diff --git a/docs/eagle0pedia/src/content/docs/heroes/index.md b/docs/eagle0pedia/src/content/docs/heroes/index.md index 22fe5ba3b4..0dc0d1bc59 100644 --- a/docs/eagle0pedia/src/content/docs/heroes/index.md +++ b/docs/eagle0pedia/src/content/docs/heroes/index.md @@ -78,6 +78,36 @@ Professions give heroes special command access, bonuses, and tactical identity. Several Shardok profession commands also depend on the attached battalion type. For example, many magic commands require a battalion type that allows casting, and stealth commands require a battalion type that allows stealth. +### Profession Effects At A Glance + +**Active** means a command only that profession can use. **Semi-active** means a normal command or phase action is available without the profession, but the profession improves or changes it. **Passive** means the effect happens automatically, without the hero selecting a profession-specific command. A dash means there is no profession-specific effect in that category. + +#### Eagle Effects + +| Profession | Eagle Active | Eagle Semi-Active | Eagle Passive | +| --- | --- | --- | --- | +| [Mage](#mage) | [Control Weather](/commands/#control-weather): start or end a blizzard or drought in the acting province or a neighboring province. | — | — | +| [Necromancer](#necromancer) | [Start Epidemic](/commands/#start-epidemic): start an epidemic in the acting province or an eligible neighboring province. | — | — | +| [Engineer](#engineer) | — | [Improve](/commands/#improve): add 2 to the improvement or devastation repair produced by the command. | — | +| [Paladin](#paladin) | — | [Alms](/commands/#alms): multiply the support gained from donated food by 4. | — | +| [Ranger](#ranger) | [Recon](/commands/#recon): gather intelligence about an eligible province. | — | — | +| [Champion](#champion) | — | [Train](/commands/#train): add 4 training to every trainable battalion affected by the command. | — | +| [Warden](#warden) | — | — | Each new round, add 10 faction bias toward the ruling faction for prisoners held in the Warden's province, improving their future recruitment odds. | + +Every profession other than **NoProfession** also adds 200 to Eagle's generic hero-power calculation and 50 to the hero-power calculation used when cracking down on a riot. Because those shared passive effects do not differ by profession, they are not repeated in every row. + +#### Shardok Effects + +| Profession | Shardok Active | Shardok Semi-Active | Shardok Passive | +| --- | --- | --- | --- | +| [Mage](#mage) | [Lightning Bolt](/shardok-commands/#lightning-bolt): cast a ranged lightning attack.
[Meteor](/shardok-commands/#meteor): cast a delayed area attack that also damages structures and terrain modifiers.
[Freeze Water](/shardok-commands/#freeze-water): turn valid water into traversable frozen terrain. | [Start Fire](/shardok-commands/#start-fire): always qualifies as capable and receives a +20 odds bonus.
[Melee](/shardok-commands/#melee) and [Charge](/shardok-commands/#charge): the Mage's personal damage uses Wisdom and magical damage types instead of Strength and physical damage types. | — | +| [Necromancer](#necromancer) | [Raise Dead](/shardok-commands/#raise-dead): summon a controlled Undead battalion, enabling the linked Control, Dismiss, and Release commands.
[Fear](/shardok-commands/#fear): try to reduce an enemy's morale and stun it. | — | — | +| [Engineer](#engineer) | [Build Bridge](/shardok-commands/#build-bridge) and [Blow Bridge](/shardok-commands/#blow-bridge): create or destroy crossings.
[Repair](/shardok-commands/#repair): restore bridge or castle integrity.
[Reduce](/shardok-commands/#reduce): bombard units or structures from a castle or fortified position.
[Fortify](/shardok-commands/#fortify): become fortified and take 10% less damage. | — | — | +| [Paladin](#paladin) | [Holy Wave](/shardok-commands/#holy-wave): improve nearby allies' morale and vigor, remove stun, and devastate adjacent Undead. | — | — | +| [Ranger](#ranger) | [Scout](/shardok-commands/#scout): reveal battlefield information.
[Hide](/shardok-commands/#hide): enter a hidden position.
[Hidden setup placement](/shardok-commands/#placement): a defending Ranger on a stealth-capable unit can deploy hidden. | [Brave Water](/shardok-commands/#brave-water): receive a +20 odds bonus.
[Move](/shardok-commands/#move): reveal adjacent hidden enemies while moving. | An adjacent enemy Ranger prevents a unit from hiding or remaining hidden. | +| [Champion](#champion) | [Challenge Duel](/shardok-commands/#challenge-duel): challenge an adjacent enemy hero to personal combat. | — | — | +| [Warden](#warden) | [Evacuate Prisoners](/shardok-commands/#evacuate-prisoners): automatically evacuate the Warden and secure every hostile hero already captured in the battle. | — | — | + ### Mage Eagle effects: