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Document Eagle command numeric effects (#8414)
* Document Eagle command numeric effects * Clarify Divine command recruitment flow
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@@ -9,6 +9,15 @@ Most commands belong to the province currently acting this turn. Some are reacti
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<span class="command-reference-marker" aria-hidden="true"></span>
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<!--
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Source map for numeric command details:
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- Alms: src/main/resources/net/eagle0/eagle/settings.tsv fields almsSupportIncreasePerFood=0.01, almsPaladinSupportMultiplier=4, maxAlmsFood=1000; applied in src/main/scala/net/eagle0/eagle/library/actions/impl/command/AlmsCommand.scala and src/main/scala/net/eagle0/eagle/library/actions/availability/AvailableAlmsCommandFactory.scala.
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- Feast: settings fields loyaltyGainFromFeast=10, vigorGainFromFeast=10, feastGoldCostPerHero=20; applied in src/main/scala/net/eagle0/eagle/library/actions/impl/command/FeastCommand.scala and src/main/scala/net/eagle0/eagle/library/actions/availability/AvailableFeastCommandFactory.scala.
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- Hero Gift: settings fields loyaltyIncreasePerGold=0.25 and maxGiftGold=100; applied in src/main/scala/net/eagle0/eagle/library/actions/impl/command/HeroGiftCommand.scala and src/main/scala/net/eagle0/eagle/library/actions/availability/AvailableHeroGiftCommandFactory.scala.
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- Rest: settings field restVigorGain=15; applied in src/main/scala/net/eagle0/eagle/library/actions/impl/command/RestCommand.scala.
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- Divine: divinable heroes are unaffiliated heroes with RecruitmentInfo.NotDivined; see src/main/scala/net/eagle0/eagle/library/actions/availability/AvailableDivineCommandsFactory.scala and src/main/scala/net/eagle0/eagle/library/actions/impl/command/DivineCommand.scala.
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-->
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## Normal Command Phase Commands
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Most command phase actions spend the acting province's turn.
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@@ -19,7 +28,7 @@ Most command phase actions spend the acting province's turn.
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<b>Available when:</b> the acting province has food to give and an eligible hero with enough vigor.
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<b>Effect:</b> Give food from the acting province as charity. The province spends food and gains support, capped at 100. The acting hero spends vigor and gains charisma XP.
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<b>Effect:</b> Give up to 1000 food from the acting province as charity. The province gains 1 support per 100 food, capped by the province's maximum 100 support. Paladins multiply the support gain by 4, so a Paladin gives 4 support per 100 food. The acting hero spends vigor and gains charisma XP.
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<b>Selection:</b> choose an amount of food and the acting hero.
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@@ -67,9 +76,9 @@ Most command phase actions spend the acting province's turn.
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<b>Hero requirements:</b> None.
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<b>Available when:</b> the acting province can spend gold on a feast.
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<b>Available when:</b> the acting province can pay the feast cost: 20 gold per ruling-faction hero in the province, multiplied by the province price index.
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<b>Effect:</b> Hold a feast in the acting province. The province spends gold, the price index may change, and faction heroes gain loyalty and vigor up to their caps. Feasts also advance feast-spending quest counters.
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<b>Effect:</b> Hold a feast in the acting province. Every ruling-faction hero in the province gains up to 10 loyalty, capped at 100, and up to 10 vigor, capped by constitution. Faction leaders do not gain loyalty, but can still gain vigor. The province spends gold, the price index may change, and feast-spending quest counters can advance.
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<b>Selection:</b> no additional choices.
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@@ -77,9 +86,9 @@ Most command phase actions spend the acting province's turn.
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<b>Hero requirements:</b> None.
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<b>Available when:</b> there is a hero with less than 100 LOY and gold available to give.
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<b>Available when:</b> there is an eligible non-leader hero and gold available to give.
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<b>Effect:</b> Send gold as a gift to an eligible hero.
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<b>Effect:</b> Send up to 100 gold as a gift to an eligible hero. Loyalty gain depends on the gold amount, the recipient province's price index, and the hero's current loyalty: the base gain is 0.25 loyalty per gold, divided by price index, capped by the remaining room to 100 LOY.
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<b>Selection:</b> choose the recipient hero and amount.
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@@ -139,7 +148,7 @@ Most command phase actions spend the acting province's turn.
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<b>Available when:</b> the acting province can spend its turn resting.
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<b>Effect:</b> Have the acting province rest for the turn. Faction heroes in the province regain vigor up to their constitution, and rest-related quest counters can advance.
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<b>Effect:</b> Have the acting province rest for the turn. Faction heroes in the province regain up to 15 vigor, capped by constitution, and rest-related quest counters can advance.
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<b>Selection:</b> no additional choices.
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@@ -231,9 +240,9 @@ You must use Travel before these commands appear. Once you are traveling, you ca
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<b>Hero requirements:</b> None.
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<b>Available when:</b> you are traveling, the province has gold, and unaffiliated heroes can be divined.
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<b>Available when:</b> you are traveling, the province has gold, and there are free heroes who are not yet ready to join your faction but might be won over.
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<b>Effect:</b> Spend gold to reveal or learn more about unaffiliated heroes. Cost scales by the province price index. Divined heroes receive updated recruitment information and divination text, the province spends gold, the price index may change, and the player receives divination notifications.
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<b>Effect:</b> Spend gold to divine one or more free heroes. For each divined hero, you receive details about what could impress them enough to become recruitable. Fulfill that ask, and the hero can later appear under Recruit Heroes. Cost scales by the province price index, the province spends gold, and the price index may change.
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<b>Selection:</b> choose the heroes to divine.
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