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Ensure Bazel is available in self-hosted workflows (#6785)
* Ensure Bazel is available in self-hosted workflows * Allow Bazel CI to use Command Line Tools * Set macOS C++ deployment target for Bazel * Use Bazel macOS minimum OS flags * Raise macOS Bazel deployment target for filesystem * Ensure git-lfs is available for CI fetches * Authenticate CI LFS fetches with workflow token * Disable stale LFS hooks during CI checkout * Disable LFS filters during CI checkout * Prepare Git LFS before persistent checkout * Harden generated Bazel rc and LFS auth * Let Xcode sync skip without full Xcode * Harden Unity build cache markers * Require full Xcode for mactools sync
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@@ -17,14 +17,21 @@
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set -euo pipefail
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XCODE_BUILD_VERSION=$(xcodebuild -version 2>/dev/null | awk '/Build version/ {print $3}')
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if [ -z "$XCODE_BUILD_VERSION" ]; then
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echo "Warning: Could not detect Xcode build version, skipping"
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exit 0
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DEVELOPER_DIR=""
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if [ -d "/Applications/Xcode.app/Contents/Developer" ]; then
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DEVELOPER_DIR="/Applications/Xcode.app/Contents/Developer"
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else
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DEVELOPER_DIR=$(xcode-select -p 2>/dev/null || true)
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fi
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DEVELOPER_DIR=$(xcode-select -p 2>/dev/null)
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XCODE_BUILD_VERSION=$(DEVELOPER_DIR="$DEVELOPER_DIR" xcodebuild -version 2>/dev/null | awk '/Build version/ {print $3}' || true)
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if [ -z "$XCODE_BUILD_VERSION" ]; then
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echo "ERROR: Could not detect full Xcode build version."
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echo "mactools/Sparkle builds require full Xcode, not just Command Line Tools."
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echo "Install Xcode at /Applications/Xcode.app or select it with xcode-select."
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exit 1
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fi
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BAZELRC_XCODE=".bazelrc.xcode"
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EXPECTED_LINE="common:mactools --action_env=XCODE_BUILD_VERSION=${XCODE_BUILD_VERSION}"
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@@ -51,4 +58,9 @@ cat > "$BAZELRC_XCODE" << EOF
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${EXPECTED_LINE}
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common:mactools --repo_env=DEVELOPER_DIR=${DEVELOPER_DIR}
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EOF
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if [ -n "${GITHUB_ENV:-}" ]; then
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echo "DEVELOPER_DIR=${DEVELOPER_DIR}" >> "$GITHUB_ENV"
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fi
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echo "Updated ${BAZELRC_XCODE} — next mactools build will rebuild with Xcode ${XCODE_BUILD_VERSION}"
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