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Clarify diplomacy offer timing (#8434)
* Clarify diplomacy offer timing * Clarify vassal command documentation
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@@ -72,7 +72,7 @@ Most command phase actions spend the acting province's turn.
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<b>Available when:</b> a diplomatic option is valid against another faction and an eligible messenger hero can be sent.
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<b>Effect:</b> Send a hero to another faction with a diplomatic proposal. Truce, invitation, alliance, break-alliance, and ransom options create unresolved incoming offers for the target faction and story-generation requests. Most diplomacy options spend gold, remove the messenger hero from the acting province, and cost the messenger vigor.
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<b>Effect:</b> Send a hero to another faction with a diplomatic proposal. The target faction receives the offer at the end of the current round, after any battles this round have taken place. Truce, invitation, alliance, break-alliance, and ransom options create unresolved incoming offers for the target faction and story-generation requests. Most diplomacy options spend gold, remove the messenger hero from the acting province, and cost the messenger vigor.
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<b>Selection:</b> choose the diplomacy option, target faction, and sent hero.
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@@ -82,7 +82,7 @@ Most command phase actions spend the acting province's turn.
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<b>Vigor cost:</b> None.
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<b>Available when:</b> your faction has an eligible vassal hero.
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<b>Available when:</b> this province has at least one [vassal](/heroes/#vassals).
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<b>Effect:</b> Remove the selected vassal from your faction.
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@@ -106,9 +106,9 @@ Most command phase actions spend the acting province's turn.
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<b>Vigor cost:</b> None.
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<b>Available when:</b> there is an eligible non-leader hero and gold available to give.
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<b>Available when:</b> the province has a non-leader hero with less than 100 LOY and gold available to give.
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<b>Effect:</b> Send up to 100 gold as a gift to an eligible hero. Loyalty gain depends on the gold amount, the recipient province's price index, and the hero's current loyalty: the base gain is 0.25 loyalty per gold, divided by price index, capped by the remaining room to 100 LOY.
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<b>Effect:</b> Send up to 100 gold as a gift to the selected hero. Loyalty gain depends on the gold amount, the recipient province's price index, and the hero's current loyalty: the base gain is 0.25 loyalty per gold, divided by price index, capped by the remaining room to 100 LOY.
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<b>Selection:</b> choose the recipient hero and amount.
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@@ -259,7 +259,7 @@ Shipments arrive during the next round's Province Move Resolution phase, before
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<b>Vigor cost:</b> None.
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<b>Available when:</b> a loyal hero is eligible to become a faction leader through kinship.
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<b>Available when:</b> the faction head is in the province, your faction has fewer than 5 faction leaders, and another hero in the province has at least 95 loyalty.
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<b>Effect:</b> Choose a hero for a kinship bond. A hero who swears kinship can become a faction leader.
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@@ -196,6 +196,12 @@ Faction leaders are directly commandable. Vassals, by contrast, lead provinces a
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Faction leaders also provide succession. If the faction head is killed, another available faction leader can take over as the new faction head.
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## Vassals
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A **vassal** is a hero who belongs to your faction and rules one of its provinces, but is not a faction leader. You cannot command vassals directly. Instead, their provinces act during the Vassal Commands phase, when each vassal chooses an action based on the province's standing orders and immediate needs.
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Vassals can be given standing orders with **Issue Orders**, promoted to faction leaders with **Swear Kinship**, or removed from the faction with **Exile Vassal**.
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## Unaffiliated Heroes
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Unaffiliated heroes can appear in provinces before joining a faction. Their province entry includes name, profession, status, leader flag, and recruitment information.
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