Files
eagle0/ci/github_actions/test_unity_editmode.sh

57 lines
1.6 KiB
Bash
Executable File

#!/usr/bin/env bash
set -euxo pipefail
# Read Unity version from project file
UNITY_VERSION=$(grep "m_EditorVersion:" src/main/csharp/net/eagle0/clients/unity/eagle0/ProjectSettings/ProjectVersion.txt | head -1 | sed 's/m_EditorVersion: //')
# Use runner-specific build directory if EAGLE0_BUILD_DIR is set, otherwise default
BUILD_BASE="${EAGLE0_BUILD_DIR:-/tmp/eagle0}"
WORKSPACE=$(pwd)
UNITY_INSTALL_PATH="/Applications/Unity/Hub/Editor"
LOG_PATH="${BUILD_BASE}/editor_editmode_tests.log"
RESULTS_PATH="${BUILD_BASE}/editmode-test-results.xml"
mkdir -p "$BUILD_BASE"
echo "Building protos"
./scripts/build_protos.sh
echo "Running Unity EditMode tests"
set +e
"${UNITY_INSTALL_PATH}/${UNITY_VERSION}/Unity.app/Contents/MacOS/Unity" \
-nographics \
-batchmode \
-quit \
-executeMethod eagle0.Tests.DynamicTextBindingTestRunner.Run \
-testResults "$RESULTS_PATH" \
-logFile "$LOG_PATH" \
-projectPath "$WORKSPACE/src/main/csharp/net/eagle0/clients/unity/eagle0"
UNITY_EXIT_CODE=$?
set -e
if [ $UNITY_EXIT_CODE -ne 0 ]; then
echo ""
echo "Unity EditMode tests failed with exit code $UNITY_EXIT_CODE"
echo "=== Unity EditMode Test Log (last 200 lines) ==="
tail -200 "$LOG_PATH" || echo "Could not read log file at $LOG_PATH"
echo "=== End of Unity EditMode Test Log ==="
exit $UNITY_EXIT_CODE
fi
if [ ! -f "$LOG_PATH" ]; then
echo ""
echo "ERROR: Unity exited successfully but did not write an editor log at $LOG_PATH"
exit 1
fi
if [ ! -f "$RESULTS_PATH" ]; then
echo ""
echo "ERROR: Unity exited successfully but did not write test results at $RESULTS_PATH"
exit 1
fi
echo "Unity EditMode tests complete"