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- Unity Mac build scripts (build_mac.sh, build_unity_mac.sh) - Code signing with Developer ID certificate - Apple notarization for Gatekeeper compliance - Sparkle framework injection for delta auto-updates - Go build handler for S3 upload and appcast.xml generation - Update InvitationCodeManager.cs for Mac platform paths - GitHub Actions workflow triggered on main branch pushes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
19 lines
706 B
XML
19 lines
706 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<!-- Allow JIT compilation (required for Mono/IL2CPP) -->
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<key>com.apple.security.cs.allow-jit</key>
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<true/>
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<!-- Allow unsigned executable memory (required for Unity) -->
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<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
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<true/>
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<!-- Disable library validation (required for plugins) -->
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<key>com.apple.security.cs.disable-library-validation</key>
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<true/>
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<!-- Allow outgoing network connections -->
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<key>com.apple.security.network.client</key>
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<true/>
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</dict>
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</plist>
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