Document profession minimum stat (#8462)

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2026-07-11 17:41:23 -07:00
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parent 38129c2a8e
commit ab64052fa7
@@ -181,7 +181,8 @@ Heroes with no profession have no profession-specific command unlocks. They can
Only heroes with **NoProfession** can gain a profession. At the end of a round, heroes with enough XP can gain stats. If a no-profession hero gains one or more stats, the game checks for profession gain:
- The hero gets one profession-gain roll for each stat that increased.
- Eligible professions are based on all post-gain stats at or above the configured prime-stat threshold.
- A stat must be at least **85 after the stat gains are applied** to qualify a profession.
- Eligible professions are based on all post-gain stats at or above 85, not only the stats that increased that round.
- Strength qualifies **Champion**.
- Agility qualifies **Engineer** and **Ranger**.
- Wisdom qualifies **Mage**.
@@ -190,7 +191,7 @@ Only heroes with **NoProfession** can gain a profession. At the end of a round,
### Progression example
A NoProfession hero earns Agility-related XP from strategic actions. During end-of-round progression, enough XP may increase Agility. The game then evaluates all post-increase stats against the configured prime-stat threshold. If Agility qualifies, Engineer and Ranger are eligible. The hero receives profession-gain rolls for stats that increased; the player does not directly choose between eligible professions.
A NoProfession hero earns Agility-related XP from strategic actions. During end-of-round progression, enough XP may increase Agility. If the hero's Agility is at least 85 after that increase, Engineer and Ranger are eligible. The hero receives profession-gain rolls for stats that increased; the player does not directly choose between eligible professions.
If several stats increase together, each increase can create a roll and all post-gain qualifying stats participate in eligibility. A hero who already has a profession does not roll for a replacement.
@@ -198,7 +199,7 @@ If several stats increase together, each increase can create a roll and all post
- Commands award XP in stats associated with the action.
- Stat increases and profession checks happen during end-of-round processing, not when XP is awarded.
- A qualifying stat makes a profession possible but does not guarantee a particular random result.
- Reaching 85 in a qualifying stat makes its profession possible but does not guarantee a particular random result.
- Choosing which eligible hero performs a command influences who receives its XP.
## Faction Leaders