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Explain Eagle turn progression (#8443)
* Explain Eagle turn progression * Remove temporary command visibility section
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@@ -30,6 +30,56 @@ Most rounds follow this broad rhythm:
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Some phases are player-facing. Others are bookkeeping phases that advance automatically unless a special decision is needed.
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## One Round Is One Month
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The strategic date advances once per complete Eagle round, not once per command. A
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command submitted during Player Commands belongs to the current month's round. The
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server then continues through the remaining phases and starts the next round, whose
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New Round processing advances the date by one month.
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In a one-player game, the automatic phases may finish so quickly that it looks as
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though the command itself advanced the month. If a decision or battle is pending,
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the game remains in the same round and month until that work is complete.
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## Phase Diagram
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This diagram groups the detailed phases into their player-visible states:
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```text
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New Round and upkeep
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v
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Province movement and events
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+----> Riot or recruitment decision? ----> wait for commands
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v
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Vassal Commands -> Player Commands --------------> wait for every required faction
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v
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Conquest setup -> Attack Decision -> Defense Decision
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v
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Battle Request and food use
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v
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Battle Resolution ----------> wait for all Shardok battles
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v
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Battle Aftermath -----------> wait for pending choices
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v
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Diplomacy Resolution -------> wait for pending replies
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v
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Recon Resolution
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+-----------------> next month's New Round
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```
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"Wait" means the phase does not advance yet. The server may be waiting for your
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choice, another faction's choice, or an external Shardok battle result.
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## Automatic Upkeep
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These phases usually advance without direct player input:
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