---
title: Information and Recon
description: Public, private, stale, and scouted information in simultaneous Eagle rounds.
---

Eagle does not give every faction a current view of the whole world. Results are filtered by province control, faction knowledge, scouting, diplomacy, alliances, and battle participation.

## Three kinds of uncertainty

- **Not present:** the game state confirms that something is absent.
- **Not visible:** it may exist, but your faction has not earned that information.
- **Known as of a date:** your faction observed it previously, but simultaneous actions may have changed it.

A blank enemy field can mean that the value is not visible; it does not necessarily mean the value is zero. An old observation describes the recorded date rather than guaranteeing the current state.

## Province information

Public province information can include identity, ruler, known events, known incoming armies, and an **as of** date. Full local information adds resources, caps, support, food consumption, battalions, heroes, orders, shipments, and events.

Controlling a province normally gives your faction its detailed state. Losing control does not mean every remembered fact remains current; the date tells you when the displayed knowledge was established.

## Simultaneous orders

Enemy factions choose during the same phase. Between an observation and a later arrival, a province may receive troops, change ruler, form a truce, or launch its own army. Observing a target does not reserve or freeze its state.

## Strategic Recon

Recon requires an eligible Ranger and targets a province not ruled by the acting faction. The command creates pending reconnaissance rather than instantly granting omniscience. Results are applied during **Recon Resolution**, after the relevant strategic activity.

Recon improves what your faction knows about the target at that point in the round. Later actions can make those details stale. The observation date records when that knowledge was established.

## Other ways information is earned

- Ruling a province exposes its local state.
- Battle participants learn information revealed by the tactical encounter and its result.
- Diplomacy reveals offers and relationship changes to the involved factions.
- Allied or nearby events may be visible when the game state permits it.
- Moving next to, scouting, or revealing hidden Shardok units affects tactical knowledge separately from strategic Recon.

Alliance does not make every hidden fact in the world public. Each faction can still have knowledge that the other does not.

## Example

In round 8, Recon reports an enemy frontier province with one battalion. You March toward it during round 9. The enemy simultaneously sends reinforcements. Your report was truthful as of round 8, but it did not promise that the round-9 defenders would be unchanged.

See [Eagle Round Flow](/concepts/eagle-round-flow/#simultaneous-information), [Recon](/commands/#recon), and [Provinces](/provinces/) for related rules.
