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eagle0/.gitignore
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adminandGitHub 758ae6d44f Ensure Bazel is available in self-hosted workflows (#6785)
* Ensure Bazel is available in self-hosted workflows

* Allow Bazel CI to use Command Line Tools

* Set macOS C++ deployment target for Bazel

* Use Bazel macOS minimum OS flags

* Raise macOS Bazel deployment target for filesystem

* Ensure git-lfs is available for CI fetches

* Authenticate CI LFS fetches with workflow token

* Disable stale LFS hooks during CI checkout

* Disable LFS filters during CI checkout

* Prepare Git LFS before persistent checkout

* Harden generated Bazel rc and LFS auth

* Let Xcode sync skip without full Xcode

* Harden Unity build cache markers

* Require full Xcode for mactools sync
2026-05-29 07:52:17 -07:00

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opensource_noEdits/
*.o
*.a
*.lib
*.dSYM/
*.bundle/
.DS_Store
xcuserdata/
.codelite/
Makefile
Release/
Debug/
CMakeLists.txt
clients/unity/eagle0/Assets/Plugins/Grpc.Core/runtimes/ios.meta
.idea
target/
lib_managed/
src_managed/
project/boot/
project/plugins/project/
project/target/
bazel-bin
bazel-eagle0*
bazel-out
bazel-testlogs
.bazelrc.local
.bazelrc.xcode
.ijwb
.clwb
buildWin.sh
*.psd
.vscode/
.lldbinit
__pycache__/
scripts/refresh_name_layers/vendor/
scripts/refresh_name_layers/refresh_name_layers.zip
.bazelbsp
.bsp
.metals
api_keys.txt
src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/GeneratedProtos/
src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/Eagle0Protos/
src/main/csharp/net/eagle0/clients/unity/eagle0/ProjectSettings/Packages/com.unity.dedicated-server/
node_modules/
tools/map_generator/output/
src/main/csharp/net/eagle0/clients/unity/eagle0/docs/generated/unity_asset_usage_audit_files.csv
src/main/csharp/net/eagle0/clients/unity/eagle0/docs/generated/unity_lfs_asset_audit.csv