From f56289899b5e11d7e6961789f76257985a512fbc Mon Sep 17 00:00:00 2001 From: Dan Crosby Date: Mon, 8 Jun 2026 17:16:55 -0700 Subject: [PATCH] Update Eagle scene setup docs (#6986) --- docs/BEAST_EFFECTS.md | 2 +- docs/PROGRAMMATIC_MAP_GENERATION.md | 2 +- docs/province-event-3d-effects.md | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/BEAST_EFFECTS.md b/docs/BEAST_EFFECTS.md index 4e429a88de..9ab10f78a2 100644 --- a/docs/BEAST_EFFECTS.md +++ b/docs/BEAST_EFFECTS.md @@ -68,7 +68,7 @@ private GameObject GetEffectPrefab(string beastName) { ### 4. Wire up in the scene -In `Gameplay.unity`, find the `ProvinceBeastsController` component and assign your new prefab to the new field. +In `Assets/Scenes/Eagle.unity`, find the `ProvinceBeastsController` component on the Eagle map object and assign your new prefab to the new field. ### 5. Test diff --git a/docs/PROGRAMMATIC_MAP_GENERATION.md b/docs/PROGRAMMATIC_MAP_GENERATION.md index 4949a23d02..d8ce646d1d 100644 --- a/docs/PROGRAMMATIC_MAP_GENERATION.md +++ b/docs/PROGRAMMATIC_MAP_GENERATION.md @@ -136,7 +136,7 @@ Create a tool to programmatically regenerate the Eagle strategic map images with | `Assets/Eagle/Materials/*.png` | Replaced province masks | | `Assets/Eagle/map_bw_labels.png` | Either: regenerated, or removed if using dynamic labels | | `province_map.tsv` | Add centroid columns | -| `Assets/Gameplay.unity` | Add ProvinceLabelsController, label prefab instances | +| `Assets/Scenes/Eagle.unity` | Add ProvinceLabelsController, label prefab instances | --- diff --git a/docs/province-event-3d-effects.md b/docs/province-event-3d-effects.md index 1df038a98d..4b569c786d 100644 --- a/docs/province-event-3d-effects.md +++ b/docs/province-event-3d-effects.md @@ -87,7 +87,7 @@ Create these prefabs in `Assets/Eagle/Effects/`: ### Scene Setup -Wire up in `Gameplay.unity`: +Wire up in `Assets/Scenes/Eagle.unity`: 1. Add controller components to the Map GameObject 2. Assign `mapContainer`, `centroidsJson` (shared with other controllers) 3. Assign the effect prefab for each controller