mirror of
https://github.com/nolen777/eagle0.git
synced 2026-07-28 23:35:43 +00:00
* Migrate EndDiplomacyResolutionPhaseAction to protoless RandomStateSequencer - Use ActionResultApplier instead of ActionResultTApplier - Use RandomStateSequencer instead of LegacyRandomStateTSequencer - All helper methods now accept GameState instead of GameStateProto - Removed all proto converter calls - Updated test to use ActionResultApplierImpl and provide a date 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Convert PerformUnaffiliatedHeroesAction to use protoless RandomStateSequencer - Migrated from LegacyRandomStateTSequencer to RandomStateSequencer - Changed from ActionResultTApplier to ActionResultApplier - Updated RoundPhaseAdvancer to pass actionResultApplier - Updated test to call .results() directly and convert to proto (matching other migrated action tests) - Updated DEPROTO_PLAN.md to mark action as migrated 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Update PerformUnaffiliatedHeroesActionTest to use Scala types directly - Use .results(SeededRandom(...)) instead of resultsOfExecute() - Assert on ActionResultT types (HeroChangedResultType, ChangedHeroC, ChangedProvinceC) - Use inside() pattern for safe type matching instead of asInstanceOf - Add Scala testing patterns guidance to CLAUDE.md 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Refactor PerformUnaffiliatedHeroesActionTest to use Scala GameState directly Instead of constructing proto GameState and converting to Scala, the test now creates Scala GameState directly with all required fields. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>