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https://github.com/nolen777/eagle0.git
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update to C++23 (#4329)
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@@ -7,6 +7,7 @@
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#include <algorithm>
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#include <functional>
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#include <iterator>
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#include <optional>
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namespace common {
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@@ -5,7 +5,9 @@
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#ifndef EAGLE0_MAPINFOCALCULATOR_HPP
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#define EAGLE0_MAPINFOCALCULATOR_HPP
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#include <cstdint>
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#include <map>
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#include <memory>
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#include <string>
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#include "src/main/cpp/net/eagle0/shardok/library/action_point_distances/ActionPointDistancesCache.hpp"
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@@ -3,6 +3,7 @@
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//
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#include <iostream>
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#include <memory>
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#include "MapInfoCalculator.hpp"
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#include "src/main/cpp/net/eagle0/shardok/library/settings/GameSettings.hpp"
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@@ -5,6 +5,8 @@
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#ifndef EAGLE0_GAMESTATEW_HPP
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#define EAGLE0_GAMESTATEW_HPP
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#include <cstdint>
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#include "src/main/cpp/net/eagle0/shardok/library/ShardokCTypes.h"
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#include "src/main/cpp/net/eagle0/shardok/library/fb_helpers/FlatbufferWrapper.hpp"
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#include "src/main/flatbuffer/net/eagle0/shardok/storage/game_state.hpp"
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@@ -7,6 +7,8 @@
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#include <sys/mman.h>
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#include <unistd.h>
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#include <mutex>
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namespace shardok {
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// Uses mmap and munmap to directly allocate pages
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@@ -4,6 +4,8 @@
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#include "SettingsLoader.hpp"
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#include <memory>
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#include "src/main/cpp/net/eagle0/common/FilesystemUtils.hpp"
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#include "src/main/cpp/net/eagle0/common/TsvParser.hpp"
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#include "src/main/cpp/net/eagle0/shardok/util/BattalionTypeRegistrar.hpp"
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@@ -8,6 +8,7 @@
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#include "EagleInterfaceGrpcServer.hpp"
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#include <memory>
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#include <thread>
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#include <utility>
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@@ -9,6 +9,7 @@
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#ifndef EagleInterfaceGrpcServer_hpp
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#define EagleInterfaceGrpcServer_hpp
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#include <memory>
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#include <string>
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#include <thread>
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@@ -6,6 +6,7 @@
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// Copyright © 2017 none. All rights reserved.
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//
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#include <cstddef>
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#include <memory>
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#include <thread>
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+1
-1
@@ -1,3 +1,3 @@
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COPTS = ["--std=c++20", "-Werror", "-Wall", "-Wextra", "-Wdeprecated"]
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COPTS = ["--std=c++23", "-Werror", "-Wall", "-Wextra", "-Wdeprecated"]
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TEST_COPTS = COPTS + ["-Iexternal/gtest/include"]
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