mirror of
https://github.com/nolen777/eagle0.git
synced 2026-07-28 22:35:42 +00:00
Link Eagle command info buttons to pedia (#8405)
* Link Eagle command info buttons to pedia * Add tooltip to command pedia button * Show command help on info hover * Avoid toggling command help on hover * Let command info button receive hover events * Handle command info hover on icon * Show command help on explicit hover * Use local command info hover help * Place command info help over map * Refine command info hover placement * Initialize command info popup before hover * Place command help above command panel * Use screen coordinates for command help placement * Separate command hover help from warnings * Add dedicated command info panel * Show command help text in compact panel * Simplify command help text layout * Fit command help text within its card * Size command help to its content
This commit is contained in:
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+18
@@ -0,0 +1,18 @@
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace eagle {
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public class CommandInfoButtonHoverController : MonoBehaviour,
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IPointerEnterHandler,
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IPointerExitHandler {
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public CommandPanelController commandPanelController;
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public void OnPointerEnter(PointerEventData eventData) {
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commandPanelController.InfoButtonHovered();
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}
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public void OnPointerExit(PointerEventData eventData) {
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commandPanelController.InfoButtonExited();
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}
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}
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}
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+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d809e028e4e54409bfb770ee807c0011
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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+267
-32
@@ -2,7 +2,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using common.GUIUtils;
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using Eagle0.Tutorial;
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using Net.Eagle0.Eagle.Api;
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using TMPro;
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using UnityEngine;
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@@ -10,6 +9,220 @@ using UnityEngine.UI;
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namespace eagle {
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public class CommandPanelController : MonoBehaviour {
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private const string Eagle0pediaCommandsBaseUrl = "https://pedia.eagle0.net/commands/";
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private static readonly Dictionary<
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AvailableCommand.SealedValueOneofCase,
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string> Eagle0pediaCommandAnchors = new() {
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{ AvailableCommand.SealedValueOneofCase.AlmsCommand, "alms" },
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{ AvailableCommand.SealedValueOneofCase.ApprehendOutlawCommand, "apprehend-outlaw" },
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{ AvailableCommand.SealedValueOneofCase.ArmTroopsCommand, "arm-troops" },
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{ AvailableCommand.SealedValueOneofCase.AttackDecisionCommand, "attack-decision" },
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{ AvailableCommand.SealedValueOneofCase.BattleAftermathDecisionCommand,
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"battle-aftermath-decision" },
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{ AvailableCommand.SealedValueOneofCase.ControlWeatherAvailableCommand,
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"control-weather" },
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{ AvailableCommand.SealedValueOneofCase.DeclineQuestCommand, "decline-quest" },
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{ AvailableCommand.SealedValueOneofCase.DefendCommand, "defend" },
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{ AvailableCommand.SealedValueOneofCase.DiplomacyCommand, "diplomacy" },
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{ AvailableCommand.SealedValueOneofCase.DivineCommand, "divine" },
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{ AvailableCommand.SealedValueOneofCase.ExileVassalCommand, "exile-vassal" },
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{ AvailableCommand.SealedValueOneofCase.FeastCommand, "feast" },
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{ AvailableCommand.SealedValueOneofCase.HandleCapturedHeroCommand,
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"handle-captured-hero" },
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{ AvailableCommand.SealedValueOneofCase.HandleRiotCrackDownAvailableCommand,
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"handle-riot" },
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{ AvailableCommand.SealedValueOneofCase.HandleRiotDoNothingAvailableCommand,
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"handle-riot" },
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{ AvailableCommand.SealedValueOneofCase.HandleRiotGiveAvailableCommand, "handle-riot" },
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{ AvailableCommand.SealedValueOneofCase.HeroGiftCommand, "hero-gift" },
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{ AvailableCommand.SealedValueOneofCase.ImproveCommand, "improve" },
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{ AvailableCommand.SealedValueOneofCase.IssueOrdersCommand, "issue-orders" },
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{ AvailableCommand.SealedValueOneofCase.ManagePrisonerCommand, "manage-prisoners" },
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{ AvailableCommand.SealedValueOneofCase.MarchCommand, "march" },
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{ AvailableCommand.SealedValueOneofCase.OrganizeTroopsCommand, "organize-troops" },
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{ AvailableCommand.SealedValueOneofCase.PleaseRecruitMeCommand, "please-recruit-me" },
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{ AvailableCommand.SealedValueOneofCase.ReconCommand, "recon" },
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{ AvailableCommand.SealedValueOneofCase.RecruitHeroesCommand, "recruit-heroes" },
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{ AvailableCommand.SealedValueOneofCase.ResolveAllianceOfferCommand,
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"resolve-alliance-offer" },
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{ AvailableCommand.SealedValueOneofCase.ResolveBreakAllianceCommand,
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"resolve-break-alliance" },
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{ AvailableCommand.SealedValueOneofCase.ResolveInvitationCommand,
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"resolve-invitation" },
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{ AvailableCommand.SealedValueOneofCase.ResolveRansomOfferCommand,
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"resolve-ransom-offer" },
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{ AvailableCommand.SealedValueOneofCase.ResolveTributeCommand, "resolve-tribute" },
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{ AvailableCommand.SealedValueOneofCase.ResolveTruceOfferCommand,
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"resolve-truce-offer" },
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{ AvailableCommand.SealedValueOneofCase.RestCommand, "rest" },
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{ AvailableCommand.SealedValueOneofCase.ReturnCommand, "return" },
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{ AvailableCommand.SealedValueOneofCase.SendSuppliesCommand, "send-supplies" },
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{ AvailableCommand.SealedValueOneofCase.StartEpidemicCommand, "start-epidemic" },
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{ AvailableCommand.SealedValueOneofCase.SuppressBeastsCommand, "suppress-beasts" },
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{ AvailableCommand.SealedValueOneofCase.SwearBrotherhoodCommand, "swear-kinship" },
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{ AvailableCommand.SealedValueOneofCase.TradeCommand, "trade" },
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{ AvailableCommand.SealedValueOneofCase.TrainCommand, "train" },
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{ AvailableCommand.SealedValueOneofCase.TravelCommand, "travel" },
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};
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private readonly struct CommandInfo {
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public readonly string Title;
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public readonly string Text;
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public CommandInfo(string title, string text) {
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Title = title;
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Text = text;
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}
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}
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private static readonly Dictionary<
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AvailableCommand.SealedValueOneofCase,
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CommandInfo> CommandInfos = new() {
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{ AvailableCommand.SealedValueOneofCase.AlmsCommand,
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new CommandInfo(
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"Give Alms",
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"Spend food to raise support in the province. Paladins are especially effective at this.") },
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{ AvailableCommand.SealedValueOneofCase.ApprehendOutlawCommand,
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new CommandInfo(
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"Apprehend Outlaw",
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"Send a hero to deal with an outlaw disrupting the province.") },
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{ AvailableCommand.SealedValueOneofCase.ArmTroopsCommand,
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new CommandInfo(
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"Arm Troops",
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"Improve battalion armament by spending available resources.") },
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{ AvailableCommand.SealedValueOneofCase.AttackDecisionCommand,
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new CommandInfo(
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"Attack Decision",
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"Choose how to resolve the strategic battle decision before tactical combat begins.") },
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{ AvailableCommand.SealedValueOneofCase.BattleAftermathDecisionCommand,
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new CommandInfo("Battle Aftermath", "Choose what to do after a battle has ended.") },
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{ AvailableCommand.SealedValueOneofCase.ControlWeatherAvailableCommand,
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new CommandInfo(
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"Control Weather",
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"Use a suitable hero to affect the weather in a province.") },
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{ AvailableCommand.SealedValueOneofCase.DeclineQuestCommand,
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new CommandInfo("Decline Quest", "Refuse the quest currently being offered.") },
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{ AvailableCommand.SealedValueOneofCase.DefendCommand,
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new CommandInfo(
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"Defend",
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"Assign heroes and battalions to defend a province and choose a fallback route.") },
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{ AvailableCommand.SealedValueOneofCase.DiplomacyCommand,
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new CommandInfo(
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"Diplomacy",
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"Send a diplomatic offer or demand to another faction.") },
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{ AvailableCommand.SealedValueOneofCase.DivineCommand,
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new CommandInfo(
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"Divine",
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"Ask a diviner for information about the world or another faction.") },
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{ AvailableCommand.SealedValueOneofCase.ExileVassalCommand,
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new CommandInfo(
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"Exile Vassal",
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"Remove a vassal from your faction, forcing them out of your service.") },
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{ AvailableCommand.SealedValueOneofCase.FeastCommand,
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new CommandInfo(
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"Feast",
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"Spend food and gold to improve loyalty and morale among your heroes.") },
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{ AvailableCommand.SealedValueOneofCase.HandleCapturedHeroCommand,
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new CommandInfo(
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"Handle Captured Hero",
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"Choose whether to recruit, imprison, exile, execute, or return a captured hero.") },
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{ AvailableCommand.SealedValueOneofCase.HandleRiotCrackDownAvailableCommand,
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new CommandInfo(
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"Handle Riot",
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"Crack down on a riot. This may restore order, but it is harsh.") },
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{ AvailableCommand.SealedValueOneofCase.HandleRiotDoNothingAvailableCommand,
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new CommandInfo("Handle Riot", "Ignore a riot and accept the consequences.") },
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||||
{ AvailableCommand.SealedValueOneofCase.HandleRiotGiveAvailableCommand,
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new CommandInfo("Handle Riot", "Give resources to the populace to calm a riot.") },
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{ AvailableCommand.SealedValueOneofCase.HeroGiftCommand,
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new CommandInfo("Give to Hero", "Give gold to a hero to improve loyalty.") },
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{ AvailableCommand.SealedValueOneofCase.ImproveCommand,
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new CommandInfo(
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"Improve Province",
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"Use a hero to improve agriculture, economy, infrastructure, or devastation in the province.") },
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{ AvailableCommand.SealedValueOneofCase.IssueOrdersCommand,
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new CommandInfo(
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"Issue Orders",
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"Give standing orders that influence how a faction or force behaves.") },
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||||
{ AvailableCommand.SealedValueOneofCase.ManagePrisonerCommand,
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new CommandInfo(
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"Manage Prisoners",
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"Release, move, exile, execute, or return imprisoned heroes.") },
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{ AvailableCommand.SealedValueOneofCase.MarchCommand,
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new CommandInfo(
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"March",
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"Move heroes, battalions, gold, and food from one province to another.") },
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{ AvailableCommand.SealedValueOneofCase.OrganizeTroopsCommand,
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new CommandInfo(
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"Organize Troops",
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"Create, merge, split, or disband battalions in the province.") },
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{ AvailableCommand.SealedValueOneofCase.PleaseRecruitMeCommand,
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new CommandInfo(
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"Recruit Offer",
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"Respond to a hero who wants to join your faction.") },
|
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{ AvailableCommand.SealedValueOneofCase.ReconCommand,
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new CommandInfo("Recon", "Send a hero to gather information about a province.") },
|
||||
{ AvailableCommand.SealedValueOneofCase.RecruitHeroesCommand,
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new CommandInfo(
|
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"Recruit Heroes",
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"Spend gold to recruit available heroes into your faction.") },
|
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{ AvailableCommand.SealedValueOneofCase.ResolveAllianceOfferCommand,
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new CommandInfo(
|
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"Alliance Offer",
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"Accept or reject another faction's alliance offer.") },
|
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{ AvailableCommand.SealedValueOneofCase.ResolveBreakAllianceCommand,
|
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new CommandInfo(
|
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"Break Alliance",
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"Resolve a diplomatic request to end an alliance.") },
|
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{ AvailableCommand.SealedValueOneofCase.ResolveInvitationCommand,
|
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new CommandInfo(
|
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"Invitation",
|
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"Accept or reject an invitation involving one of your heroes.") },
|
||||
{ AvailableCommand.SealedValueOneofCase.ResolveRansomOfferCommand,
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new CommandInfo(
|
||||
"Ransom Offer",
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"Accept or reject a ransom offer for imprisoned heroes.") },
|
||||
{ AvailableCommand.SealedValueOneofCase.ResolveTributeCommand,
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new CommandInfo(
|
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"Tribute Demand",
|
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"Respond to another faction's demand for tribute.") },
|
||||
{ AvailableCommand.SealedValueOneofCase.ResolveTruceOfferCommand,
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new CommandInfo("Truce Offer", "Accept or reject another faction's truce offer.") },
|
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{ AvailableCommand.SealedValueOneofCase.RestCommand,
|
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new CommandInfo(
|
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"Rest",
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"Let heroes recover vigor and prepare for future commands.") },
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{ AvailableCommand.SealedValueOneofCase.ReturnCommand,
|
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new CommandInfo(
|
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"Return",
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"Bring a hero back from their current assignment or situation.") },
|
||||
{ AvailableCommand.SealedValueOneofCase.SendSuppliesCommand,
|
||||
new CommandInfo(
|
||||
"Send Supplies",
|
||||
"Send food or gold to another province with a selected hero.") },
|
||||
{ AvailableCommand.SealedValueOneofCase.StartEpidemicCommand,
|
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new CommandInfo(
|
||||
"Start Epidemic",
|
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"Use a suitable hero to unleash disease in a province.") },
|
||||
{ AvailableCommand.SealedValueOneofCase.SuppressBeastsCommand,
|
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new CommandInfo(
|
||||
"Suppress Beasts",
|
||||
"Send a hero to deal with beasts threatening a province.") },
|
||||
{ AvailableCommand.SealedValueOneofCase.SwearBrotherhoodCommand,
|
||||
new CommandInfo(
|
||||
"Swear Kinship",
|
||||
"Bind heroes together to improve their relationship and loyalty.") },
|
||||
{ AvailableCommand.SealedValueOneofCase.TradeCommand,
|
||||
new CommandInfo(
|
||||
"Trade",
|
||||
"Exchange food and gold using the province's buy and sell prices.") },
|
||||
{ AvailableCommand.SealedValueOneofCase.TrainCommand,
|
||||
new CommandInfo("Train", "Have a hero train to improve their abilities.") },
|
||||
{ AvailableCommand.SealedValueOneofCase.TravelCommand,
|
||||
new CommandInfo("Travel", "Move a hero between provinces without moving an army.") },
|
||||
};
|
||||
|
||||
public EagleGameController mainController;
|
||||
|
||||
public CommandSelector _selector;
|
||||
@@ -33,8 +246,10 @@ namespace eagle {
|
||||
public IGameModel Model { get; set; }
|
||||
public ErrorHandler errorHandler;
|
||||
public CommandWarningPanelController commandWarningPanelController;
|
||||
public CommandWarningPanelController commandInfoPanelController;
|
||||
|
||||
private AvailableCommand _availableCommand;
|
||||
private bool _commandInfoShowing;
|
||||
public AvailableCommand AvailableCommand {
|
||||
get => _availableCommand;
|
||||
private
|
||||
@@ -70,7 +285,7 @@ namespace eagle {
|
||||
|
||||
public void SetAvailableCommandAndSelector(AvailableCommand cmd, CommandSelector sel) {
|
||||
// Check if command help is currently showing before changing selector
|
||||
bool helpWasShowing = IsCommandHelpShowing();
|
||||
bool helpWasShowing = _commandInfoShowing;
|
||||
|
||||
AvailableCommand = cmd;
|
||||
Selector = sel;
|
||||
@@ -95,38 +310,46 @@ namespace eagle {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if a command help panel is currently showing.
|
||||
/// </summary>
|
||||
private bool IsCommandHelpShowing() {
|
||||
var activeId = TutorialManager.Instance?.ActiveSequenceId;
|
||||
return activeId != null && activeId.StartsWith("command_");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shows help for the current command (used when switching commands while help is open).
|
||||
/// </summary>
|
||||
private void ShowCurrentCommandHelp() {
|
||||
if (Selector == null) return;
|
||||
string tutorialId = GetCurrentCommandTutorialId();
|
||||
if (tutorialId != null) { TutorialManager.Instance?.ShowCommandHelp(tutorialId); }
|
||||
|
||||
var info = GetCurrentCommandInfo();
|
||||
commandInfoPanelController.SetInfo(info.Title, info.Text, (RectTransform)transform);
|
||||
_commandInfoShowing = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the tutorial ID for the current command.
|
||||
/// </summary>
|
||||
private string GetCurrentCommandTutorialId() {
|
||||
if (Selector == null) return null;
|
||||
|
||||
var commandName = Selector.CommandType.ToString();
|
||||
if (commandName.EndsWith("Command")) {
|
||||
commandName = commandName.Substring(0, commandName.Length - "Command".Length);
|
||||
private void ToggleCurrentCommandHelp() {
|
||||
if (_commandInfoShowing) {
|
||||
commandInfoPanelController.ClearWarning();
|
||||
_commandInfoShowing = false;
|
||||
} else {
|
||||
ShowCurrentCommandHelp();
|
||||
}
|
||||
var snakeCase = System.Text.RegularExpressions.Regex.Replace(
|
||||
commandName,
|
||||
"([a-z])([A-Z])",
|
||||
"$1_$2");
|
||||
return $"command_{snakeCase.ToLower()}";
|
||||
}
|
||||
|
||||
public void InfoButtonHovered() {
|
||||
if (Selector == null) return;
|
||||
|
||||
ShowCurrentCommandHelp();
|
||||
}
|
||||
|
||||
public void InfoButtonExited() {
|
||||
if (!_commandInfoShowing) return;
|
||||
commandInfoPanelController.ClearWarning();
|
||||
_commandInfoShowing = false;
|
||||
}
|
||||
|
||||
private CommandInfo GetCurrentCommandInfo() {
|
||||
if (Selector != null && CommandInfos.TryGetValue(Selector.CommandType, out var info)) {
|
||||
return info;
|
||||
}
|
||||
|
||||
return new CommandInfo(
|
||||
Selector?.HeaderString ?? "Command",
|
||||
"Open the command reference for complete details.");
|
||||
}
|
||||
|
||||
public List<CommandSelector> AppropriateSelectors(AvailableCommand cmd) =>
|
||||
@@ -164,12 +387,13 @@ namespace eagle {
|
||||
|
||||
public void Update() {
|
||||
// '?' key (Shift + /) toggles help panel when a command is selected
|
||||
if (Selector != null && GameInput.QuestionMarkPressed()) { InfoButtonClicked(); }
|
||||
if (Selector != null && GameInput.QuestionMarkPressed()) { ToggleCurrentCommandHelp(); }
|
||||
}
|
||||
|
||||
public void PointerEnteredCommitButton() {
|
||||
if (Selector != null) {
|
||||
if (!Selector.EnableCommitButton) {
|
||||
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|
||||
if (string.IsNullOrEmpty(Selector.DisabledCommitButtonReason)) {
|
||||
commandWarningPanelController.SetWarning(
|
||||
"Invalid",
|
||||
@@ -180,6 +404,7 @@ namespace eagle {
|
||||
Selector.DisabledCommitButtonReason);
|
||||
}
|
||||
} else if (Selector.WarnOnCommitButton) {
|
||||
_commandInfoShowing = false;
|
||||
commandWarningPanelController.SetWarning(
|
||||
"Are you sure?",
|
||||
Selector.CommitWarningText);
|
||||
@@ -190,13 +415,21 @@ namespace eagle {
|
||||
public void PointerExitedCommitButton() { commandWarningPanelController.ClearWarning(); }
|
||||
|
||||
/// <summary>
|
||||
/// Called when the info button is clicked. Shows help for the current command.
|
||||
/// Called when the info button is clicked. Opens the full command reference.
|
||||
/// </summary>
|
||||
public void InfoButtonClicked() {
|
||||
if (Selector == null) return;
|
||||
|
||||
string tutorialId = GetCurrentCommandTutorialId();
|
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if (tutorialId != null) { TutorialManager.Instance?.ShowCommandHelp(tutorialId); }
|
||||
string url = GetCurrentCommandPediaUrl();
|
||||
if (url != null) { Application.OpenURL(url); }
|
||||
}
|
||||
|
||||
private string GetCurrentCommandPediaUrl() {
|
||||
if (Selector == null) return null;
|
||||
|
||||
return Eagle0pediaCommandAnchors.TryGetValue(Selector.CommandType, out var anchor)
|
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|
||||
: Eagle0pediaCommandsBaseUrl;
|
||||
}
|
||||
|
||||
public void OnGUI() {
|
||||
@@ -221,8 +454,10 @@ namespace eagle {
|
||||
if (infoButton != null) { infoButton.gameObject.SetActive(true); }
|
||||
|
||||
if (disableWarningPanel) {
|
||||
MainQueue.Q.EnqueueForNextUpdate(
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}
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}
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+984
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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+2
-2
@@ -111,8 +111,8 @@ namespace eagle {
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_model = model;
|
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_availableCommand = ac;
|
||||
SetUpUI();
|
||||
// Note: Command tutorials are now shown via info button instead of automatic popups.
|
||||
// See CommandPanelController.InfoButtonClicked() for the new flow.
|
||||
// Note: Command tutorials are now opened explicitly instead of automatic popups.
|
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// See CommandPanelController.ShowCurrentCommandHelp() for the help-panel flow.
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}
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}
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}
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+103
-1
@@ -1,11 +1,55 @@
|
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using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace eagle {
|
||||
using ProvinceId = Int32;
|
||||
|
||||
public class CommandWarningPanelController : PopupPanelController {
|
||||
private static readonly Color InfoBackgroundColor = new(0.78f, 0.80f, 0.82f, 0.98f);
|
||||
|
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private RectTransform _rectTransform;
|
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private Image _background;
|
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private Vector2 _defaultAnchorMin;
|
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private Vector2 _defaultAnchorMax;
|
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private Vector2 _defaultAnchoredPosition;
|
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private Vector2 _defaultPivot;
|
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private Vector2 _defaultSizeDelta;
|
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private Color _defaultBackgroundColor;
|
||||
|
||||
public override bool BlocksInteraction => false;
|
||||
|
||||
private void Awake() { InitializeCachedFields(); }
|
||||
|
||||
private void InitializeCachedFields() {
|
||||
if (_rectTransform != null) return;
|
||||
|
||||
_rectTransform = (RectTransform)transform;
|
||||
_background = GetComponent<Image>();
|
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_defaultAnchorMin = _rectTransform.anchorMin;
|
||||
_defaultAnchorMax = _rectTransform.anchorMax;
|
||||
_defaultAnchoredPosition = _rectTransform.anchoredPosition;
|
||||
_defaultPivot = _rectTransform.pivot;
|
||||
_defaultSizeDelta = _rectTransform.sizeDelta;
|
||||
_defaultBackgroundColor = _background.color;
|
||||
}
|
||||
|
||||
public void SetWarning(string title, string text) {
|
||||
InitializeCachedFields();
|
||||
RestoreDefaultPlacement();
|
||||
PopupInfos = new List<PopupInfo> { new PopupInfo {
|
||||
titleText = title,
|
||||
mainText = text,
|
||||
affectedProvinceIds = new List<ProvinceId>()
|
||||
} };
|
||||
SetUpPanel();
|
||||
}
|
||||
|
||||
public void SetInfo(string title, string text, RectTransform placementTarget) {
|
||||
InitializeCachedFields();
|
||||
PlaceInfoCard(placementTarget, title, text);
|
||||
_background.color = InfoBackgroundColor;
|
||||
PopupInfos = new List<PopupInfo> { new PopupInfo {
|
||||
titleText = title,
|
||||
mainText = text,
|
||||
@@ -20,5 +64,63 @@ namespace eagle {
|
||||
SetUpPanel();
|
||||
}
|
||||
}
|
||||
|
||||
private void RestoreDefaultPlacement() {
|
||||
InitializeCachedFields();
|
||||
|
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_rectTransform.anchorMin = _defaultAnchorMin;
|
||||
_rectTransform.anchorMax = _defaultAnchorMax;
|
||||
_rectTransform.anchoredPosition = _defaultAnchoredPosition;
|
||||
_rectTransform.pivot = _defaultPivot;
|
||||
_rectTransform.sizeDelta = _defaultSizeDelta;
|
||||
_background.color = _defaultBackgroundColor;
|
||||
}
|
||||
|
||||
private void PlaceInfoCard(RectTransform target, string titleText, string bodyText) {
|
||||
InitializeCachedFields();
|
||||
var parent = _rectTransform.parent as RectTransform;
|
||||
|
||||
Vector3[] corners = new Vector3[4];
|
||||
target.GetWorldCorners(corners);
|
||||
|
||||
var targetCanvas = target.GetComponentInParent<Canvas>();
|
||||
var targetCamera = targetCanvas.renderMode == RenderMode.ScreenSpaceOverlay
|
||||
? null
|
||||
: targetCanvas.worldCamera;
|
||||
var parentCanvas = parent.GetComponentInParent<Canvas>();
|
||||
var parentCamera = parentCanvas.renderMode == RenderMode.ScreenSpaceOverlay
|
||||
? null
|
||||
: parentCanvas.worldCamera;
|
||||
|
||||
var bottomLeftScreen =
|
||||
RectTransformUtility.WorldToScreenPoint(targetCamera, corners[0]);
|
||||
var topRightScreen = RectTransformUtility.WorldToScreenPoint(targetCamera, corners[2]);
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
parent,
|
||||
bottomLeftScreen,
|
||||
parentCamera,
|
||||
out var bottomLeft);
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
parent,
|
||||
topRightScreen,
|
||||
parentCamera,
|
||||
out var topRight);
|
||||
var size = topRight - bottomLeft;
|
||||
|
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var width = Mathf.Min(size.x - 32f, 760f);
|
||||
var titleHeight = title.GetPreferredValues(titleText, width, 0f).y;
|
||||
var bodyHeight = textField.GetPreferredValues(bodyText, width - 36f, 0f).y;
|
||||
var maxHeight = Mathf.Max(200f, Mathf.Min(size.y * 0.8f, 320f));
|
||||
var height = Mathf.Clamp(titleHeight + bodyHeight + 96f, 200f, maxHeight);
|
||||
var margin = 18f;
|
||||
|
||||
_rectTransform.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
_rectTransform.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
_rectTransform.pivot = new Vector2(0.5f, 0.5f);
|
||||
_rectTransform.anchoredPosition =
|
||||
new Vector2(bottomLeft.x + size.x / 2f, topRight.y + margin + height / 2f);
|
||||
_rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width);
|
||||
_rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+4
-2
@@ -20,6 +20,7 @@ namespace eagle {
|
||||
|
||||
void Update() {
|
||||
bool enable = false;
|
||||
bool blocksInteraction = false;
|
||||
PopupPanelController topmostActive = null;
|
||||
|
||||
// GetComponentsInChildren returns in hierarchy order; for direct children of `panel`,
|
||||
@@ -27,10 +28,11 @@ namespace eagle {
|
||||
foreach (var controller in panel.GetComponentsInChildren<PopupPanelController>()) {
|
||||
bool hasInfo = controller.HasInfo;
|
||||
enable = enable || hasInfo;
|
||||
blocksInteraction = blocksInteraction || (hasInfo && controller.BlocksInteraction);
|
||||
controller.gameObject.SetActive(hasInfo);
|
||||
if (hasInfo) topmostActive = controller;
|
||||
}
|
||||
modalBlocker.SetActive(enable);
|
||||
modalBlocker.SetActive(blocksInteraction);
|
||||
panel.SetActive(enable);
|
||||
|
||||
if (topmostActive != null) {
|
||||
@@ -59,4 +61,4 @@ namespace eagle {
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,6 +44,7 @@ namespace eagle {
|
||||
}
|
||||
|
||||
public bool HasInfo => PopupInfos.Count > 0;
|
||||
public virtual bool BlocksInteraction => true;
|
||||
|
||||
/// <summary>
|
||||
/// Provinces the currently displayed popup wants highlighted on the map.
|
||||
|
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@@ -1489,6 +1489,7 @@ RectTransform:
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m_Children:
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- {fileID: 264866237}
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- {fileID: 604968799}
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- {fileID: 817263945010001003}
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m_Father: {fileID: 333844767}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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@@ -2356,6 +2357,11 @@ PrefabInstance:
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propertyPath: commandWarningPanelController
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value:
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objectReference: {fileID: 972466482}
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- target: {fileID: 8023117543167758928, guid: 7c4a3d4c82fcc4ea99f89afc50397fb1,
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type: 3}
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propertyPath: commandInfoPanelController
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- target: {fileID: 8537954466009178725, guid: 7c4a3d4c82fcc4ea99f89afc50397fb1,
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type: 3}
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propertyPath: factionPopup
|
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@@ -2471,6 +2477,55 @@ PrefabInstance:
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Reference in New Issue
Block a user