, the strongest surviving vassal can rise to become both faction leader and faction head. The faction is destroyed only if no vassal can succeed.
Creating additional leaders with **Swear Kinship** protects the faction against a sudden leadership loss. A candidate must belong to the faction, have at least 95 loyalty, and be with the faction head when the command is used.
## How a faction is destroyed
A faction is destroyed when either condition is true:
1. It rules no provinces and has no moving armies.
2. It has no faction leaders after the succession check.
When a faction is destroyed:
- its provinces become unruled;
- its incoming armies are removed and their supplies remain at their destinations;
- its heroes lose their faction assignment; and
- diplomacy and outstanding offers involving it are removed.
Those heroes are not necessarily killed. They may remain in the world in unaffiliated states and interact with surviving factions later.
## Strategic implications
- Keep a succession option by gaining another leader or maintaining a capable vassal.
- Preserve at least one province or viable moving army.
- Do not assume an enemy is eliminated merely because its last visible province falls; it may still have an army in motion.
- Remember that conquest can release, capture, or displace heroes without destroying their former faction immediately.
## Quick answers
**Do I win a battle by killing the enemy faction head?**
Not automatically. Leadership succession may keep the faction alive.
**Am I defeated as soon as I lose my last province?**
Not if your faction still has a moving army and a leader.
**Can a faction with provinces survive after all its leaders die?**
Only if a surviving vassal can rise during the succession check.
**How does the whole game end?**
The final surviving faction wins. If every faction is destroyed, there is no winner.
For tactical battle victory rules, see [Shardok Victory Conditions](/concepts/shardok-victory-conditions/). For leadership roles, see [Heroes](/heroes/#faction-leaders) and [Factions](/factions/#leaders).
@@ -88,6 +88,8 @@ A faction can have a focus province. The focus province helps direct [province o
## Faction Destruction
For a player-oriented overview of winning, losing, and leadership succession, see [Victory and Defeat](/concepts/victory-and-defeat/).
A faction is destroyed if either of these is true:
- It has no ruled provinces and no moving armies.
@@ -7,6 +7,8 @@ Eagle0pedia is the in-game reference companion for Eagle0. The tutorial answers
Eagle0 is a strategy game about factions, heroes, provinces, armies, diplomacy, and tactical battles. The broad strategic layer is **Eagle**: provinces produce food and gold, heroes lead factions or rule as vassals, armies march across the map, and diplomacy shapes the war. When armies clash, battles are resolved in **Shardok**, the tactical hex-based combat system.
Your strategic goal is to become the last surviving faction. Start with [Victory and Defeat](concepts/victory-and-defeat/) to learn how factions win, survive leadership losses, and leave the game.
Use these pages when you want a quick reference for commands, hero professions, faction leadership, province stats, or tactical battle options.
## Sections