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* Add stale PR refs cleanup to iOS CI workflows Self-hosted runners persist .git between runs. When a PR is updated, old local refs may point to commits that were never fetched, causing "Could not scan for Git LFS files" errors. Applied to: - ios_addressables_build.yml - ios_testflight.yml (Same fix already present in mac_build.yml and unity_build.yml) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Fetch LFS after checkout to avoid stale ref issues Move LFS fetching out of actions/checkout and into a separate step. This ensures our stale PR refs cleanup runs before any LFS operations, avoiding "Could not scan for Git LFS files" errors. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Fix LFS fetch order in mac_build and unity_build workflows Apply the same fix as ios_* workflows: set lfs: false in checkout and fetch LFS files manually afterward to avoid stale ref issues. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
154 lines
6.2 KiB
YAML
154 lines
6.2 KiB
YAML
name: Unity Build
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on:
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push:
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branches: [ "main" ]
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paths:
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- ".github/workflows/unity_build.yml"
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- "src/main/csharp/net/eagle0/clients/unity/**"
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- "src/main/protobuf/net/eagle0/common/**"
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- "src/main/protobuf/net/eagle0/shardok/**"
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- "src/main/protobuf/net/eagle0/eagle/api/**"
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- "src/main/protobuf/net/eagle0/eagle/common/**"
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- "src/main/protobuf/net/eagle0/eagle/views/**"
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- "scripts/build_protos.sh"
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- "scripts/build_plugins.sh"
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- "scripts/build_windows_plugin.sh"
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- "ci/github_actions/build_unity.sh"
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- "ci/github_actions/restore_library.sh"
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- "ci/github_actions/persist_library.sh"
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- "ci/github_actions/upload_addressables.sh"
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- "ci/github_actions/ensure_unity_installed.sh"
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- "src/main/csharp/net/eagle0/clients/unity/eagle0/ProjectSettings/ProjectVersion.txt"
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- "MODULE.bazel"
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- "WORKSPACE"
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workflow_dispatch:
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pull_request:
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paths:
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- ".github/workflows/unity_build.yml"
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- "src/main/csharp/net/eagle0/clients/unity/**"
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- "src/main/protobuf/net/eagle0/common/**"
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- "src/main/protobuf/net/eagle0/shardok/**"
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- "src/main/protobuf/net/eagle0/eagle/api/**"
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- "src/main/protobuf/net/eagle0/eagle/common/**"
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- "src/main/protobuf/net/eagle0/eagle/views/**"
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- "scripts/build_protos.sh"
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- "scripts/build_plugins.sh"
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- "scripts/build_windows_plugin.sh"
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- "ci/github_actions/build_unity.sh"
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- "ci/github_actions/restore_library.sh"
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- "ci/github_actions/persist_library.sh"
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- "ci/github_actions/upload_addressables.sh"
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- "ci/github_actions/ensure_unity_installed.sh"
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- "src/main/csharp/net/eagle0/clients/unity/eagle0/ProjectSettings/ProjectVersion.txt"
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- "MODULE.bazel"
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- "WORKSPACE"
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permissions:
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contents: read
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env:
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# Runner-specific build directory to allow parallel builds on multiple runners
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EAGLE0_BUILD_DIR: /tmp/eagle0-${{ github.run_id }}
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jobs:
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windows-unity:
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runs-on: [self-hosted, macOS, unity-windows]
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steps:
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- name: Prune stale PR refs
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run: |
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# Self-hosted runners persist .git between runs. When a PR is updated,
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# old local refs (refs/remotes/pull/*/merge) may point to commits whose
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# objects were never fetched or have been pruned. Remove these stale refs
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# before checkout to prevent "missing object" errors.
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if [ -d ".git" ]; then
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echo "Pruning stale PR refs..."
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git for-each-ref --format='%(refname)' refs/remotes/pull/ 2>/dev/null | \
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xargs -r git update-ref -d 2>/dev/null || true
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fi
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- uses: actions/checkout@v4
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with:
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lfs: false # Fetch LFS after checkout to avoid stale ref issues
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clean: true # Remove untracked files from previous builds
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- name: Fetch LFS files
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run: |
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git lfs install
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git lfs pull
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- name: Ensure Unity version installed
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run: ./ci/github_actions/ensure_unity_installed.sh windows
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- name: Restore Library/
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env:
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UNITY_CACHE_PLATFORM: windows
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run: ./ci/github_actions/restore_library.sh
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- name: Build Windows unity
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run: ./ci/github_actions/build_unity.sh "${{ env.EAGLE0_BUILD_DIR }}/eagle0WIN"
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- name: Persist Library/
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if: success()
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env:
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UNITY_CACHE_PLATFORM: windows
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run: ./ci/github_actions/persist_library.sh
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- name: Upload Addressables to CDN
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if: success() && github.ref == 'refs/heads/main' && github.event_name != 'pull_request'
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env:
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ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
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SECRET_KEY: ${{ secrets.SECRET_KEY }}
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run: ./ci/github_actions/upload_addressables.sh StandaloneWindows64
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- name: Deploy Windows unity
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if: success() && github.ref == 'refs/heads/main' && github.event_name == 'push'
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env:
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ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
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SECRET_KEY: ${{ secrets.SECRET_KEY }}
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run: bazel run //src/main/go/net/eagle0/build/unity3d_windows_build_handler:unity3d_windows_build_handler -- "${{ env.EAGLE0_BUILD_DIR }}/eagle0WIN" "/tmp/unity_manifest.txt"
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- name: Update unified manifest
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if: success() && github.ref == 'refs/heads/main' && github.event_name == 'push'
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env:
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ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
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SECRET_KEY: ${{ secrets.SECRET_KEY }}
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MANIFEST_SIGNING_KEY: ${{ secrets.MANIFEST_SIGNING_KEY }}
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run: |
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# Write signing key to temp file (if available)
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SIGNING_ARGS=""
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if [ -n "$MANIFEST_SIGNING_KEY" ]; then
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echo "$MANIFEST_SIGNING_KEY" > /tmp/manifest_signing_key
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chmod 600 /tmp/manifest_signing_key
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SIGNING_ARGS="/tmp/manifest_signing_key"
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echo "Manifest signing key available"
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else
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echo "Warning: MANIFEST_SIGNING_KEY not set, manifest will be unsigned"
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fi
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# Update the v2 manifest at installer/v2/eagle0_manifest.txt
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bazel run //src/main/go/net/eagle0/build/manifest_manager:manifest_manager -- unity3d-v2 /tmp/unity_manifest.txt $SIGNING_ARGS
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# Cleanup
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rm -f /tmp/manifest_signing_key
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- name: Notify clients of update
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if: success() && github.ref == 'refs/heads/main' && github.event_name == 'push'
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env:
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NOTIFY_SECRET: ${{ secrets.EAGLE_NOTIFY_SECRET }}
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run: |
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# Wait for CDN cache to clear
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sleep 60
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# Get version from manifest
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VERSION=$(grep "^version=" /tmp/unity_manifest.txt | cut -d= -f2 || date +%Y.%m.%d)
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# Notify via admin server (required=false for normal deploys)
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curl -X POST "https://admin.eagle0.net/notify-update?platform=windows&version=$VERSION&required=false" \
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-H "X-Notify-Secret: $NOTIFY_SECRET" \
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--fail --silent --show-error || echo "Warning: Failed to notify clients (non-fatal)"
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- name: Archive build log
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if: success() || failure()
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uses: actions/upload-artifact@v4
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with:
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name: editor_win.log
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path: ${{ env.EAGLE0_BUILD_DIR }}/editor_win.log
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retention-days: 5
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- name: Cleanup build directory
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if: always()
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run: rm -rf "${{ env.EAGLE0_BUILD_DIR }}" |