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eagle0/ci/github_actions/ensure_unity_installed.sh
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#!/usr/bin/env bash
# Ensures the required Unity version is installed via Unity Hub.
# Usage: ./ensure_unity_installed.sh [PLATFORM]
#
# PLATFORM can be: mac, windows, ios, or all (default: all)
#
# This script:
# 1. Reads the required version from ProjectSettings/ProjectVersion.txt
# 2. Checks if it's already installed
# 3. If not, attempts to install it via Unity Hub CLI with appropriate modules
#
# Note: Unity Hub CLI installation may require:
# - Unity Hub to be installed
# - User to be logged in to Unity Hub (for some versions)
# - Appropriate licenses
set -euo pipefail
# Read Unity version directly from the project file (maintained by Unity itself)
PROJECT_VERSION_FILE="src/main/csharp/net/eagle0/clients/unity/eagle0/ProjectSettings/ProjectVersion.txt"
UNITY_VERSION=$(grep "m_EditorVersion:" "$PROJECT_VERSION_FILE" | head -1 | sed 's/m_EditorVersion: //')
UNITY_INSTALL_PATH="/Applications/Unity/Hub/Editor"
UNITY_HUB_CLI="/Applications/Unity Hub.app/Contents/MacOS/Unity Hub"
LOCK_FILE="/tmp/unity_install.lock"
LOCK_TIMEOUT=1800 # 30 minutes max wait for another installation
PLATFORM="${1:-all}"
echo "Required Unity version: ${UNITY_VERSION}"
echo "Platform: ${PLATFORM}"
# Check if Unity is installed and has required modules
check_modules_installed() {
local unity_path="${UNITY_INSTALL_PATH}/${UNITY_VERSION}"
if [ ! -d "$unity_path" ]; then
return 1
fi
case "${PLATFORM}" in
ios)
# iOS module installs to PlaybackEngines/iOSSupport
if [ ! -d "${unity_path}/PlaybackEngines/iOSSupport" ]; then
echo "✗ iOS module not installed for Unity ${UNITY_VERSION}"
return 1
fi
;;
mac)
# Mac IL2CPP module
if [ ! -d "${unity_path}/PlaybackEngines/MacStandaloneSupport/Variations/macos_development_il2cpp" ] && \
[ ! -d "${unity_path}/PlaybackEngines/MacStandaloneSupport" ]; then
echo "✗ Mac IL2CPP module not installed for Unity ${UNITY_VERSION}"
return 1
fi
;;
windows)
# Windows mono module
if [ ! -d "${unity_path}/PlaybackEngines/WindowsStandaloneSupport" ]; then
echo "✗ Windows module not installed for Unity ${UNITY_VERSION}"
return 1
fi
;;
all)
# Check all required modules
local missing=0
if [ ! -d "${unity_path}/PlaybackEngines/iOSSupport" ]; then
echo "✗ iOS module missing"
missing=1
fi
if [ ! -d "${unity_path}/PlaybackEngines/MacStandaloneSupport" ]; then
echo "✗ Mac module missing"
missing=1
fi
if [ ! -d "${unity_path}/PlaybackEngines/WindowsStandaloneSupport" ]; then
echo "✗ Windows module missing"
missing=1
fi
if [ $missing -eq 1 ]; then
return 1
fi
;;
esac
return 0
}
# Check if already installed with required modules
if check_modules_installed; then
echo "✓ Unity ${UNITY_VERSION} is already installed with ${PLATFORM} support"
exit 0
fi
if [ ! -d "${UNITY_INSTALL_PATH}/${UNITY_VERSION}" ]; then
echo "✗ Unity ${UNITY_VERSION} not found at ${UNITY_INSTALL_PATH}/${UNITY_VERSION}"
fi
# Check if Unity Hub CLI is available
if [ ! -f "${UNITY_HUB_CLI}" ]; then
echo ""
echo "Unity Hub CLI not found at ${UNITY_HUB_CLI}"
echo ""
echo "To install Unity ${UNITY_VERSION} manually:"
echo " 1. Open Unity Hub"
echo " 2. Go to Installs -> Install Editor"
echo " 3. Select version ${UNITY_VERSION}"
echo " 4. Add modules based on platform: mac-il2cpp, windows-mono, ios"
exit 1
fi
# Acquire lock to prevent concurrent installations
acquire_lock() {
local waited=0
while ! mkdir "${LOCK_FILE}" 2>/dev/null; do
if [ $waited -ge $LOCK_TIMEOUT ]; then
echo "ERROR: Timed out waiting for Unity installation lock after ${LOCK_TIMEOUT}s"
echo "Another installation may be stuck. Remove ${LOCK_FILE} manually if needed."
exit 1
fi
echo "Another Unity installation is in progress, waiting... (${waited}s)"
sleep 10
waited=$((waited + 10))
done
# Store PID for debugging
echo $$ > "${LOCK_FILE}/pid"
trap release_lock EXIT
}
release_lock() {
rm -rf "${LOCK_FILE}" 2>/dev/null || true
}
# Re-check after acquiring lock (another process may have installed it)
acquire_lock
if check_modules_installed; then
echo "✓ Unity ${UNITY_VERSION} with ${PLATFORM} support was installed while waiting for lock"
exit 0
fi
echo ""
# Determine modules needed for this platform
get_modules_for_platform() {
case "${PLATFORM}" in
mac)
echo "mac-il2cpp"
;;
windows)
echo "windows-mono"
;;
ios)
echo "ios"
;;
all)
echo "mac-il2cpp windows-mono ios"
;;
*)
echo "Unknown platform: ${PLATFORM}" >&2
echo "Valid platforms: mac, windows, ios, all" >&2
exit 1
;;
esac
}
MODULES=$(get_modules_for_platform)
# Check if editor is already installed (just missing modules)
if [ -d "${UNITY_INSTALL_PATH}/${UNITY_VERSION}" ]; then
echo "Unity ${UNITY_VERSION} is installed but missing modules. Adding modules..."
echo ""
# Use install-modules to add modules to existing installation
INSTALL_CMD=("${UNITY_HUB_CLI}" -- --headless install-modules --version "${UNITY_VERSION}")
for mod in $MODULES; do
INSTALL_CMD+=(--module "$mod")
done
else
echo "Attempting to install Unity ${UNITY_VERSION} via Unity Hub CLI..."
echo ""
# Use install to install editor with modules
INSTALL_CMD=("${UNITY_HUB_CLI}" -- --headless install --version "${UNITY_VERSION}")
for mod in $MODULES; do
INSTALL_CMD+=(--module "$mod")
done
fi
echo "Running: ${INSTALL_CMD[*]}"
echo ""
# Capture output to check for "already installed" messages
set +e
OUTPUT=$("${INSTALL_CMD[@]}" 2>&1)
EXIT_CODE=$?
set -e
echo "$OUTPUT"
# Check if modules are already installed (Unity Hub returns error but modules are present)
if echo "$OUTPUT" | grep -q "already installed\|No modules found to install"; then
echo ""
echo "✓ Modules already installed"
elif [ $EXIT_CODE -eq 0 ]; then
echo ""
echo "Unity Hub CLI command completed"
else
echo ""
echo "Unity Hub CLI command failed (exit code: ${EXIT_CODE})"
echo ""
echo "This may happen if:"
echo " - The Unity version is not available for download"
echo " - You need to log in to Unity Hub first"
echo " - Unity Hub requires a GUI interaction"
echo ""
echo "To install manually:"
echo " 1. Open Unity Hub"
echo " 2. Go to Installs -> Install Editor"
echo " 3. Select version ${UNITY_VERSION}"
echo " 4. Add modules: ${PLATFORM}"
exit 1
fi
# Verify installation and requested modules
echo ""
if check_modules_installed; then
echo "✓ Verified: Unity ${UNITY_VERSION} is now installed with ${PLATFORM} support"
exit 0
else
echo "✗ Unity ${UNITY_VERSION} installation with ${PLATFORM} support could not be verified"
echo " Expected path: ${UNITY_INSTALL_PATH}/${UNITY_VERSION}"
echo ""
echo "The installation may still be in progress, or may require manual intervention."
exit 1
fi