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Clarify Travel versus March (#8635)
* Clarify Travel versus March * Fix Travel command tooltip
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@@ -164,7 +164,7 @@ Look for growth or attack opportunities. The vassal first tries to march into ne
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<b>Available when:</b> the acting province has movable heroes, battalions, gold, or food and at least one valid destination.
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<b>Effect:</b> Move heroes, battalions, gold, and food from one province to another. The selected units and supplies leave the origin province immediately, each marching hero spends vigor and gains wisdom XP, and the destination receives an [incoming army](/provinces/#incoming-armies) scheduled for the next round.
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<b>Effect:</b> Move heroes, battalions, gold, and food from one province to another. March is inter-province movement and always has a destination; [Travel](#travel) is only a local visit within the current province. The selected units and supplies leave the origin province immediately, each marching hero spends vigor and gains wisdom XP, and the destination receives an [incoming army](/provinces/#incoming-armies) scheduled for the next round.
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If the destination is already ruled by your faction when the army arrives, the heroes, battalions, gold, and food enter the province during the next round's Province Move Resolution phase, before riots, vassal commands, and player commands.
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@@ -281,19 +281,21 @@ Shipments arrive during the next round's Province Move Resolution phase, before
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### Travel
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<b>Hero requirements:</b> None.
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<b>Hero requirements:</b> None. The acting province's ruling hero makes the visit.
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<b>Vigor cost:</b> 15.
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<b>Available when:</b> the acting province can enter the traveling command state.
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<b>Available when:</b> the acting province's ruling hero has at least 40 vigor, the province is not already in the traveling command state, and there is no blizzard.
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<b>Effect:</b> Unlock the traveling commands below. Once you are traveling, you can use as many traveling commands as you want in the same round before using Return to come back to camp.
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<b>Effect:</b> Have the ruling hero leave camp to visit the town inside the acting province. Travel does not move any hero, battalion, or supplies to another province, so it has no destination; use [March](#march) for inter-province movement.
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<b>Selection:</b> no additional choices.
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Travel spends the ruling hero's vigor and switches the province into its local traveling command state, unlocking whichever town commands below are currently eligible. You can use as many eligible traveling commands as you want in the same round before using Return to go back to camp. If no town activity currently qualifies, Return may be the only command available.
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<b>Selection:</b> no additional choices. Travel always visits the current province's town and never asks you to select a destination.
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## Traveling Commands
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You must use Travel before these commands appear. Once you are traveling, you can use as many traveling commands as you want in one round before using Return to come back to camp.
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You must use Travel before these local town commands appear. Travel keeps the ruling hero in the current province; it only changes the available command set from camp duties to town activities. Once traveling, you can use as many eligible traveling commands as you want in one round before using Return to come back to camp.
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### Arm Troops
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@@ -397,7 +399,7 @@ Ordinary prisoners cannot be returned this way. Faction leader prisoners cannot
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<b>Available when:</b> you are traveling.
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<b>Effect:</b> Return from the traveling command state to the normal strategic flow.
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<b>Effect:</b> Return the ruling hero from the current province's town to camp, leave the traveling command state, and end that province's turn.
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<b>Selection:</b> no additional choices.
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