mirror of
https://github.com/nolen777/eagle0.git
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32 lines
1.4 KiB
Python
32 lines
1.4 KiB
Python
def _unity3d_binary_impl(ctx):
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out_file = ctx.actions.declare_file(ctx.label.name)
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src_file = ctx.attr.src.files.to_list()[0]
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print("src_file.path is %s" % src_file, ctx.label)
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# ctx.actions.write(output=out_file, content="Hello")
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#command = "xvfb-run --auto-servernum --server-args='-screen 0 640x480x24'
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# command = "LANG=en_US.UTF-8 LC_ALL=en_US.UTF-8 HOME=`pwd` u3d run -- -batchmode -nographics -quit -logFile `pwd`/editor.log -projectPath '{}' -buildWindows>
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# print("command is %s " % command, ctx.label)
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ctx.actions.run_shell(
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inputs = [src_file],
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outputs = [out_file],
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progress_message = "Generating unity3d binary {}".format(out_file.path),
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env = {
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"LANG": "en_US.UTF-8",
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"LC_ALL": "en_US.UTF-8",
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"HOME": "",
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},
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arguments = [src_file.path, out_file.path],
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command = "xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' u3d run -- -batchmode -nographics -quit -logFile `pwd`/editor.log -projectPath \"$1\" -buildWindows64Player \"$2\"",
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)
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return [DefaultInfo(files = depset([out_file]))]
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unity3d_binary = rule(
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implementation = _unity3d_binary_impl,
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attrs = {
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"build_command": attr.string(mandatory = True),
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"src": attr.label(mandatory = True, allow_single_file = True),
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"deps": attr.label_list(),
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},
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)
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