Clarify Shardok victory timing (#8449)

This commit is contained in:
2026-07-11 13:30:09 -07:00
committed by GitHub
parent b20c8e55db
commit c1c60c406a
@@ -14,6 +14,28 @@ Shardok battles end when one of the battle's victory conditions is satisfied. Ea
In a normal Eagle province assault, attackers usually get **Hold Critical Tiles**, **Last Player Standing**, and **Last Alliance Standing**. The defender usually gets **Last Player Standing** and **Win After Max Rounds**.
## When conditions are checked
A **turn** is one player's opportunity to act. A **round** includes the required turns before end-of-round processing. This distinction determines whether the opposing side gets a response.
| Condition | Typical holder | Check timing |
| --- | --- | --- |
| Last Player Standing | Attacker and defender | As soon as only one eligible player survives |
| Last Alliance Standing | Allied attackers | As soon as the only eligible survivors are mutually allied holders |
| Hold Critical Tiles | Attackers | End of the tactical round |
| Win After Max Rounds | Defender | End-of-round clock check |
| Most Troops Standing | Special battle types | At its configured ending check |
The battle display's assigned conditions and maximum-round value are authoritative for that battle; the normal-assault assignments above are defaults, not promises for every scenario.
### Critical-tile response example
An attacker occupies the final critical tile during their turn. The battle does not end at that movement step. The defender receives the remaining opportunity provided by the tactical round and can retake or contest an objective. If eligible allied attackers still occupy every critical tile when the round closes, Hold Critical Tiles succeeds.
### Defender-clock example
The defender does not need to eliminate every attacker when Win After Max Rounds is assigned. The attacker must satisfy an attacking victory condition before the displayed round limit expires. Surviving without taking the objectives can therefore be a loss for the attacker.
## Last Player Standing
A player wins if they are the only surviving player and they have this victory condition.