Document refused tribute flow (#8634)

This commit is contained in:
2026-07-16 07:00:08 -07:00
committed by GitHub
parent dc9b1171fb
commit 5ae910b19b
2 changed files with 8 additions and 2 deletions
@@ -615,7 +615,7 @@ Gift success is probabilistic. The chance is based on the province leader's Char
<b>Available when:</b> another faction demands tribute.
<b>Effect:</b> Decide whether to pay demanded tribute. The command shows the demanding factions, requested tribute, their rough strength, and the acting province's available food and gold.
<b>Effect:</b> Decide whether to pay demanded tribute. The command shows the demanding factions, requested tribute, their rough strength, and the acting province's available food and gold. Refusing transfers no resources and returns that faction's army to **Attacking**, after which normal defense selection and battle resolution continue. See [Refusing a tribute demand](/concepts/march-timeline/#refusing-a-tribute-demand).
<b>Selection:</b> choose the demanding faction and whether tribute is paid.
@@ -13,7 +13,7 @@ March is a delayed strategic order. Selected heroes, battalions, gold, and food
| Province Move Resolution, round N+1 | Arrival checked | An army already friendly to the destination enters it. A hostile arrival waits outside rather than entering. |
| After Player Commands, round N+1 | Hostile Army Setup | Hostile arrivals become attacking groups, one per faction, preserving their approach direction and carried supplies. |
| Uncontested Conquest | No tactical defense needed | An unruled destination can be claimed without Shardok. Competing groups are compared by size, power, and a deterministic tie-breaker. |
| Attack and Defense Decisions | A ruled province is contested | Attackers decide whether to press the attack; defenders may choose an army and fallback destination. Truces can turn armies back. |
| Attack and Defense Decisions | A ruled province is contested | Attackers decide whether to press the attack or demand tribute; defenders answer tribute demands and may choose an army and fallback destination. Truces can turn armies back. |
| Battle Request and Resolution | Shardok battle | Eagle sends armies, map, limited battle food, and victory conditions to Shardok, then waits for a result. |
| Battle Aftermath | Consequences applied | Eagle resolves ownership, survivors, prisoners, supplies, devastation, prestige, and any allied-claimant decisions. |
@@ -27,6 +27,12 @@ A marching army does not occupy a neutral or enemy province during movement reso
An unruled province may be conquered without a tactical battle. A ruled and defended province can require attack and defense decisions followed by Shardok.
## Refusing a tribute demand
A tribute demand pauses that attacking faction during Defense Decision. If the defender refuses, no food or gold is transferred and the demanding army returns to **Attacking** status. The province remains in Defense Decision, so an eligible defender can then choose a defending army and fallback destination.
After all defense decisions are complete, the refused demand follows the normal Battle Request flow. Eagle creates a Shardok battle when multiple sides are participating. If there is only one attacking faction and no defending army was chosen, the attack instead resolves as an uncontested conquest.
## Food and gold
Carried supplies travel with the army. Moving armies consume their own food while incoming. If food is insufficient, their battalions can suffer starvation losses.