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- Add action_json, faction_name, and game_date fields to GameHistoryEntry proto - Serialize ActionResult to JSON in EagleServiceImpl.getGameHistory() - Display faction name and date columns in history table - Show full JSON inline when clicking action rows (no separate AJAX call) - Add build timestamp and git commit to admin header on all pages - Create workspace_status.sh for Bazel build stamping - Enable --stamp in .bazelrc 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
bazel-1.0.0.bazelrc
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# for now: filter out annoying TASTY warnings
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common --ui_event_filters=-INFO
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common --enable_bzlmod
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# Don't use toolchains_llvm for the swift app build
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common:mactools --ignore_dev_dependency
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# Try to speed up sandboxes
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common --experimental_reuse_sandbox_directories
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common --enable_platform_specific_config
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common --strategy=Scalac=worker
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common --worker_sandboxing
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common --local_test_jobs=64
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common --jobs=64
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common --cxxopt="--std=c++23"
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common --cxxopt="-Wno-deprecated-non-prototype"
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common --host_cxxopt="--std=c++23"
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common --javacopt="-Xlint:-options"
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# suppress warnings due to https://developer.apple.com/forums/thread/733317
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# Use host_linkopt for macOS-specific flags to avoid passing them to Linux cross-compilation
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common:macos --host_linkopt=-Wl,-no_warn_duplicate_libraries
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# Fix Xcode version caching issue - avoids need for `bazel clean --expunge` after Xcode updates
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common:macos --repo_env=DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer
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common --java_language_version=17
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common --java_runtime_version=remotejdk_17
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common --tool_java_language_version=17
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common --tool_java_runtime_version=remotejdk_17
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# Workspace status for build stamping (git commit, timestamp)
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common --workspace_status_command=tools/workspace_status.sh
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common --stamp
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