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* Add hippogryph beast effect using DragonEffect flight system Reuses DragonEffect.cs (flight/ground state machine) with a custom HippogryphMapAnims controller mapping 15 animation states to the PROTOFACTOR Hippogriff asset. Includes PBR materials, 12 animation FBXes, and tuned flight parameters (scale 8, fly height 12). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Reduce hippogriff texture maxTextureSize to 512 The Addressable bundle build was failing during ArchiveAndCompress because the hippogriff textures were imported at 4096x4096 (default from the asset pack). For a map-view beast effect, 512 is plenty. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix texture .meta files stored as LFS pointers instead of YAML The broad directory-level LFS pattern in .gitattributes was catching .meta text files. Replace with a global *.jpg pattern (other binary formats already have global patterns) and re-add the 8 texture .meta files as regular blobs so Unity can read them on CI. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>