Clarify Retreat and Flee outcomes (#8596)

This commit is contained in:
2026-07-15 10:31:51 -07:00
committed by GitHub
parent f0b2fd5f5e
commit e4901b6414
@@ -327,7 +327,7 @@ The follow-up list is a planning aid, not a complete list of everything the unit
<b>Available when:</b> the hero can leave the battle and has enough AP.
<b>Effect:</b> Make the displayed success roll. Nearby visible friendly units improve the chance to escape; nearby visible enemies and impassable terrain reduce it. Units 2 hexes away have half as much effect as adjacent units. VIP heroes escape automatically. Success removes the unit from battle as fled; failure removes it as captured.
<b>Effect:</b> Attempt to withdraw from the province entirely. Make the displayed success roll: nearby visible friendly units improve the chance to escape, while nearby visible enemies and impassable terrain reduce it. Units 2 hexes away have half as much effect as adjacent units. VIP heroes escape automatically. On success, the unit leaves both the battle and the province and will escape even if the province is later captured. On failure, the unit is captured during the attempt.
<b>Selection:</b> choose the fleeing unit.
@@ -339,7 +339,7 @@ The follow-up list is a planning aid, not a complete list of everything the unit
<b>Available when:</b> the defending hero has enough AP. Attackers cannot use Retreat.
<b>Effect:</b> Withdraw the unit from the battle as retreated. Retreat succeeds automatically and does not make the capture roll used by Flee.
<b>Effect:</b> Withdraw the unit from the battle while remaining in the province. Retreat succeeds automatically and does not make the immediate capture roll used by Flee, but the hero will still be captured if their side loses the battle and the province is captured.
<b>Selection:</b> choose the retreating unit.