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Structure Eagle command reference entries (#8404)
* Structure Eagle command reference entries * Clarify weather and epidemic target range * Clarify hero gift loyalty requirement
This commit is contained in:
@@ -13,117 +13,193 @@ Most command phase actions spend the acting province's turn.
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### Alms
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Give food from the acting province as charity. Paladins are not required, but they generate more support per food. The province spends food and gains support, capped at 100. The acting hero spends vigor and gains charisma XP.
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<b>Hero requirements:</b> None. Paladins get a bonus.
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Selection: choose an amount of food and the acting hero.
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<b>Available when:</b> the acting province has food to give and an eligible hero with enough vigor.
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<b>Effect:</b> Give food from the acting province as charity. The province spends food and gains support, capped at 100. The acting hero spends vigor and gains charisma XP.
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<b>Selection:</b> choose an amount of food and the acting hero.
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### Apprehend Outlaw
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Attempt to capture an outlaw hero residing in the province. On success, the outlaw is removed from the province's unaffiliated heroes and re-added as a prisoner with a bias against the imprisoning faction. The acting hero spends vigor, and the game creates a deferred notification/story request.
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<b>Hero requirements:</b> None.
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Selection: choose the outlaw, an optional battalion, and the acting hero.
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<b>Available when:</b> an outlaw hero is present in the acting province and an eligible hero has enough vigor.
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<b>Effect:</b> Attempt to capture the outlaw. On success, the outlaw is removed from the province's unaffiliated heroes and re-added as a prisoner with a bias against the imprisoning faction. The acting hero spends vigor, and the game creates a deferred notification/story request.
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<b>Selection:</b> choose the outlaw, an optional battalion, and the acting hero.
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### Control Weather
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Requires a Mage with enough vigor. Use a hero to change weather in a target province. Available options can start or end blizzards and droughts. The target province receives a deferred weather change, and the acting hero records a weather backstory event, spends or gains the configured vigor delta, and gains wisdom XP.
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<b>Hero requirements:</b> Mage.
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Selection: choose the weather control type, target province, and acting hero.
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<b>Available when:</b> a Mage has enough vigor and the acting province or an adjacent province has a valid weather change.
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<b>Effect:</b> Change weather in a target province. Available options can start or end blizzards and droughts. The target province receives a deferred weather change, and the acting hero records a weather backstory event, spends or gains the configured vigor delta, and gains wisdom XP.
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<b>Selection:</b> choose the weather control type, target province, and acting hero.
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### Diplomacy
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Send a hero to another faction with a diplomatic proposal. Truce, invitation, alliance, break-alliance, and ransom options create unresolved incoming offers for the target faction and story-generation requests. Most diplomacy options spend gold, remove the messenger hero from the acting province, and cost the messenger vigor.
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<b>Hero requirements:</b> None.
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Selection: choose the diplomacy option, target faction, and sent hero.
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<b>Available when:</b> a diplomatic option is valid against another faction and an eligible messenger hero can be sent.
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<b>Effect:</b> Send a hero to another faction with a diplomatic proposal. Truce, invitation, alliance, break-alliance, and ransom options create unresolved incoming offers for the target faction and story-generation requests. Most diplomacy options spend gold, remove the messenger hero from the acting province, and cost the messenger vigor.
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<b>Selection:</b> choose the diplomacy option, target faction, and sent hero.
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### Exile Vassal
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Remove one of your faction's eligible vassal heroes.
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<b>Hero requirements:</b> None.
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Selection: choose the hero to exile.
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<b>Available when:</b> your faction has an eligible vassal hero.
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<b>Effect:</b> Remove the selected vassal from your faction.
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<b>Selection:</b> choose the hero to exile.
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### Feast
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Hold a feast in the acting province. The province spends gold, the price index may change, and faction heroes gain loyalty and vigor up to their caps. Feasts also advance feast-spending quest counters.
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<b>Hero requirements:</b> None.
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Selection: no additional choices.
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<b>Available when:</b> the acting province can spend gold on a feast.
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<b>Effect:</b> Hold a feast in the acting province. The province spends gold, the price index may change, and faction heroes gain loyalty and vigor up to their caps. Feasts also advance feast-spending quest counters.
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<b>Selection:</b> no additional choices.
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### Hero Gift
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Send gold as a gift to an eligible hero. The command lists eligible recipients, where they are, and how much gold is available for each gift.
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<b>Hero requirements:</b> None.
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Selection: choose the recipient hero and amount.
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<b>Available when:</b> there is a hero with less than 100 LOY and gold available to give.
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<b>Effect:</b> Send gold as a gift to an eligible hero.
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<b>Selection:</b> choose the recipient hero and amount.
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### Improve
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Improve a province using one of the available improvement types. Engineers are not required, but they add an improvement bonus and are recommended when available. Economy, agriculture, and infrastructure rise toward 100; devastation repair reduces all three devastation tracks. The acting hero spends vigor and gains strength/agility XP, and the improvement can optionally be locked as the province's preferred type.
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<b>Hero requirements:</b> None. Engineers get a bonus.
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Selection: choose the improvement type, acting hero, and whether to lock the type.
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<b>Available when:</b> a hero has enough vigor and the province has an available improvement or devastation repair option.
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<b>Effect:</b> Improve a province using one of the available improvement types. Economy, agriculture, and infrastructure rise toward 100; devastation repair reduces all three devastation tracks. The acting hero spends vigor and gains strength/agility XP, and the improvement can optionally be locked as the province's preferred type.
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<b>Selection:</b> choose the improvement type, acting hero, and whether to lock the type.
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### Issue Orders
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Set standing orders for provinces and optionally change the focus province. Issue Orders does not take your turn. The command shows current orders, available order types, and available focus provinces.
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<b>Hero requirements:</b> None.
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Selection: submit the new province orders and the new focus province, or clear the focus province.
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<b>Available when:</b> you can review or update province orders. This command does not take your turn.
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<b>Effect:</b> Set standing orders for provinces and optionally change the focus province. The command shows current orders, available order types, and available focus provinces.
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<b>Selection:</b> submit the new province orders and the new focus province, or clear the focus province.
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### March
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Move heroes, battalions, gold, and food from one province to another. The selected units and supplies leave the origin province immediately, each marching hero spends vigor and gains wisdom XP, and the destination receives an incoming moving army scheduled for a later round.
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<b>Hero requirements:</b> None.
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Selection: choose origin, destination, gold, food, and marching units.
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<b>Available when:</b> the acting province has movable heroes, battalions, gold, or food and at least one valid destination.
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<b>Effect:</b> Move heroes, battalions, gold, and food from one province to another. The selected units and supplies leave the origin province immediately, each marching hero spends vigor and gains wisdom XP, and the destination receives an incoming moving army scheduled for a later round.
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<b>Selection:</b> choose origin, destination, gold, food, and marching units.
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### Organize Troops
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Create, resize, merge, transfer, or dismiss battalions in the acting province. New troops cost gold and enter with no training or armament, while transferred troops preserve weighted training and armament. Empty battalions are destroyed, new battalions get generated names and initial backstory requests, and the province price index may change from the gold spend.
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<b>Hero requirements:</b> None.
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Selection: submit changed battalions and new battalions, including troop movements and new troop counts.
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<b>Available when:</b> the acting province has battalions to manage, troops to reorganize, or gold to raise new troops.
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<b>Effect:</b> Create, resize, merge, transfer, or dismiss battalions in the acting province. New troops cost gold and enter with no training or armament, while transferred troops preserve weighted training and armament. Empty battalions are destroyed, new battalions get generated names and initial backstory requests, and the province price index may change from the gold spend.
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<b>Selection:</b> submit changed battalions and new battalions, including troop movements and new troop counts.
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### Recon
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Requires a Ranger with enough vigor. Send a hero to scout another province. The command lists available target provinces and eligible heroes.
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<b>Hero requirements:</b> Ranger.
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Selection: choose the acting hero and target province.
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<b>Available when:</b> a Ranger has enough vigor and there is a valid target province to scout.
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<b>Effect:</b> Send a hero to scout another province.
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<b>Selection:</b> choose the acting hero and target province.
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### Rest
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Have the acting province rest for the turn. Faction heroes in the province regain vigor up to their constitution, and rest-related quest counters can advance.
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<b>Hero requirements:</b> None.
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Selection: no additional choices.
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<b>Available when:</b> the acting province can spend its turn resting.
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<b>Effect:</b> Have the acting province rest for the turn. Faction heroes in the province regain vigor up to their constitution, and rest-related quest counters can advance.
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<b>Selection:</b> no additional choices.
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### Send Supplies
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Send gold and food from the acting province to another province using an eligible hero.
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<b>Hero requirements:</b> None.
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Selection: choose gold, food, acting hero, and destination province.
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<b>Available when:</b> the acting province has supplies to send, an eligible hero, and a valid destination province.
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<b>Effect:</b> Send gold and food from the acting province to another province.
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<b>Selection:</b> choose gold, food, acting hero, and destination province.
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### Start Epidemic
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Requires a Necromancer with enough vigor. Use a hero to start an epidemic in an eligible target province.
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<b>Hero requirements:</b> Necromancer.
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Selection: choose the target province and acting hero.
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<b>Available when:</b> a Necromancer has enough vigor and the acting province or an adjacent province can receive an epidemic.
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<b>Effect:</b> Start an epidemic in the target province.
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<b>Selection:</b> choose the target province and acting hero.
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### Suppress Beasts
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Send a hero, optionally with a battalion, to suppress beasts in the acting province. No specific profession is required, but heroes with any profession get a power bonus over heroes with no profession. The fight rolls beast power, applies casualties to the battalion and/or hero, removes the beast event on success or failure, and creates a story notification. Success can award gold, food, support, hero XP, and battalion backstory; failure can kill the hero and destroy the battalion.
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<b>Hero requirements:</b> None. Heroes with any profession get a power bonus.
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Selection: choose the hero and optional battalion.
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<b>Available when:</b> the acting province has a beast event and an eligible hero.
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<b>Effect:</b> Send a hero, optionally with a battalion, to suppress beasts in the acting province. The fight rolls beast power, applies casualties to the battalion and/or hero, removes the beast event on success or failure, and creates a story notification. Success can award gold, food, support, hero XP, and battalion backstory; failure can kill the hero and destroy the battalion.
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<b>Selection:</b> choose the hero and optional battalion.
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### Swear Kinship
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Choose a hero for a kinship bond. The command lists available heroes and associated backstory text identifiers.
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<b>Hero requirements:</b> The target hero must have at least 95 loyalty.
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Selection: choose the hero to swear kinship with.
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<b>Available when:</b> a loyal hero is eligible to become a faction leader through kinship.
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<b>Effect:</b> Choose a hero for a kinship bond. A hero who swears kinship can become a faction leader.
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<b>Selection:</b> choose the hero to swear kinship with.
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### Train
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Train battalions with a hero in the acting province. Champions are not required, but they add a training bonus and are recommended when available. The acting hero spends vigor and gains charisma, strength, and agility XP. Trainable battalions gain training based on the hero's strength and charisma, scaled by total troop count and battalion training difficulty.
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<b>Hero requirements:</b> None. Champions get a bonus.
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Selection: choose the acting hero.
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<b>Available when:</b> a hero has enough vigor and the province has at least one battalion with less than 100 TRN.
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<b>Effect:</b> Raise the TRN of all trainable battalions in the province. The more troops are present, the lower the amount raised. The acting hero spends vigor and gains charisma, strength, and agility XP.
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<b>Selection:</b> choose the acting hero.
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### Travel
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Enter the traveling command state. Travel unlocks the traveling commands below; once you are traveling, you can use as many traveling commands as you want in the same round before using Return to come back to camp.
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<b>Hero requirements:</b> None.
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Selection: no additional choices.
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<b>Available when:</b> the acting province can enter the traveling command state.
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<b>Effect:</b> Unlock the traveling commands below. Once you are traveling, you can use as many traveling commands as you want in the same round before using Return to come back to camp.
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<b>Selection:</b> no additional choices.
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## Traveling Commands
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@@ -131,45 +207,73 @@ You must use Travel before these commands appear. Once you are traveling, you ca
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### Arm Troops
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Spend gold to raise armament on existing battalions while the province ruler is traveling. New armament must be higher than the battalion's current armament and cannot exceed the province's effective infrastructure. The province spends gold, the price index may change, and each armed battalion records a backstory event.
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<b>Hero requirements:</b> None.
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Selection: choose the battalions to arm and how much armament each receives.
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<b>Available when:</b> you are traveling, the province has gold, and at least one battalion can raise ARM without exceeding effective infrastructure.
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<b>Effect:</b> Spend gold to raise armament on existing battalions. New armament must be higher than the battalion's current armament and cannot exceed the province's effective infrastructure. The province spends gold, the price index may change, and each armed battalion records a backstory event.
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<b>Selection:</b> choose the battalions to arm and how much armament each receives.
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### Decline Quest
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Decline one of the unaffiliated hero quests available in the acting province.
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<b>Hero requirements:</b> None.
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Selection: choose the hero whose quest should be declined.
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<b>Available when:</b> you are traveling and an unaffiliated hero quest is available in the province.
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<b>Effect:</b> Decline one of the unaffiliated hero quests available in the acting province.
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<b>Selection:</b> choose the hero whose quest should be declined.
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### Divine
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Spend gold to reveal or learn more about unaffiliated heroes. Cost scales by the province price index. Divined heroes receive updated recruitment information and divination text, the province spends gold, the price index may change, and the player receives divination notifications.
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<b>Hero requirements:</b> None.
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Selection: choose the heroes to divine.
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<b>Available when:</b> you are traveling, the province has gold, and unaffiliated heroes can be divined.
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<b>Effect:</b> Spend gold to reveal or learn more about unaffiliated heroes. Cost scales by the province price index. Divined heroes receive updated recruitment information and divination text, the province spends gold, the price index may change, and the player receives divination notifications.
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<b>Selection:</b> choose the heroes to divine.
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### Manage Prisoners
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Choose how to handle prisoner heroes. The command lists prisoners and the options available for each.
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<b>Hero requirements:</b> None.
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Selection: choose the prisoner and management option.
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<b>Available when:</b> you are traveling and the province has prisoner heroes with available management options.
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<b>Effect:</b> Choose how to handle prisoner heroes.
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<b>Selection:</b> choose the prisoner and management option.
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### Recruit Heroes
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Recruit available unaffiliated heroes in the acting province. Recruited heroes join the faction at starting loyalty, move from the province's unaffiliated hero list into its ruling faction heroes, and receive a recruitment backstory event.
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<b>Hero requirements:</b> None.
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Selection: choose the heroes to recruit.
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<b>Available when:</b> you are traveling and unaffiliated heroes in the province are willing to join.
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<b>Effect:</b> Recruit available unaffiliated heroes in the acting province. Recruited heroes join the faction at starting loyalty, move from the province's unaffiliated hero list into its ruling faction heroes, and receive a recruitment backstory event.
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<b>Selection:</b> choose the heroes to recruit.
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### Return
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Return from the traveling command state to the normal strategic flow.
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<b>Hero requirements:</b> None.
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Selection: no additional choices.
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<b>Available when:</b> you are traveling.
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<b>Effect:</b> Return from the traveling command state to the normal strategic flow.
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<b>Selection:</b> no additional choices.
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### Trade
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Buy or sell food using the acting province's gold and food stores while the ruler is traveling. Food buy and sell prices are based on the province price index. Buying spends gold and adds food; selling removes food and adds gold. The price index may change after the trade.
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<b>Hero requirements:</b> None.
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Selection: choose buy or sell and the amount of food.
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<b>Available when:</b> you are traveling and the province has enough gold or food for at least one trade.
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<b>Effect:</b> Buy or sell food using the acting province's gold and food stores. Food buy and sell prices are based on the province price index. Buying spends gold and adds food; selling removes food and adds gold. The price index may change after the trade.
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<b>Selection:</b> choose buy or sell and the amount of food.
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## Special And Conditional Commands
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@@ -177,114 +281,138 @@ These commands appear only when the game is resolving a special situation, respo
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### Attack Decision
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#### Available When An Attack Decision Is Pending
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<b>Hero requirements:</b> None.
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Choose how to respond to a pending attack opportunity or battle decision. The command shows involved armies, acting units, and the available attack decision types.
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<b>Available when:</b> an attack decision is pending.
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Selection: choose one available attack decision.
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<b>Effect:</b> Choose how to respond to a pending attack opportunity or battle decision. The command shows involved armies, acting units, and the available attack decision types.
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<b>Selection:</b> choose one available attack decision.
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### Defend
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#### Available When A Province Is Under Attack
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<b>Hero requirements:</b> None.
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Respond to an incoming attack by committing a defending army. The selected defenders become the province's defending army. If flee provinces are available, one must be selected as the army's fallback destination.
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<b>Available when:</b> a province is under attack and can commit defenders.
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Selection: choose defending units and, when available, an optional flee province.
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<b>Effect:</b> Respond to an incoming attack by committing a defending army. The selected defenders become the province's defending army. If flee provinces are available, one must be selected as the army's fallback destination.
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<b>Selection:</b> choose defending units and, when available, an optional flee province.
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### Handle Captured Hero
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#### Available When A Captured Hero Needs A Decision
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<b>Hero requirements:</b> None.
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Choose what to do with a captured hero. The command lists captured heroes, their prior faction, and the options available for each.
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<b>Available when:</b> a captured hero needs a decision.
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Selection: choose the captured hero and the handling option.
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<b>Effect:</b> Choose what to do with a captured hero.
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<b>Selection:</b> choose the captured hero and the handling option.
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### Handle Riot
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#### Available When A Province Has A Riot
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<b>Hero requirements:</b> None.
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Respond to a riot in the acting province. The client presents this as one command with multiple response options.
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<b>Available when:</b> a province has a riot.
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<b>Effect:</b> Respond to a riot in the acting province. The client presents this as one command with multiple response options.
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#### Options
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##### Crack Down
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Suppress the riot by force using a hero and optionally a battalion. This is the high-control riot response, but it carries the risks and costs of using force instead of spending supplies or standing aside.
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<b>Effect:</b> Suppress the riot by force using a hero and optionally a battalion. This is the high-control riot response, but it carries the risks and costs of using force instead of spending supplies or standing aside.
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Selection: choose the acting hero and an optional battalion.
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<b>Selection:</b> choose the acting hero and an optional battalion.
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##### Do Nothing
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Let a riot proceed without intervention.
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<b>Effect:</b> Let a riot proceed without intervention.
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Selection: no additional choices.
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<b>Selection:</b> no additional choices.
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##### Give
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Offer food and/or gold to address a riot. The chosen supplies are spent from the acting province instead of using force.
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<b>Effect:</b> Offer food and/or gold to address a riot. The chosen supplies are spent from the acting province instead of using force.
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Selection: choose food and gold amounts.
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<b>Selection:</b> choose food and gold amounts.
|
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|
||||
### Please Recruit Me
|
||||
|
||||
#### Available When Unaffiliated Heroes Ask To Join
|
||||
<b>Hero requirements:</b> None.
|
||||
|
||||
Respond to unaffiliated heroes who are asking to join a province. The command lists available heroes grouped by province.
|
||||
<b>Available when:</b> unaffiliated heroes ask to join.
|
||||
|
||||
Selection: choose the province, hero, and whether to accept.
|
||||
<b>Effect:</b> Respond to unaffiliated heroes who are asking to join a province.
|
||||
|
||||
<b>Selection:</b> choose the province, hero, and whether to accept.
|
||||
|
||||
### Resolve Alliance Offer
|
||||
|
||||
#### Available When Another Faction Offers An Alliance
|
||||
<b>Hero requirements:</b> None.
|
||||
|
||||
Accept or reject an incoming alliance offer.
|
||||
<b>Available when:</b> another faction offers an alliance.
|
||||
|
||||
Selection: choose the originating faction and the resolution.
|
||||
<b>Effect:</b> Accept or reject an incoming alliance offer.
|
||||
|
||||
<b>Selection:</b> choose the originating faction and the resolution.
|
||||
|
||||
### Resolve Break Alliance
|
||||
|
||||
#### Available When Another Faction Tries To Break An Alliance
|
||||
<b>Hero requirements:</b> None.
|
||||
|
||||
Respond to a faction attempting to break an alliance.
|
||||
<b>Available when:</b> another faction tries to break an alliance.
|
||||
|
||||
Selection: choose the originating faction and the resolution.
|
||||
<b>Effect:</b> Respond to a faction attempting to break an alliance.
|
||||
|
||||
<b>Selection:</b> choose the originating faction and the resolution.
|
||||
|
||||
### Resolve Invitation
|
||||
|
||||
#### Available When Another Faction Sends An Invitation
|
||||
<b>Hero requirements:</b> None.
|
||||
|
||||
Accept or reject an invitation from another faction.
|
||||
<b>Available when:</b> another faction sends an invitation.
|
||||
|
||||
Selection: choose the originating faction and the resolution.
|
||||
<b>Effect:</b> Accept or reject an invitation from another faction.
|
||||
|
||||
<b>Selection:</b> choose the originating faction and the resolution.
|
||||
|
||||
### Resolve Ransom Offer
|
||||
|
||||
#### Available When Another Faction Makes A Ransom Offer
|
||||
<b>Hero requirements:</b> None.
|
||||
|
||||
Accept or reject an incoming ransom offer.
|
||||
<b>Available when:</b> another faction makes a ransom offer.
|
||||
|
||||
Selection: choose the offering faction, the ransom offer, and the resolution.
|
||||
<b>Effect:</b> Accept or reject an incoming ransom offer.
|
||||
|
||||
<b>Selection:</b> choose the offering faction, the ransom offer, and the resolution.
|
||||
|
||||
### Resolve Truce Offer
|
||||
|
||||
#### Available When Another Faction Offers A Truce
|
||||
<b>Hero requirements:</b> None.
|
||||
|
||||
Accept or reject an incoming truce offer.
|
||||
<b>Available when:</b> another faction offers a truce.
|
||||
|
||||
Selection: choose the originating faction and the resolution.
|
||||
<b>Effect:</b> Accept or reject an incoming truce offer.
|
||||
|
||||
<b>Selection:</b> choose the originating faction and the resolution.
|
||||
|
||||
### Resolve Tribute
|
||||
|
||||
#### Available When Another Faction Demands Tribute
|
||||
<b>Hero requirements:</b> None.
|
||||
|
||||
Decide whether to pay demanded tribute. The command shows the demanding factions, requested tribute, their rough strength, and the acting province's available food and gold.
|
||||
<b>Available when:</b> another faction demands tribute.
|
||||
|
||||
Selection: choose the demanding faction and whether tribute is paid.
|
||||
<b>Effect:</b> Decide whether to pay demanded tribute. The command shows the demanding factions, requested tribute, their rough strength, and the acting province's available food and gold.
|
||||
|
||||
<b>Selection:</b> choose the demanding faction and whether tribute is paid.
|
||||
|
||||
### Battle Aftermath Decision
|
||||
|
||||
#### Available When A Battle Has Just Ended
|
||||
<b>Hero requirements:</b> None.
|
||||
|
||||
Choose what to do after a battle. The command states whether the province can be kept, lists adjacent withdrawal provinces, shows surviving units, remaining decision makers, available supplies, and explanatory info text.
|
||||
<b>Available when:</b> a battle has just ended.
|
||||
|
||||
Selection: choose whether to keep the province or withdraw. If withdrawing, choose destination province and supplies to take.
|
||||
<b>Effect:</b> Choose what to do after a battle. The command states whether the province can be kept, lists adjacent withdrawal provinces, shows surviving units, remaining decision makers, available supplies, and explanatory info text.
|
||||
|
||||
<b>Selection:</b> choose whether to keep the province or withdraw. If withdrawing, choose destination province and supplies to take.
|
||||
|
||||
Reference in New Issue
Block a user