Document Feast and Divine gold costs (#8463)

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2026-07-11 17:50:45 -07:00
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parent de6ccb4345
commit 150970fcae
@@ -94,7 +94,9 @@ Most command phase actions spend the acting province's turn.
<b>Vigor cost:</b> None. This restores up to 10 vigor for each ruling-faction hero in the province.
<b>Available when:</b> the acting province can pay the feast cost: 20 gold per ruling-faction hero in the province, multiplied by the province [price index](/provinces/#price-index).
<b>Gold cost:</b> 20 gold for each ruling-faction hero in the province, multiplied by the province [price index](/provinces/#price-index) and rounded up. For example, a province with 3 ruling-faction heroes and a 1.25 price index pays 75 gold.
<b>Available when:</b> the acting province can pay the full feast cost.
<b>Effect:</b> Hold a feast in the acting province. Every ruling-faction hero in the province gains up to 10 loyalty, capped at 100, and up to 10 vigor, capped by constitution. Faction leaders do not gain loyalty, but can still gain vigor. The province spends gold, the price index may change, and feast-spending quest counters can advance.
@@ -323,9 +325,11 @@ You must use Travel before these commands appear. Once you are traveling, you ca
<b>Vigor cost:</b> None.
<b>Available when:</b> you are traveling, the province has gold, and there are free heroes who are not yet ready to join your faction but might be won over.
<b>Gold cost:</b> 100 gold per selected hero, multiplied by the province [price index](/provinces/#price-index) and rounded to the nearest whole gold for each hero. The total cost is that per-hero cost multiplied by the number of selected heroes. For example, divining 3 heroes at a 1.25 price index costs 375 gold.
<b>Effect:</b> Spend gold to divine one or more [free heroes](/factions/#free-heroes). For each divined hero, you receive details about what could impress them enough to become recruitable. Fulfill that ask, and the hero can later appear under Recruit Heroes. Cost scales by the province price index, the province spends gold, and the price index may change.
<b>Available when:</b> you are traveling, the province can pay the cost for at least one hero, and there are free heroes who are not yet ready to join your faction but might be won over.
<b>Effect:</b> Spend gold to divine one or more [free heroes](/factions/#free-heroes). For each divined hero, you receive details about what could impress them enough to become recruitable. Fulfill that ask, and the hero can later appear under Recruit Heroes. The province spends gold, and the price index may change.
<b>Selection:</b> choose the heroes to divine.