Explain Eagle turn progression (#8443)

* Explain Eagle turn progression

* Remove temporary command visibility section
This commit is contained in:
2026-07-11 12:23:17 -07:00
committed by GitHub
parent a714271ef2
commit 5ca66b9090
@@ -30,6 +30,56 @@ Most rounds follow this broad rhythm:
Some phases are player-facing. Others are bookkeeping phases that advance automatically unless a special decision is needed.
## One Round Is One Month
The strategic date advances once per complete Eagle round, not once per command. A
command submitted during Player Commands belongs to the current month's round. The
server then continues through the remaining phases and starts the next round, whose
New Round processing advances the date by one month.
In a one-player game, the automatic phases may finish so quickly that it looks as
though the command itself advanced the month. If a decision or battle is pending,
the game remains in the same round and month until that work is complete.
## Phase Diagram
This diagram groups the detailed phases into their player-visible states:
```text
New Round and upkeep
|
v
Province movement and events
|
+----> Riot or recruitment decision? ----> wait for commands
|
v
Vassal Commands -> Player Commands --------------> wait for every required faction
|
v
Conquest setup -> Attack Decision -> Defense Decision
|
v
Battle Request and food use
|
v
Battle Resolution ----------> wait for all Shardok battles
|
v
Battle Aftermath -----------> wait for pending choices
|
v
Diplomacy Resolution -------> wait for pending replies
|
v
Recon Resolution
|
+-----------------> next month's New Round
```
"Wait" means the phase does not advance yet. The server may be waiting for your
choice, another faction's choice, or an external Shardok battle result.
## Automatic Upkeep
These phases usually advance without direct player input: