Use Vector.empty in service post results

This commit is contained in:
2026-06-23 15:41:55 -07:00
parent 57dae50cf7
commit 11bbf50189
2 changed files with 8 additions and 8 deletions
@@ -1486,7 +1486,7 @@ class GamesManager(
GameController.performAutomaticContinuation(
GameControllerWithPostResults(
gameController = afterHumanCommand.gameController,
postResults = PostResults(gameState = None, battles = Vector(), results = Vector())
postResults = PostResults(gameState = None, battles = Vector.empty, results = Vector.empty)
)
)
): Unit
@@ -1543,7 +1543,7 @@ class GamesManager(
GameController.performAutomaticContinuation(
GameControllerWithPostResults(
gameController = gameControllerInfos(gameId).controller,
postResults = PostResults(gameState = None, battles = Vector(), results = Vector())
postResults = PostResults(gameState = None, battles = Vector.empty, results = Vector.empty)
)
)
): Unit
@@ -1914,7 +1914,7 @@ class GamesManager(
GameController.performAutomaticContinuation(
GameControllerWithPostResults(
gameController = newController,
postResults = PostResults(gameState = None, battles = Vector(), results = Vector())
postResults = PostResults(gameState = None, battles = Vector.empty, results = Vector.empty)
)
)
)
@@ -2116,8 +2116,8 @@ class GamesManager(
gameController = updatedController,
postResults = PostResults(
gameState = Some(currentState),
battles = Vector(),
results = Vector()
battles = Vector.empty,
results = Vector.empty
)
)
)
@@ -2227,8 +2227,8 @@ class GamesManager(
gameController = updatedController,
postResults = PostResults(
gameState = Some(currentState),
battles = Vector(),
results = Vector()
battles = Vector.empty,
results = Vector.empty
)
)
)
@@ -127,7 +127,7 @@ object S3Utils {
.bucket(bucketName)
.prefix(prefix)
.build(),
acc = Vector()
acc = Vector.empty
)
}