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Document Eagle0 victory and defeat (#8440)
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@@ -20,6 +20,7 @@ export default defineConfig({
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label: "Concepts",
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items: [
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{ label: "Game Concepts", slug: "concepts" },
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{ label: "Victory and Defeat", slug: "concepts/victory-and-defeat" },
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{ label: "Eagle Round Flow", slug: "concepts/eagle-round-flow" },
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{ label: "From Eagle to Shardok", slug: "concepts/eagle-to-shardok" },
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{ label: "Shardok Battles", slug: "concepts/shardok-battles" },
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@@ -7,6 +7,7 @@ These pages explain how Eagle0's major systems fit together. Use them when you w
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## Eagle
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- [Victory and defeat](victory-and-defeat/) explains the strategic objective, leadership succession, faction destruction, and how the game ends.
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- [Eagle round flow](eagle-round-flow/) explains how a strategic round advances, why actions are simultaneous, and when players see results.
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- [From Eagle to Shardok](eagle-to-shardok/) explains how strategic movement turns into tactical battles and how battle results return to Eagle.
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@@ -0,0 +1,62 @@
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---
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title: Victory and Defeat
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description: How factions win, survive leadership losses, and leave the game.
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---
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Eagle0 is a struggle to become the last surviving faction. The game ends when only one faction remains; that faction wins. If no factions remain, the game ends without a winner.
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## When a faction survives
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A faction remains in the game while it has both:
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- at least one faction leader; and
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- at least one ruled province or moving army.
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Losing a province is therefore serious, but it is not necessarily immediate defeat. An army already marching can keep a landless faction alive long enough to conquer somewhere else.
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## Losing your faction head
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The death of the faction head does not automatically destroy the faction. Another surviving faction leader succeeds them.
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If no faction leader is available but the faction still has a province or moving army, the strongest surviving vassal can rise to become both faction leader and faction head. The faction is destroyed only if no vassal can succeed.
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Creating additional leaders with **Swear Kinship** protects the faction against a sudden leadership loss. A candidate must belong to the faction, have at least 95 loyalty, and be with the faction head when the command is used.
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## How a faction is destroyed
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A faction is destroyed when either condition is true:
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1. It rules no provinces and has no moving armies.
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2. It has no faction leaders after the succession check.
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When a faction is destroyed:
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- its provinces become unruled;
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- its incoming armies are removed and their supplies remain at their destinations;
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- its heroes lose their faction assignment; and
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- diplomacy and outstanding offers involving it are removed.
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Those heroes are not necessarily killed. They may remain in the world in unaffiliated states and interact with surviving factions later.
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## Strategic implications
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- Keep a succession option by gaining another leader or maintaining a capable vassal.
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- Preserve at least one province or viable moving army.
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- Do not assume an enemy is eliminated merely because its last visible province falls; it may still have an army in motion.
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- Remember that conquest can release, capture, or displace heroes without destroying their former faction immediately.
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## Quick answers
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**Do I win a battle by killing the enemy faction head?**
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Not automatically. Leadership succession may keep the faction alive.
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**Am I defeated as soon as I lose my last province?**
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Not if your faction still has a moving army and a leader.
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**Can a faction with provinces survive after all its leaders die?**
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Only if a surviving vassal can rise during the succession check.
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**How does the whole game end?**
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The final surviving faction wins. If every faction is destroyed, there is no winner.
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For tactical battle victory rules, see [Shardok Victory Conditions](/concepts/shardok-victory-conditions/). For leadership roles, see [Heroes](/heroes/#faction-leaders) and [Factions](/factions/#leaders).
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@@ -88,6 +88,8 @@ A faction can have a focus province. The focus province helps direct [province o
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## Faction Destruction
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For a player-oriented overview of winning, losing, and leadership succession, see [Victory and Defeat](/concepts/victory-and-defeat/).
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A faction is destroyed if either of these is true:
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- It has no ruled provinces and no moving armies.
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@@ -7,6 +7,8 @@ Eagle0pedia is the in-game reference companion for Eagle0. The tutorial answers
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Eagle0 is a strategy game about factions, heroes, provinces, armies, diplomacy, and tactical battles. The broad strategic layer is **Eagle**: provinces produce food and gold, heroes lead factions or rule as vassals, armies march across the map, and diplomacy shapes the war. When armies clash, battles are resolved in **Shardok**, the tactical hex-based combat system.
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Your strategic goal is to become the last surviving faction. Start with [Victory and Defeat](concepts/victory-and-defeat/) to learn how factions win, survive leadership losses, and leave the game.
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Use these pages when you want a quick reference for commands, hero professions, faction leadership, province stats, or tactical battle options.
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## Sections
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