Files
eagle0/scripts/build_sparkle_plugin.sh
T
258f739d02 Move SparklePlugin to separate Bazel workspace to resolve rules_swift conflict (#5882)
* Move SparklePlugin to separate Bazel workspace to resolve rules_swift conflict

The problem: grpc 1.76.0.bcr.1 requires rules_swift 3.x, but rules_apple 4.x
requires rules_swift 2.x. These have different compatibility levels, causing
bzlmod resolution to fail when both are in the same workspace.

The solution: Move SparklePlugin (the only thing using rules_apple) to a
separate Bazel workspace at `sparkle_workspace/`. This workspace has its own
MODULE.bazel with only rules_apple and Sparkle dependencies, completely
isolated from the grpc/flatbuffers dependency tree.

Changes:
- Create sparkle_workspace/ with isolated MODULE.bazel
- Move SparklePlugin source files to sparkle_workspace/
- Update build_sparkle_plugin.sh to build from subworkspace
- Remove rules_apple from main MODULE.bazel
- Add single_version_override for rules_swift 3.1.2 (for grpc/flatbuffers)

All 315 tests pass.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add WORKSPACE.bazel to sparkle_workspace to prevent parent workspace detection

Without this file, Bazel may walk up the directory tree and find the parent
workspace's MODULE.bazel, causing dependency conflicts.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 06:23:46 -08:00

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#!/usr/bin/env bash
#
# Build the SparklePlugin native library for Unity using Bazel
#
# The SparklePlugin is built in a separate Bazel workspace (sparkle_workspace/)
# to avoid rules_swift version conflicts between grpc and rules_apple.
#
# Usage: build_sparkle_plugin.sh [output_dir]
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PROJECT_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
OUTPUT_DIR="${1:-$PROJECT_ROOT/src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/macOS}"
echo "=== Building SparklePlugin with Bazel (from sparkle_workspace) ==="
# Build in the separate sparkle_workspace to avoid dependency conflicts
cd "$PROJECT_ROOT/sparkle_workspace"
bazel build //:SparklePlugin
# Get the zip path from bazel
ZIP_PATH=$(bazel cquery --output=files //:SparklePlugin 2>/dev/null)
echo "=== Extracting SparklePlugin.bundle ==="
mkdir -p "$OUTPUT_DIR"
rm -rf "$OUTPUT_DIR/SparklePlugin.bundle"
unzip -o "$ZIP_PATH" -d "$OUTPUT_DIR/"
# Convert Info.plist from binary to XML format (Unity requires XML)
/usr/bin/plutil -convert xml1 "$OUTPUT_DIR/SparklePlugin.bundle/Contents/Info.plist"
echo "=== SparklePlugin built successfully ==="
ls -la "$OUTPUT_DIR/SparklePlugin.bundle/"