mirror of
https://github.com/nolen777/eagle0.git
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304 lines
9.4 KiB
Protocol Buffer
304 lines
9.4 KiB
Protocol Buffer
//
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// Copyright 2021 Dan Crosby
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//
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syntax = "proto3";
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package net.eagle0.eagle.api;
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import "google/protobuf/wrappers.proto";
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import "src/main/protobuf/net/eagle0/eagle/api/command/util/armed_battalion.proto";
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import "src/main/protobuf/net/eagle0/eagle/api/command/util/attack_decision_type.proto";
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import "src/main/protobuf/net/eagle0/eagle/api/command/util/captured_hero_option.proto";
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import "src/main/protobuf/net/eagle0/eagle/api/command/util/control_weather_type.proto";
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import "src/main/protobuf/net/eagle0/eagle/api/command/util/diplomacy_option.proto";
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import "src/main/protobuf/net/eagle0/eagle/api/command/util/prisoner_management_type.proto";
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import "src/main/protobuf/net/eagle0/eagle/api/command/util/province_orders.proto";
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import "src/main/protobuf/net/eagle0/eagle/common/battalion_type.proto";
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import "src/main/protobuf/net/eagle0/eagle/common/combat_unit.proto";
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import "src/main/protobuf/net/eagle0/eagle/common/diplomacy_offer.proto";
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import "src/main/protobuf/net/eagle0/eagle/common/diplomacy_offer_status.proto";
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import "src/main/protobuf/net/eagle0/eagle/common/improvement_type.proto";
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option java_multiple_files = true;
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option java_package = "net.eagle0.eagle.api";
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option java_outer_classname = "AvailableCommand";
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option objc_class_prefix = "E0G";
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message SelectedCommand {
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// These values must be kept in sync with the corresponding values in available_command.proto
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reserved 11;
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reserved "free_for_all_decision_command";
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oneof sealed_value {
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AlmsSelectedCommand alms_command = 1;
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ApprehendOutlawSelectedCommand apprehend_outlaw_selected_command = 2;
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ArmTroopsSelectedCommand arm_troops_command = 3;
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AttackDecisionSelectedCommand attack_decision_command = 4;
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ControlWeatherSelectedCommand control_weather_selected_command = 5;
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DeclineQuestSelectedCommand decline_quest_command = 19;
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DefendSelectedCommand defend_command = 6;
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DiplomacySelectedCommand diplomacy_command = 7;
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DivineSelectedCommand divine_command = 8;
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ExileVassalSelectedCommand exile_vassal_command = 9;
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FeastSelectedCommand feast_command = 10;
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HandleCapturedHeroSelectedCommand handle_captured_hero_command = 12;
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HandleRiotCrackDownSelectedCommand handle_riot_crack_down_selected_command = 13;
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HandleRiotDoNothingSelectedCommand handle_riot_do_nothing_selected_command = 14;
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HandleRiotGiveSelectedCommand handle_riot_give_selected_command = 15;
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HeroGiftSelectedCommand hero_gift_command = 16;
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ImproveSelectedCommand improve_command = 17;
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IssueOrdersSelectedCommand issue_orders_command = 18;
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ManagePrisonersSelectedCommand manage_prisoners_command = 38;
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MarchSelectedCommand march_command = 20;
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OrganizeTroopsSelectedCommand organize_troops_command = 21;
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PleaseRecruitMeSelectedCommand please_recruit_me_command = 22;
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ReconSelectedCommand recon_selected_command = 23;
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RecruitHeroesSelectedCommand recruit_heroes_command = 24;
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ResolveAllianceOfferSelectedCommand resolve_alliance_offer_command = 40;
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ResolveBreakAllianceSelectedCommand resolve_break_command = 39;
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ResolveInvitationSelectedCommand resolve_invitation_command = 25;
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ResolveRansomOfferSelectedCommand resolve_ransom_offer_command = 37;
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ResolveTruceOfferSelectedCommand resolve_truce_offer_command = 26;
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ResolveTributeSelectedCommand resolve_tribute_command = 27;
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RestSelectedCommand rest_selected_command = 28;
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ReturnSelectedCommand return_selected_command = 29;
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SendSuppliesSelectedCommand send_supplies_command = 30;
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StartEpidemicSelectedCommand start_epidemic_selected_command = 31;
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SuppressBeastsSelectedCommand suppress_beasts_command = 32;
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SwearBrotherhoodSelectedCommand swear_brotherhood_command = 33;
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TradeSelectedCommand trade_command = 34;
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TrainSelectedCommand train_command = 35;
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VisitTownSelectedCommand visit_town_command = 36;
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BattleAftermathDecisionSelectedCommand battle_aftermath_decision_command = 41;
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}
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}
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message AlmsSelectedCommand {
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int32 amount = 1;
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int32 acting_hero_id = 2;
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}
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message ApprehendOutlawSelectedCommand {
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int32 hero_id_to_apprehend = 1;
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.google.protobuf.Int32Value battalion_id = 2;
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int32 acting_hero_id = 3;
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}
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message ArmTroopsSelectedCommand {
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repeated .net.eagle0.eagle.api.command.util.ArmedBattalion armed_battalions = 1;
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}
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message AttackDecisionSelectedCommand {
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.net.eagle0.eagle.api.command.util.AttackDecisionType decision = 1;
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}
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message ControlWeatherSelectedCommand {
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.net.eagle0.eagle.api.command.util.ControlWeatherType selected_type = 1;
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int32 selected_province_id = 2;
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int32 acting_hero_id = 3;
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}
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message DefendSelectedCommand {
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.google.protobuf.Int32Value flee_province_id = 1;
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repeated .net.eagle0.eagle.common.CombatUnit defending_units = 2;
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}
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message DeclineQuestSelectedCommand {
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int32 hero_id = 1;
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}
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message DiplomacySelectedCommand {
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.net.eagle0.eagle.api.command.util.DiplomacyOption selected_option = 1;
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int32 target_faction_id = 2;
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int32 sent_hero_id = 3;
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}
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message DivineSelectedCommand {
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repeated int32 hero_ids = 1;
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}
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message ExileVassalSelectedCommand {
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int32 exiled_hero_id = 1;
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}
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message FeastSelectedCommand {
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}
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message HandleCapturedHeroSelectedCommand {
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int32 hero_id = 1;
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.net.eagle0.eagle.api.command.util.CapturedHeroOption selected_option = 2;
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}
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message HandleRiotCrackDownSelectedCommand {
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int32 hero_id = 1;
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.google.protobuf.Int32Value battalion_id = 2;
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int32 acting_hero_id = 3;
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}
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message HandleRiotDoNothingSelectedCommand {
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}
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message HandleRiotGiveSelectedCommand {
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int32 food_amount = 1;
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int32 gold_amount = 2;
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}
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message HeroGiftSelectedCommand {
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int32 recipient_hero_id = 1;
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int32 amount = 2;
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}
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message ImproveSelectedCommand {
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.net.eagle0.eagle.common.ImprovementType improvement_type = 1;
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int32 acting_hero_id = 2;
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bool lock_type = 3;
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}
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message ManagePrisonersSelectedCommand {
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int32 prisoner_hero_id = 1;
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.net.eagle0.eagle.api.command.util.PrisonerManagementOption chosen_option = 2;
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}
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message MarchSelectedCommand {
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int32 gold = 1;
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int32 food = 2;
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int32 origin_province = 3;
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int32 destination_province_id = 4;
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repeated .net.eagle0.eagle.common.CombatUnit marching_units = 5;
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}
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message IssueOrdersSelectedCommand {
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repeated .net.eagle0.eagle.api.command.util.ProvinceOrders new_orders = 1;
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// Clears the focus province if not set
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.google.protobuf.Int32Value new_focus_province = 2;
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}
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message OrganizeTroopsSelectedCommand {
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message TroopsFromOtherBattalion {
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int32 from_battalion_id = 1;
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int32 count_moved = 2;
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}
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message ChangedBattalion {
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int32 id = 1;
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repeated TroopsFromOtherBattalion troops_from_other_battalion = 2;
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int32 new_troops = 3;
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int32 dismissed_troops = 4;
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}
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message NewBattalion {
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.net.eagle0.eagle.common.BattalionTypeId type = 1;
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repeated TroopsFromOtherBattalion troops_from_other_battalion = 2;
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int32 new_troops = 3;
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}
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repeated ChangedBattalion changed_battalions = 1;
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repeated NewBattalion new_battalions = 2;
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}
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message PleaseRecruitMeSelectedCommand {
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int32 province_id = 1;
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int32 hero_id = 2;
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bool accept = 3;
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}
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message ReconSelectedCommand {
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int32 acting_hero_id = 1;
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int32 target_province_id = 2;
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}
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message RecruitHeroesSelectedCommand {
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repeated int32 hero_ids = 1;
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}
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message ResolveInvitationSelectedCommand {
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int32 originating_faction_id = 1;
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net.eagle0.eagle.common.DiplomacyOfferStatus resolution = 2;
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}
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message ResolveRansomOfferSelectedCommand {
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int32 offering_faction_id = 1;
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net.eagle0.eagle.common.DiplomacyOffer ransom_offer = 2;
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net.eagle0.eagle.common.DiplomacyOfferStatus resolution = 3;
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}
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message ResolveAllianceOfferSelectedCommand {
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int32 originating_faction_id = 1;
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net.eagle0.eagle.common.DiplomacyOfferStatus resolution = 2;
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}
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message ResolveBreakAllianceSelectedCommand {
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int32 originating_faction_id = 1;
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net.eagle0.eagle.common.DiplomacyOfferStatus resolution = 2;
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}
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message ResolveTruceOfferSelectedCommand {
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int32 originating_faction_id = 1;
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net.eagle0.eagle.common.DiplomacyOfferStatus resolution = 2;
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}
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message ResolveTributeSelectedCommand {
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int32 demanding_faction_id = 1;
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bool paid = 2;
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}
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message RestSelectedCommand {
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}
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message ReturnSelectedCommand {
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}
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message SendSuppliesSelectedCommand {
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int32 gold = 1;
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int32 food = 2;
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int32 acting_hero_id = 3;
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int32 destination_province_id = 4;
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}
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message StartEpidemicSelectedCommand {
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int32 selected_province_id = 1;
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int32 acting_hero_id = 2;
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}
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message SuppressBeastsSelectedCommand {
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int32 hero_id = 1;
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.google.protobuf.Int32Value battalion_id = 2;
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}
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message SwearBrotherhoodSelectedCommand {
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int32 new_brother_hero_id = 1;
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}
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message TradeSelectedCommand {
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enum TradeType {
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UNKNOWN = 0;
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BUY_FOOD = 1;
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SELL_FOOD = 2;
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}
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TradeType trade_type = 1;
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int32 amount = 2;
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}
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message TrainSelectedCommand {
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int32 acting_hero_id = 1;
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}
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message VisitTownSelectedCommand {}
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message BattleAftermathDecisionSelectedCommand {
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enum BattleAftermathDecision {
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UNKNOWN = 0;
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KEEP_PROVINCE = 1;
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WITHDRAW = 2;
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}
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BattleAftermathDecision decision = 1;
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int32 destination_province_id = 2;
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int32 gold = 3;
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int32 food = 4;
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}
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