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* Add sound effect hooks to WeatherEffectAnimator Audio clips for weather sounds (assign in Inspector): - rainLoopSound: gentle pitter-patter for normal rain - thunderstormLoopSound: more intense rain for thunderstorm - thunderSound: one-shot thunder clap (plays on lightning flash) - blizzardLoopSound: intense wind sound Volume controls: - loopVolume: volume for looping sounds (default 0.5) - thunderVolume: volume for thunder (default 0.8) Sound behavior: - Rain: plays rainLoopSound continuously - Thunderstorm: plays thunderstormLoopSound + thunderSound on each flash - Snow: no sound - Blizzard: plays blizzardLoopSound continuously - Sun/Clouds: no sound Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Support multiple thunder sounds with random selection - Change thunderSound field to thunderSounds array - Each lightning flash picks a random sound from the array - Allows assigning Lightning Spelll 01-08 for variety Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add rain loop sound effect from Freesound - rain_loop.ogg by aesqe (CC BY 4.0) - Source: https://freesound.org/people/aesqe/sounds/37618/ - Rain falling on clay roof tiles, loopable - Added attribution to docs/ASSET_AUDIT.md Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Document CC BY 4.0 sound effects for weather and runaway Added to ASSET_AUDIT.md: - rain_loop.ogg by aesqe (Freesound #37618) - for rain effect - blizzard_wind_loop.wav by nsstudios (Freesound #651540) - for blizzard - runaway.mp3 by Yap_Audio_Production (Freesound #218997) - replaces unlicensed file Note: Files must be downloaded manually from Freesound (requires login). Only 1 unlicensed sound effect remaining: failure_horn.mp3 Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Remove stray download file * Add rain and blizzard wind sound effects - rain_loop.ogg by aesqe (CC BY 4.0, Freesound #37618) - blizzard_wind_loop.wav by nsstudios (CC BY 4.0, Freesound #651540) Location: Assets/Shardok/Sounds/ Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Replace runaway.mp3 with licensed version MedievalArmyRunningLoop by Yap_Audio_Production (CC BY 4.0) Source: https://freesound.org/people/Yap_Audio_Production/sounds/218997/ This resolves the licensing issue for runaway.mp3. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Wire up weather sound effects in scene - Assign rain_loop.ogg to rainLoopSound - Assign blizzard_wind_loop.wav to blizzardLoopSound - Configure thunder sounds array Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
14 lines
676 B
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14 lines
676 B
Plaintext
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*.png filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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*.bytes filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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# Exclude pre-existing font files that were committed as blobs (not LFS pointers)
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src/main/csharp/**/GUI[[:space:]]Pro[[:space:]]Kit*/**/*.ttf !filter !diff !merge
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src/main/csharp/**/Modern[[:space:]]UI[[:space:]]Pack/**/*.ttf !filter !diff !merge
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*.herodata filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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